SlideShare uma empresa Scribd logo
1 de 31
Covert and overt measures of engagement within an educational multimedia environment.  This research was supported by Office of Naval Research underGrant N00014-10-1-0143 awarded to Dr. Robert Atkinson Robert M. Christopherson,Javier Gonzalez-Sanchez, Mustafa Baydogan,Maria Elena Chavez-Echeagaray, David-GibsonRobert Atkinson lsrl.lab.asu.edu
Games can change the way we learn Empirical research can change the way we game
Learning Gaming surprise happiness flow/engagement anger delight boredom frustration confusion curiosity anxiety fear
Goals Education:  Engagement = Learning Games:  Engagement = Fun
Overt - observable  Covert - hidden
Overt and Covert Facial expressions Cognition Verbalization Motivation Behavior Flow Engagement Attitude Performance Emotion Physical interactions Posture
What is engagement? Gaming “concerned with all the qualities of an experience that really pull people in – whether this is a sense of immersion that one feels when reading a good book, or a challenge one feels when playing a good game, or the fascinating unfolding of a radio drama” Benyon and colleagues (2005)
What is engagement? Learning “the nexus of intrinsic knowledge and interest and external stimuli that promote the initial interest in, and use of a computer-based learning environment” (Jones, 1998)
Measuring Engagement Objective Observational     Analysis Physiological data Cognitivewalkthrough Think-aloud HeuristicEvaluation Qualitative Quantitative Interviews &Focus Groups 		Surveys  &			Questionnaires Subjective
Use of Physiological Data Decide what you want to measure Choose the appropriate sensors Control your task and environment Process the data according to which sensors were chosen Make inferences, evaluate and revise
1. Decide what you want to measure engagement arousal mental effort attention excitement boredom meditation frustration
2. Choose the appropriate sensors
3. Control your task and environment Con 20 Users playGuitar HeroTM easy and hard song 15 mins of practice Skin/Eye/Head/Guitar sensors
Real Time Monitoring
4. Process the data according towhich sensors were chosen
5. Make inferences and iterate on game/instructional design Visualization Interpretation Datamining Statistics
High Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
Low Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
Engagement
Boredom
Meditation
Frustration
Long Term Excitement
Why measure engagement? Dynamic Difficulty Adjustment Expand Demographics Longer Time on Task
Dynamic Difficulty Adjustment Challenge Anxiety Flow Zone Boredom Ability
Expand Demographics Challenge Expert Flow Zone Novice Ability
Time on Task FLOW TIME
ROI in Games Competitive edge Broader appeal Micro and macro evaluation Personalization Improve gameplay
ROI in Education Increase Performance Retention Time on task Attitude toward learning
Ongoing Work SeductiveDetails (Instructional Design) Videogames and Engagement (Guitar Hero) Emotions and Working Memory Capacity (puzzles) 3D Instructional training (US Navy, Save Science) Affective Meta Tutor
Questions? lsrl.lab.asu.edu

Mais conteúdo relacionado

Semelhante a Covert and Overt Measures of Engagement within an Educational Multimedia Environment

HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored
 
Auditory perceptual learning and game design an example for tinnitus manage...
Auditory perceptual learning and game design   an example for tinnitus manage...Auditory perceptual learning and game design   an example for tinnitus manage...
Auditory perceptual learning and game design an example for tinnitus manage...
Nicolas Van Labeke
 
Does playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docxDoes playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docx
jacksnathalie
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goals
Centro Metid
 
Hope Lab Games For Health Presentation
Hope Lab Games For Health PresentationHope Lab Games For Health Presentation
Hope Lab Games For Health Presentation
HopeLab
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
Karl Kapp
 

Semelhante a Covert and Overt Measures of Engagement within an Educational Multimedia Environment (20)

201106 G4C
201106 G4C201106 G4C
201106 G4C
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen Moller
 
Auditory perceptual learning and game design an example for tinnitus manage...
Auditory perceptual learning and game design   an example for tinnitus manage...Auditory perceptual learning and game design   an example for tinnitus manage...
Auditory perceptual learning and game design an example for tinnitus manage...
 
User manual Pico's Adventure
User manual Pico's AdventureUser manual Pico's Adventure
User manual Pico's Adventure
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Motivation slides from Workshop
Motivation slides from WorkshopMotivation slides from Workshop
Motivation slides from Workshop
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Digital games and health
Digital games and healthDigital games and health
Digital games and health
 
eLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyeLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or Fishy
 
Research methodology
Research methodologyResearch methodology
Research methodology
 
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
 
Master's Project Idea Presentation
Master's Project Idea PresentationMaster's Project Idea Presentation
Master's Project Idea Presentation
 
Does playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docxDoes playing video or computer games have beneficial effects.docx
Does playing video or computer games have beneficial effects.docx
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goals
 
Hope Lab Games For Health Presentation
Hope Lab Games For Health PresentationHope Lab Games For Health Presentation
Hope Lab Games For Health Presentation
 
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
Har­ness­ing big data and videogames to deliver per­son­al­ized cog­ni­tive t...
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Sharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environmentsSharing emotions in collaborative virtual environments
Sharing emotions in collaborative virtual environments
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
 

Mais de Games for Learning Institute (G4LI)

The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for CommunityThe Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
Games for Learning Institute (G4LI)
 

Mais de Games for Learning Institute (G4LI) (20)

Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...Observational and Log Analysis Methods for Assessing Engagement and Affect in...
Observational and Log Analysis Methods for Assessing Engagement and Affect in...
 
Teaching Scientific Inquiry with a Serious Game
Teaching Scientific Inquiry with a Serious GameTeaching Scientific Inquiry with a Serious Game
Teaching Scientific Inquiry with a Serious Game
 
Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...Game Changing: Extending Learning Both within the Classroom and without the C...
Game Changing: Extending Learning Both within the Classroom and without the C...
 
G4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for LearningG4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for Learning
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
Empowering Minority Youth to Engage STEM Learning through Community Partnersh...
 
Games as Metaphor Primers
Games as Metaphor PrimersGames as Metaphor Primers
Games as Metaphor Primers
 
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing TechniquesLit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
 
Multiple-Choice is for Wimps! Play InterroBang
Multiple-Choice is for Wimps! Play InterroBangMultiple-Choice is for Wimps! Play InterroBang
Multiple-Choice is for Wimps! Play InterroBang
 
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for CommunityThe Sack School: Little Big Planet 2 as an Educatinal Environment for Community
The Sack School: Little Big Planet 2 as an Educatinal Environment for Community
 
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
The Sack School: Little Big Planet 2 as an Educational Environment for a Comm...
 
Development Post-mortem and Research Results for Mecanika
Development Post-mortem and Research Results for MecanikaDevelopment Post-mortem and Research Results for Mecanika
Development Post-mortem and Research Results for Mecanika
 
Games as Formative Assessment Environments
Games as Formative Assessment EnvironmentsGames as Formative Assessment Environments
Games as Formative Assessment Environments
 
Games as Formative Assessment Environments
Games as Formative Assessment EnvironmentsGames as Formative Assessment Environments
Games as Formative Assessment Environments
 
What is Stealth Assessment?
What is Stealth Assessment?What is Stealth Assessment?
What is Stealth Assessment?
 
Playing the Data Stream
Playing the Data StreamPlaying the Data Stream
Playing the Data Stream
 
Imagining Future Learning Spaces
Imagining Future Learning SpacesImagining Future Learning Spaces
Imagining Future Learning Spaces
 
Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...Learning about Games, Playing for the Future, Expanding Environmental Conscio...
Learning about Games, Playing for the Future, Expanding Environmental Conscio...
 
Fun and Frustration = Learning and Games
Fun and Frustration = Learning and GamesFun and Frustration = Learning and Games
Fun and Frustration = Learning and Games
 
Examining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming ExperienceExamining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming Experience
 

Último

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Último (20)

ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 

Covert and Overt Measures of Engagement within an Educational Multimedia Environment

  • 1. Covert and overt measures of engagement within an educational multimedia environment. This research was supported by Office of Naval Research underGrant N00014-10-1-0143 awarded to Dr. Robert Atkinson Robert M. Christopherson,Javier Gonzalez-Sanchez, Mustafa Baydogan,Maria Elena Chavez-Echeagaray, David-GibsonRobert Atkinson lsrl.lab.asu.edu
  • 2. Games can change the way we learn Empirical research can change the way we game
  • 3. Learning Gaming surprise happiness flow/engagement anger delight boredom frustration confusion curiosity anxiety fear
  • 4. Goals Education: Engagement = Learning Games: Engagement = Fun
  • 5. Overt - observable Covert - hidden
  • 6. Overt and Covert Facial expressions Cognition Verbalization Motivation Behavior Flow Engagement Attitude Performance Emotion Physical interactions Posture
  • 7. What is engagement? Gaming “concerned with all the qualities of an experience that really pull people in – whether this is a sense of immersion that one feels when reading a good book, or a challenge one feels when playing a good game, or the fascinating unfolding of a radio drama” Benyon and colleagues (2005)
  • 8. What is engagement? Learning “the nexus of intrinsic knowledge and interest and external stimuli that promote the initial interest in, and use of a computer-based learning environment” (Jones, 1998)
  • 9. Measuring Engagement Objective Observational Analysis Physiological data Cognitivewalkthrough Think-aloud HeuristicEvaluation Qualitative Quantitative Interviews &Focus Groups Surveys & Questionnaires Subjective
  • 10. Use of Physiological Data Decide what you want to measure Choose the appropriate sensors Control your task and environment Process the data according to which sensors were chosen Make inferences, evaluate and revise
  • 11. 1. Decide what you want to measure engagement arousal mental effort attention excitement boredom meditation frustration
  • 12. 2. Choose the appropriate sensors
  • 13. 3. Control your task and environment Con 20 Users playGuitar HeroTM easy and hard song 15 mins of practice Skin/Eye/Head/Guitar sensors
  • 15. 4. Process the data according towhich sensors were chosen
  • 16. 5. Make inferences and iterate on game/instructional design Visualization Interpretation Datamining Statistics
  • 17. High Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
  • 18. Low Scoring Performance in Guitar HeroTM ––––– Raw Engagement ––––– Median Engagement ––––– Normalized Performance
  • 24. Why measure engagement? Dynamic Difficulty Adjustment Expand Demographics Longer Time on Task
  • 25. Dynamic Difficulty Adjustment Challenge Anxiety Flow Zone Boredom Ability
  • 26. Expand Demographics Challenge Expert Flow Zone Novice Ability
  • 27. Time on Task FLOW TIME
  • 28. ROI in Games Competitive edge Broader appeal Micro and macro evaluation Personalization Improve gameplay
  • 29. ROI in Education Increase Performance Retention Time on task Attitude toward learning
  • 30. Ongoing Work SeductiveDetails (Instructional Design) Videogames and Engagement (Guitar Hero) Emotions and Working Memory Capacity (puzzles) 3D Instructional training (US Navy, Save Science) Affective Meta Tutor

Notas do Editor

  1. Jones, M. G. (1998, February). Creating electronic learning environments: Games, flow and the userinterface. In Proceedings of selected research and development presentations at the national conventionof the association for educational communications and technology (AECT), St. Louis, MO.