SlideShare uma empresa Scribd logo
1 de 11
GAMADIS BUSINESS OVERVIEW ONLINE GAMING PUBLISHER
Online Gaming Market in AP Region 2007  :  US$5.8B 2013E  :  US$21.1B Entertainment Industry  DECLINE of traditional revenue stream NO profitable digital business model “ Clearly, interactive entertainment is  a great value in a down economy.” Dan De- Matteo, Chief Executive at Grapevine
SOLUTION New Online Gaming Experience: The Celebrity Power Online Gaming ------------------------------ Profitable Relationship With Entertainment Companies -------------------------------------- Creates New Market  With Paying Customers & +
STRENGTH ,[object Object],[object Object],[object Object],[object Object]
BUSINESS MODEL ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MARKETING & SALES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
KEY COMPETITORS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Gameone HK + CN Privately Held HK home grown  player & expanded to China 2 years ago Managing: 14 games
KEY TEAM ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PROJECTION (All in USD) Y1 Y2 Y3 Revenue  4,785,000 16,513,500 12,789,500 Expenses ,[object Object],130,580 6,056 6,056 -Operation 115,930 130,830 131,862 -Personnel 786,846 892,405 924,230 -Game 1,810,197 2,126,353 1,013,219 Revenue Share -STAR (5% fixed) 228,784 789,508 611,479 -Game House (25%) 1,143,920 3,497,540 3,057,395 -Distribution (25% fixed) 1,143,920 3,497,540 3,057,395 Taxes -Sales Tax 209,318 723,341 559,920 -Profit Tax 66,610 904,418 740,785 Net Profit (920,790) 2,876,204 2,595,736
MILESTONES KEY METRICS FINANCIAL  PROJECTIONS  PRODUCTS Y1 Y2 Y3 Y1 Y2 Y3 Y1 Y2 Y3 Paid Users (Hong Kong, Taiwan) 237,909 1,178,386 528,787 Net Revenue (USD) Expenses (USD) (845,611) 4,076,467 668,127 2,700,680 2,151,149 1,307,384 Total Subs (Hong Kong, Taiwan) 951,636 4,713,545 2,114,909 Game1  Y1M4 Game3  Y1M12 Game4  Y2M1 Y3M12 Y3M11 Y3M3 24months 24months 24months Y2M1 Break even Game2  Y1M4 Y3M3 24months Y4 Game4  Y2M3 Y4M5 24months Game4  Y2M7 Y4M9 24months
 

Mais conteúdo relacionado

Semelhante a Gamadis business overview online gaming

EA Equity Research Report - Alex Osterhage
EA Equity Research Report - Alex OsterhageEA Equity Research Report - Alex Osterhage
EA Equity Research Report - Alex OsterhageRaymond Alex Osterhage
 
Electronic arts vs. activision blizzard
Electronic arts vs. activision blizzardElectronic arts vs. activision blizzard
Electronic arts vs. activision blizzardSakib Hussain
 
G3 GDC 2015 - Bringing Western Mobile Games to China
G3 GDC 2015 - Bringing Western Mobile Games to ChinaG3 GDC 2015 - Bringing Western Mobile Games to China
G3 GDC 2015 - Bringing Western Mobile Games to Chinakeithm9
 
Game Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveGame Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveDecimus
 
Winter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportWinter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportSara Cody
 
Tracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckHajeJanKamps
 
Cobbs Management 100 Nintendo Case Competition
Cobbs Management 100 Nintendo Case CompetitionCobbs Management 100 Nintendo Case Competition
Cobbs Management 100 Nintendo Case CompetitionHenry Cobbs
 
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...Jessica Tams
 
Gaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 PresentationGaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 Presentationozanamrasaydemir
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)qdelpeche
 
Tracxn - Top Business Models - Gaming Tech - Mar 2022
Tracxn  - Top Business Models - Gaming Tech - Mar 2022Tracxn  - Top Business Models - Gaming Tech - Mar 2022
Tracxn - Top Business Models - Gaming Tech - Mar 2022Tracxn
 
Social Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureSocial Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureAdi Hanin
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
 
Native In game Ads platform
Native In game Ads platformNative In game Ads platform
Native In game Ads platformARJUN chadha
 
Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn
 
Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn
 

Semelhante a Gamadis business overview online gaming (20)

EA Equity Research Report - Alex Osterhage
EA Equity Research Report - Alex OsterhageEA Equity Research Report - Alex Osterhage
EA Equity Research Report - Alex Osterhage
 
Electronic arts vs. activision blizzard
Electronic arts vs. activision blizzardElectronic arts vs. activision blizzard
Electronic arts vs. activision blizzard
 
Presentation
PresentationPresentation
Presentation
 
G3 GDC 2015 - Bringing Western Mobile Games to China
G3 GDC 2015 - Bringing Western Mobile Games to ChinaG3 GDC 2015 - Bringing Western Mobile Games to China
G3 GDC 2015 - Bringing Western Mobile Games to China
 
Game Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveGame Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s Perspective
 
Winter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportWinter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming report
 
Tracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup Landscape
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
 
Cobbs Management 100 Nintendo Case Competition
Cobbs Management 100 Nintendo Case CompetitionCobbs Management 100 Nintendo Case Competition
Cobbs Management 100 Nintendo Case Competition
 
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...
Deconstruct Land-Based Casino Gaming: A New Opportunity for Game Developers i...
 
Gaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 PresentationGaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 Presentation
 
Gaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 PresentationGaming in Turkey Gaming and Esports Agency 2020 Presentation
Gaming in Turkey Gaming and Esports Agency 2020 Presentation
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)
 
Tracxn - Top Business Models - Gaming Tech - Mar 2022
Tracxn  - Top Business Models - Gaming Tech - Mar 2022Tracxn  - Top Business Models - Gaming Tech - Mar 2022
Tracxn - Top Business Models - Gaming Tech - Mar 2022
 
Social Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureSocial Casino and APAC - Present & Future
Social Casino and APAC - Present & Future
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Native In game Ads platform
Native In game Ads platformNative In game Ads platform
Native In game Ads platform
 
Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022
 
Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022
 

Gamadis business overview online gaming

  • 1. GAMADIS BUSINESS OVERVIEW ONLINE GAMING PUBLISHER
  • 2. Online Gaming Market in AP Region 2007 : US$5.8B 2013E : US$21.1B Entertainment Industry DECLINE of traditional revenue stream NO profitable digital business model “ Clearly, interactive entertainment is a great value in a down economy.” Dan De- Matteo, Chief Executive at Grapevine
  • 3. SOLUTION New Online Gaming Experience: The Celebrity Power Online Gaming ------------------------------ Profitable Relationship With Entertainment Companies -------------------------------------- Creates New Market With Paying Customers & +
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. MILESTONES KEY METRICS FINANCIAL PROJECTIONS PRODUCTS Y1 Y2 Y3 Y1 Y2 Y3 Y1 Y2 Y3 Paid Users (Hong Kong, Taiwan) 237,909 1,178,386 528,787 Net Revenue (USD) Expenses (USD) (845,611) 4,076,467 668,127 2,700,680 2,151,149 1,307,384 Total Subs (Hong Kong, Taiwan) 951,636 4,713,545 2,114,909 Game1 Y1M4 Game3 Y1M12 Game4 Y2M1 Y3M12 Y3M11 Y3M3 24months 24months 24months Y2M1 Break even Game2 Y1M4 Y3M3 24months Y4 Game4 Y2M3 Y4M5 24months Game4 Y2M7 Y4M9 24months
  • 11.