The document discusses moving classrooms away from the traditional "factory model" towards a problem-solving model where creativity and engagement are key. It advocates for classrooms to be spaces that allow freedom to experiment and digital communication. Problem-solving drives the content and builds self-efficacy as students model the skills they will need for life.
24. 270 Billion dollar a year industry
Employs 500,000 people in the
United States
150,000 new jobs by 2020
Field Specialties in Geodesy and
Photogrammetry
35. Books Resources
Basic Design 08: Design Thinking Go Gamestroming
Business Model Generation Teaching Creativity
Creativity in Education and Learning Design Thinking for Educators
Developing More Curious Minds Design Thinking
Gamestorming Google Reader in Plain English
How to Think Like Leonardo Da Vinci Reinventing a Public High School
Organizing for the Creative Person
Slide:ology
The 7 Habits of Highly EffectiveTeens
Unleashing the IdeaVirus
A Whole New Mind
Contact Me: sfreeman@rock.k12.nc.us
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