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Rapid Prototyping the
             User Experience
                                      General Assembly
                           Understanding User Experience Workshop
                                         April 1, 2012


                                      Hong Qu @hqu



Saturday, March 31, 2012
Contents
                           Introduction and background
                           Prototype: Why, What, Who, When
                           How to prototype
                               Paper

                               Powerpoint, Keynotofia

                               Wireframing tools: Balsamiq, Omnigraffle, Skitch

                               Wizard of Oz: build interactive HTML page

                           Case study: YouTube QuickList

                           Conclusion


Saturday, March 31, 2012
Saturday, March 31, 2012
From Idea to Launch in 6 weeks
                            Product and UX lead for www.upworthy.com
                            Project management
                            Brainstorm
                            Implement
                                   Draw sitemap

                                   Wireframe

                                   Design

                                   Build prototypes

                            Code
                            QA
                            Launch


Saturday, March 31, 2012
Why Prototype?
                           User Center Design Process

                           Iterate the product to meet users’ needs

                                Test product/market fit

                           Synchronize the development team on the same page

                           Discover “unknown unknowns”

                           Minimize risk at launch

                           Inform forecasts of KPI metrics post launch

                                Pro forma - models the anticipated results




Saturday, March 31, 2012
User Centered Design




                             http://gudmail.blogspot.com/2007/12/user-centered-design-process-ucd.html


Saturday, March 31, 2012
What to prototype?
                           Value proposition
                           Complex functionality
                              conceptual model

                           Navigation flow
                           Mobile
                           Different views
                              what visitor vs registered user are asked to do next

                              empty profile vs completed profile page

                           THE ENTIRE PRODUCT


Saturday, March 31, 2012
When to Prototype?

                           UX Process in stages
                             http://bit.ly/qkFf1K




Saturday, March 31, 2012
https://www.youtube.com/watch?v=qDK1ZAUaMWw
Saturday, March 31, 2012
Who builds prototypes?

                           Anyone can
                             draw with pen and paper

                             design Powerpoint or Keynote (keynotopia)

                             cut and paste in wireframe software

                             make animated GIFs

                             code basic HTML, CSS and Javscript/Jquery




Saturday, March 31, 2012
Who tests prototype?
                           What would real life customers do?
                               Does the concept make sense?
                               Are users motivated, interested in accomplishing this goal?
                               Do users see the content, link, button, call-to-action etc...?




                             http://youtube-global.blogspot.com/2009/10/inside-user-research-at-youtube.html


Saturday, March 31, 2012
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems

Saturday, March 31, 2012
How to Prototype
                           Start by modeling system level site map
                           and navigation flow diagrams
                           Be specific about what you want to learn
                           from building and testing the prototype
                             Get team understand the spec

                             Collect qualitative data point to guide design direction

                             Confirm users “get it”




Saturday, March 31, 2012
Saturday, March 31, 2012
Saturday, March 31, 2012
Case study YouTube Quicklist
                           http://www.slideshare.net/hongqu/quicklist-
                           design-process
                              Develop 10 different concepts
                              Refine the best ideas
                              Fail and fail fast!
                              Eliminate and throw away prototypes that didn’t
                              test well
                              Resolve heated debates and assumptions with solid
                              data and feedback from real users


Saturday, March 31, 2012
Saturday, March 31, 2012
Software Tools

                           gomockingbird.com
                           http://keynotopia.com/
                           balsamiq.com
                           omnigraffle
                           Axure


Saturday, March 31, 2012
Books

                           Sketching the User Experience
                           by Bill Buxton

                           The Elements of User Experience
                           by Jesse James Garrett

                           Rocket Surgery Made Easy: The
                           Do-It-Yourself Guide to Finding
                           and Fixing Usability Problems
                           by Steve Krug




Saturday, March 31, 2012
Conclusion
                           All Talk and No Prototypes

                           Anyone can build prototypes, but only real life target users should test
                           the prototypes

                           Prototyping helps you validate Product/Market Fit hypotheses

                           Prototype artifacts enhances your specs and requirements doc

                           Throw away most of your prototypes

                           Design iterations around user needs and feedback mitigates major
                           risks to a successful launch or redesign




Saturday, March 31, 2012
Thank You!
                           Questions and Discussion




                                                Hong Qu
                                                twitter: @hqu




Saturday, March 31, 2012

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Rapid Prototype the User Experience

  • 1. Rapid Prototyping the User Experience General Assembly Understanding User Experience Workshop April 1, 2012 Hong Qu @hqu Saturday, March 31, 2012
  • 2. Contents Introduction and background Prototype: Why, What, Who, When How to prototype Paper Powerpoint, Keynotofia Wireframing tools: Balsamiq, Omnigraffle, Skitch Wizard of Oz: build interactive HTML page Case study: YouTube QuickList Conclusion Saturday, March 31, 2012
  • 4. From Idea to Launch in 6 weeks Product and UX lead for www.upworthy.com Project management Brainstorm Implement Draw sitemap Wireframe Design Build prototypes Code QA Launch Saturday, March 31, 2012
  • 5. Why Prototype? User Center Design Process Iterate the product to meet users’ needs Test product/market fit Synchronize the development team on the same page Discover “unknown unknowns” Minimize risk at launch Inform forecasts of KPI metrics post launch Pro forma - models the anticipated results Saturday, March 31, 2012
  • 6. User Centered Design http://gudmail.blogspot.com/2007/12/user-centered-design-process-ucd.html Saturday, March 31, 2012
  • 7. What to prototype? Value proposition Complex functionality conceptual model Navigation flow Mobile Different views what visitor vs registered user are asked to do next empty profile vs completed profile page THE ENTIRE PRODUCT Saturday, March 31, 2012
  • 8. When to Prototype? UX Process in stages http://bit.ly/qkFf1K Saturday, March 31, 2012
  • 10. Who builds prototypes? Anyone can draw with pen and paper design Powerpoint or Keynote (keynotopia) cut and paste in wireframe software make animated GIFs code basic HTML, CSS and Javscript/Jquery Saturday, March 31, 2012
  • 11. Who tests prototype? What would real life customers do? Does the concept make sense? Are users motivated, interested in accomplishing this goal? Do users see the content, link, button, call-to-action etc...? http://youtube-global.blogspot.com/2009/10/inside-user-research-at-youtube.html Saturday, March 31, 2012
  • 12. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems Saturday, March 31, 2012
  • 13. How to Prototype Start by modeling system level site map and navigation flow diagrams Be specific about what you want to learn from building and testing the prototype Get team understand the spec Collect qualitative data point to guide design direction Confirm users “get it” Saturday, March 31, 2012
  • 16. Case study YouTube Quicklist http://www.slideshare.net/hongqu/quicklist- design-process Develop 10 different concepts Refine the best ideas Fail and fail fast! Eliminate and throw away prototypes that didn’t test well Resolve heated debates and assumptions with solid data and feedback from real users Saturday, March 31, 2012
  • 18. Software Tools gomockingbird.com http://keynotopia.com/ balsamiq.com omnigraffle Axure Saturday, March 31, 2012
  • 19. Books Sketching the User Experience by Bill Buxton The Elements of User Experience by Jesse James Garrett Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems by Steve Krug Saturday, March 31, 2012
  • 20. Conclusion All Talk and No Prototypes Anyone can build prototypes, but only real life target users should test the prototypes Prototyping helps you validate Product/Market Fit hypotheses Prototype artifacts enhances your specs and requirements doc Throw away most of your prototypes Design iterations around user needs and feedback mitigates major risks to a successful launch or redesign Saturday, March 31, 2012
  • 21. Thank You! Questions and Discussion Hong Qu twitter: @hqu Saturday, March 31, 2012