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Gran Sasso Science Institute
Ivano Malavolta
Design patterns for mobile apps
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Navigation
•  How users move through the views
–  Springboard
–  Lists (Vertical, Infinite)
–  Tabs
–  Gallery (Grid)
–  Dashboard
–  Metaphor
–  Page Carousel
–  Image Carousel
–  Expanding Lists
–  Infinite Area
Springboard
•  Use a grid layout for items of equal importance, or an
irregular layout to emphasize some items more than others
•  Consider personalization and customization options
Lists
•  Work well for long lists with subtext
•  All internal screens should have a way for returning back
•  It can be “infinite”, it can have thumbnails
Tabs
•  Clearly differentiate the selected tab from the others
•  Use easy to recognize icons or icons with labels
Gallery (Grid)
•  Works best for frequently updated content that people want
to browse
Dashboard
•  Dashboards provide a roll-up of key performance indicators
•  Don’t overload the dashboard
•  Usually Springboards are also called Dashboards
Metaphor
•  Pages are modeled to reflect the application’s metaphor
•  Use the Metaphor pattern judiciously
Page carousel
•  Works best for navigating a small number of pages
•  Visual indicator to reflect the number of screens, and
current screen 
•  Flick to navigate the carousel
Image Carousel
•  Works best for displaying fresh visual content, like articles,
products, and photos
•  Provide visual affordance, either with arrows, partial images,
or page indicators that more content can be accessed
Expanding Lists

•  Works best for progressively disclosing more details or
options for an object
Innite Area
•  The entire data set can be considered to be a large, two-
dimensional graphic
•  The viewport shows only a small 

subset of the whole data set
Can you compare these navigation designs?
Exercise
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Forms
•  They are for data entry and configuration
–  Sign In
–  Registration
–  Check-in
–  Comments
–  Users Profile
–  Share
–  Empty Datasets
–  Multi-step
–  Settings
Sign In
•  Don’t innovate on the sign in screen
•  Provide a way to retrieve a forgotten password
•  Provide a way to login via social networks
Registration
•  Keep it short, preferably one screen
•  Register button well visible
Check-in
•  Keep it ultra-short
•  Design for speed, and efficiency
•  Eliminate unnecessary fields
•  Don’t show the map!
Comments
•  Invite user to leave comment
•  Always clarify what is being commented
•  Show other people’s comments over time
Timeline
•  Within the current hour, show as minutes ago
•  Within the current day, show the time as number of hours ago
•  Within the last two days, shown the day of the week, and the
time range, morning, afternoon, evening, night
•  Within the past week, show the day of the week
•  Within 12 months, show as mm/DD
•  Older than 12 months, show only the year
Users Prole
•  Put the badges in evidence
•  Show their contribution to the social network
•  Provide action controls
Share
•  Always keep track of past logins
•  Always provide an “off social” way to share (e.g., by email)
•  Remark what is being shared
Empty datasets
•  Avoid white-screens, explain why the dataset is empty
•  call for action, only one!
•  Avoid error messages
Multi Step
•  Show the user where they are and where they can go
•  Eliminate unnecessary fields
•  minimize the number of pages and steps
Settings
•  Put them inside the app
•  Clear and grouped
•  Easy to be understood
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Search, Sort & Filter
•  Search
–  Explicit Search
–  Auto-complete
–  Dynamic Search
–  Scoped Search
–  Saved & Recent
–  Search form
–  Search Results
Explicit Search
•  Offer a clear button in the field 
•  Provide an option to cancel the search
•  Use feedback to show the search is being performed
Search Auto-complete
•  Show feedback if there could be a delay in displaying the results
•  Consider emphasizing the matching search text in the search
results
Dynamic Search
•  Automatically filters a given list of items
•  Works well for constrained data sets, like an address book or
personal media library
Scoped Search
•  Offer reasonable scoping options based on the data set
•  3 to 6 scoping options are plenty
Search form
•  Minimize the number of input fields
•  Follow form design best practices (alignment, labels, size)
•  Use only when strictly needed
Search Results
•  Use live scroll instead of paging
•  Apply a reasonable default sort order
•  Call for action
this is also an Anti-pattern
(see Oceans of Buttons)
Search, Sort & Filter
•  Sort
–  Onscreen Sort
–  Sort Order Selector
Onscreen Sort
•  Clearly show which option is selected
•  Do not use it if option labels don’t fit nicely in a toggle button
bar
Sort Order Selector
•  Follow OS design conventions for choosing the selector
control, or choose an OS neutral interface control
•  Clearly show which sort option is applied
Filter Forms
•  Don’t over-design the filter, a simple onscreen filter or
drawer will usually sufce
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Tools
•  Buttons & Controls
–  Toolbar
–  Option Menu
–  Contextual Tools
–  Inline Actions
–  Call to Action Buttons
–  Multi-state Button
–  Bulk Actions
–  Maps
Toolbar
•  Contain screen level actions, they are generally displayed at the
bottom of the screen
•  Choose icons that are easy to recognize, or use labels plus icons
Option Menu
•  Choose direct interactions when possible 
•  Possibly don’t hide navigation in the Option Menu
Contextual Tools
•  If buttons are necessary, they should be displayed in
proximity to the actionable object
•  Choose a familiar icon or use a text label
Inline Actions
•  They should be in proximity to the actionable object
•  Choose a familiar icon or use a text label
•  Max 1 to 2 Inline Actions per object
Call to Action Buttons
•  Don’t hide the main call to action in a menu or disguise it as
an unrecognizable icon in a toolbar
•  Good contrast and clear label
Multi-state Button
•  Multi-State Buttons work well for a series of tightly correlated
actions that will to be performed in succession
Bulk Actions
•  Bulk actions like delete and reorder are best handled in an
edit mode
•  Provide an obvious option for exiting the mode
Maps
•  Provide visible markers (avoiding “terrain-mode”)
•  Use as much screen as possible
•  Can be small if the location is not the main item
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Invitations
•  Helpful tips displayed the first time a user launches an app
–  Dialog
–  Tip
–  Tour
–  Video
–  Transparency
–  1st Time Through
–  Persistent
–  Discoverable
Dialog
•  Keep dialog content short
•  make sure there is an alternate way to access instructions
from within the application
Tip
•  Place tips in proximity to the feature they refer to
•  keep the content short
•  remove the tip once interaction begins
Tour
•  A tour should highlight key features of the application,
preferably from a (user) goal perspective
•  Keep it short and visually engaging
Video
•  Demos should showcase key features or show how to use
the application
•  Common video features (stop, pause, volume controls, etc,...)
should be provided
Transparency
•  Transparencies are not meant to compensate for poor
screen designs! 
•  Remove the Transparency once interaction begins
My
favourite
invitation!
1st time through
•  Clearly differentiate the invitation from other content with
images or other visual cues
Persistent
•  Keep it short
•  Clearly differentiate the invitation from other content with
images or other visual cues
Discoverable
•  Use Discoverable invitations sparingly
•  The most common instance of this pattern is for prompting a
data refresh
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Feedback & Affordance
•  Feedback
–  Errors
–  Confirmation
–  System Status
•  Affordance
–  Tap
–  Flick
–  Drag
Feedback: Errors
•  Use plain language that offers a solution for resolving the issue
•  make the error visible
•  use in-screen messaging instead of modal dialogs
Feedback: Conrmation
•  Provide confirmation when an action is taken
•  don’t break the user’s flow
Feedback: System Status
•  Provide feedback about the system’s status
•  Offer a cancel option for potentially lengthy operations
Affordance: Tap
•  Use common visual design techniques to indicate tappable
controls
•  Apply 3D effects judiciously
Affordance: Flick
•  Use a page indicator
•  show the edge of the next item
•  Avoid heavy weight scroll bars
Affordance: Drag
•  Use a recognizable icon for the handle
•  Consider using an invitation to let users know this feature is
available
Roadmap
Navigation
Forms
Search, sort & lter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
Anti-Patterns
•  Common pitfalls to avoid
–  Novel Notions
–  Metaphor Mismatch
–  Idiot Boxes
–  Chart Junk
–  Oceans of Buttons
Novel Notions
•  If you are looking for a way to innovate with your application,
focus on your core features and offerings, but rely on best
practices for the interface design
•  If you design a custom control, rigorously test it and refine it to
make sure it is usable
Novel Notions Examples
Novel Notions Examples
Metaphor Mismatch
•  Consists in picking the wrong metaphor for the interface:
–  Control mismatch
–  Icon mismatch
–  Mental model mismatch
Metaphor Mismatch Examples
Control
mismatch
Icon
mismatch
Mental model
mismatch
Idiot Boxes
Avoid disrupting the workflow

only show a conrmation dialog when an irreparable
action is being taken (like a permanent delete)
Chart Junk
Only use visual elements in charts and graphs that are necessary
to communicate the information represented on the graph
Oceans of Buttons
•  Use standard patterns for displaying page level actions
•  Provide contextual tools for item level actions instead of repeating
the same button
•  Keep page level actions visually separate from navigational
elements
References
•  Screenshots from:
–  www.mobiledesignpatterngallery.com
–  pttrns.com
–  inspired-ui.com
–  mobile-patterns.com
get
inspired!
+ 39 380 70 21 600
Contact
Ivano Malavolta | 
Gran Sasso Science Institute
iivanoo
ivano.malavolta@univaq.it
www.ivanomalavolta.com

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