2. Design Factory is a multidisciplinary product and service design environment bringing
together students, teachers, researchers and companies. Our aim is to build a pas-
sion-based product and service development environment. Design Factory brings research
units knowledge and degree programmes’ students and also machines and facilities for
companies to use.
In Design Factory Hämeenlinna facilities there is a design department’s digital product and
development laboratory that offers knowledge and machines for 3D-scanning, -modeling
and -printing (plastic, resin), paper, fabric printing and laser technology, wood, metal and
electronics.
Working in Design Factory happens in multidisciplinary teams and strengthening one’s own
expertise. The idea of the Design Factory is to offer the possibility to learn by going on real
life company projects. The companies are part of the projects during the whole process not
just in the beginning or in the end. The main goal during the PDP process is the journey
itself and not just the end result.
PASSION FOR DOING
DF?
WHAT’S
3. PDP?
WHAT’S
PDP is a two periods long course where students solve real-life company problems in
multidisciplinary teams. During PDP students have an opportunity to learn new skills that
they might not be able to learn during their basic studies in workshops like 3D-modeling
and laser cutting.
In PDP students can build their prototypes and at the same time expand their knowledge
and skills. At the end the course, student teams build a concrete prototype for the company
to demonstrate their idea. The student team’s also test the developed prototype to get real
user experiences from the product. After the test team’s analyze the results and gives the
results to the client.
Credits:
10 ects project working
Additional 2-10 ects workshops
Students define the product
development problem
and start creating the solution.
4. 1
INCLUDES
WORKING KIT
IF YOU HAVE ANY QUESTIONS,
PLEASE CONTACT
JARI JUSSILA
jari.jussila@hamk.fi
+358504657285
KRISTIINA KIISKI
kristiina.kiiski@hamk.fi
+358504085586
8. 5
OCTOBER & NOVEMBER
DEPARTURES
time
date remarks
9-16 Define the problem
16-19 3D modeling workshop
3.11.
10.11.
11-12.11
16-19 Graphics Design workshop
18.11.
16-19 UI workshop
25.11.
9-16 Ideation & innovative conceptual design
24.11.
17.11.
9-16 Sponsor presentation & Team forming
27.10. 9-16 Introduction to PDP
9-16 Emphatize & Develop
?
SCHEDULE
PDP
optional*
9. 6
DECEMBER DEPARTURES
time
date remarks
16-19 Information design workshop
9-16 Assess & integrate feedback
8.12.
9.12.
15.12.
Preparing for halfway gala
17.12.-
21.12.-
16.12.
9-16 Creating experiments & testing
1.12. 9-16 Protype development
2.12. 16-19 3D printing workshop
16-19 Laser workshop
Christmas holiday
optional*
10. HAPPY NEW YEAR 2021
JANUARY DEPARTURES
time
date remarks
20.1.
26.1.
16-19 Electronics workshop 1/2
21.1. 16-19 Electronics workshop 2/2
12.1. 9-16 Halfway Gala
19.1. 9-16 Repeating & pivoting in business design
9-16 Protype development
7
optional*
13. DAY/PART-TIME
STUDYING IN
Working in PDP is divided in two. One being the lectures and the other being guidance. The
guidance works as a support pillar for the teams’ development, better understanding of the
subject and noticing different viewpoints. The purpose of guiding is not made for giving
already-made solution. Instead, it is meant for supporting the students’ task to come up with
the solution for the problem, the work around the solution and succeeding as a team.
Guidance
On Tuesdays at 9:00-13:00 there will be teaching and lectures for the students. Guiding
sessions for the full-time students are held on Tuesdays after the lectures from 13:00 to 16:00.
All of the teams have two coaches and all the meetings are online meetings, unless otherwise
agreed.
Full-time studies
Tuesday's lectures will be streamed and recorded for the part-time students. Part-time students’
coaching is held on Thursdays at 18:00-20:00 and the Tuesday's recordings should be watched
before this. Part-time student's also have a full day with full-time student's on Tuesday once a
month and these days are marked in their course's timetable. All of the teams have two coaches
and all the meetings are online meetings, unless otherwise agreed.
Part time studies
10
14. GOALS
WEEKLY
Here you can set your teams
weekly goals and make sure to
keep on schedule
NOTES NOTES
Week 43: Build a team
Week 46
Week 45
Week 44
Week 47
Week 48
Week 49
Week 50
Week 51
Week 2: Halfway Gala
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10: Final Gala
PDP Plan
11
15. PROTOTYPE
Part of the PDP course students build a
prototype from the product development
idea. The prototype is a model from the
developed product and the prototyped
model makes it easier to demonstrate the
idea for the client.
Students build a so called middle level
prototype from the product or service. The
idea of the middle level prototype is to
recognize the product’s functions and the
functionality can be tested in some level.
The experiment can be for example filling
a form from a website or testing a light
version from the product.
Buildable prototype:
12
16. WORKSHOPS
Design Factory organizes workshop days for the machines and softwares and these workshops are
additional and open for students, teachers and company representatives. In the workshops it is possi-
ble to learn about VR, 3D-modeling and -printing and laser cutting for example. Workshops are a
great possibility to learn skills that students may not be able to learn during their studies otherwise.
Application for to the workshops happens in PAKKI (DF00CY70-3001), if you want more information
about the workshops, please contact Markku Mikkonen, markku.mikkonen@hamk.fi
wk
46
47
48
49
50
3D-modeling workshop
Graphic design workshop
UI workshop
3D-printing workshop
Laser workshop
theme
Create graphical content to support the project
(Jali Närhi)
Create a 3D-printed object to support the prototype
(Markku Mikkonen)
Engrave and cut a sign for your gala (Markku Mikkonen)
Design a 3D-model (Ville Siipola)
Design a user interface and build a interactive prototype
(Satu Jumisko-Pyykkö)
11.11.
18.11.
25.11.
02.12.
09.12.
date
12.11.
wk
51
3
5
6
8
Information Design Workshop
Electronics workshop
Photo & Video workshop
Presentation workshop
T-shirt workshop
21.01.
16.12.
20.01.
03.02.
10.02.
24.02.
date theme
Create professional material to support
the presentations (Jali Närhi)
Develop and invocate your own presentation
skills and technique (Markku Mikkonen)
Design and create your own team shirt
(Juha-matti Torkkel)
Create simple device using Arduino
electronic platform(Atte Partanen)
Create an infographic of your solution (Ville Siipola)
Online Online
Online
Online
Forssa
Online
Hameenlinna/Online
..
Hameenlinna/Online
..
Hameenlinna/Online
.. Hameenlinna
..
Every workshop is 16:00-19:00
13
17. SKILLTREE
WORKSHOP
You can find all the workshops from the graph. Make
sure you complete workshops worth together at least
2 ects and maximum of 10 ects.
PS: Please notice that project managers get 2 ects
from the PDP Project management workshop course.
T
-
s
h
irt
L
a
ser
P
D
P
P
r
o
j
e
ct manageme
n
t
Presentation
3D Printing
Modeling
Graphic D
e
s
i
g
n
3D
I
n
f
o
r
m
ation Design
E
l
e
c
tronics & Ard
u
i
n
o
UI | UX
V
i
deo & Pho
t
o
14
18. PROCESS
DESIGN THINKING
EMPATHIZE
PREPARE
REPEAT
DEFINE
IDEATE
PROTOTYPE
TEST
ASSESS
HAMK DESIGN FACTORY
based on: Design Thinking Process Diagram* | d.school Executive Education
modified by Jukka Raitanen, Jari Jussila, Vesa Tuomela & Reetta Kaikkonen
Teaching in PDP is based on design thinking method. Design
Thinking is based on accordance of Stanford’s Hasso Plattner
Institute. Design Thinking is the crossing theme of the project
which includes both getting to know to the theory and planning,
doing and analyzing the practical experiments.
15
19. 16
PDP EXPERIENCE
DEFINITION OF
PREPARE
Start from yourself. Ask five questions: Who am I? What I know? Who I know?
How do I learn? and What can I do? Then write a screen play about what you
can and will do with whom.
EMPATHIZE
Listen, observe, engage, talk, and interview people with and to whom you are
trying to solve a challenge. Try to live somebody else’s life a short while or
create a persona.
DISCOVER
Curiously search and see secondary data, information and inspiration about
the topic and themes related to the challenge. Make a picture of concepts.
Remember, everything matters.
DEFINE
Formulate a question ”How might we…” solve a challenge by creating options and
possibilities. Set must, could, should and won’t criterion to answer the questions.
Remember, focusing to ask questions direct your actions.
DEVELOP
Create a lot of ideas, with your group based on the criterion, combine ideas, make choices and design
a concept of a solution. Then, build a prototype to get first experience and feedback to the solution.
Remember, it is easier to ideate than it is to transform ideas into tangible concept. That is learning!
EXPERIMENT
Set a hypothesis and present your prototype to the users, ask them to try and use
it, while you observe and collect feedback on experiences and impression. Remember,
feedback helps you to get your solution right. That is also learning!
DELIVER
Design your minimum viable product based on the feedback and your insights. Then plan a communica-
tion and marketing message, channels and target groups. Launch and start monitoring marketing activ-
ities and customer experiences. Remember, the first customers are your users who have been engaged in
the designing process and tested the solution already.
REPEAT
Design doing is all about learning, changing point-of-views and making it again, frequently
and systematically, design will never end. Remember, it is people that matter, if we really
want to improve other people’s lives by designing better products, services, business models
and learning, we should do design work with them. And then repeat, we all learn!
20. 17
OBJECTIVES
TEAM
COMMUNICATION
Choose the communication channel with your team and collect all the informa-
tion about the project in one place. Stay active and add everything you do to the teams.
Remember to write the meeting memos/minutes. You need to return it at the end.
ROLES
Make sure every team member has their own role and everyone completes the needed tasks.
The team manager makes sure that everyone does their tasks and take action
if something is wrong.
SCHEDULE
At the beggining make a rough plan for what is about to happen. Try to think a goal
for every week and follow that plan through the weeks. The goals can be small and
something practical.
CLIENT One person (usually team manager) communicates with the client about the progress.
This makes sure that the messages are clear and consistent.
PROGRESS Make sure your project is keeping up with the schedule and everything is moving smoothly
Think when the prototype needs to be ready and tested.
TEAM
Team building is important at the beggining so make sure everyone is feeling
welcome and the atmosphere is good. Find out everyone’s strenghts and where they
want to especially evolve.
21. Wood shop provides the tools and equipment, for working with
different wood materials. From this work area you can find equipment
like the bandsaw, table panel saw, wood planer and also space for
woodwork storage.
In metal shop, you can find the most essential and basic
tools and equipment for metaling working. Like for example:
MIG-welding, metal lathe, milling and sheet metal bender.
18
In Laser corner, we have two different sized lasers for cutting and
engraving projects. One for smaller and another for bigger projects.
Materials, which work with our lasers are mainly softer materials like
plywood, paper, acrylic, fabric and leather.
LASER CORNER
HÄMEENLINNA
FACILITIES IN
Wood Shop
Metal Shop
Laser Corner
22. Our electronic corner provides a possibility for building embedded systems
like for example measuring systems, which can measure surrounding areas
or processes. You could also build bigger and smarter systems like smart
screens.
Printing shop provides a possibility for printing with different type of
materials for different needs. Here students can benefit from 3D printing,
vinyl cutting, large scale poster printing and t-shirt or small fabric printing.
In our VR-lab, students can get a better and immersive understanding, when
3D modeling spaces or objects. For example, the VR space can be used for
designing a surface area of an object, which then can be exported to
our 3D printers in Print shop.
19
HÄMEENLINNA
FACILITIES IN
Electronic corner
Print Shop
Nerd-ery
23. WHAT TO DO
IF YOU
Have no idea what is happening:
Want to use machines:
Can’t come to the meeting day:
Can’t find information about specific subject or don’t know where to look:
Ask from friends or from the DF staff. We are here to help, and we want to make sure
that everyone gets and stays on board.
Contact Markku Mikkonen, because you must get training to use the machines and possible
safety procedures.
We are meeting about once a week, so please join to the meeting. If you can’t
come - make sure to ask what happened in the meeting from your team.
Ask from the staff! We are here to help and support all the students so don’t be
afraid to ask.
20
24. WHAT TO DO
IF YOU
Want to find more DF courses:
Need coffee:
Don’t want a parking ticket when visiting DF Hämeenlinna:
Want to do smaller projects in Design Factory:
There are courses running through the year so ask Kristiina Kiiski (kristiina.kiiski@hamk.fi)
or search from the website hamk.fi/designfactory
Go to the DF kitchen in Hämeenlinna and make some!
There’s a lot of free parking space around HAMK where you don’t need to use the parking
disc. Closest parking lot where you don’t need to use the disc is located to the crossroad of
Visakaarre and Uusi-lapio.
Contact Kristiina Kiiski or Markku Mikkonen. We have many kind of smaller projects
going on through the year that you can do by yourself or in a small group. These projects
are usually around 2 to 5 ects.
21
25. 22
KRISTIINA KIISKI
COURSE COORDINATOR
KRISTIINA.KIISKI@HAMK.FI
+358 50 4085586
TIINA BJÖRKSOG
COMPANY COORDINATOR
TIINA.BJORKSOG@HAMK.FI
+358 36 463443
STAFF
PDP
MARKKU MIKKONEN
COURSE OPERATOR
MARKKU.MIKKONEN@HAMK.FI
+358 50 4763039
JARI JUSSILA
COURSE PROFESSOR
JARI.JUSSILA@HAMK.FI
+358 50 4657285
27. 24
STAFF
PDP
VILLE SIIPOLA
DESIGN LECTURER
VILLE.SIIPOLA@HAMK.FI
+358 50 3283987
SATU JUMISKO-PYYKKÖ
SMART DESIGN
SATU.JUMISKO-PYYKKO@HAMK.FI
+358 50 3522837
VESA TUOMELA
BUSINESS DESIGN
VESA.TUOMELA@HAMK.FI
+358 40 3509175
ANNE-MARI JÄRVENPÄÄ
BIO ENGINEERING
ANNE-MARI.JARVENPAA@HAMK.FI
+358 40 0534131
28. DESIGN FACTORY
HÄME
Häme Design Factory -project
Häme Design Factory aims to build an innovation platform to the Kanta-Häme region, called Häme
Design Factory. The activities of the innovation platform will be made available in the Kanta-Häme
region to Forssa, Hämeenlinna and Riihimäki. Innovation platform is meant to develop the cooperation
between the university of applied sciences and local SME’s, and by this way making it possible to
enable the growth of the companies.
With Häme Design Factory, a new innovation platform which has offices in all the three main city areas
of Kanta Häme. The strategical partnership of HAMK and Aalto University opens the possibility to start
Aalto Design Factory style product development area in Kanta-Häme. The operational model is built on
the framework of Aalto Design Factory so that the local companies will gain productized packages to
product development and service design.
Häme Design operates as a networking platfrom that combines the necessary competences from differ-
ent schools of HAMK. By this method, the customers have the knowledge and development competences
of four research units and 23 different educations. The model will work excellently on those companies
that do not have their own RD- department and those who need more development resources.
PDP study module is part of Häme Design Factory -project.
For more information: hamk.fi/projektit/hame-design-factory/
25