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Guerrilla Usability Testing
Usability
 "Good design is problem solving"

                             Jeffrey Veen
                (Analytics,Typekit, author...)




Book: Psychology of everyday things

                 by Donald Norman
What’s Usability
 •   Usable, "easy to use". It's a very intuitive and simple
     concept, yet many companies don't do it (officially)

 •   Like CT, but ABE one of the simplest Booking Engines.

 •   User Centered design. It has to be self-explained.

 •   Technology shouldn’t make us feel stupid, neither force
     us to learn complicated stuff. “Don’t Make me Think”,
     book by Steve Krug

 •   Jakob Nielsen : Focus on monetizing
Example 1 : Useit.com
Example 2 : Craiglists, another dull yet successful (usable) site
Example 3 : Amazon
Example 6 : Apple




                    and more; Google,Youtube...
Example 7 : ABE step 1. 3 simple steps (not just good for marketing)
ABE Step 2 grid layout. Not the most common layout, but it works.
ABE Step 3
Why things are unusable?

 •   Development focus on the machine

 •   It's hard to achieve

 •   Teams don't work integrated

 •   Design vs implementation

 •   Developer’s lack of perspective.

 •   like...
Unusable: Irishrail.ie : Complex, uses its own language...
Why things are usable?


 •   Early focus on users and task. Interactive Design

 •   Prototyping and wireframing

 •   Evaluation and measurement

 •   Research, Surveys, Observation

 •   like...
Usable : Dropbox
Development process stages


                    Analysis


                     Design


                   Evaluation



                Implementation
Usability Testing
Usability testing is a technique
used to evaluate a product by
testing it on users...
                           Wikipedia

Usability testing generally involves
setting a series of tasks for people
to complete and noting any
problems they encounter

                        Andy Budd
Usability Testing Lab
Benefits on usability testing
For designers                        For site owners
•   Help inform the design process   •   Improve customer satisfaction
                                         and retention
•   Uncover unknown or
    unexpected issues                •   Increase conversion rates

•   Fix problems early (easier)      •   Reduce maintenance, trainning
                                         and support costs
•   Test assumptions
                                     •   Reduce project risk
•   Highlight unnecessary features
                                     •   Highlight unnecessary features
•   Provide Objectivity solve
    opinion battles                  •   It’s so cheap you’d be stupid
                                         not to
•   Set baselines and measure
    improvement
                                                      Andy Budd
Effective ways of testing
•   Eye tracking. Heat maps

•   A/B Testing

•   Formal testing (made by a company, lab, focus groups...)

•   Guerrilla style
Eye tracking: Heat map
A/B Testing : Used by Argus to implement Lightbox
A/B Testing : Used by Argus to implement Lightbox

“The results were encouraging: after 3 weeks of testing, the average landing page conversion rate
had gone from 2.70% to 3.33% (an average rise of 20% in the conversion rate)

Following the positive impact of the test, the light box functionality was rolled out across all PPC
landing pages, leading to marked increase in conversions (+19%)

This was then rolled out on to the rest of the site leading to an improvement of 5.99% in the
conversion rate for all traffic mediums”




                                                                                 (Thanks Dave)
Guerrilla Usability Testing
Guerrilla warfare is the
unconventional warfare and
combat in which a small group
of combatants use mobile
tactics in the form of ambushes
and raids to combat a larger and
less mobile formal army.
Guerrilla usability testing
•   Get somebody from the street, and ask them to do simple task,
    observe and record (using Camtasia or Silverback)

•   Affordable (small rewards), informal. Everybody can help or bring
    somebody

•   Small group of people (5 get 85% issues, 12 get 99%)

•   Moderator and “Think Aloud” protocol

•   Precise task definition

•   Using tools for metrics like analytics, surveys and feedbacks...
Pros and Cons of Guerrilla style
PROS                                 CONS
•   Help inform the design process   •   Improve customer satisfaction
                                         and retention
•   Uncover unknown or
    unexpected issues                •   Increase conversion rates

•   Fix problems early (easier)      •   Reduce maintenance, trainning
                                         and support costs
•   Test assumptions
                                     •   Reduce project risk
•   Highlight unnecessary features
                                     •   Highlight unnecessary features
•   Provide Objectivity solve
    opinion battles                  •   It’s so cheap you’d be stupid
                                         not to
•   Set baselines and measure
    improvement
Silverback
How does it work
Gerrilla Testing


•   We did it for the first time in September 2010 before push
    live the new Step 3

•   We found just a few issues; actually step 1: Magic locations

•   For a moment we though, Is this really working?
Results
Gerrilla Testing


•   Then we did it again, in the process of developing the map, this time
    we did it earlier stage.

•   Very different results, tough but positive feedback. They liked the idea.

•   Things to work on and improve. But at least we knew what to focus
    on.
2nd Testing: The Map
Issues we found
•   Pick up locations, most didn’t know they could put the address

•   Zooms and controls

•   Some didn’t see “I’m here”, confused the best price icon...

•   Missing elements like scales

•   Ignoring funcionalities, (Legend, Sort by, Refres)

•   Didn’t fully understand which car was which flag in the map
Gerrilla Testing




Video
Work in progress...



   Thanks


   questions?

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Guerrilla Usability

  • 2. Usability "Good design is problem solving" Jeffrey Veen (Analytics,Typekit, author...) Book: Psychology of everyday things by Donald Norman
  • 3. What’s Usability • Usable, "easy to use". It's a very intuitive and simple concept, yet many companies don't do it (officially) • Like CT, but ABE one of the simplest Booking Engines. • User Centered design. It has to be self-explained. • Technology shouldn’t make us feel stupid, neither force us to learn complicated stuff. “Don’t Make me Think”, book by Steve Krug • Jakob Nielsen : Focus on monetizing
  • 4. Example 1 : Useit.com
  • 5. Example 2 : Craiglists, another dull yet successful (usable) site
  • 6. Example 3 : Amazon
  • 7. Example 6 : Apple and more; Google,Youtube...
  • 8. Example 7 : ABE step 1. 3 simple steps (not just good for marketing)
  • 9. ABE Step 2 grid layout. Not the most common layout, but it works.
  • 11.
  • 12. Why things are unusable? • Development focus on the machine • It's hard to achieve • Teams don't work integrated • Design vs implementation • Developer’s lack of perspective. • like...
  • 13. Unusable: Irishrail.ie : Complex, uses its own language...
  • 14. Why things are usable? • Early focus on users and task. Interactive Design • Prototyping and wireframing • Evaluation and measurement • Research, Surveys, Observation • like...
  • 16. Development process stages Analysis Design Evaluation Implementation
  • 17. Usability Testing Usability testing is a technique used to evaluate a product by testing it on users... Wikipedia Usability testing generally involves setting a series of tasks for people to complete and noting any problems they encounter Andy Budd
  • 19. Benefits on usability testing For designers For site owners • Help inform the design process • Improve customer satisfaction and retention • Uncover unknown or unexpected issues • Increase conversion rates • Fix problems early (easier) • Reduce maintenance, trainning and support costs • Test assumptions • Reduce project risk • Highlight unnecessary features • Highlight unnecessary features • Provide Objectivity solve opinion battles • It’s so cheap you’d be stupid not to • Set baselines and measure improvement Andy Budd
  • 20. Effective ways of testing • Eye tracking. Heat maps • A/B Testing • Formal testing (made by a company, lab, focus groups...) • Guerrilla style
  • 22. A/B Testing : Used by Argus to implement Lightbox
  • 23. A/B Testing : Used by Argus to implement Lightbox “The results were encouraging: after 3 weeks of testing, the average landing page conversion rate had gone from 2.70% to 3.33% (an average rise of 20% in the conversion rate) Following the positive impact of the test, the light box functionality was rolled out across all PPC landing pages, leading to marked increase in conversions (+19%) This was then rolled out on to the rest of the site leading to an improvement of 5.99% in the conversion rate for all traffic mediums” (Thanks Dave)
  • 24. Guerrilla Usability Testing Guerrilla warfare is the unconventional warfare and combat in which a small group of combatants use mobile tactics in the form of ambushes and raids to combat a larger and less mobile formal army.
  • 25. Guerrilla usability testing • Get somebody from the street, and ask them to do simple task, observe and record (using Camtasia or Silverback) • Affordable (small rewards), informal. Everybody can help or bring somebody • Small group of people (5 get 85% issues, 12 get 99%) • Moderator and “Think Aloud” protocol • Precise task definition • Using tools for metrics like analytics, surveys and feedbacks...
  • 26. Pros and Cons of Guerrilla style PROS CONS • Help inform the design process • Improve customer satisfaction and retention • Uncover unknown or unexpected issues • Increase conversion rates • Fix problems early (easier) • Reduce maintenance, trainning and support costs • Test assumptions • Reduce project risk • Highlight unnecessary features • Highlight unnecessary features • Provide Objectivity solve opinion battles • It’s so cheap you’d be stupid not to • Set baselines and measure improvement
  • 28. How does it work
  • 29. Gerrilla Testing • We did it for the first time in September 2010 before push live the new Step 3 • We found just a few issues; actually step 1: Magic locations • For a moment we though, Is this really working?
  • 31. Gerrilla Testing • Then we did it again, in the process of developing the map, this time we did it earlier stage. • Very different results, tough but positive feedback. They liked the idea. • Things to work on and improve. But at least we knew what to focus on.
  • 33. Issues we found • Pick up locations, most didn’t know they could put the address • Zooms and controls • Some didn’t see “I’m here”, confused the best price icon... • Missing elements like scales • Ignoring funcionalities, (Legend, Sort by, Refres) • Didn’t fully understand which car was which flag in the map
  • 35. Work in progress... Thanks questions?