[Audio link - http://archive.org/details/TransformingTimeManagementLearningWithGamification]
Here is a description of the second speech I presented at the HRMATT Conference 2013 in Port of Spain.
Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results.
Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools.
In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice.
Attendees to this session will learn:
- how to analyze learner needs so that nothing is ignored
- how to translate needs into games that make a substantial difference
- how to learn to use technology to create games
At the end, this session will help you go back to the office and design your own learner-centred games.
Transforming Time Management Learning with Gamification
1. Transforming Time
Management Learning with
Gamification
Francis Wade
HRMATT’s 9th Biennial Conference
Hilton Trinidad & Conference Center
May 13, 2012 Hear the audio by following the link
in the description
20. 1. Avoid “bad” games
2. Use class time as practice time
3. Craft games using solid design
principles
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
20
How?
27. Quiz
Which of these games are good or bad?
Dominoes / Cards
Monopoly
Cricket
Role Playing
Facebook
Slots
Microsoft Flight Simulator
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
27
28. 2. Using Class Time as Practice Time
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
28
31. NewHabits-NewGoals31
MORE!
The Sunday New York Times contains the
same amount of information as someone
living in 1750 saw in a lifetime
In 2008, people consumed 3 times as
much information as they did in 1960
You process more information in a day
than your grandparents did in a month
35. Old Time Management Training
“Follow a detailed
prescription”
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
35
36. New: Training on how to upgrade
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
36
37. Time Management Training
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
37
Information
describing a
prescription
Practice
upgrade skills
Practice habit
changing skills
39. Quiz–whichbehaviourspassthetest?
Combing your hair
Arguing with your employee
Considering your next move
Describing a problem
Solving an issue
Mediating a dispute
Assigning an action item
Clean your office / room
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
39
45. Video-taped feedback
1. In a 2-person roleplay,
resolve a difficult issue
while being filmed. Have a
protagonist / trainee and
an actor.
2. Replay the recording, and
stop to give feedback
based on key moments.
Re-enact as needed.
3. Come to consensus as a
group on the observed
techniques that work
best.
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
45
46. NewHabits - Improvement Game
1. Figure out your current belt-level in time
management using a diagnosis built on best
practices.
2. Determine the gaps and your new target belt.
3. Change your habits and earn a new belt.
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
46
47. Time Management Assessment
Answer 85 quiz questions based on the 7
fundamentals of time management and learn
what current level of skill you possess.
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
47
50. Tools Required – TwoMerge Game
• US$100 program
• Pictures $20
• 1 half day of effort
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
50
51. Summary – Precision
Games can be used to give learners practice in
precise behaviours
With immediate feedback, training can be
transformed into an engaging experience
Throw learners into games as quickly as possible
and use their failures as a starting point for
learning new skills
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
51
53. To Receive My Game Links
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
53
Minnie Mouse minnie@disney.com
John Smith-Ramlogan john@tstt.net
Add your contact
information
to my list /join us!
Notas do Editor
Title: ……Transforming Time Management Learning with Gamification Date and Time: …………To be decided/assigned……………………………………... Abstract: (200 words) Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results. Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools. In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice. Attendees to this session will learn: - how to analyze learner needs so that nothing is ignored - how to translate needs into games that make a substantial difference - how to learn to use technology to create games At the end, this session will help you go back to the office and design your own learner-centred games.
Imagine if your training were so compelling that you’d have to tear your learners away from it, chase them home, and they’d abandon the best video game they ever played to be a part of it?