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Name: Hadila Sharif
School: Haverstock School
Date of submission:

GRAPHICAL STYLE
This presentation will discuss all the different
graphical styles as well as colour theory and how it
relates to graphical styles in games. I will briefly
introduce what each style is and discuss and
evaluate examples of art styles in games.
COLOUR THEORY
Color theory is the study of color and its role in art and
design. It is an observation of color, how color is
formed, how colors are arranged, and how they connect.
An example of the color theory is the color will if you split
the will in half colour is divided into cool and warm, the
colours tint and shade. Blue is considered to be the cool
colour and red the warm. Colour theory plays a big part in
what they want a person to feel.
It relates to graphical styles in games for example the
Colour themes on screen, if you loose or die the shading of
level might get darker.
Cel shaded-which is also known as toon shading
is a type of non-photorealistic design which makes
computer graphics to give the impression to be
hand-drawn. It uses simple colours and is often
used to imitate the style of a comic book or cartoon.
Games such as Naruto,Simpson,Dragon Ball Z and
many others use cell shaded graphics to give games
characters and environment a certain feel. This feel
is to make it look like your playing in a cartoon.
The Legend of Zelda: The
Wind Waker

This game is one of the most famous
cel-shaded game, it has cartoon
styled characters and uses bold
colours, it only uses a few shades of
each colour for the object. Its a very
great artistic design and brings a
great smoothness to the cell shading.
There's a Handful of bright colours
and it appears hand drawn, its a good
example of a cel-shaded game the
style has been used because its
results can completely change the
„feel‟ of a game which is why some
games are produced entirely using
cel-shading. If the game had been
done using a photorealistic art style
the tone and feel of the game would
change it would be more serious.
Naruto

Naruto is a cel-shaded game it uses
simple colours and its almost
identical to the anime. The games
uses plenty of visual effects, like
fire, smoke, light, etc. It really looks
like its being drawn in real time.
Sustaining all the characteristics
that represent the original 2D series
the character named Naruto has a
very simplistic feel like that of
hand-drawn animation. The Fire
only uses two colours yellow and
dark orange so it gives illusion of
fire without the complexity. The
cartoon is based on same visual
style as anime, it has been used
because its some what a recent
addition to computer graphics.
Dragon Ball Z: Budokai
Tenkaichi 3
Dragon Ball Z is a cel-shaded
game it recreates a style of a
traditional 2D series. It uses the
3D graphics and preserves all
the characteristics that show all
the original hand drawn
animations. The style has been
used because The consequence
of cel shading is that it gives
everything an airy, physically
light feeling because there is
generally a more smooth
texture and lighting in the
game.
Genre
The genres of games cel-shading is most
commonly used in are comedic games or games for
young children, the effect on a players experience
is it gives models a simple and clean cartoon look
many games started using the style because it was
so new and fresh. People have a cartoony
appearance when play cell-shaded games. They
tend to have a much more original feel to them.
Evaluate
I‟ve noticed that Cel Shading is a Very difficult
technique Cel Shading is not a very appreciated
technique, some people think that it is simple and
childish.
Photorealism-

it is the genre of how a painting is
based by using cameras and photographs, to create
something that appears to be photographic. The images
look so real that they are hard to recognize from
photographs. Realist graphics are used to make a game
look real e.g. the environment. Video games have to
render their graphics in real time, an example of a
photorealistic game is a first person shooter game like
call of duty.
Call of duty
Call of duty is shown to be a
game that incorporates
photorealism. Companies
have decided to use more
advanced technology so the
game can look as real as
possible using shadow and
lighting effects, and highly
detailed surroundings. The
style has been used because
it wants to give off a effect of
realism, it suits the game e
feel of the game is to make
the player feel like its reality.
Battlefield
Battlefield is a photorealism
game, it looks as real as
possible and also contains
human characters.
Photorealism has only just
started to come out in video
games. The style has been
used because they want
things to look as real as
possible, it helps set the feel
and tone of the game by
making it look as real as
possible.
Crysis
This is a photorealistic
game, it has human life
characters and the
game looks as real as
possible using the right
colours and effects. The
style has been used
because the realism
helps the audience
engage in the game and
in comparison to real
life its more gruesome
and real. It helps
gamers connect to the
game and be apart of it.
Genre
Photorealism can appear in any genre from actionadventure to horror. Most games that are
photorealism are first person shooter games, It
gives the player a feeling of “being there” and it
allows the player to focus on aiming. There are also
ever-expanding first-person shooter games, such as
battlefield, call of duty and killzone.
Evaluate
I‟ve noticed that photorealism is a well liked
technique, it makes the audience feel as if they are
the character within the game.
Exaggeration- it is the style where characters
are sometimes not humans and there
exaggerated to look a certain way for example
anime games such as dragon quest is a
exaggerated game.
Final Fantasy
Final fantasy is a game of
exaggeration, the art style
concentrates on using
over the top graphics that
make the game seem like
it is not meant to be taken
very serious. It does not
look cartoon like or
photorealistic as you can
see. The style is tacticalrole playing, action roleplaying, massively
multiplayer online roleplaying , racing, thirdperson shooter and
fighting.
Devil may cry
Devil may cry is a
exaggerated game the
proportions of things can be
much exaggerated,
characters features have
become more over dramatic
the style looks almost
cartoon. Colours and edges
are very defined and look
very similar to the art in
animes.The style has been
used because its very over
the top the weapons and
movements. It gives an
effect of imagination.
Fullmetal Alchemist
Exaggerated game in the
styles of anime and
manga, minimizing facial
features and increasing
sizes of limbs heads and so
on, style can be extended
into other forms of cartoon
and comic visuals. The
style has been used
because it‟s a clearly
imaginative and graphical.
It suits the game.
Genre
Exaggeration can appear in the anime genre the art
style concentrates on using over the top graphics
and the proportions of things are very much
exaggerated.
Evaluate
I have noticed that exaggeration is some what a
well liked technique many game players who watch
anime series really enjoy exaggerated video games
it gives them a feeling of running away from the
real world.
Abstract-it is a way in which a programmer

simplifies something reducing it to a few essentials
and basic forms instead of trying to reproduce it.
Things are represented in a way that do not look
familiar.
The Unfinished Swan
Abstract game it‟s a white
canvas and the objective is
to throw black paint making
objects visible. The main
mechanic which is the key
element to the game is
exploration. The style has
been used because its an
adventure game and it is
exactly like abstract art the
game fits well with the
graphical style.
Child of Eden
This is an abstract game it
does not resemble realism
in anyway and looks very
unrealistic. The style
usually makes use of lots of
shapes and lines that don‟t
really resemble any object
in real life. The style has
been used because its
more of a strategy game
and it doesn‟t have
animations.
World of Goo
Abstract game the shapes
and characters in this are
strange in shape and colors
and never resemble
humans, they look like
no other shape seen before
they are unique and it is
sometimes hard to make
out what they are. The style
has been used in this game
because its simple and
doesn‟t take much time to
do it also doesn‟t have a
theme to it.
Genre
Abstract can appear in artistic, puzzle and creative
games. They normally don‟t have a theme just a
background. There more strategy and puzzle
games.
Evaluate
I have noticed that abstract art style is the total
opposite to photo realism, it don‟t resemble realism
in anyway it has features that are very un realistic.
Colour Perception
The colour red is a colour perception
because when for example a character
in a game dies the screen will change
colour maybe turning into a dark
gloomy red and black colour, showing
that the person has died. For example
the picture shows a call of duty game
where the character your playing has
lost the level and died.
Also if you exceed a level the screen
may get brighter or the colour will
change for a different level. For
example the game urban basketball
shows that when the character in this
game wins the use of bright colours
and big letters are used to show that
they‟ve accomplished a task and won
the level.

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finished power point of graphical styles

  • 1. Name: Hadila Sharif School: Haverstock School Date of submission: GRAPHICAL STYLE This presentation will discuss all the different graphical styles as well as colour theory and how it relates to graphical styles in games. I will briefly introduce what each style is and discuss and evaluate examples of art styles in games.
  • 2. COLOUR THEORY Color theory is the study of color and its role in art and design. It is an observation of color, how color is formed, how colors are arranged, and how they connect. An example of the color theory is the color will if you split the will in half colour is divided into cool and warm, the colours tint and shade. Blue is considered to be the cool colour and red the warm. Colour theory plays a big part in what they want a person to feel. It relates to graphical styles in games for example the Colour themes on screen, if you loose or die the shading of level might get darker.
  • 3. Cel shaded-which is also known as toon shading is a type of non-photorealistic design which makes computer graphics to give the impression to be hand-drawn. It uses simple colours and is often used to imitate the style of a comic book or cartoon. Games such as Naruto,Simpson,Dragon Ball Z and many others use cell shaded graphics to give games characters and environment a certain feel. This feel is to make it look like your playing in a cartoon.
  • 4. The Legend of Zelda: The Wind Waker This game is one of the most famous cel-shaded game, it has cartoon styled characters and uses bold colours, it only uses a few shades of each colour for the object. Its a very great artistic design and brings a great smoothness to the cell shading. There's a Handful of bright colours and it appears hand drawn, its a good example of a cel-shaded game the style has been used because its results can completely change the „feel‟ of a game which is why some games are produced entirely using cel-shading. If the game had been done using a photorealistic art style the tone and feel of the game would change it would be more serious.
  • 5. Naruto Naruto is a cel-shaded game it uses simple colours and its almost identical to the anime. The games uses plenty of visual effects, like fire, smoke, light, etc. It really looks like its being drawn in real time. Sustaining all the characteristics that represent the original 2D series the character named Naruto has a very simplistic feel like that of hand-drawn animation. The Fire only uses two colours yellow and dark orange so it gives illusion of fire without the complexity. The cartoon is based on same visual style as anime, it has been used because its some what a recent addition to computer graphics.
  • 6. Dragon Ball Z: Budokai Tenkaichi 3 Dragon Ball Z is a cel-shaded game it recreates a style of a traditional 2D series. It uses the 3D graphics and preserves all the characteristics that show all the original hand drawn animations. The style has been used because The consequence of cel shading is that it gives everything an airy, physically light feeling because there is generally a more smooth texture and lighting in the game.
  • 7. Genre The genres of games cel-shading is most commonly used in are comedic games or games for young children, the effect on a players experience is it gives models a simple and clean cartoon look many games started using the style because it was so new and fresh. People have a cartoony appearance when play cell-shaded games. They tend to have a much more original feel to them.
  • 8. Evaluate I‟ve noticed that Cel Shading is a Very difficult technique Cel Shading is not a very appreciated technique, some people think that it is simple and childish.
  • 9. Photorealism- it is the genre of how a painting is based by using cameras and photographs, to create something that appears to be photographic. The images look so real that they are hard to recognize from photographs. Realist graphics are used to make a game look real e.g. the environment. Video games have to render their graphics in real time, an example of a photorealistic game is a first person shooter game like call of duty.
  • 10. Call of duty Call of duty is shown to be a game that incorporates photorealism. Companies have decided to use more advanced technology so the game can look as real as possible using shadow and lighting effects, and highly detailed surroundings. The style has been used because it wants to give off a effect of realism, it suits the game e feel of the game is to make the player feel like its reality.
  • 11. Battlefield Battlefield is a photorealism game, it looks as real as possible and also contains human characters. Photorealism has only just started to come out in video games. The style has been used because they want things to look as real as possible, it helps set the feel and tone of the game by making it look as real as possible.
  • 12. Crysis This is a photorealistic game, it has human life characters and the game looks as real as possible using the right colours and effects. The style has been used because the realism helps the audience engage in the game and in comparison to real life its more gruesome and real. It helps gamers connect to the game and be apart of it.
  • 13. Genre Photorealism can appear in any genre from actionadventure to horror. Most games that are photorealism are first person shooter games, It gives the player a feeling of “being there” and it allows the player to focus on aiming. There are also ever-expanding first-person shooter games, such as battlefield, call of duty and killzone.
  • 14. Evaluate I‟ve noticed that photorealism is a well liked technique, it makes the audience feel as if they are the character within the game.
  • 15. Exaggeration- it is the style where characters are sometimes not humans and there exaggerated to look a certain way for example anime games such as dragon quest is a exaggerated game.
  • 16. Final Fantasy Final fantasy is a game of exaggeration, the art style concentrates on using over the top graphics that make the game seem like it is not meant to be taken very serious. It does not look cartoon like or photorealistic as you can see. The style is tacticalrole playing, action roleplaying, massively multiplayer online roleplaying , racing, thirdperson shooter and fighting.
  • 17. Devil may cry Devil may cry is a exaggerated game the proportions of things can be much exaggerated, characters features have become more over dramatic the style looks almost cartoon. Colours and edges are very defined and look very similar to the art in animes.The style has been used because its very over the top the weapons and movements. It gives an effect of imagination.
  • 18. Fullmetal Alchemist Exaggerated game in the styles of anime and manga, minimizing facial features and increasing sizes of limbs heads and so on, style can be extended into other forms of cartoon and comic visuals. The style has been used because it‟s a clearly imaginative and graphical. It suits the game.
  • 19. Genre Exaggeration can appear in the anime genre the art style concentrates on using over the top graphics and the proportions of things are very much exaggerated.
  • 20. Evaluate I have noticed that exaggeration is some what a well liked technique many game players who watch anime series really enjoy exaggerated video games it gives them a feeling of running away from the real world.
  • 21. Abstract-it is a way in which a programmer simplifies something reducing it to a few essentials and basic forms instead of trying to reproduce it. Things are represented in a way that do not look familiar.
  • 22. The Unfinished Swan Abstract game it‟s a white canvas and the objective is to throw black paint making objects visible. The main mechanic which is the key element to the game is exploration. The style has been used because its an adventure game and it is exactly like abstract art the game fits well with the graphical style.
  • 23. Child of Eden This is an abstract game it does not resemble realism in anyway and looks very unrealistic. The style usually makes use of lots of shapes and lines that don‟t really resemble any object in real life. The style has been used because its more of a strategy game and it doesn‟t have animations.
  • 24. World of Goo Abstract game the shapes and characters in this are strange in shape and colors and never resemble humans, they look like no other shape seen before they are unique and it is sometimes hard to make out what they are. The style has been used in this game because its simple and doesn‟t take much time to do it also doesn‟t have a theme to it.
  • 25. Genre Abstract can appear in artistic, puzzle and creative games. They normally don‟t have a theme just a background. There more strategy and puzzle games.
  • 26. Evaluate I have noticed that abstract art style is the total opposite to photo realism, it don‟t resemble realism in anyway it has features that are very un realistic.
  • 27. Colour Perception The colour red is a colour perception because when for example a character in a game dies the screen will change colour maybe turning into a dark gloomy red and black colour, showing that the person has died. For example the picture shows a call of duty game where the character your playing has lost the level and died. Also if you exceed a level the screen may get brighter or the colour will change for a different level. For example the game urban basketball shows that when the character in this game wins the use of bright colours and big letters are used to show that they‟ve accomplished a task and won the level.