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Towards the Gamification of Well-being Measures
                                                                                                   Magie Hall
                                                                                        Steven O. Kimbrough
                                                                                              Christian Haas
                                                                                           Christof Weinhardt
                                                                                                 Simon Caton


                                                                                house of
                                                                              participation




KIT – Universität des Landes Baden-Württemberg und
nationales Forschungszentrum in der Helmholtz-Gemeinschaft                                        www.kit.edu
2   October 8, 2012   Towards the Gamification of Well-being Measures   Margeret Hall
m o t i v a t i o n




    Why Well-being?



  3                   October 8, 2012   Towards the Gamification of Well-being Measures   Margeret Hall
Will gamification of well-being data capture allow




                                                                                                       r e s e a r c h q u e s t i o n s
                      for the use of well-being as a basis for community
                      management?


                                                                                         RQ1

                      What are the important incentives for person to
                      person (viral) social network participation?


                                                                                         RQ2
                      Does a relationship between expectations of overall
                      well-being and actual well-being have potential to
                      be    measured      for   predictive   community
                      management?

                                                                                         RQ3

4   October 8, 2012                    Towards the Gamification of Well-being Measures     Margeret Hall
Propagation
                                                            Social




                                                                                                                           Point-based level analytics
                  Gaming Platform



                                                                                                                                                         12
                                                                                                                                                         10
                                                                                                                                                          8
                    Tasks and pathways



                                                                                                                                                          6
d e s i g n . 1




                                                                                                                                                          4
                                                   Entertained, healthy, re
                                                                                                                                                          2
                                                           warded
                                                                                                             Text                                         0
                                                                                                                                                          0-Jan      5-Jan    10-Jan   15-Jan

                                                                       Mixed-series
                                                  Vitality                                       Optimism
                                                                                                                                                                   Your Network:
                                         Meaning          Optimism                         Vitality         Meaning                                           How well are your Friends?


                                         Here you have ladder of nine rungs representing different conditions of life in
                                         which a person may possibly be. The top of the ladder '9' represents the best                                   Your Friends
                                          possible condition one may think of, and the bottom '1‘ represents the worst
                                         possible condition. On which rung do you think you stand with regard to your
                                                                    personal condition?"
                                                                                                                                                         Friends of friends      140 points
                                                                                                                                                                                 needed to
                                                                                               Pictographic                                                                      unlock the
                                                                                                                                                         BeWell Network          next level!
d e s i g n . 2
                                              Compared to your network you feel *


                                                     Less competent                                   10.00
                                                     More emotionally stable                               9.00
                                                     More engaged
                                                     Find less meaning                                     8.00
                                                                                                                           3rd
                                                     Less optimistic                                       7.00            degree
                                                     Less positively emotive
                                                     Have less positive                                    6.00            2nd
                                                     relationships                                                         degree
                                                                                                           5.00
                                                     More resilient                                                        1st
                                                                                                           4.00            degree
                                                     Have less self esteem
                                                     More vital                                            3.00            me
                                                                                                           2.00
                                                                                                           1.00
                                    *Line is the mean of the available population
                                                                                                                  0
                                                                                                                      10


 6                October 8, 2012                        Towards the Gamification of Well-being Measures                   Margeret Hall
p r e t e s t . 1
                     About
            Human Flourishing* Survey
            Pushed through Facebook
                    N = 174


      Language of completion                                                                 Descriptive Statistics
        Gender Distribution
                                                                       Locations in North America (78), Europe (75) Asia
                                                                                (12), Africa (1), and 8 unknown
                                                                          Respondents aged mainly between 20 – 40
                                                    English
                                                                           73% in English, 22.41% in German (4.6%
                                                    German
                                                      Female
                                                                                            unknown)
                                                    Unknown
                                                      Male
                                                                           54% women, 42.5% men, 3.5% unknown
                                                      Unknown
    1 No formal education
                                                                            130+ hold at least a Bachelor‘s degree
    2 Nursery-high school, no diploma
    3 High school diploma
    4 Some college, no degree
    5 Associate degree (for example: AA, AS)
    6 Bachelor's degree (for example: BA, AB, BS)
    7 Master's degree (for example:
    MA, MS, MEng, MEd, MSW, MBA)
    8 Professional degree (for example:
    MD, DDS, DVM, LLB, JD)
    9 Doctorate degree (for example: PhD, EdD)
    10 Post-doctoral education


        *Huppert and So, 2012
7    October 8, 2012                                     Towards the Gamification of Well-being Measures              Margeret Hall
p r e t e s t . 2
8   October 8, 2012   Towards the Gamification of Well-being Measures   Margeret Hall
p r e t e s t . 3

                   Positive                                 Positive                       Emotional                               Self
                              Competence   Engagement                        Meaning                      Optimism   Resilience              Vitality
                   Emotion                                Relationships                     Stability                             Esteem

     Positive
                     1,00
     Emotion

Competence           0,60        1,00

Engagement           0,28        0,27         1,00

  Positive
                     0,36        0,30         0,22             1,00
Relationships

     Meaning         0,60        0,66         0,31             0,33            1,00

 Emotional
                     0,49        0,35         0,17             0,16            0,32           1,00
  Stability

 Optimism            0,46        0,43         0,32             0,36            0,50           0,34         1,00

 Resilience          0,19        0,13         0,09             0,08            0,08           0,18         0,30        1,00

Self Esteem          0,51        0,37         0,39             0,30            0,46           0,44         0,57        0,31        1,00

     Vitality        0,49        0,37         0,35             0,24            0,45           0,53         0,32        0,19        0,53       1,00




 9      October 8, 2012                                 Towards the Gamification of Well-being Measures                            Margeret Hall
n e x t s t e p s
10   October 8, 2012   Towards the Gamification of Well-being Measures   Margeret Hall
Please send all further questions to Margeret Hall at hall@kit.edu 
11   October 8, 2012                 Towards the Gamification of Well-being Measures   Margeret Hall

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The Gamification of Well-Being Measures

  • 1. Towards the Gamification of Well-being Measures Magie Hall Steven O. Kimbrough Christian Haas Christof Weinhardt Simon Caton house of participation KIT – Universität des Landes Baden-Württemberg und nationales Forschungszentrum in der Helmholtz-Gemeinschaft www.kit.edu
  • 2. 2 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 3. m o t i v a t i o n Why Well-being? 3 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 4. Will gamification of well-being data capture allow r e s e a r c h q u e s t i o n s for the use of well-being as a basis for community management? RQ1 What are the important incentives for person to person (viral) social network participation? RQ2 Does a relationship between expectations of overall well-being and actual well-being have potential to be measured for predictive community management? RQ3 4 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 5. Propagation Social Point-based level analytics Gaming Platform 12 10 8 Tasks and pathways 6 d e s i g n . 1 4 Entertained, healthy, re 2 warded Text 0 0-Jan 5-Jan 10-Jan 15-Jan Mixed-series Vitality Optimism Your Network: Meaning Optimism Vitality Meaning How well are your Friends? Here you have ladder of nine rungs representing different conditions of life in which a person may possibly be. The top of the ladder '9' represents the best Your Friends possible condition one may think of, and the bottom '1‘ represents the worst possible condition. On which rung do you think you stand with regard to your personal condition?" Friends of friends 140 points needed to Pictographic unlock the BeWell Network next level!
  • 6. d e s i g n . 2 Compared to your network you feel * Less competent 10.00 More emotionally stable 9.00 More engaged Find less meaning 8.00 3rd Less optimistic 7.00 degree Less positively emotive Have less positive 6.00 2nd relationships degree 5.00 More resilient 1st 4.00 degree Have less self esteem More vital 3.00 me 2.00 1.00 *Line is the mean of the available population 0 10 6 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 7. p r e t e s t . 1 About Human Flourishing* Survey Pushed through Facebook N = 174 Language of completion Descriptive Statistics Gender Distribution Locations in North America (78), Europe (75) Asia (12), Africa (1), and 8 unknown Respondents aged mainly between 20 – 40 English 73% in English, 22.41% in German (4.6% German Female unknown) Unknown Male 54% women, 42.5% men, 3.5% unknown Unknown 1 No formal education 130+ hold at least a Bachelor‘s degree 2 Nursery-high school, no diploma 3 High school diploma 4 Some college, no degree 5 Associate degree (for example: AA, AS) 6 Bachelor's degree (for example: BA, AB, BS) 7 Master's degree (for example: MA, MS, MEng, MEd, MSW, MBA) 8 Professional degree (for example: MD, DDS, DVM, LLB, JD) 9 Doctorate degree (for example: PhD, EdD) 10 Post-doctoral education *Huppert and So, 2012 7 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 8. p r e t e s t . 2 8 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 9. p r e t e s t . 3 Positive Positive Emotional Self Competence Engagement Meaning Optimism Resilience Vitality Emotion Relationships Stability Esteem Positive 1,00 Emotion Competence 0,60 1,00 Engagement 0,28 0,27 1,00 Positive 0,36 0,30 0,22 1,00 Relationships Meaning 0,60 0,66 0,31 0,33 1,00 Emotional 0,49 0,35 0,17 0,16 0,32 1,00 Stability Optimism 0,46 0,43 0,32 0,36 0,50 0,34 1,00 Resilience 0,19 0,13 0,09 0,08 0,08 0,18 0,30 1,00 Self Esteem 0,51 0,37 0,39 0,30 0,46 0,44 0,57 0,31 1,00 Vitality 0,49 0,37 0,35 0,24 0,45 0,53 0,32 0,19 0,53 1,00 9 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 10. n e x t s t e p s 10 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall
  • 11. Please send all further questions to Margeret Hall at hall@kit.edu  11 October 8, 2012 Towards the Gamification of Well-being Measures Margeret Hall