23. Node API
- Inform when Wear is connected
Message API
- Manage API calls
between devices
Data API
- Centralized data store
managed by GPS
APK
Android Wear
44. VIRTUAL ENVIRONMENTS
BEGINNING WITH FLIGHT SIMULATORS, ADVANCING THROUGH SCIENTIFIC APPLICATIONS, AND INTO
THE ENTERTAINMENT ARENA, VIRTUAL ENVIRONMENTS HAVE BEEN DEVELOPED TO PROVIDE AN
IMMERSIVE SIMULATED EXPERIENCE WITHOUT THE EXPENSE AND RISK ASSOCIATED WITH THE REAL
THING.
BOEING
787
FLIGHT
SIMULATO
R FROM
ALTEON
MOLECULAR
SIMULATION AT
ARGONNE
NATIONAL
LABORATORY
MATTEL POWER GLOVE, VECTREX
3D IMAGER, AND NINTENDO
45. DIGITAL 3D ADVANCES IN DIGITAL PHOTOGRAPHY AND STEREOSCOPY HAVE
ENABLED FILMMAKERS TO AFFORDABLY PRODUCE 3D FILMS AND
THEATRE OWNERS TO AFFORDABLY SHOW THEM.
A 3D DIGITAL CAMERA RECORDS
VIDEO, CIRCULARLY POLARIZING THE
RIGHT VIEWPOINT USING RIGHT-
HANDED POLARIZATION...
...WHILE RECORDING THE LEFT
VIEWPOINT USING LEFT-HANDED
CIRCULAR POLARIZATION.
BOTH IMAGES ARE PROJECTED
SIMULTANEOUSLY ONTO THE THEATRE
SCREEN, IN A MANNER THAT
GUARANTEES THAT THE VIEWPOINTS
ARE SYNCHRONIZED.
THE MOVIEGOER WEARS POLARIZED
GLASSES THAT ONLY ALLOW THE RIGHT-
HANDED POLARIZED IMAGES TO PASS
THROUGH THE RIGHT LENS AND THE LEFT-
HANDED POLARIZED IMAGES TO PASS
THROUGH THE LEFT LENS.
46. VERGENCE VS. ACCOMMODATION
PROJECTING A 3D IMAGE ONTO A 2D
SCREEN OR TELEVISION DISPLAY
TENDS TO PLAY TRICKS WITH ONE’S
VISUAL PERCEPTION.
IN THE REAL WORLD, WHEN A PERSON
TRIES TO FOCUS ON A DISTANT OBJECT,
THE EYES EXPERIENCE VERGENCE, WHERE
THEY BOTH ROTATE ON THEIR OWN
VERTICAL AXES UNTIL THEY BOTH POINT
AT THE OBJECT.MEANWHILE, THE EYES EXPERIENCE
ACCOMMODATION, WHERE THEY
REFLEXIVELY FOCUS ON THE OBJECT IN
ITS DISTANT POSITION, CAUSING
NEARBY OBJECTS TO GO OUT OF
FOCUS.WITH 3D IMAGES, HOWEVER, THE EYES
ROTATE SO THEY ARE POINTED TO
WHERE THE OBJECT SEEMS TO BE, BUT
THE REFLEXIVE FOCUS MUST ADJUST TO
THE SCREEN’S ACTUAL LOCATION,
ELIMINATING THE NATURAL BLURRING
THIS RESULTS IN
SERIOUS EYESTRAIN
AND HEADACHES FOR
MANY 3D AUDIENCE
47. Head-Mounted Display
(Coated in white markers)
Camera
(Tracks markers to record
user’s head position)
Head Straps
Circuit Board
Screen
Diopter Adjustment
(Rotate to fine tune so
eyeglasses aren’t
needed)
Lenses
(Three pairs are
provided to
accommodate
good, moderate,
and heavy
nearsightedness)
Foam Padding
(Fits to face)
OCULUS RIFT
48. Oculus has been acquired by Facebook. $ 2,000,000,000
Mark Zuckerberg - March 25,
2014
55. Cardboard Begins
• designed by Google
• no official manufacture
• was part of a Google 20% project
• simple and inexpensive device
• Open Source Pattern
since Google I/O 2014
56. 1 million units of the cardboard has been used all over the world.
58. Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
1- Ordinary Cardboard
59. Two Asymmetric-BiConvex optical lenses.
With 45mm focal distance.
Biconvex lenses work best because they prevent distortion around the edges.
2- Two Lenses
60. One neodymium ring magnet and one ceramic disk magnet
2- Magnet (Optional)
61. Custom Cardboard and DIY at Home
DIY Instructions Can get in Google Cardboard site
63. It was released from a lot of company
https://www.google.com/get/cardboard/get-cardboard/
64. • DODO Case - 19.95 $
• I am Cardboard - 19.99 $
• Knox Labs - 14.95 $
• Unofficial Cardboard - 14.95 $ - 26.90 $
Take my money
65. Cardboard 2015 (+iOS +6inch)
It supports the iOS and 6 inch sizes.
Support for screens up to 6 inches
66. Cardboard app (Android/iOS)
When the smartphone in a vertical it is reset.
• The cardboard app comes with 7 experiences:
• Earth: Fly where your fancy takes you on Google Earth.
• Tour Guide: Visit Versailles with a local guide.
• YouTube: Watch popular YouTube videos on a massive screen.
• Exhibit: Examine cultural artifacts from every angle.
• Photo Sphere: Look around the photo spheres you’ve captured.
• Street View: Drive through Paris on a summer day.
• Windy Day: Follow the story (and the hat) in this interactive
animated short from Spotlight Stories.
Earth
Home
Exhibit
68. Cardboard SDK
• for Android
https://developers.google.com/cardboard/android/
• for Unity
Unity 4.5 pro / Unity 5 (free)
Individual developers, small
company you can use for free.
Features:
1. Lens distortion correction.
2. Head tracking.
3. 3D calibration.
4. Side-by-side rendering.
5. Stereo geometry configuration.
6. User input event handling.
73. UI Depth & Eye Strain (Oculus case)
It becomes difficult to see, even if too far away or too close.
This is the same as the stereoscopic movie subtitles.