1. Education 2.2i
eLearning next phase
erwin huang, convener eLearning Consortium
Sept 2010
ed 2.2i agenda
•eLearning. where are we now?
where are we going?
•International Cases
•Pilots
•Discussions
2. quick review
• Formation Press Conf Nov 09 • Engaging Educity:
• EDMall Development
• Monthly meetings 30 attendance +
• Biz + Tech
• NiCExSLAM Inclusion Project • 3 x Seminars in Educity Expo
• UK Visit + Sharing Sessions • Advanced Technology for eLearning Seminar
• EDB Pilot Project Steering Committee
• Facebook Groups 480 members
• 30+ Media Coverage
• Education 2.0 (Exploring Biz Models) • Branding Clearly Established
• Seminar ePub platform (w Astri) • 400 entity strong joined eLC
• Leadership (some) in the Market
• Education 2.1 (Education Publishers)
• only 9 months of works
Visions
3. A Changing world..
Disruptive Technologies
• From Translation to Transformation
4. Translation
• Kill Less Trees
• Searchable
• Light, read anywhere
• Multimedia
Transformation
• Collaborative Learning
• Learn anywhere
• Learning to Learn
• Training Future Leaders
• vs Training Professional
• Student Centric learning
5. Teacher Centric
Learning
• Current Classrooms:
• Learning 1.0
• Teacher centric
the 2.0 Student
6. Student Centric
Learning
• Future Classroom:
• Student centric
• teacher becomes:
• Mentor
• Problem Solver
• Support
• Tour guide
• Librarian
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
• Changing role of the Educator x Learner
• Changing model for the Publishers
7. Learn from Others
• From other countries
• National Initiatives
• from Singapore
• from Taiwan
• Assessments for eLearning
• from Japan
• Learning Managements
• from Global experience
• Scandinavian perspectives
• Pedagogical Sharing
• International School in HK
• US practices
summary
• Vision, Student Centric Learning
• Cases
8. eLC
Initiatives 2010-12
• Education 2.x conferences
• Exhibitions and Marketplace
• Pilots
• Consumer education
• thru Publications and web 2.0
• Digital Inclusion Projects
• Enabling Tech:
• Mobile App Platforms
• Cloud based computing