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Microsoft 'Kinect' as a Stroke Rehabilitation tool for Patients suffering from Facial Paralysis.
1. Microsoft Kinect as a
stroke rehabilitation tool
for patients suffering
from facial paralysis
Adam Russell
Philip Breedon
Carolyn Fletcher
Nottingham Trent University
22. Chris Hecker (2010) Achievements Considered Harmful?
For interesting tasks…
Verbal, Unexpected,
Informational Feedback
Increases Free-Choice IM
Tangible, Expected,
Contingent Rewards
Reduces Free-Choice IM
23. Chris Hecker’s Self-Fulfilling Nightmare
1. make an intrinsically interesting
game task, congratulations!
2. use extrinsic motivators to make
your game task better
3. destroy intrinsic motivation to
play your game task
4. metrics fetishism pushes you
towards designs where EM works
24.
25. “The day when a sportsman stops
thinking above all else of the happiness
in his own effort and the intoxication of
the power and physical balance he
derives from it, the day when he lets
considerations of vanity or interest take
over, on this day his ideal will die.”
Pierre de Coubertin (1863-1937)
26.
27.
28.
29. “amidst all this confusion, we’re losing
sight of the question of what would
happen if we really did apply the deeper
powers of game design to more everyday
things – if we really did gamify them –
and that question is a fascinating, exciting
and troubling one. I really hope we get a
chance to explore it properly.”
Margaret Robertson (2010) Hideandseek.net