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Jason Colman
ITAG 2013 Presentation
17 October 2013
Investigating
Multi Player Online
Video Games
for Brain Injured People
Jason Colman
Hello
I'm Jason Colman
I'm a PhD student at the School of Computing,
University of Portsmouth, UK
My supervisors:
Dr Paul Gnanayutham
Dr Jim Briggs
Dr Louise Turner
Dr Alice Good
In this presentation...
I will describe a pilot experiment
designed to find out if a
multi-player online video game
could provide a form of cognitive therapy
for people who have a brain injury.
Hypothesis
The hypothesis is that

Multi-player online video games can provide
a form of cognitive therapy for brain-injured
people
I'll Talk About...
Background
Method
Results
Discussion
Next steps
Background
Established
video game
therapies
Cognitive and
emotional
rehab
connected
Quality of
life
dependent
on social
network

Loneline
ss

Playing a
multi-player online
game could provide a
form of cognitive
therapy, due to the
social interactions
it fosters

Neuroplastic
ity

Social
features
of
MMOs
Method
Participants
Participants recruited from support groups
n = 3 brain-injured participants
10 Other volunteers
Experimental Design
Single subject (“n = 1”) research design
Time series data
The intervention is introduced, then removed
Each participant is their own control
Multiple participants improves external
validity
Procedure
Game Design
Integrated Cognitive Tests
Stroop tests

Trail-making tests

Reaction time test
Results
Ideal Results
Actual Results
There was an overall improvement in reaction
time, but not between “game” and “no
game” weeks
No consistent improvement in Stroop test or
Trail-Making test results in “game” weeks
Discussion
Tricky to get all participants logged in at the
same time
Tricky to recruit the participants who might
benefit most
Best values for experimental parameters are
not known
Next Steps
Recruit more participants
Maybe adjust experimental parameters, such
as phase duration
More game features to encourage
communication and collaboration
Different genres, which could be turn-based
Case studies
Last Word…
It is not easy to induce perceptual or
cognitive changes through video games…
(Green & Bavelier, 2006)
But it’s worth persevering, as the potential
gain is a new kind of therapy for braininjured people.
Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games.
Digital media: Transformations in human communication , pp. 211-223
Thanks!
Hypothesis is Multi-player online video
games can provide a form of cognitive
therapy for brain-injured people

www.amju.com/mygame
@VidGameTherapy

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Multi-player online video games for cognitive rehabilitation