Axa Assurance Maroc - Insurer Innovation Award 2024
Lin Ying Kuo Portfolio 2009
1. Innovating through
interaction designer
LinYing Kuo
My design life
Portfolio
November 2009
v1.0_en
2. I’m a Taiwanese girl
Born in the capital, Taipei
A highly technical and cultural city
Computer and art fill my life
| Photo by Dans
3. Becoming an artist
was my goal since childhood 1999
Embraced in a world of various drawings
Charcoal, pen, water color and chinese water color
2006 2005
2004
2003 2008
4. I studied at Yuan Ze University
Information Communication from 2004 to 2008
I ‘ve learned computer graphics
new media film
interaction prototyping
marketing research
modeling design
software architecture
In these four years, I tried different projects
Art works, product design, filmmaking, even business competition
Third Prize, Going Creative New Business, Toys Design, 2006
Yuan Ze University, Taiwan
5. Precious Planet
3D Interactive Animation
Precious Planet is a project written in C++ programming language with DirectX9.0
2006
User can change 3d objects by pressing function buttons and create their own animations.
They can type their names and save to avi file.
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
6. Cabinet Design Top view
Rainstory
Retail shop interior design
Rainstory is an umbrella brand.
This project is designed for their
new retail shop in Taipei.
I used a water drop for main
interior molding. I also designed
different shaped cabinet for
triple folding umbrella, straight
umbrella and open umbrella.
2007
sketch In addition, I designed graphics
on the wall and rest area for
expressing romantic and elegant
stories behind “Rainstory”.
Mockup
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
7. FAUST
2007
2007’
007’
0
Interactive Installation
Surface-moun LEDs lectro
Surface-mount LEDs, electronic devices, acrylic, com
u Ds, ct e c acry c omputer
Work with Yu-yin Huang, Leah Lin
My role : Team leader
Brainstorming
Shape design
Virtools coding
Physical Computing
People’s Choice Award, “New Interpretations” section, Creative Week, Yuan Ze University, 2007
8. 2007
Overview
In this mass media generation, advertisings, magazines and academic information fill of our
daily life. FAUST is designed to encourage students to understand the meaning of classic
literature FAUST. Interactive lights and sounds represent the main concept of the story -
exchanging the soul with Faust. Every visitor will have a different pattern of light and music
based on their path. This will trigger them to discuss this issue of "desires exchanged". We
exhibited this in college, attracting many students.
Concept
Goethe’s take on the Faustian legend could easily be almost anyone in modern society; we
are all imperfect, but the wings of desire are strong. The work “Faust”, designed to repre-
sent the hat worn by Mephistopheles, uses surface-mount LEDs and rhythmic music to
symbolize the changes in emotional state Faust goes through in the course of the tale;
starting as a man of vision, he succumbs to the temptations of Mephistopheles, losing
himself in the pursuit of desire, constantly chasing his desires until his heart and spirit are
broken, before realizing that mankind is inherently imperfect, a realization that reawakens
his spirit.
Details
Circular Path: Represents the path of the pursuit of desire; spray-painted with fractal designs
Dome: The ideal world; LEDs: Represent seven different desires.
Black Base: When audience members step on one of the plates around the piece, the silhou-
ette of a demon is cast at the bottom of the base, representing how devils can lie in wait
beneath temptation, steering everything.
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
9. Solaricada
200
2008’
008
Interactive Installation
e v a
Motor ound sen or, oject
Motor, sound sensor, projector, styrofoam
o d enso o
Work with Yu-yin Huang, Frances Tseng, Yuan Zone
My role : Concept development
3D modeling
Animation design
Being entered into the 2008 iF Product Design Awards
First prize, “New Interpretations” section, Creative Week, Yuan Ze University, 2008
Best New Innovation award, Original Products Section, Taiwan Prominent Inventor Association, 2008
Be reported in December 2008, Domus Magazine
10. 2008
Aim
Combining sundial functions and interactive art, Solaricada brings together lighting
and sculpture to give a new face to time display. Specifically designed to be displayed
indoors in a standard lighting position, the piece includes sensors that detect when a
pedestrian passes by and others that detect the level of lighting, adjusting the lighting
of the sculpture accordingly and, during daylight, using the shadows cast by the
cicada’s wings to display the time. This not only presents a different face of the
traditional sundial but also uses natural themes to emphasize the importance of
conserving energy.
Concept
The invention of the sundial is a concrete example of the abstract human concept of
time, but as times have changed, sundials have already largely been replaced by
mechanical and digital clocks. In addition to its utility as a sundial, Solaricada serves
another purpose; the nymph stage of the cicada’s life cycle involves it spending six
years underground, after which it emerges, only to enjoy only a two-week life as an
adult. The purpose of using the cicada in this piece is to both give a different take on
the sundial and to remind viewers that time is precious.
Details Before 5pm: When someone walks through the
sensor area, the wings of the cicada open, with
their shadow cast on a projected clock face
and indicating the current time.
After 5pm: When someone walks through one
of the various sensor areas, a computer
connected to the piece will activate different
animations, lighting effects, and sounds
depending on the sensor passed.
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
11. Morpheus
2008’
Animation, Computer art
Screen, computer, Audio. 4m32s
Work with Yu-yin Huang, Kely Wu, Asha Chuang, Howard Hsu, Yen-Ho Huang
My role : Team leader
Initial experimenting
After effect
Art director
Display design
On display at 27th International Young Designers’ Exhibition, Apr 2008
On display as part of Yuan Ze University Graduation Exhibition, Mar 2008
My graduation project
We spent 8 months to finish this experimental animation
Combining multi-media and innovative interaction display
I learned leadership organization
Film production
Exhibition marketing
12. Aim
For our final project, we wanted to combine comprehensive skills, concept and vision. This
experimental animation not only uses traditional film and video production method, but
also creative after effect to create characters. We designed an innovative display using
three screens to give viewers a virtual reality experience.
2008
Concept
This experimental animation, created in music video style, follows Matt, the protagonist, as
he is pulled into his girlfriend’s dreams, playing various figures on a trip through the
dreams, in a world where fantasy, treachery, and reality meet. Displayed across three
screens, “Morpheus” leads viewers through an unusual dreamscape, and the positioning of
the screens—left, right, and center—creates a sense of three-dimensionality. At times,
incidents and actions move across screens, while at others, the three screens present a
combined panorama, but throughout a sense of spatial connectedness is present, leading
viewers to follow the action, unconsciously moving their heads or stepping back in
response to what happens, unifying story and viewer.
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
13. too
esign - Ta
Graphic D
Rotoscoping: Filming real people and adding
after-effects creates a sense of reality and
fantasy colliding. Storyboard
Dreamcatcher: This good luck charm represents
the capturing of the viewer’s daydreams and
their reflection through the central monitor.
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Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
14. During college,
I had an internship with BluePhoenix New Media Arts
which is the biggest interaction art studio in Taiwan
During these two months
i se two
I saw the perfect combination of chinese art and digital technology
And participated in the project“The birdcage”
for Shanghai eARTs 2007 Exhibition
15. Dream Walking
is an outdoor installation artwork by BluePhoenix New Media Arts at the
Shanghai eARTs Exhibition, 2007
“Pavilion with Imagination”
Inspired by toys and games, different sensors and actions trigger
video, sounds, machines and artistic light,
creating a fantastic pavilion.
And I worked on “The Birdcage” project.
when you pass by these birdcages,
the cards will rotate to display animation of
vivid birds and other animals inside.
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
16. Now I am studying at Domus Academy , Italy
This is a whole new experience for me
Unfamiliar language and culture shock bring out a different way of thinking
in five group projects
I ‘ve learned concept development
User research
Human behavior analysis
Product design process
Innovation interface design
http://projects.domusacademy.net/interactiondesign/
17. for Customer Care Sedimenting
V-Farm
2009’
Retail Shop interaction
retail shop, internet, interface design
Project Leaders: Chiara Diana, Elena Pacenti
Assistants: Roberta Tassi, Renzo Giusti
Work with June Ho Suh, Carlo Zapponi
My role : Concept
Interface design
Visualization
18. Aim
This project reinvents the shopping experience in retail spaces, providing new meaningful services through visual
interaction. The retail experience cycle is based on three steps: attraction, engagement and extension. The main
purpose of this project is to enhance the extension phase, with a special focus on rewarding customer loyalty to
establish durable relationships with them. We also want to build a community around the retail store through a more
sustainable "shopping style". The main context of the project is the big chains and departmental stores of the food
sector.
Concept
The system reproduces a virtual farm in which customers can cultivate, share and
harvest their own seedlings. After harvesting, customers can exchange their
virtual fruits for real products. In-store interaction is based on touch screens
placed at accessible points in the retail space. Remote access is provided through
a web site and an application for mobile phones.
How does it work?
The system consists of five main tools: membership green card, v-farm lounge,
kiosks, website and mobile phone application. Through the card, customers can
collect points when buying eco-sustainable and bio products. After collecting the
desired number of points it is possible to plant new seeds in the virtual farm. The
card is the main tool for logging into the virtual farm, which is installed inside a
lounge (in case of big stores) or in kiosks placed at strategic positions to enhance
post-buying experience. Interaction in the v-farm lounge is provided by touch
screens through which users can manage, seed and share their fruits with other
users. The software serves as a tool for managing and sharing the seedlings.
Prototype of visual concept and program by keyboard-hacking with Massimo Banzi
http://www.youtube.com/watch?v=eNE68-d1kZM&feature=player_embedded
Scenario for ‘V-Farm’ http://www.youtube.com/watch?v=hRPNqfoRKxU&feature=player_embedded
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
19. Sweet Vase O`mine
2009’
Exhibition design
Prototyping, innovation interface
Project Leaders: Alexandra Deschamps-Sonsino, Massimo Banzi
Assistants: Renzo Giusti
Work with Li-Yin Chiu, Alix Chen
My role : Concept
Idea sketching
Prototyping
Model building
Overview
The goal of this project was to design a museum installation for the Archaeological
Museum of Sabbia Valley, Italy. We came up with ten ideas for displaying antiques
and then developed five of them. Finally we made a prototype of concept "Sweet
Vase O' mine".
Concept
Instead of using traditional display kiosks, Sweet Vase O` mine can let people leap
over the glass between antiques and them as well as use limited space to exhibit
infinite displays. Without glass, people can touch and observe much more details
about displays. On the other hand, it uses digital content to display and guide
people, so the content could be unlimited and be changed faster and easier.
Furthermore, it can provide people a real experience of archaeological behavior
just inside the museum. And it also could be used to develop the immersive
learning modality during educational workshop for elementary school students.
How does it work?
“Sweet Vase O` mine” is operated with a few simple motions. When people get
closer, they will discover the brush beside the installation is growing. And then,
they will see the dusted virtual vase and try to use the brush to dust it. During
dusting, the virtual vase will become cleaner and cleaner and it will show them the
illustration about the vase little by little. So, people can see much more details
such as patterns and materials.
Prototype http://www.youtube.com/watch?v=UKIScLGDVR8
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
20. idea 1 : Way back to Garda Lake
People can visit the history of Garda Lake from now to past by rowing.
idea 2 : Aware me by your shining
People can discover the treasures by
themselves like they are explorers.
idea 4 : Wall painting forever
People can leave their unique memory in the museum
idea 3 : Pull me up by creating a mutual design like a great ancient roman graffiti.
They can engage in the scenario and get the information
about the fossil or ancient remains that archaeologists have found.
More details http://projects.domusacademy.net/bnm/
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
21. Memo
2009’
Public installation
Retail shop, internet, interface design
Project Leader: Paolo Cesaretti
Assistant: Maria Jose Fabregat
Work with Scott Hao-Ting Sun, Yoshihisa Shinagawa
My role : Concept
Interaction design
Prototyping
22. Overview
“Memo” was designed for the competition of 2015 EXPO in Milano. The aim of our project
was to attract people to lesser known areas of the city and teach them a bit of the history
behind Milan during the EXPO. These new experiences will forever be a part of their
memory of Milan and EXPO 2015.
Concept
There are two applications in Memo’s project. One of application is located in Giardini della
Gustalla which was constructed for children. The monument in the park was built in
memory of twenty Italian children that died in Germany. In order to remember them we
came up with an interaction installation idea making kids laugh more.
Utilizing the existing artificial pond to provide the interaction, we use by attractive
gadgets to introduce the history and remind people of the memories of this area. The
flower-like gadgets are able to react to voice and track the source; and further play
pleasant children’s ballads based on the quantity of clustered gadgets.
How does it work?
The sensors detect kid's laughing sound.
Trigger the flowers to move closer to children's position.
16 sound sensor + mic
wifi
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
23. in summer 2009
I took a residency in Kitchen Budapest , Hungary
Kitchen Budapest is a interactive art research center funded by Telecom
It’s like a fantasic journey
opened my eyes to the beauty of Eastern European design
their passion, their freedom, unlimited creativity
like a dream
My goal was to join the present group of KIBU employees that were
involved in the area of interaction and communication design.
At the same time, I developed my own projects and got technical support
and new ideas from other researchers.
http://www.kitchenbudapest.hu/en
24. Kid’s flower Prototyping
This interaction device was designed for DA’s 5th Project which was constructed for children.
Utilizing the existing artificial pond to provide the interaction space , these attractive gadgets
introduce the history and memory of the area to people. The flower-like gadgets are able to react
to voice and track the source.
Outcomes
I finished the sound sensors, the fans which moved by detecting sound and the Processing
coding as well. I’m still missing the WiFi communication part which needs bluetooth with
Arduino to send the signals to the flowers and to control the motor’s movement then triggering
the flowers to go in different directions.
ReacCard of Kitchen Budapest
ReacCard is a project which can link digital information to tangible cards. ReacCard of
KitchenBudapest is a gift for thanking every KIBU member and documenting these wonderful
memories I had of KIBU through digital images and videos.
Using “reacTIVision” technology and QR code, every reacCard has a specific marker. Putting it
in front of camera can display the video which is made by sender. This project will be devel-
oped into a website version, so it can combine the postcard or mobile device and send your
wishes through many channels.
Outcomes
Please see the video:
http://vimeo.com/6709688
Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
25. I worked in Meworks Inc. from 2007 to 2008
This company has a new business model platform
of designing commercial websites
When they started, they invited five designers
to become a part of their permanent visual design staff
and I was one of them :)
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ork
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w.m
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Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
26. I’m not looking for a job
I’m looking for a new lifestyle...
ing r lifestyl ....
y
Design is in my blood
I’m ready for new challanges
A whole new life !