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Welcome to “Legostics”
&
“Legostics management”
• Who are we?
• What are YOU going to do today?
(schedule)
• Why Role game simulation?
• A short introduction of LO-GAME
Outline
Henk Roelofs
Senior lecturer Stenden Hogeschool in Emmen
Logistics, Economics, Conceptual Thinking, etc
Drs Econometrics, Kand./Bc Social Geography
Former Projektmanager entrepreneurial projects:
• Action, ActionB, ACTIONC,
• Learning companies,
• SIFE,
• CBC, etc.
Entrepreneur, Founder of LE-Network
(pingpong player )
Steffi Kemper-Mühlenstädt
Assistant Henk Roelofs,
Former project employee ACTIONC
Management assistant LE-Network
Who are we?
Gisella Stap
Junior Marketing & Sales
LE-Network
Schedule:
Why are you here?
to experience
a role game
simulation
(logistics,
operations
management) http://le-network.nl/en/products/simulation-games/lo-game/
Old teaching
• conventional speed
• mono tasking
• linear approaches
• stand alone
• competitive
• passive
• separating learning and
playing
• patience in payoff
• reality as context
• technology as foe
New teaching
• twitch speed
• multi tasking
• non linear approaches
• connected
• collaborative
• active
• learning by playing
• instant payoff
• fantasy
• technology as friend
Young people learn on a different way...
Very different nowadays?
4 basic principles for education
• Challenge / Uitdaging
– difficult is teasing, moeilijk is spannend,
• Self guiding / Zelfsturing
– doing yourself is the best motivation, zelf doen is de beste motivatie
• Relevance / Relevantie
– authentic content, authentieke inhoud en werkvormen
• Passion / Passie
– seek core elements , zoek de kern
Average Retention RateAverage Retention Rate
(After 24 hours)(After 24 hours)
 LectureLecture 5%5%
 ReadingReading 10%10%
 AV PresentationAV Presentation 20%20%
 DemonstrationDemonstration 30%30%
 Discussion GroupDiscussion Group 50%50%
 Practice by DoingPractice by Doing 75%75%
 Teaching OthersTeaching Others 90%90%
David Sousa,David Sousa, How the Brain LearnsHow the Brain Learns
Role game: learning by doing
“I hear and I forget
I see and I remember
I do and I understand”
(Confucius)
(Confucius)
Rententionafter24hours
+ Effective
+ Hands-on experience has a better
and faster effect
+ Anchored in memory and emotions
+ Places people outside their
trusted environment
Why a Simulation?
Acquire “competencies”.
Competencies are described
as
“knowledge, skills, attitudes
and behavior to be successful
in a professional environment
LO-Game – a role game
The method of LE game handles
the starting point:
“Learning by doing”.
You learn from experiences, especially
from bad (wrong) experiences
Good Judgment Comes with Experience, But Experience Comes from Bad Judgment
Why LO-Game
Simulation?
Version
LO-GAME 2
(LO-Game 1 is 1 product)
Version 2
Roles version 2
Roles in later, more complex
versions
+ Customers
+ Logistic Manager + assistent(s)
+ Production Dept 1 + assistent(s)
+ Production Dept 2 + assistent(s)
+ Production Dept 3 + assistent(s)
+ Dept Raw Materials + assistent(s)
+ Dept Finished Product +assistent(s)
+Sales director
+Administration, Book keeping
+Purchase processes
+Several suppliers
+World market raw materials
+World market finished products
Order acceptance point of time:
Quantity:
Delivery time:
Signature:
1 Order to Department 1 by Logistics Manager 13 Order to department 3 by
Logistics Manager
2 Receipt of order by Department 1 14 Receipt of order by Department 3
3 Issue material order department by Department 15 Issue material order department 3 by Department
Raw Materials Raw Materials
4 Start production Department 1 16 Start production Department 3
5 Production finished Department 1, transport to 17 Production finished Department 3, transport to
work in progress 1 warehouse finished products
6 Work in progress 1, check order progres 18 Receipt finished product by Warehouse Finished Porducts
by Logistics Manager
7 Order to department 2 by 19 Order form to Logistics Manager
Logistics Manager
8 Receipt of order by Department 2
20 Order form from Logistics Manager to Warehouse Finished
9 Issue material order department 2 by Department Products
Raw Materials Despatch order by Warehouse Finished Products
10 Start production Department 2 Delivery to Customer by Warehouse Finished Products
11 Production finished Department 2, transport to 21 Receipt of the products by Customer
work in progress 2
22 Order form to Logistics Manager
12 Work in progress 2, check order progres by Warehouse Finished Products
by Logistics Manager
Towertype:
Ordernr.:
Kraljic Matrix
Examples of these type of organizations
Learning experiences
"Experience shows that when people are put together in a
new different environment, their responses can not be
predicted for a 100%"
John de Mol, the man who invented Big Brother (TV)
LO-Game is never the same 
We hope you enjoyed playing LO-Game
LO-Game is available in several versions , with increased
complexity
See www.LE-Network.nl

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LO-Game at European Forum of Logistics Education Stenden 09102014

  • 2. • Who are we? • What are YOU going to do today? (schedule) • Why Role game simulation? • A short introduction of LO-GAME Outline
  • 3. Henk Roelofs Senior lecturer Stenden Hogeschool in Emmen Logistics, Economics, Conceptual Thinking, etc Drs Econometrics, Kand./Bc Social Geography Former Projektmanager entrepreneurial projects: • Action, ActionB, ACTIONC, • Learning companies, • SIFE, • CBC, etc. Entrepreneur, Founder of LE-Network (pingpong player ) Steffi Kemper-Mühlenstädt Assistant Henk Roelofs, Former project employee ACTIONC Management assistant LE-Network Who are we? Gisella Stap Junior Marketing & Sales LE-Network
  • 4.
  • 6. Why are you here? to experience a role game simulation (logistics, operations management) http://le-network.nl/en/products/simulation-games/lo-game/
  • 7. Old teaching • conventional speed • mono tasking • linear approaches • stand alone • competitive • passive • separating learning and playing • patience in payoff • reality as context • technology as foe New teaching • twitch speed • multi tasking • non linear approaches • connected • collaborative • active • learning by playing • instant payoff • fantasy • technology as friend Young people learn on a different way...
  • 9. 4 basic principles for education • Challenge / Uitdaging – difficult is teasing, moeilijk is spannend, • Self guiding / Zelfsturing – doing yourself is the best motivation, zelf doen is de beste motivatie • Relevance / Relevantie – authentic content, authentieke inhoud en werkvormen • Passion / Passie – seek core elements , zoek de kern
  • 10. Average Retention RateAverage Retention Rate (After 24 hours)(After 24 hours)  LectureLecture 5%5%  ReadingReading 10%10%  AV PresentationAV Presentation 20%20%  DemonstrationDemonstration 30%30%  Discussion GroupDiscussion Group 50%50%  Practice by DoingPractice by Doing 75%75%  Teaching OthersTeaching Others 90%90% David Sousa,David Sousa, How the Brain LearnsHow the Brain Learns
  • 11. Role game: learning by doing “I hear and I forget I see and I remember I do and I understand” (Confucius) (Confucius)
  • 12. Rententionafter24hours + Effective + Hands-on experience has a better and faster effect + Anchored in memory and emotions + Places people outside their trusted environment Why a Simulation?
  • 13. Acquire “competencies”. Competencies are described as “knowledge, skills, attitudes and behavior to be successful in a professional environment LO-Game – a role game The method of LE game handles the starting point: “Learning by doing”. You learn from experiences, especially from bad (wrong) experiences Good Judgment Comes with Experience, But Experience Comes from Bad Judgment Why LO-Game Simulation?
  • 16. Roles version 2 Roles in later, more complex versions + Customers + Logistic Manager + assistent(s) + Production Dept 1 + assistent(s) + Production Dept 2 + assistent(s) + Production Dept 3 + assistent(s) + Dept Raw Materials + assistent(s) + Dept Finished Product +assistent(s) +Sales director +Administration, Book keeping +Purchase processes +Several suppliers +World market raw materials +World market finished products
  • 17.
  • 18.
  • 19. Order acceptance point of time: Quantity: Delivery time: Signature: 1 Order to Department 1 by Logistics Manager 13 Order to department 3 by Logistics Manager 2 Receipt of order by Department 1 14 Receipt of order by Department 3 3 Issue material order department by Department 15 Issue material order department 3 by Department Raw Materials Raw Materials 4 Start production Department 1 16 Start production Department 3 5 Production finished Department 1, transport to 17 Production finished Department 3, transport to work in progress 1 warehouse finished products 6 Work in progress 1, check order progres 18 Receipt finished product by Warehouse Finished Porducts by Logistics Manager 7 Order to department 2 by 19 Order form to Logistics Manager Logistics Manager 8 Receipt of order by Department 2 20 Order form from Logistics Manager to Warehouse Finished 9 Issue material order department 2 by Department Products Raw Materials Despatch order by Warehouse Finished Products 10 Start production Department 2 Delivery to Customer by Warehouse Finished Products 11 Production finished Department 2, transport to 21 Receipt of the products by Customer work in progress 2 22 Order form to Logistics Manager 12 Work in progress 2, check order progres by Warehouse Finished Products by Logistics Manager Towertype: Ordernr.:
  • 21. Examples of these type of organizations
  • 23. "Experience shows that when people are put together in a new different environment, their responses can not be predicted for a 100%" John de Mol, the man who invented Big Brother (TV) LO-Game is never the same  We hope you enjoyed playing LO-Game LO-Game is available in several versions , with increased complexity See www.LE-Network.nl