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The 2nd Games for Health Finland event - Heli Vehkala
1. Games for Health in Rehabilitation
Neuron is a private rehabilitation center owned by the Finnish Brain Research and Rehabilitation Foundation.
-provide rehabilitation for patients with neurological disorders.
Main goal is to develop new and more effective rehabilitation methods that help patients to get better quality of life
2. Games in rehabilitation- WHY?
•Limited health care resources and increased need for rehabilitation force to find new, cost-effective therapy methods
•The opportunities to benefit from technology are much more than we are aware of
•Healthgames are good tool to intensify inpatient and outpatient rehabilitation, and to activate the leisure activities of patients
•Gaming may improve the impacts of rehabilitation and increase the cost- effectiveness
•Healthgames are cheap and commercially available
•Gaming can motivate patients to do physical therapy in all ages
3. Benefits
Repetitive and task-specific exercises:
•Sensory-motor function
•The functional of upper-limb
•Eye-hand coordination
•Cognitive skills and perception
•Sitting balance and postural control
•Gait ability
•Activities of daily living
•Problem solving / decision making
•Social aspect and co-operation, mental health
•Motivation and active involvement to rehabilitation process
•Increase the participation to society quality of life
4. Patients´ experiences
•Technology will increase patient motivation to therapy
•Patients often find gaming very enjoyable
•While concentrating on game, are patients highly engaged with the activity, like unawares (attractivity of the game)
•Encourage higher number of repetitions better outcomes
•Feedback of performance (like range of motion)
•Indicate the progress of performance
•Not only fun but also effective tool
for rehabilitation
5. Examples of gaming solutions in rehabilitation
1.10.2014
Heli Vehkala, Neuron
7. Examples of gaming solutions in rehabilitation
1.10.2014
Heli Vehkala, Neuron
8. Prototyping in Health ProGame- project with Funtek Ltd, Weego Software Ltd and Savonia university of Applied Sciences
9. 1.10.2014
Heli Vehkala, Neuron
Early use (acute phase)
TOP 10
for good healthgame
Available both clinic- and home- evironment
Fun and enjoyable progressive elements
Enough challenges
Game motivate and increase participation
Usability, easy to use (technical support)
Interactive and online- telerahabilitation groups
Different protocol for different types of patients
Positive feedback
Indicate the progress of performance
Patients
involved in
design
process!!
10. PLAY MORE, HAVE FUN and GET HEALTHIER!
1.10.2014
Heli Vehkala, Neuron
Thank you! Heli Vehkala, heli.vehkala@neuron.fi