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Try It! Learn to
Improve
Guides and
Websites Using
Design
Research
Methods
Georgia Libraries Conference
October 3, 2018
Ashley Hoffman
eLearning Librarian
Amy Gratz Barker
Learning & Teaching Services Librarian
Horace W. Sturgis Library
Kennesaw State University
Why Use Design Research?
“…the challenge is not
organizing information,
but organizing it in a way
that works well for other
people – the users.”
~Donna Spencer,
Card Sorting, p. 146
• Design Research
Methods refers to user-
focused research that
informs the design
process
• Provides insight into
user experience and
needs
• Allows you to test a
design and assess
impact on function,
aesthetics, and overall
usability
2
Why We Did Design Research
• Research guide template
redesign
• Old template was:
o From 2013
o Based on v1, not v2 of
LibGuides
o Not often used
o Limiting for librarians
• Wanted a student-
driven design
3
Design
Method 1:
Card Sorting
Amy Gratz Barker
Card Sorting: Designing Usable Categories
Donna Spencer
2009, Rosenfeld Media
ISBN: 978-1-933820-02-6
Additional Resources, including analysis spreadsheets
and instructions:
https://rosenfeldmedia.com/books/card-sorting/
Card Sorting in a Nutshell
• Cards:
o Index cards with descriptions of content on the test website
• Sorting options:
o Open: participants determine their own groups and name
them
o Closed: uses a set of predetermined categories
• What you learn:
o Different ways information could be grouped
o How users conceptualize groups
o What goes together - and what doesn’t
o How users name groups
5
Designing a Card Sort Study
1. Identify what you want
to learn
2. Design the study:
o Choose method
o Create cards
o Create other materials
o Design recruitment
3. Submit for approval
Potential Uses For Card Sorting:
• Brainstorming categorization models
• Exploring how people think about a
certain topic
• Finding out what categories seem similar
or complementary
• Learning about what goes together and
what doesn’t
• Gathering lists of words people use to
describe groups of information
Card Sorting, p. 7
6
Creating Cards
• Use descriptive, simple
language
• Try to make cards at a
similar “level”:
o Participants can’t easily
sort broad and detailed
cards at the same time
• How many? Usually 30
to 100
7
Running a Card Sort
• Prepare the room:
o Plenty of space &
supplies
• Walk participants
through step-by-step:
o Don’t tell participants
they will be labeling their
groups – until they’re
done sorting cards
Image “Card sorting” by Luca Mascaro (CC BY-SA 2.0) 2009.
https://flic.kr/p/6y2zAf
8
Running a Card Sort
• Record what participants
are saying:
o Take notes or film their
work
Image “Card sorting” by Luca Mascaro (CC BY-SA 2.0) 2009.
https://flic.kr/p/6y2zAf
• Photograph each sort:
o Exactly as each
participant left it
o With every card clearly
visible
9
Card Sorting Activity
Part 1: Create Cards
5 MINUTES
1. Review the assigned website.
2. Review the 12 current cards.
3. Create 2 to 3 additional cards.
• We have provided a suggested area of the website to
create cards for!
Card Sorting Activity
Part 2: Sort Cards
10 MINUTES
1. Exchange your cards with a team from the other side
of the room.
2. As a team, organize the other team’s cards into
groups of your own choosing.
3. AFTER you have grouped cards, come up with a name
for each group. Write names on envelopes and place
at the head of the group.
Card Sorting Activity
Part 3: Review Sorts
5 MINUTES
1. Look at how your cards were sorted by your partner
team.
• How many groups did they create?
• What names did they give their groups?
2. Look at another sort for the same website.
• How similar, or dissimilar, is the sort?
3. If you have time, look at additional sorts.
Analyzing the Results
• Two main options:
o Exploratory and Statistical
• Exploratory analysis:
o First, create standardized category names
o Analyze frequency of cards in a certain category
o Analyze frequency of category for a certain card
• End goal:
o Create a categorization scheme based on the data – but not
exactly following it!
We strongly recommend Donna Spencer’s spreadsheets for getting started!
13
Top Five Tips!
1. Recruit extra participants
2. Record participants’ thought process
3. Balance # of cards with time available
4. Create a system for data collection/entry
5. Take photos immediately when finished
14
“I would never suggest [card sorting] is the
only technique you should use in a project.
Even though it is particularly good at [what it
does], it doesn’t help you to learn about what
people need or how they undertake tasks.”
~Donna Spencer, Card Sorting, p.10
Break
Rocket Surgery Made Easy: The Do-It-Yourself
Guide to Finding and Fixing Usability Problems
Steve Krug
2010, New Riders
ISBN: 978-0-321-65729-9
Additional Resources, including demo videos of usability
testing: www.sensible.com/rsme.html
Design
Method 2:
Usability Testing
Ashley Hoffman
What is Usability Testing?
• Usability Testing:
o Observing others use
your website
o Noting problems that
users encounter
o Fixing those problems
• DIY Usability Testing:
o Inexpensive
o Easily adapted to your
situation
“Watching people try to use
what you’re creating/
designing/building… with the
intention of (a) making it easier
for people to use or (b) proving
that it is easy to use.”
-Steve Krug,
Rocket Surgery Made Easy, p. 13
17
Planning Your Usability Test
1. Identify targets for
testing
2. Create authentic tasks
3. Recruit participants
4. Conduct the test
5. Analyze results
6. Make improvements
Repeat often!
Identify
Create
Recruit
Conduct
Analyze
Improve
18
1. Identify What to Test
• Can start with:
o a prototype
o your existing site
o or someone else’s site!
• What do users actually
need to do on your site?
o List 10 essential things
19
2. Create Authentic Tasks
Sample Scenario
You’re a student in English 1101. Your
professor is requiring you to use a
scholarly article for a paper.
Where would you go on this site to get
started?
• Develop scenarios:
o Who are they?
o What’s their motivation?
o What do they need to
do?
• Create a script
20
3. Recruit Participants
• Recruit:
o “Loosely” - actual users
not necessary!
o Aim for at least 3
participants
• Advertise:
o Banner on your website
o Email listservs
o In-person
• Incentives
WANTFREE
CANDY?
HELP THE
LIBRARY!
Your participation is completely
voluntary and will not affect your
grades. All your responses will be
kept confidential. No personally
identifiable information will be
associated with your responses to
any reports from this survey. This
survey has been approved by the
KSU Institutional Review Board and
the KSU Library Administration.
Study #18-306
The Library is looking for students to help
us improve our online Research Guides.
The study will only take
15 MINUTES
and in return, you will help the
library improve our online
resources for all students!
(Plus, at the end, you will
receive a small piece of
deliciousness for your
trouble)
21
4. Conduct the Test
• What You Need:
o Computer
o Microphone
o Screen recording
software
o Private room for testing
Sample Probing Questions
What do you think this is?
What are you thinking?
What are you looking at now?
Is this what you expected to happen?
Did you find what you were looking for?
Why did you click on that?
What would you do if I weren’t here?
Sample Usability Test Video: https://youtu.be/QckIzHC99Xc22
4. Conduct the Test
• Your roles:
o Tour Guide
– Lead participant through
scenarios
– Keep them on track
o Therapist
– Keep them talking!
Sample Probing Questions
What do you think this is?
What are you thinking?
What are you looking at now?
Is this what you expected to happen?
Did you find what you were looking for?
Why did you click on that?
What would you do if I weren’t here?
Sample Usability Test Video: https://youtu.be/QckIzHC99Xc
• Considerations:
o Participant well-being
o Participant privacy
o IRB guidelines
23
4. Conduct the Test
• DO:
o Be flexible with tasks
o Encourage the
participant to talk
o Remain neutral
Sample Probing Questions
What do you think this is?
What are you thinking?
What are you looking at now?
Is this what you expected to happen?
Did you find what you were looking for?
Why did you click on that?
What would you do if I weren’t here?
Sample Usability Test Video: https://youtu.be/QckIzHC99Xc
• DON’T:
o Let them use search
o Let them leave the site
o Distress them!
24
5. Analyze Results
• Don’t get hung up on
analyzing results!
• The point is to learn
about things you didn’t
know or things that you
can fix
Key
0 Fail
1
Succeed very slowly, in
a roundabout way
2 Succeed a little slowly
3 Succeed quickly
Task Completion Times/Success
Participant Task 1 Task 2 Task 3 Task 4
A 2 0 2 1
B 2 0 3 0
C 0 1 3 0
D 2 2 3 1
E 2 0 1 3
F 2 2 2 2
G 1 1 2 1
H 0 0 3 1
I 0 0 2 0
J 1 1 3 2
K 0 0 3 0
Average: 1.1 0.6 2.5 1.0
25
6. Make Improvements
• Identify the biggest
problems, not just the
easiest to fix
• Commit to a timeline
• Try to improve even if
you can’t fix completely
“What’s the smallest,
simplest change we can
make that’s likely to keep
people from having the
problem we observed?”
~Steve Krug,
Rocket Surgery Made Easy, p. 146
26
Usability Testing Activity
Part 1: Identify What to Test
5 MINUTES
1. Break into groups of 2-4.
2. Browse your assigned website. Ask yourselves these
questions:
• What is this site’s main purpose?
• What is most essential for users of this site to be able
to do?
3. Identify 3 potential areas for testing.
Usability Testing Activity
Part 2: Create Authentic Tasks
5 MINUTES
1. In the same group, create scenarios to test your 3
targets.
2. For each scenario, identify:
• Who the participant is “playing.”
• What is the participant’s motivation.
• What the participant needs to accomplish.
3. Write the scenarios on your worksheet.
Usability Testing Activity
Part 3: Conduct a Test
10 MINUTES
• Volunteers will take turns leading a volunteer from
the opposite group in a sample usability test.
• Audience members will observe and take notes.
Top Six Tips!
1. Do small tests, frequently
2. Design tasks your users actually need
3. Recruit loosely
4. Your jobs are: Tour Guide and Therapist
5. Be neutral and ask probing questions
6. Focus on the biggest problem, not easiest to fix
30
Conclusion
• Design research isn’t as
time-intensive or
complicated as you may
think
• You can adapt a variety
of methods to suit your
library
• Allows you to design
sites with user needs in
mind
31
References
Krug, S. (2010). Rocket surgery made easy: The do-it-yourself guide to finding and
fixing usability problems. Berkeley, CA: New Riders.
Spencer, D. (2009). Card sorting: Designing usable categories. New York: Rosenfeld
Media.
Also Recommended:
Krug, S. (2014). Don’t make me think, revisited: A common sense approach to web
usability (3rd ed.). San Francisco, CA: New Riders.
Kuniavsky, M. (2003). Observing the user experience: A practitioner’s guide to user
research. San Francisco, Calif.: Morgan Kaufmann.
Little, J. J. (2010). Cognitive load theory and library research guides. Internet
Reference Services Quarterly, 15(1), 53–63. doi.org/10.1080/10875300903530199
Sinkinson, C., Alexander, S., Hicks, A., & Kahn, M. (2012). Guiding design: Exposing
librarian and student mental models of research guides. Portal: Libraries and
the Academy, 12(1), 63–84. doi.org/10.1353/pla.2012.0008
Thorngate, S., & Hoden, A. (2017). Exploratory usability testing of user interface
options in LibGuides 2. College & Research Libraries, 78(6), 844–861.
doi.org/10.5860/crl.78.6.844
32
“[Techniques] provide insights and help you create
great solutions. But you are the one who puts it all
together into a great solution.”
~Donna Spencer,
Card Sorting, p. 150
Questions?

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Try It! Learn to Improve Guides and Websites Using Design Research Methods

  • 1. Try It! Learn to Improve Guides and Websites Using Design Research Methods Georgia Libraries Conference October 3, 2018 Ashley Hoffman eLearning Librarian Amy Gratz Barker Learning & Teaching Services Librarian Horace W. Sturgis Library Kennesaw State University
  • 2. Why Use Design Research? “…the challenge is not organizing information, but organizing it in a way that works well for other people – the users.” ~Donna Spencer, Card Sorting, p. 146 • Design Research Methods refers to user- focused research that informs the design process • Provides insight into user experience and needs • Allows you to test a design and assess impact on function, aesthetics, and overall usability 2
  • 3. Why We Did Design Research • Research guide template redesign • Old template was: o From 2013 o Based on v1, not v2 of LibGuides o Not often used o Limiting for librarians • Wanted a student- driven design 3
  • 4. Design Method 1: Card Sorting Amy Gratz Barker Card Sorting: Designing Usable Categories Donna Spencer 2009, Rosenfeld Media ISBN: 978-1-933820-02-6 Additional Resources, including analysis spreadsheets and instructions: https://rosenfeldmedia.com/books/card-sorting/
  • 5. Card Sorting in a Nutshell • Cards: o Index cards with descriptions of content on the test website • Sorting options: o Open: participants determine their own groups and name them o Closed: uses a set of predetermined categories • What you learn: o Different ways information could be grouped o How users conceptualize groups o What goes together - and what doesn’t o How users name groups 5
  • 6. Designing a Card Sort Study 1. Identify what you want to learn 2. Design the study: o Choose method o Create cards o Create other materials o Design recruitment 3. Submit for approval Potential Uses For Card Sorting: • Brainstorming categorization models • Exploring how people think about a certain topic • Finding out what categories seem similar or complementary • Learning about what goes together and what doesn’t • Gathering lists of words people use to describe groups of information Card Sorting, p. 7 6
  • 7. Creating Cards • Use descriptive, simple language • Try to make cards at a similar “level”: o Participants can’t easily sort broad and detailed cards at the same time • How many? Usually 30 to 100 7
  • 8. Running a Card Sort • Prepare the room: o Plenty of space & supplies • Walk participants through step-by-step: o Don’t tell participants they will be labeling their groups – until they’re done sorting cards Image “Card sorting” by Luca Mascaro (CC BY-SA 2.0) 2009. https://flic.kr/p/6y2zAf 8
  • 9. Running a Card Sort • Record what participants are saying: o Take notes or film their work Image “Card sorting” by Luca Mascaro (CC BY-SA 2.0) 2009. https://flic.kr/p/6y2zAf • Photograph each sort: o Exactly as each participant left it o With every card clearly visible 9
  • 10. Card Sorting Activity Part 1: Create Cards 5 MINUTES 1. Review the assigned website. 2. Review the 12 current cards. 3. Create 2 to 3 additional cards. • We have provided a suggested area of the website to create cards for!
  • 11. Card Sorting Activity Part 2: Sort Cards 10 MINUTES 1. Exchange your cards with a team from the other side of the room. 2. As a team, organize the other team’s cards into groups of your own choosing. 3. AFTER you have grouped cards, come up with a name for each group. Write names on envelopes and place at the head of the group.
  • 12. Card Sorting Activity Part 3: Review Sorts 5 MINUTES 1. Look at how your cards were sorted by your partner team. • How many groups did they create? • What names did they give their groups? 2. Look at another sort for the same website. • How similar, or dissimilar, is the sort? 3. If you have time, look at additional sorts.
  • 13. Analyzing the Results • Two main options: o Exploratory and Statistical • Exploratory analysis: o First, create standardized category names o Analyze frequency of cards in a certain category o Analyze frequency of category for a certain card • End goal: o Create a categorization scheme based on the data – but not exactly following it! We strongly recommend Donna Spencer’s spreadsheets for getting started! 13
  • 14. Top Five Tips! 1. Recruit extra participants 2. Record participants’ thought process 3. Balance # of cards with time available 4. Create a system for data collection/entry 5. Take photos immediately when finished 14
  • 15. “I would never suggest [card sorting] is the only technique you should use in a project. Even though it is particularly good at [what it does], it doesn’t help you to learn about what people need or how they undertake tasks.” ~Donna Spencer, Card Sorting, p.10 Break
  • 16. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems Steve Krug 2010, New Riders ISBN: 978-0-321-65729-9 Additional Resources, including demo videos of usability testing: www.sensible.com/rsme.html Design Method 2: Usability Testing Ashley Hoffman
  • 17. What is Usability Testing? • Usability Testing: o Observing others use your website o Noting problems that users encounter o Fixing those problems • DIY Usability Testing: o Inexpensive o Easily adapted to your situation “Watching people try to use what you’re creating/ designing/building… with the intention of (a) making it easier for people to use or (b) proving that it is easy to use.” -Steve Krug, Rocket Surgery Made Easy, p. 13 17
  • 18. Planning Your Usability Test 1. Identify targets for testing 2. Create authentic tasks 3. Recruit participants 4. Conduct the test 5. Analyze results 6. Make improvements Repeat often! Identify Create Recruit Conduct Analyze Improve 18
  • 19. 1. Identify What to Test • Can start with: o a prototype o your existing site o or someone else’s site! • What do users actually need to do on your site? o List 10 essential things 19
  • 20. 2. Create Authentic Tasks Sample Scenario You’re a student in English 1101. Your professor is requiring you to use a scholarly article for a paper. Where would you go on this site to get started? • Develop scenarios: o Who are they? o What’s their motivation? o What do they need to do? • Create a script 20
  • 21. 3. Recruit Participants • Recruit: o “Loosely” - actual users not necessary! o Aim for at least 3 participants • Advertise: o Banner on your website o Email listservs o In-person • Incentives WANTFREE CANDY? HELP THE LIBRARY! Your participation is completely voluntary and will not affect your grades. All your responses will be kept confidential. No personally identifiable information will be associated with your responses to any reports from this survey. This survey has been approved by the KSU Institutional Review Board and the KSU Library Administration. Study #18-306 The Library is looking for students to help us improve our online Research Guides. The study will only take 15 MINUTES and in return, you will help the library improve our online resources for all students! (Plus, at the end, you will receive a small piece of deliciousness for your trouble) 21
  • 22. 4. Conduct the Test • What You Need: o Computer o Microphone o Screen recording software o Private room for testing Sample Probing Questions What do you think this is? What are you thinking? What are you looking at now? Is this what you expected to happen? Did you find what you were looking for? Why did you click on that? What would you do if I weren’t here? Sample Usability Test Video: https://youtu.be/QckIzHC99Xc22
  • 23. 4. Conduct the Test • Your roles: o Tour Guide – Lead participant through scenarios – Keep them on track o Therapist – Keep them talking! Sample Probing Questions What do you think this is? What are you thinking? What are you looking at now? Is this what you expected to happen? Did you find what you were looking for? Why did you click on that? What would you do if I weren’t here? Sample Usability Test Video: https://youtu.be/QckIzHC99Xc • Considerations: o Participant well-being o Participant privacy o IRB guidelines 23
  • 24. 4. Conduct the Test • DO: o Be flexible with tasks o Encourage the participant to talk o Remain neutral Sample Probing Questions What do you think this is? What are you thinking? What are you looking at now? Is this what you expected to happen? Did you find what you were looking for? Why did you click on that? What would you do if I weren’t here? Sample Usability Test Video: https://youtu.be/QckIzHC99Xc • DON’T: o Let them use search o Let them leave the site o Distress them! 24
  • 25. 5. Analyze Results • Don’t get hung up on analyzing results! • The point is to learn about things you didn’t know or things that you can fix Key 0 Fail 1 Succeed very slowly, in a roundabout way 2 Succeed a little slowly 3 Succeed quickly Task Completion Times/Success Participant Task 1 Task 2 Task 3 Task 4 A 2 0 2 1 B 2 0 3 0 C 0 1 3 0 D 2 2 3 1 E 2 0 1 3 F 2 2 2 2 G 1 1 2 1 H 0 0 3 1 I 0 0 2 0 J 1 1 3 2 K 0 0 3 0 Average: 1.1 0.6 2.5 1.0 25
  • 26. 6. Make Improvements • Identify the biggest problems, not just the easiest to fix • Commit to a timeline • Try to improve even if you can’t fix completely “What’s the smallest, simplest change we can make that’s likely to keep people from having the problem we observed?” ~Steve Krug, Rocket Surgery Made Easy, p. 146 26
  • 27. Usability Testing Activity Part 1: Identify What to Test 5 MINUTES 1. Break into groups of 2-4. 2. Browse your assigned website. Ask yourselves these questions: • What is this site’s main purpose? • What is most essential for users of this site to be able to do? 3. Identify 3 potential areas for testing.
  • 28. Usability Testing Activity Part 2: Create Authentic Tasks 5 MINUTES 1. In the same group, create scenarios to test your 3 targets. 2. For each scenario, identify: • Who the participant is “playing.” • What is the participant’s motivation. • What the participant needs to accomplish. 3. Write the scenarios on your worksheet.
  • 29. Usability Testing Activity Part 3: Conduct a Test 10 MINUTES • Volunteers will take turns leading a volunteer from the opposite group in a sample usability test. • Audience members will observe and take notes.
  • 30. Top Six Tips! 1. Do small tests, frequently 2. Design tasks your users actually need 3. Recruit loosely 4. Your jobs are: Tour Guide and Therapist 5. Be neutral and ask probing questions 6. Focus on the biggest problem, not easiest to fix 30
  • 31. Conclusion • Design research isn’t as time-intensive or complicated as you may think • You can adapt a variety of methods to suit your library • Allows you to design sites with user needs in mind 31
  • 32. References Krug, S. (2010). Rocket surgery made easy: The do-it-yourself guide to finding and fixing usability problems. Berkeley, CA: New Riders. Spencer, D. (2009). Card sorting: Designing usable categories. New York: Rosenfeld Media. Also Recommended: Krug, S. (2014). Don’t make me think, revisited: A common sense approach to web usability (3rd ed.). San Francisco, CA: New Riders. Kuniavsky, M. (2003). Observing the user experience: A practitioner’s guide to user research. San Francisco, Calif.: Morgan Kaufmann. Little, J. J. (2010). Cognitive load theory and library research guides. Internet Reference Services Quarterly, 15(1), 53–63. doi.org/10.1080/10875300903530199 Sinkinson, C., Alexander, S., Hicks, A., & Kahn, M. (2012). Guiding design: Exposing librarian and student mental models of research guides. Portal: Libraries and the Academy, 12(1), 63–84. doi.org/10.1353/pla.2012.0008 Thorngate, S., & Hoden, A. (2017). Exploratory usability testing of user interface options in LibGuides 2. College & Research Libraries, 78(6), 844–861. doi.org/10.5860/crl.78.6.844 32
  • 33. “[Techniques] provide insights and help you create great solutions. But you are the one who puts it all together into a great solution.” ~Donna Spencer, Card Sorting, p. 150 Questions?