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Shalin Hai-Jew
1Designing Discovery Learning Spaces Online
Discovery Learning Spaces:
Online spaces that support autonomous and learner-
directed learning
Developed with orientation, decision supports,
community supports and the archival of new learning
Promotion of learner self-efficacy and decision-
making
Alignment with relevant autonomous learning theory
2Designing Discovery Learning Spaces Online
Uses of Discovery Learning
Polishing employable skills
Training end-users of products and equipment
Adding value to live, synchronous events
Supporting lifelong learning
Self-improvement (informally and formally)
Heading off skills decay
3Designing Discovery Learning Spaces Online
Discovery Learners
Independent
High levels of image and screen literacy
Purposive
Self-driven, self-initiative
Self-directed
Active learners
Creative and innovative
Able to learn in ad hoc situations
4Designing Discovery Learning Spaces Online
The Phases of
Self-Regulated Learning
“Phase 1 involves planning and goal setting as well as
activation of perceptions and knowledge of the task
and context and the self in relation to the task. Phase
2 concerns various monitoring processes that
represent metacognitive awareness of different
aspects of the self and task or context. Phase 3
involves efforts to control and regulate different
aspects of the self or task and context. Finally, Phase
4 represents various kinds of reactions and reflections
on the self and the task or context” (Pintrich, 2004, p. 389).
Designing Discovery Learning Spaces Online 5
Four Component Skills of the
Independent Learning Model
“(1) self selection,
(2) self-determination,
(3) self-modification, and
(4) self-checking” (Chen, Kao, Yu & Sheu, 2004, n.p.)
Designing Discovery Learning Spaces Online 6
Examples of Virtual Environments
Virtual learning environments
Networks – or communities – of practice spaces
3D immersive and persistent metaworlds
Learning / course management systems
Interactive websites
Data repositories or digital libraries
Online work suites
Designing Discovery Learning Spaces Online 7
A Fusion of Technologies
L/CMSes (Learning / Course Management Systems)
Web building tools
Authoring tools (animated tutorials, screen captures,
audio, video, e-books, interactive objects, games,
images)
AI: Intelligent tutoring agents, avatars
Databases and repositories
The Internet and WWW connectivity
8Designing Discovery Learning Spaces Online
Theoretical Underpinnings
Adult learning theories (Knowles)
Multiple intelligences (Gardner)
Experiential learning (Kolb)
Cognitive load (Sweller)
Cognitive theory of multimedia learning (Mayer & Moreno)
Constructivism (Piaget)
Communities of practice (Lave & Wenger)
Zones of proximal development (Vygotsky)
Social cognitive theory (Bandura)
Computer-supported collaborative learning (various)
9Designing Discovery Learning Spaces Online
A Normative Model for Virtual
Discovery Learning Spaces
10Scaffolding Discovery Learning Spaces
A Normative Model for Virtual
Discovery Learning Spaces (cont.)
Entry: orientation, learner differentiation and
channeling, informational decision supports, site
reputation as an end destination
Virtual Discovery Learning Experience:
information quality and timeliness, scaffolding for
novices and experts, opportunities for practice,
options for localized applied learning, design for
innovation, learning feedback loop, opt-in
instructional supports, curricular builds for learner
mental models, incentives for “learner focus,
persistence and self-discipline”
11Designing Discovery Learning Spaces Online
A Normative Model for Virtual
Discovery Learning Spaces(cont.)
Community in Discovery Learning: humanizing of the
space, collaboration affordances, attraction and retention
of quality participants, encouragement of learner self-
enthusiasm, and encouragement of learner self-efficacy
Exit: enhancement of discovery learning strategies,
encouragement of future learning, building of learner
decision-making, building of learning conceptualization
models; documentation of the learning for professional
and personal uses; outlinks and partnerships; archival and
sharing of participant discoveries, portability of contents
between technological systems
Designing Discovery Learning Spaces Online 12
Main Opt-
In
Functions
View of
Discovery
Learning
Spaces
13
Main Opt-in Functions…
Discovery learning space development and growth
Self learner decision making
Learning and skills acquisition
Record-keeping / institutional memory
Learning community / network of learners /
community of practice / knowledge creation
community
Knowledge building
14Designing Discovery Learning Spaces Online
Orientation
Direct teaching of self-regulated learning strategies
Orientation and acclimation to the online discovery
learning space
Versioning a site to meet individual learner
preferences and needs
15Designing Discovery Learning Spaces Online
Guided Discovery Learning Tools
Weak guidance to build internal conceptual frameworks
Linking learning goals for individual learner self-goals
Learner monitoring
Guided, explanatory feedback to promote cognitive
development
Support for learner structuring of the learning space
The encouragement of strategic help-seeking behaviors
The maintenance of learner engagement
Additional learning trajectory beyond the discovery
learning site
16Designing Discovery Learning Spaces Online
Contextualizing and Sequencing
Contextualizing: A meta-perspective, a culture, an
employment framework, a social milieu, a knowledge
domain
Sequencing Options: developmental, time
sequencing, problem-solving, social coordination
sequencing, and mixed methods sequencing
Designing Discovery Learning Spaces Online 17
Context
18
and
Sequence
Communications, Collaborations
and Communities
Authenticated telepresences
Meeting spaces for those with shared interests,
backgrounds or levels of expertise
Creation of partnerships for shared learning and
problem-solving (short-term and long-term)
The organization of individuals into strategic virtual
teams
The support of frequent communications, including
informal backchannel ones
19Designing Discovery Learning Spaces Online
Knowledge Management Systems
For the application, generation, distribution and
storage of knowledge (via digital artifacts labeled with
metadata)
Organization of knowledge via ontologies,
taxonomies and collections
Support to participants to “amplify, transform, and
extend their work to new or additional outcomes”
(Dimitracopoulou, n.d., p. 122)
20Designing Discovery Learning Spaces Online
A
Continuum
of
Discovery
Learning
Spaces
Online
21
A Continuum of Discovery Learning
Spaces Online
Novice to experts
1. Self-regulated learning and exploration, with minimal
pedagogical design
2.Automated, designed supports, with designed
scaffolding and agent support
3. Human facilitation, with individual and group
facilitation
4.Intercommunications and bonding, with
collaborations, problem-based learning, and co-
research
Designing Discovery Learning Spaces Online 22
A Continuum of Discovery Learning
Spaces Online (cont.)
Idealized Outcomes: learning value / extant
knowledge, innovations and discoveries, and
dissemination of innovations and discoveries
Designing Discovery Learning Spaces Online 23
Scaffolding:
High End Learning for Experts
Filling in knowledge gaps
Seeking new research threads
Sharing ideas
Engaging in reinforcement learning
24Designing Discovery Learning Spaces Online
The Social Aspects of Self-Learning
Independent learning ≠ learning alone
The reconciling of multiple perspectives through
dialogue (Bakhtin)
Networks and communities of practice (NoP, CoP)
Designing Discovery Learning Spaces Online 25
Adding New Knowledge
to the Domain
Updates to the knowledge bases
Group-decided standards of relevance of new
discoveries
Designing Discovery Learning Spaces Online 26
The Future
Mobile learning spaces
Persistence of online learner identity through
multiple discovery learning spaces
Interoperability between discovery learning systems
New pedagogical strategies and approaches
27Designing Discovery Learning Spaces Online
References
Chen, Y-S., Kao, T-C., Yu, G-J, & Sheu, J-P. (2004). A mobile butterfly-
watching learning system for supporting independent learning.
Proceedings of the 2nd
IEEE International Workshop on Wireless and
Mobile Technologies in Education(WMTE’04). n.p.
Dimitracopoulou, A. (n.d.) Designing collaborative learning systems:
Current trends & future research agenda. 115 – 124.
Merriam, S.B., & Caffarella, R.S. (1999). Learning in Adulthood: A
Comprehensive Guide. 2nd
Ed. San Francisco: Jossey Bass Publishers. 36,
289, 293 and 296.
Pintrich, P.R. (2004). A conceptual framework for assessing
motivation and self-regulated learning in college students.
Educational Psychology Review: 16 (4). 385 – 407.
Designing Discovery Learning Spaces Online 28
Designed Discovery Learning Spaces
Designing Discovery Learning Spaces Online 29
Virtual Learning Environments
30
Networks /Communities of Practice
31
3D Immersive, Persistent
Metaworlds
32
Interactive Websites
33
Data Repositories / Digital Libraries
34
Conclusion and Contact
Dr. Shalin Hai-Jew
Kansas State University
shalin@k-state.edu
(785) 532-5262 (work phone)
(785) 532-3199 (fax number)
Instructional Design Open Studio (IDOS) Blog
35Designing Discovery Learning Spaces Online

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Self discovery learning

  • 1. Shalin Hai-Jew 1Designing Discovery Learning Spaces Online
  • 2. Discovery Learning Spaces: Online spaces that support autonomous and learner- directed learning Developed with orientation, decision supports, community supports and the archival of new learning Promotion of learner self-efficacy and decision- making Alignment with relevant autonomous learning theory 2Designing Discovery Learning Spaces Online
  • 3. Uses of Discovery Learning Polishing employable skills Training end-users of products and equipment Adding value to live, synchronous events Supporting lifelong learning Self-improvement (informally and formally) Heading off skills decay 3Designing Discovery Learning Spaces Online
  • 4. Discovery Learners Independent High levels of image and screen literacy Purposive Self-driven, self-initiative Self-directed Active learners Creative and innovative Able to learn in ad hoc situations 4Designing Discovery Learning Spaces Online
  • 5. The Phases of Self-Regulated Learning “Phase 1 involves planning and goal setting as well as activation of perceptions and knowledge of the task and context and the self in relation to the task. Phase 2 concerns various monitoring processes that represent metacognitive awareness of different aspects of the self and task or context. Phase 3 involves efforts to control and regulate different aspects of the self or task and context. Finally, Phase 4 represents various kinds of reactions and reflections on the self and the task or context” (Pintrich, 2004, p. 389). Designing Discovery Learning Spaces Online 5
  • 6. Four Component Skills of the Independent Learning Model “(1) self selection, (2) self-determination, (3) self-modification, and (4) self-checking” (Chen, Kao, Yu & Sheu, 2004, n.p.) Designing Discovery Learning Spaces Online 6
  • 7. Examples of Virtual Environments Virtual learning environments Networks – or communities – of practice spaces 3D immersive and persistent metaworlds Learning / course management systems Interactive websites Data repositories or digital libraries Online work suites Designing Discovery Learning Spaces Online 7
  • 8. A Fusion of Technologies L/CMSes (Learning / Course Management Systems) Web building tools Authoring tools (animated tutorials, screen captures, audio, video, e-books, interactive objects, games, images) AI: Intelligent tutoring agents, avatars Databases and repositories The Internet and WWW connectivity 8Designing Discovery Learning Spaces Online
  • 9. Theoretical Underpinnings Adult learning theories (Knowles) Multiple intelligences (Gardner) Experiential learning (Kolb) Cognitive load (Sweller) Cognitive theory of multimedia learning (Mayer & Moreno) Constructivism (Piaget) Communities of practice (Lave & Wenger) Zones of proximal development (Vygotsky) Social cognitive theory (Bandura) Computer-supported collaborative learning (various) 9Designing Discovery Learning Spaces Online
  • 10. A Normative Model for Virtual Discovery Learning Spaces 10Scaffolding Discovery Learning Spaces
  • 11. A Normative Model for Virtual Discovery Learning Spaces (cont.) Entry: orientation, learner differentiation and channeling, informational decision supports, site reputation as an end destination Virtual Discovery Learning Experience: information quality and timeliness, scaffolding for novices and experts, opportunities for practice, options for localized applied learning, design for innovation, learning feedback loop, opt-in instructional supports, curricular builds for learner mental models, incentives for “learner focus, persistence and self-discipline” 11Designing Discovery Learning Spaces Online
  • 12. A Normative Model for Virtual Discovery Learning Spaces(cont.) Community in Discovery Learning: humanizing of the space, collaboration affordances, attraction and retention of quality participants, encouragement of learner self- enthusiasm, and encouragement of learner self-efficacy Exit: enhancement of discovery learning strategies, encouragement of future learning, building of learner decision-making, building of learning conceptualization models; documentation of the learning for professional and personal uses; outlinks and partnerships; archival and sharing of participant discoveries, portability of contents between technological systems Designing Discovery Learning Spaces Online 12
  • 14. Main Opt-in Functions… Discovery learning space development and growth Self learner decision making Learning and skills acquisition Record-keeping / institutional memory Learning community / network of learners / community of practice / knowledge creation community Knowledge building 14Designing Discovery Learning Spaces Online
  • 15. Orientation Direct teaching of self-regulated learning strategies Orientation and acclimation to the online discovery learning space Versioning a site to meet individual learner preferences and needs 15Designing Discovery Learning Spaces Online
  • 16. Guided Discovery Learning Tools Weak guidance to build internal conceptual frameworks Linking learning goals for individual learner self-goals Learner monitoring Guided, explanatory feedback to promote cognitive development Support for learner structuring of the learning space The encouragement of strategic help-seeking behaviors The maintenance of learner engagement Additional learning trajectory beyond the discovery learning site 16Designing Discovery Learning Spaces Online
  • 17. Contextualizing and Sequencing Contextualizing: A meta-perspective, a culture, an employment framework, a social milieu, a knowledge domain Sequencing Options: developmental, time sequencing, problem-solving, social coordination sequencing, and mixed methods sequencing Designing Discovery Learning Spaces Online 17
  • 19. Communications, Collaborations and Communities Authenticated telepresences Meeting spaces for those with shared interests, backgrounds or levels of expertise Creation of partnerships for shared learning and problem-solving (short-term and long-term) The organization of individuals into strategic virtual teams The support of frequent communications, including informal backchannel ones 19Designing Discovery Learning Spaces Online
  • 20. Knowledge Management Systems For the application, generation, distribution and storage of knowledge (via digital artifacts labeled with metadata) Organization of knowledge via ontologies, taxonomies and collections Support to participants to “amplify, transform, and extend their work to new or additional outcomes” (Dimitracopoulou, n.d., p. 122) 20Designing Discovery Learning Spaces Online
  • 22. A Continuum of Discovery Learning Spaces Online Novice to experts 1. Self-regulated learning and exploration, with minimal pedagogical design 2.Automated, designed supports, with designed scaffolding and agent support 3. Human facilitation, with individual and group facilitation 4.Intercommunications and bonding, with collaborations, problem-based learning, and co- research Designing Discovery Learning Spaces Online 22
  • 23. A Continuum of Discovery Learning Spaces Online (cont.) Idealized Outcomes: learning value / extant knowledge, innovations and discoveries, and dissemination of innovations and discoveries Designing Discovery Learning Spaces Online 23
  • 24. Scaffolding: High End Learning for Experts Filling in knowledge gaps Seeking new research threads Sharing ideas Engaging in reinforcement learning 24Designing Discovery Learning Spaces Online
  • 25. The Social Aspects of Self-Learning Independent learning ≠ learning alone The reconciling of multiple perspectives through dialogue (Bakhtin) Networks and communities of practice (NoP, CoP) Designing Discovery Learning Spaces Online 25
  • 26. Adding New Knowledge to the Domain Updates to the knowledge bases Group-decided standards of relevance of new discoveries Designing Discovery Learning Spaces Online 26
  • 27. The Future Mobile learning spaces Persistence of online learner identity through multiple discovery learning spaces Interoperability between discovery learning systems New pedagogical strategies and approaches 27Designing Discovery Learning Spaces Online
  • 28. References Chen, Y-S., Kao, T-C., Yu, G-J, & Sheu, J-P. (2004). A mobile butterfly- watching learning system for supporting independent learning. Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education(WMTE’04). n.p. Dimitracopoulou, A. (n.d.) Designing collaborative learning systems: Current trends & future research agenda. 115 – 124. Merriam, S.B., & Caffarella, R.S. (1999). Learning in Adulthood: A Comprehensive Guide. 2nd Ed. San Francisco: Jossey Bass Publishers. 36, 289, 293 and 296. Pintrich, P.R. (2004). A conceptual framework for assessing motivation and self-regulated learning in college students. Educational Psychology Review: 16 (4). 385 – 407. Designing Discovery Learning Spaces Online 28
  • 29. Designed Discovery Learning Spaces Designing Discovery Learning Spaces Online 29
  • 34. Data Repositories / Digital Libraries 34
  • 35. Conclusion and Contact Dr. Shalin Hai-Jew Kansas State University shalin@k-state.edu (785) 532-5262 (work phone) (785) 532-3199 (fax number) Instructional Design Open Studio (IDOS) Blog 35Designing Discovery Learning Spaces Online