3. Subject
❶ Innovation ❷ Discrete Math
Concept Logic
Technology Set Theory
Social Agenda Game Theory
4. Methodology
❶ Innovation ❷ Discrete Math
Concept Logic
Technology Set Theory
Social Agenda Game Theory
5. 1. Brain Storming
- List the elements on each three
1. Focus Selection
Methodology
- Selecting top three to deeply study
❶ Innovation 1. Study Cycle
Concept
Technology
Social Agenda
7. Methodology
❶ Innovation ❷ Discrete Math
Concept Logic
Technology Set Theory
Social Agenda Game Theory
8. 1-2-3 Steps: Almost same as innovation learning steps…
LOGIC
- Formula / Proof
- Problem Solving
- Presenting
SET THEORY
Formula / Proof - Designing
a Stock, Share
Problem Solving -
Problem and Compete
Presenting -
GAME THEORY
- Formula / Proof
- Problem Solving
- Presenting
9. Contribution Member
The High Quality Convents Invitation
as Outputs from Group Work
Only
Target
Student
& Young Professionals
360° Major
Drive Assessment
Competition Between Groups
10. 徹底して効果的であろう学習と価値創造プロセスのをケースを研究。
Model Case そして、これらからベストプラクティスを「盗む」か。
- Harvard MBA Class Study (Discussion Base Learning Style)
- Google Developing Meeting (20% Rule, Time-Management etc…)
- Facebook ( Hackathon, Build first )
- Stanford d-Shool ( design thinking )
- Github
etc…..
19. Who:
Three people having a different edge of each (preferred)
When:
Physical Meeting : Saturday Morning ( 7am ~ 8am )
Innovation : 1h
Discrete Math Session : 0.6h
Creative Session : 0.4h
Let’s star a week at Saturday
Where:
Spacious Place ( Café, Co-working space etc… )
What:
Effective/efficient co-learning on innovation ( concept, tech, social agenda )
+ Mathematical thinking ( logic, set theory, game theory )
+ Creative ( whatever something
Great to learn in the group )
FOCUS:
Learning for generating the next innovation. The original purpose of this study group
exists on creating something novel, unique, meaningful, practical not on just learning.
However it does, we will really serious about “how significantly we learn” since the
inputs is the all of the base of creation.