Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Next Night 5 Rob van Kranenburg
1. McLuhan: quot;(...) For the 'content' of a medium
is like the juicy piece of meat carried by the
burglar to distract the watch-dog of the
mind.quot;Let's think about the burglar for a
while.
Sergio Basbaum
9. In 1964 the mouse was around, it
still is.
Mark Weiser: 1991: finally said: Let’s get all of this connectivity out of
these computers we so unituitively interact with and get it out into the
environment:
“Hundreds of computers in a room could seem intimidating at first, just as
hundreds of volts coursing through wires in the walls did at one time. But
like the wires in the walls, these hundreds of computers will come to be
invisible to common awareness. People will simply use them
unconsciously to accomplish everyday tasks.”
“Most important, ubiquitous computers will help overcome the problem of
information overload. There is more information available at our fingertips
during a walk in the woods than in any computer system, yet people find a
walk among trees relaxing and computers frustrating. Machines that fit the
human environment, instead of forcing humans to enter theirs, will make
using a computer as refreshing as taking a walk in the woods.”
10. Where/What are we talking about
In an ambient intelligent environment the
users interact with displayed images and
sound, move and manipulate (virtual)
objects, perform actions in a way that
attempts them to 'immerse' them in a
simulated environment in which they get a
feeling of 'presence'.
13. Threat 1: Hidden placement of
tags
•Integrated into cardboard boxes
•Hidden in inaccessible location on product
•Slipped between layers of paper
•Sewn into clothing
•Embedded in plastic
•Printed onto product packaging
•Seamlessly integrated into paper
Set of Katherine Albrecht slides
14. A 6” tag is hard to hide.
Alien/RAFSEC “C” tag
15. Or is it?
Hidden: Sandwiched in
cardboard
6” Alien/RAFSEC “C” tag inside a box
16. This tag (with a 17ft. read
range) is easy to spot, right?
Alien/RAFSEC “I” Tag
17. Not when “placed inside cap” – an
inaccessible location on this flip-top
product
Alien/RAFSEC “I” tag in lid of Pantene shampoo bottle
23. Printed onto product
packaging
quot;The vision is to move from the etched, solid metal
antennas to the printed antennas.quot;
quot;Since radio waves travel through most packaging materials,
packagers...could print the antenna…inside of the box.
They could laminate it inside the package, or print it on the
outside and print over it.quot;
– Dan Lawrence, Flint Ink
25. And they’re getting smaller.
Hitachi’s mu-chip contrasted with grains of rice
26. They can be integrated into
paper
Inkode’s “chipless tag”:
Closeup of Inkode metal fibers embedded in paper
27. An act of dying is any transformation.
End of katherine’s slides
28.
29. ‘Ephemeralisation’ was Buckminster Fuller’s term for
describing the way that a technology becomes subsumed
in the society that uses it.
The pencil, the gramophone, the telephone, the cd
player, technology that was around when we grew up, is
not technology to us, it is simply another layer of
connectivity.
30. 70% of youth aged 16-25 states that the mobile phone is a very
important part of their lovelife 24% uses sms to make a pass at
someone, 24% to dump their lover. For 69% the mobile phone is an
important instrument to tell others that you like them. (TNS NIPO,
easyMobile.nl Bron: Dorpsgekken.nl, 02-16/19:25)
31. “The most profound technologies are
those that disappear. They weave
themselves into the fabric of everyday
life until they are indistinguishable
from it.” (Mark Weiser)
33. AI makes us more human
Kate Fox: “The space age technology of
mobile phones has allowed us to return to
the more natural and humane
communications patterns of pre-industrial
society, when we lived in small, stable
communities, and enjoyed frequent
‘grooming talk, with a tightly integrated
social network”
37. People are information spaces
We must investigate the possibility that ambient
intelligence generates authentically new situations and
experiences in which an analogue notion of privacy is
no longer tenable. In a mediated environment – where
everything is connected to everything - it is no longer
clear what is being mediated, and what mediates.
In an ambient environment buildings, cars and people can
be defined as information spaces.
What is the autonomy of the individual in such an
environment? It has autonomies, not autonomy. It
has privacies, not privacy.
38.
39. “The fact is that our social future will be
determined by the human qualities of
the activities being mediated through
hundreds of millions of programmed
devices, and by our ability consciously to
resonate with and thereby to recognize
these qualities.” [Steve Talbott]
40. The boundaries of what constitutes consumer
electronics and computers are getting blurred,”
says Gerard J. Kleisterlee, chief executive of
Royal Philips Electronics, “As we get wireless
networking in the home, everything starts to
talk to everything.”
41. “Dear mr. Schechner,
My name is Mark van Doorn and I work as a scientific researcher at
Philips Research in the Netherlands. In particular I do computer science
research in a field known as Ambient Intelligence. Ambient Intelligence
(AmI) is a vision on the future of consumer electronics that refers to the
presence of a digital environment that is sensitive, adaptive and
responsive to the presence of people. The goal of AmI is to make people
perform their daily tasks better by supporting them with interactive
media applications. To give an example, when a child picks up his
toothbrush, a cartoon could be projected in a bathroom mirror that invites
him to brush his teeth for two minutes. In our approach, we view AmI as
a personal story that emerges out of the continuous interaction that a
user/actor has with what we call an 'ambient narrative' that has been
written in advance by an experience designer. An ambient narrative is
basically an interactive narrative that is situated in the real-world like
the script of a live action role playing game but augmented with digital
interactive media (somewhat like the special effects that add to the drama
in a theater play or movie).
42. “Before you can augment performances with interactive media
applications, you need to have an understanding of what
performances are and what it means to perform. I really enjoyed
reading your book quot;Performance Studies: An Introductionquot;
because it gave some basic answers to these questions in an
understandable manner. I was wondering if you might know
about any specific research in performance studies that
investigates the role of digital media in relation to everyday
rituals or performances in professional service environments
(hospitals, hotels, shopping malls and so on). Understanding how
to write these kinds of ambient narratives will be a multi-
disciplinary exercise that requires not only knowledge of
interactive media design but also interior & product design,
architecture and performances in general. I can see that this
understanding becomes increasingly relevant as we move into
what some call an experience economy!”
48. Heineken has teamed up with IBM and a shipping company
to test the use of a global coding standard in simplifying
customs clearance for the company's beer exports.The
project, called the quot;Beer Living Labquot;, will use IBM's software
to track cargo container shipments of Heineken beer from
Europe to the US using satellite and cellular wireless
technology. The companies will also use the coding standard
created by EPCglobal to track the beer cartons. The goal is
to create paperless documentation through better systeminteroperability,
resulting in faster deliveries and reduced costs for international trade,
IBM stated.
49. The system allows the company to skip building and maintaining a
large central database with huge amounts of information. Instead all
data sources held by the various players in the supply chain are linked
through a common interface. According to the Organisation for
Economic Co-operation and Development,about 30 different
documents are associated with a single container crossing a border,
which equals roughly five billion documents annually. This test is
part of a project funded by the European Commission to develop
information technology for electronic government services. The
project aims to help reduce security concerns and tax fraud. A
unified data system would allow changes in information about
product sizes, weight, name, price, classification, transport
requirements and volumes to be immediately transmitted along the
supply chain. For example it would allow shippers to immediately
know if the amount of product stacked on a pallet had changed, or give a
retailer time to adjust display space.
51. There is no broad critical academic and activist vision. FLAIRS Special Track May 7 - 9,
2007, Key West, Florida, USA At the 2007 FLAIRS Conference (http://www.cise.ufl
.edu/~ddd/FLAIRS/flairs2007/) a Special Track will be devoted to quot;AI and Ambient
Entertainmentquot;: http://hmi.cs.utwente.nl/flairs07 Final Call for Papers:
quot;In future Ambient Intelligence (AmI) environments we assume intelligence embedded in the
environment, its objects (furniture, mobile robots) and in its virtual, sometimes visualized
agents (virtual humans).
These environments support the human inhabitants or visitors of these environments in their
activities and interactions by perceiving them through sensors (proximity sensors, cameras,
microphones, etc.).
Support can be reactive but also, and more importantly, pro-active, anticipating the needs of
the inhabitants and visitors. Health, recreation, sports and playing games are among these
needs. Sensors in these environments can detect and interpret bodily activity and can give multimedia feedback
to invite, stimulate, guide and advise on bodily activity.quot;”
An ambient intelligence home environment should be attentive, aware of the user needs, but
not always aim for the most efficient solution and thereby not allowing the inhabitants a
possible experience. That is, the ambient intelligent home environment should sometimes act as a dance
partner.”
52. An ambient intelligence home environment should be attentive, aware of the user needs, but
not always aim for the most efficient solution and thereby not allowing the inhabitants a
possible experience. That is, the ambient intelligent home environment should sometimes act as a dance
partner.
A dance partner
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dance partner A dance partner A dance partner A dance partner A dance partner A dance partner A dance
partner A dance partner A dance partner A dance partner A dance partner A dance partner A dance partner
A dance partner A dance partner A dance partner A dance partner A dance partner A dance partner A
dance partner A dance partner A dance partner A dance partner A dance partner A dance partner A dance
partner A dance partner A dance partner A dance partner A dance partner A dance partner A dance partner
A dance partner A dance partner A dance partner A dance partner A dance partner A dance partner A
dance partner A dance partner A dance partner A dance partner A dance partner A dance partner A dance
54. “Johnny Q. Consumer walks into a national chain store, picks up diapers, pays in cash. He does not walk
alone.One store camera captures his face, while another network of cameras traces his stroll through the
aisles. The pressure-sensitive floor panels note how he lingers and nervously shifts his feet while
browsing in the diaper section.
At the store's national headquarters, perhaps a thousand miles away, a machine quietly notes in
Johnny's file that he may be a new father. That bit of data goes into an algorithm that a few days later
cross-references birth records and finds that, indeed, Johnny has just become the proud father of twins.
If you can't shop anonymously at your local retail giant, then privacy as we know it is dead.
quot;The originator of the pressure-sensitive magic carpet and Doppler radar upper-body-movement
detector, MIT Media Lab researcher Joe Paradisso, said his inspiration had nothing to do with
consumerism.quot;I was thinking of music. I never thought about this for retail at all,quot; said Paradisso, who
has designed performance spaces where footsteps trigger bass or percussive sounds and torso, head and
arm movements elicit higher, quot;twinklingquot; notes.But Paradisso sees how sensitive floor tiles or carpets
can provide quot;robust dataquot; for retailers.
quot;Systems have to work together because they all have their weaknesses,quot; Paradisso said. In other words,
given help from facial-recognition software, floor sensors would do a much better job of discreetly
building a database on a particular customer.Still, just because they might have this technology, should
marketers use it?”
(Mark Baard, Wired)
55. Gait recognition
“Visual artists Paul Kaiser, Shelley Eshkar, and Michael Girard and composer Curtis Bahn collaborated
with Trisha Brown to create image and sound palettes and to define the interrelationships among
movement, sound, and image.
For example, when a certain pattern between dancers is recognized, digital graphics develop quot;branchesquot;
that reach between the dancers to connect them. Such graphics patterns, explains Downey, have
established triggers but then move and morph according to complex AI algorithms, creating abstract
correlations to the movement.
The movement was captured by 16 near-infrared motion-capture cameras from Motion Analysis Corp.
To write the AI code, Downey created a Java-based graphical programming environment using the MIT
Media Lab tool kit he's helped develop over the last six years. The program runs on a prerelease version
of Mac OS X Tiger on two Mac G5s, with another Mac G5 for backup.In addition to incubating some
very cool art, the ASU program aims to improve the accuracy of motion detection.
The Interdisciplinary Research Environment for Motion Analysis (IREMA) integrates researchers from
10 disciplines via a five-year Research Infrastructure grant from the National Science Foundation.
IREMA students have founded a company called Motion Ease to develop products for the sporting
equipment and security industries, as well as for improving gait recognition, movement rehabilitation,
and assistance for blindness. Motion-capture lessons learned via Motion-e likely will enhance both the
quot;realquot; world and the digital realms.”
Real-Time Motion-E Capture Makes Dance A Digital Art Mark David ED Online May 12, 2005
56. Nokia and gestures
Wibree technology (extnsion of bluetooth) will enable a new breed of applications to emerge that will
work with the mobile phone
In the immediate future, Iannucci believes gestural and tactile interfaces will be the next big thing in
mobile phones technology that makes the phone more intuitive to use.The next step forward, in his
opinion, is speech. 'Gesture and tactile feedback are really intriguing areas and a companion to the
touchscreen idea.
However we think that speech-based interfaces will blossom on phones over the next few years as that
technology is quite mature now.'As part of this process to bind the mobile phone ever closer to our
everyday life Nokia is also working on a project called SharMe, a collaborative research project with a
number of Finnish universities. This ambitious project aims to develop intelligent software that would
allow the mobile to automatically record events around the user's life, including photos, sound and
health readings to create a real-time journal of their life and memories requiring minimum conscious
input from the user.
Looking even further into the future is Nokia's recent collaboration with Cambridge University to
explore the possibilities afforded by advances in nanotechnology. The move is a step away from Nokia's
traditional focus on applications and towards technology creation, which Iannucci described as a real
priority for the company.
Mobile magician: 08 May 2007, Source: The Engineer
57. Implementing digital connecitivity in an analogue
environment without a design for all the senses ,
without a concept of corporal literacy, leads to
information overload. In a ubiquitous computing
environment the new intelligence is extelligence,
quot;knowledge and tools that are outside people's headsquot;
(Stewart and Cohen, 1997) In a ubiquitous computing
environment the user has to be not only textually and
visually literate, both also have corporal literacy, that
is an awareness of extelligence and a working
knowledge of all the senses.
58. In an information-rich, digitally connected world,
where much of the knowledge and tools that we make
use of are outside our heads (our 'extelligence', see
Stewart and Cohen, 1997) there will be a need to
develop new communication 'senses' that allow us to
manage and make use of the enormous amount of
information we will be confronted by.
This will lead to the development and adoption of new
and different types of human-computer interfaces and
different ways of communicating with technology.
59. Can you envisage a practical based research
field that does consultancy for Philips and
Nokia, advises local governments on public spaces,
that takes full advantages of open source soft
and hardware to prototype its own applications for
these ambient narratives and that most of a invests
ll
these new everyday environments where we walk, talk
and meet each other with the reasons why we do what
do - love and shame, instead of fear, distrust and plain
greed?