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 3DS Max nedir?
 Tarihçe
 Kullanım Alanları
 Temel özellikler
 Modelleme
 Animasyon
 Render
 MAX Script
 Eklentiler
 Mimari tasarımların görselleştirilmesi
 Reklam sektörü
 Sinema (Animasyon filmler, görsel
efektler)
 Bilgisayar oyunları, eğitim materyalleri,
simülasyonlar
 Diğer (logo, afiş gibi tasarımlar için
görseller üretilmesi)
 Ocak 1990 3D Studio
 Tom Hudson
http://www.asterius.com/atari/
› CAD-3D (1986)
 3DS Max’ın atası.
› Cyber Studio (1987)
 CAD-3D’ye eklentiler yapılıyor (ses ve animasyonlar).
 Script geliştiriliyor.
CAD-3D ekran görüntüsü
 Cyber Sculpt : modelleme araçları
 Cyber Paint : 2D animasyon programı
 Spectrum 512
 Cyber Texture : ilk
texture mapping
(makineler çok yetersiz)
 Diğer ilgili programlar
› 3D-Fonts
› Genesis: The 3D
Molecular Modeler
(Kimyayla ilgili bir
uygulama)
› Cyber VCR (video
kasede yazma)
› Anti-aliaser
› G.I.S.T. G.I. Sound Tool
 Daha kaliteli render
alma arayışları
 512 renk (Spectrum
512)
 Atari’den VGA
kartlara geçiş
 Ray-tracing
 3D Studio release 1
1990
3D Studio ile alınmış ilk render
320x200 çözünürlük 256 renk (VGA)
 Menüler
 Ana araç çubuğu
 Viewportlar
 Command paneli (!)
 Alt arabirim çubuğu
 Quad menüler
 Create sekmesi
 Modify sekmesi
 Hierarchy sekmesi
 Motion sekmesi
 Display sekmesi
 Utilities sekmesi
 Geometry
› Cisimler, yüzeyler, önceden tanımlanmış
bazı nesneler vb…
 Splines
› Çizgi ve çizgiler ile oluşturulabilecek
şekiller, nurbs eğrileri…
 Lights
› Spot light, free light, sky light vb…
 Cameras
 Helpers
› Çalışma alanına işaretler koyma (sticker
gibi), dummy nesneler oluşturma,
› reactor, particle flow helper’ları
 Space warps
› yerçekimi, rüzgar,
dalga, deform
 Systems
› Bones, daylight,
biped…
 Nesnenin parametrik özelliklerini
gösterir ve bunların değiştirilmesini
sağlayan butonları içerir.
 Modifier’lara bu sekmeden ulaşırız.
 Modifier’lardan bazıları
› Extrude, bend, mirror, path deform, FFD
deformers, twist, taper, skin, unwrap uvmap,
subdivide, relax, shell, spherify, displace
› Hair and fur, cloth…
› Edit poly, edit mesh…
(*Cloth video)
 Pivot
› Nesnelerin pivot noktaları ayarlanır.
 IK
› cisimlerin pivot noktalarına göre x,y,z
eksenleri etrafındaki dönme miktarlarının
belirlenmesi
 Link info
› Cisimlerin transform özelliklerini
ebeveynlerden nasıl alacağı belirlenir. (locks,
inherit)
 Çalışma alanındaki cisimlerin
hangilerinin görüntüleneceği, (hide by
category, hide selected vs) ne renkte
görüntüleneceği, clipping, culling gibi
seçenekler bu kısımdadır.
 MAXScript
 Motion Capture
 Reactor
 …
(*utilities video)
 Edit poly
 Vertex, edge, border, polygon, element
› Paint deformation, break, weld, target weld
› Loop selection, ring selection, grow, shrink
› Extrude, bridge, hinge from edge, extrude
along spline, connect, cut, slice plane, bevel,
inset, edit triangulation, tesellate
› Attach, detach
› Smoothing groups
(*Modeling video)
 Scene explorer, curve editor, schematic
view
 Material editor (!)
 Constraint’ler (path, position, lookat,
link)
 Align, spacing, mirror, array
 Texture mapping
 Bump mapping
 Normal mapping
 Bump mapping
 Bump mapping
 Normal mapping

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3ds max sunumu

  • 1.
  • 2.  3DS Max nedir?  Tarihçe  Kullanım Alanları  Temel özellikler
  • 3.  Modelleme  Animasyon  Render  MAX Script  Eklentiler
  • 4.  Mimari tasarımların görselleştirilmesi  Reklam sektörü  Sinema (Animasyon filmler, görsel efektler)  Bilgisayar oyunları, eğitim materyalleri, simülasyonlar  Diğer (logo, afiş gibi tasarımlar için görseller üretilmesi)
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.  Ocak 1990 3D Studio  Tom Hudson http://www.asterius.com/atari/ › CAD-3D (1986)  3DS Max’ın atası. › Cyber Studio (1987)  CAD-3D’ye eklentiler yapılıyor (ses ve animasyonlar).  Script geliştiriliyor.
  • 15.  Cyber Sculpt : modelleme araçları
  • 16.  Cyber Paint : 2D animasyon programı  Spectrum 512
  • 17.  Cyber Texture : ilk texture mapping (makineler çok yetersiz)  Diğer ilgili programlar › 3D-Fonts › Genesis: The 3D Molecular Modeler (Kimyayla ilgili bir uygulama) › Cyber VCR (video kasede yazma) › Anti-aliaser › G.I.S.T. G.I. Sound Tool
  • 18.  Daha kaliteli render alma arayışları  512 renk (Spectrum 512)  Atari’den VGA kartlara geçiş  Ray-tracing  3D Studio release 1 1990
  • 19. 3D Studio ile alınmış ilk render 320x200 çözünürlük 256 renk (VGA)
  • 20.  Menüler  Ana araç çubuğu  Viewportlar  Command paneli (!)  Alt arabirim çubuğu  Quad menüler
  • 21.
  • 22.  Create sekmesi  Modify sekmesi  Hierarchy sekmesi  Motion sekmesi  Display sekmesi  Utilities sekmesi
  • 23.  Geometry › Cisimler, yüzeyler, önceden tanımlanmış bazı nesneler vb…  Splines › Çizgi ve çizgiler ile oluşturulabilecek şekiller, nurbs eğrileri…  Lights › Spot light, free light, sky light vb…  Cameras
  • 24.  Helpers › Çalışma alanına işaretler koyma (sticker gibi), dummy nesneler oluşturma, › reactor, particle flow helper’ları  Space warps › yerçekimi, rüzgar, dalga, deform  Systems › Bones, daylight, biped…
  • 25.  Nesnenin parametrik özelliklerini gösterir ve bunların değiştirilmesini sağlayan butonları içerir.  Modifier’lara bu sekmeden ulaşırız.
  • 26.  Modifier’lardan bazıları › Extrude, bend, mirror, path deform, FFD deformers, twist, taper, skin, unwrap uvmap, subdivide, relax, shell, spherify, displace › Hair and fur, cloth… › Edit poly, edit mesh…
  • 27.
  • 29.  Pivot › Nesnelerin pivot noktaları ayarlanır.  IK › cisimlerin pivot noktalarına göre x,y,z eksenleri etrafındaki dönme miktarlarının belirlenmesi  Link info › Cisimlerin transform özelliklerini ebeveynlerden nasıl alacağı belirlenir. (locks, inherit)
  • 30.  Çalışma alanındaki cisimlerin hangilerinin görüntüleneceği, (hide by category, hide selected vs) ne renkte görüntüleneceği, clipping, culling gibi seçenekler bu kısımdadır.
  • 31.  MAXScript  Motion Capture  Reactor  … (*utilities video)
  • 32.  Edit poly  Vertex, edge, border, polygon, element › Paint deformation, break, weld, target weld › Loop selection, ring selection, grow, shrink › Extrude, bridge, hinge from edge, extrude along spline, connect, cut, slice plane, bevel, inset, edit triangulation, tesellate › Attach, detach › Smoothing groups
  • 34.  Scene explorer, curve editor, schematic view  Material editor (!)  Constraint’ler (path, position, lookat, link)  Align, spacing, mirror, array
  • 35.
  • 36.  Texture mapping  Bump mapping  Normal mapping