2. Usability… What?
Usability refers to the extent to which a product can be used by specified users
to achieve specified goals with effectiveness, efficiency and satisfaction in
a specified context of user. - ISO 9241-11
3. Usability… What?
• Ease of learning
• Efficiency of use
• Memorability
• Error frequency and severity
• Subjective satisfaction
4. Usability… Why?
• Users are impatient
• More features the better
• Even the best designer get it wrong
• Competitors have it, lets have it
• Complex online activities in everyday life
• Usability is next to profitability