LO-Game spelsimulatie bij het European Forum of Logistics Education
Het European Forum of Logistics Education (EFLE) organiseert elk jaar een congres, voor logistiek professionals in het onderwijs. Elk jaar op een andere plaats en dit jaar in Emmen. Doel van EFLE is dat het de deelnemers uit heel Europa de kans biedt om collega’s te ontmoeten uit het vakgebied,met als doel te netwerken, informatie te delen, samen te werken en een internationale vertrouwensband op te bouwen tussen de verschillende hogescholen. Aardig was dat hetzelfde spel al in 2001 gespeeld is voor logistiek studenten in Rauma (Satakunta University of Applied Sciences) en dat team leider Daniela Tanhua nu zelf –enthousiast- deelnam aan het spel
6. Why are you here?
to experience
a role game
simulation
(logistics,
operations
management) http://le-network.nl/en/products/simulation-games/lo-game/
7. Old teaching
• conventional speed
• mono tasking
• linear approaches
• stand alone
• competitive
• passive
• separating learning and
playing
• patience in payoff
• reality as context
• technology as foe
New teaching
• twitch speed
• multi tasking
• non linear approaches
• connected
• collaborative
• active
• learning by playing
• instant payoff
• fantasy
• technology as friend
Young people learn on a different way...
9. 4 basic principles for education
• Challenge / Uitdaging
– difficult is teasing, moeilijk is spannend,
• Self guiding / Zelfsturing
– doing yourself is the best motivation, zelf doen is de beste motivatie
• Relevance / Relevantie
– authentic content, authentieke inhoud en werkvormen
• Passion / Passie
– seek core elements , zoek de kern
10. Average Retention RateAverage Retention Rate
(After 24 hours)(After 24 hours)
LectureLecture 5%5%
ReadingReading 10%10%
AV PresentationAV Presentation 20%20%
DemonstrationDemonstration 30%30%
Discussion GroupDiscussion Group 50%50%
Practice by DoingPractice by Doing 75%75%
Teaching OthersTeaching Others 90%90%
David Sousa,David Sousa, How the Brain LearnsHow the Brain Learns
11. Role game: learning by doing
“I hear and I forget
I see and I remember
I do and I understand”
(Confucius)
(Confucius)
12. Rententionafter24hours
+ Effective
+ Hands-on experience has a better
and faster effect
+ Anchored in memory and emotions
+ Places people outside their
trusted environment
Why a Simulation?
13. Acquire “competencies”.
Competencies are described
as
“knowledge, skills, attitudes
and behavior to be successful
in a professional environment
LO-Game – a role game
The method of LE game handles
the starting point:
“Learning by doing”.
You learn from experiences, especially
from bad (wrong) experiences
Good Judgment Comes with Experience, But Experience Comes from Bad Judgment
Why LO-Game
Simulation?
16. Roles version 2
Roles in later, more complex
versions
+ Customers
+ Logistic Manager + assistent(s)
+ Production Dept 1 + assistent(s)
+ Production Dept 2 + assistent(s)
+ Production Dept 3 + assistent(s)
+ Dept Raw Materials + assistent(s)
+ Dept Finished Product +assistent(s)
+Sales director
+Administration, Book keeping
+Purchase processes
+Several suppliers
+World market raw materials
+World market finished products
17.
18.
19. Order acceptance point of time:
Quantity:
Delivery time:
Signature:
1 Order to Department 1 by Logistics Manager 13 Order to department 3 by
Logistics Manager
2 Receipt of order by Department 1 14 Receipt of order by Department 3
3 Issue material order department by Department 15 Issue material order department 3 by Department
Raw Materials Raw Materials
4 Start production Department 1 16 Start production Department 3
5 Production finished Department 1, transport to 17 Production finished Department 3, transport to
work in progress 1 warehouse finished products
6 Work in progress 1, check order progres 18 Receipt finished product by Warehouse Finished Porducts
by Logistics Manager
7 Order to department 2 by 19 Order form to Logistics Manager
Logistics Manager
8 Receipt of order by Department 2
20 Order form from Logistics Manager to Warehouse Finished
9 Issue material order department 2 by Department Products
Raw Materials Despatch order by Warehouse Finished Products
10 Start production Department 2 Delivery to Customer by Warehouse Finished Products
11 Production finished Department 2, transport to 21 Receipt of the products by Customer
work in progress 2
22 Order form to Logistics Manager
12 Work in progress 2, check order progres by Warehouse Finished Products
by Logistics Manager
Towertype:
Ordernr.:
23. "Experience shows that when people are put together in a
new different environment, their responses can not be
predicted for a 100%"
John de Mol, the man who invented Big Brother (TV)
LO-Game is never the same
We hope you enjoyed playing LO-Game
LO-Game is available in several versions , with increased
complexity
See www.LE-Network.nl