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Yahoo! P-Camp
October 22, 2011


                   Trivikram Prasad
                     MoveableCode
 MoveableCode is a 21st Century play company.
  We are creating new play products by combining
  the proven power of classic play with the magic
  of mobile technology.
 Founded in 2009
 India operations started in 2011
 Team
   Nicholas Napp – CEO (USA)
   Kevin Mowrer – CCO (USA)
   Trivikram Prasad – VP Product Engineering (India)


                                                        2
One more buzz word for us to learn!
The new yellow pages of our generation
Social
   Too many avenues to list…
Local/Location
   Relative in terms of distance and radius
Mobile
   Will be the premier digital device for a long time
    to come
                                                         3
We believe SoLoMo is the
                            future




                                      We combine So-cial
We target three types                connectivity, LO-cation
of ‘Play’                               play and MO-bile
• Purely software                      technology to give
• Purely hardware (toys)             adults and children the
• Interaction between                full benefit and power
  hardware and software
                                             of play




                                                               4
Attunement play

Body Play & Movement

Object Play

Social Play

Imaginative & Pretend Play

Storytelling-Narrative Play

Transformative-Integrative & Creative Play

                                             5
Body Play & Movement     Object




                              Social




                           Imaginative & Pretend
 Storytelling-Narrative

Attunement

                          Transformative-Integrative & Creative


                                                                  6
‘Play’ is personal and something we want to share


The role of play has always been to help humans
grow through fun.


We are building a mass of ‘niches’


Social sharing, location awareness, and mobile
connectivity

We have a brand new ‘play and learn’ eBook for
pre-readers and early readers where children will
play with their favourite characters, build their own
                                                        7
stories while growing their reading readiness
Mobile devices are fast becoming the primary platform for household
play

US Statistics (Mobile Playgrounds: Kids, Family & Mobile Play, PlayScience Report)

 •   75% children (ages 2-13) have access to smart-phones
 •   50% have access to an iPod Touch
 •   >25% have access to tablets
 •   33% (ages 10 – 13) have their own phone
Kids use smart phones more than any other digital device


Parents download 1-5 apps a month


Kids usually get new devices rather than used/handed-down


Kids are more likely also to have an iPod Touch


eReaders and eBooks are becoming prevalent
                                                                                     8
Currently most of the play is through single
player games – phone passed back and forth


Parents are asking for more opportunities to
play cooperatively with their kids

Smart Phones and tablets are currently seen as
‘neutral devices’ – kids and parents are looking
for more engaging ways to play together and
learn

Parents more likely to play multi-player games
with their older children
                                                   9
Mobile devices important for learning – reinforcing
academic concepts, learning new information and
having an impact on a child’s future success

Parents of older children purchase app that

•   Teach critical thinking
•   Problem Solving
•   Math
•   History

Parents of younger children purchase apps that focus
on
•   Literacy or reading
•   Art and creativity
•   Social-emotional skills
•   Healthy nutritional habits
•   Keeping children busy/occupied when traveling, waiting etc   10
On the cusp of the SoLoMo revolution (or is it
evolution?)

Not just a point of interest on a Google map

Real power of engagement is still in-person

Power in numbers

Relevance to the Indian context

Unrealized potential in the ‘local’ scenario –
not too many ‘play’ apps
                                                 11
It all builds on human interactions and the human touch
SoLoMo will have a huge impact on the way consumers spend
money and live their lives
Makes the relationship with the customer very ‘sticky’ and
ongoing
Customers are always engaged and always connected
SoLoMo experiences have to be even cooler and more seamless
than the web
‘Play’ applications need to empower children and adults alike to
help them shape reality and learn from ‘Play’
The web is nowhere, SoLoMo is everywhere
                                                                   12

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So lomo.32064146

  • 1. Yahoo! P-Camp October 22, 2011 Trivikram Prasad MoveableCode
  • 2.  MoveableCode is a 21st Century play company. We are creating new play products by combining the proven power of classic play with the magic of mobile technology.  Founded in 2009  India operations started in 2011  Team  Nicholas Napp – CEO (USA)  Kevin Mowrer – CCO (USA)  Trivikram Prasad – VP Product Engineering (India) 2
  • 3. One more buzz word for us to learn! The new yellow pages of our generation Social  Too many avenues to list… Local/Location  Relative in terms of distance and radius Mobile  Will be the premier digital device for a long time to come 3
  • 4. We believe SoLoMo is the future We combine So-cial We target three types connectivity, LO-cation of ‘Play’ play and MO-bile • Purely software technology to give • Purely hardware (toys) adults and children the • Interaction between full benefit and power hardware and software of play 4
  • 5. Attunement play Body Play & Movement Object Play Social Play Imaginative & Pretend Play Storytelling-Narrative Play Transformative-Integrative & Creative Play 5
  • 6. Body Play & Movement Object Social Imaginative & Pretend Storytelling-Narrative Attunement Transformative-Integrative & Creative 6
  • 7. ‘Play’ is personal and something we want to share The role of play has always been to help humans grow through fun. We are building a mass of ‘niches’ Social sharing, location awareness, and mobile connectivity We have a brand new ‘play and learn’ eBook for pre-readers and early readers where children will play with their favourite characters, build their own 7 stories while growing their reading readiness
  • 8. Mobile devices are fast becoming the primary platform for household play US Statistics (Mobile Playgrounds: Kids, Family & Mobile Play, PlayScience Report) • 75% children (ages 2-13) have access to smart-phones • 50% have access to an iPod Touch • >25% have access to tablets • 33% (ages 10 – 13) have their own phone Kids use smart phones more than any other digital device Parents download 1-5 apps a month Kids usually get new devices rather than used/handed-down Kids are more likely also to have an iPod Touch eReaders and eBooks are becoming prevalent 8
  • 9. Currently most of the play is through single player games – phone passed back and forth Parents are asking for more opportunities to play cooperatively with their kids Smart Phones and tablets are currently seen as ‘neutral devices’ – kids and parents are looking for more engaging ways to play together and learn Parents more likely to play multi-player games with their older children 9
  • 10. Mobile devices important for learning – reinforcing academic concepts, learning new information and having an impact on a child’s future success Parents of older children purchase app that • Teach critical thinking • Problem Solving • Math • History Parents of younger children purchase apps that focus on • Literacy or reading • Art and creativity • Social-emotional skills • Healthy nutritional habits • Keeping children busy/occupied when traveling, waiting etc 10
  • 11. On the cusp of the SoLoMo revolution (or is it evolution?) Not just a point of interest on a Google map Real power of engagement is still in-person Power in numbers Relevance to the Indian context Unrealized potential in the ‘local’ scenario – not too many ‘play’ apps 11
  • 12. It all builds on human interactions and the human touch SoLoMo will have a huge impact on the way consumers spend money and live their lives Makes the relationship with the customer very ‘sticky’ and ongoing Customers are always engaged and always connected SoLoMo experiences have to be even cooler and more seamless than the web ‘Play’ applications need to empower children and adults alike to help them shape reality and learn from ‘Play’ The web is nowhere, SoLoMo is everywhere 12