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WHY SHOULD GAME
PUBLISHERS CARE ABOUT
BRAND-SAFE IN-GAME AD
EXPERIENCES
LEV KOMMISARCHIK
DIRECTOR OF MOBILE GAMES
GAMING BY NUMBERS
PART 1
Source | NewZoo
2021 GLOBAL GAMES MARKET
TOTAL REVENUES
$175BN
BREAKDOWN BY PLATFORMS
$35.9BN
-1.7% YoY
$49.2BN
-8.9% YoY
$90.7BN
+4.4% YoY
52%
28%
20%
3.1 BILLION
GAMERS GLOBALLY
COVID-19 IMPACT: MORE PEOPLE ARE
PLAYING, MORE OFTEN AND FOR LONGER
8:27 HRS AV
SPENT GAMING PER WEEK
38.27% AV
DAU INCREASE
25M PCU
ALL-TIME PEAK IN THE
STORE’S HISTORY
32M AMA
LOL FINAL ECLIPSED CBS’ SUPER
BOWL XLVII LIVESTREAM
15M USERS
CALL OF DUTY: WARZONE
IN 3 DAYS (MARCH 2020)
Source DFC Intelligence, Limelight, Unity
GAMING IS BECOMING
THE CENTRAL HUB FOR
PEOPLE’S VIRTUAL
LIVES, AND
INCREASINGLY THEIR
REAL LIVES
MUSIC
TV & VIDEO
LIFESTYLE
SPORTS &
ESPORTS
Source | Activate analysis, Company sites, The Daily Californian,
Esports insider, iRacing, Slash Gear, South China Morning Post, The
Verge, WHYY
GLOBAL INTERNET USERS
PLAY VIDEO GAMES ACROSS DEVICES
ANY DEVICE
86.9%
SMARTPHONE
74.9%
PC
44.4%
CONSOLE
26.1%
TABLET
19.6%
CROSS-PLATFORM TREND
Source | GlobalWebIndex (Q3 2020)
Source | Microsoft, SuperData,
Statista
FREE-TO-PLAY FUTURE
F2P, OF TOTAL DIGITAL
REVENUE IN 2020
OF THE F2P MARKET
PC
$22.7BN
CONSOLE
$1.8BN
MOBILE
$73.8BN
$98.4BN
78%
YOY
INCREASE
9%
FORTNITE GENSHIN IMPACT PUBG MOBILE
ROBLOX HONOR OF KINGS APEX LEGENDS
350M
REGISTERED PLAYERS
$250M
BY THE END OF THE 1ST MONTH
$2BN
IN CONSUMER SPENDING
100M
DAILY ACTIVE USERS
100M
UNIQUE PLAYERS
770M
INSTALLS ON iOS AND ANDROID
LEADING FREE-TO-PLAY GAME TITLES
AD MONETIZATION
BATTLEGROUND
PART 2
BLENDED
IN-GAME ADS
TRADITIONAL
POP-UP ADS
HARD-CODED ADS &
CUSTOM INTEGRATIONS
■ Time-consuming
integration
■ Not scalable
■ Static
■ Intrusive nature
■ Available only on mobile
■ Disliked by gamers
■ Respect user experience
■ Dynamically updated
■ Brand-safe & cost-effective
ADVERTISING OPTIONS IN GAMES
FORMAT SUITE NATIVE, CREATIVE, DYNAMICALLY UPDATED
BLENDED DISPLAY BLENDED VIDEO
■ Standard IAB creatives
■ Internal / RTB
■ Static or dynamic
■ Rectangular shape
■ Interactivity options
■ Standard IAB creatives
■ Internal / VAST / RTB
■ 3D audio support
■ Rectangular shape
■ Interactivity options
CUSTOM AD
■ Bespoke branding
■ Sponsorship packages
■ Complex shapes
■ Interactivity options
■ Blended display or
video
■ Displayed in menus
■ Clickable
IN-MENU ADS
PEOPLE DON’T HATE ADS,
THEY HATE BAD ADS
Source | Comscore, The Drum/YouGov
BLENDED IN-GAME ADVERTISING
NOT ONLY DO MOST GAMERS NOT MIND PRODUCT
PLACEMENTS, NEARLY 1 IN 3 STRONGLY AGREE IT
ADDS TO THEIR EXPERIENCE
Console
Games
PC
Games
Mobile
Games
Console
Games
PC
Games
Mobile
Games
GET RID OF PRODUCT
PLACEMENT
PRODUCT PLACEMENT MAKES
GAMES MORE REAL
31% 30% 29%
20% 19%
21%
+11% +9% +10% OF GAMERS AGREE ON
THE FOLLOWING:
"I DON'T MIND THE ADS,
BUT I DON'T LIKE BEING
DISRUPTED/SURPRISED BY AN
AD DURING MY GAMEPLAY"
67%
THE COMPLIANCE PERSPECTIVE
OF PROGRAMMATIC IN-GAME
ADVERTISING
PART 3
BIG BRANDS ARE INTERESTED IN
THE GAMING OPPORTUNITY
BALENCIAGA SKINS
IN FORTNITE
CHIPOTLE RESTAURANT
ON ROBLOX
MASTERCARD INSIDE
LEAGUE OF LEGENDS
CUSTOM KFC
BRANDED JOYSTICK
Source: Riot Games, Epic Games, Sony Playstation, Roblox Corporation
MIND THE GAP | GAMES ACCESS ONLY
A FRACTION OF BRAND AD BUDGETS
$634 BLN
$317 BLN
Total Global Ad Spend 2020 Total Digital Ad Spend 2020
$1.75 BLN
Total Gaming Ad Spend 2020
Source | Dentsu Ad Spend Report (June 2021)
37%
21%
8%
TV
STREAMING
GAMING
$1.5 BILLION
$15.7 BILLION
$59.4 BILLION
Percentage of media diet Brands spending in this channel
MIND THE GAP | TIME SPENT VS.
MARKETING DOLLARS SPENT
Source | AdWeek
PROGRAMMATIC
HOW DO BRANDS PLAN THEIR ADVERTISING SPEND?
REACH VIEWABILITY BRAND SAFETY
UNDERSTANDING PROGRAMMATIC ADVERTISING
How do DSPs access mobile gaming inventory?
APP
Mediation
Ad Network 1
SSP 1
Ad Network 3
Ad Network 5
Ad Network 4
Ad Network 6
Waterfall
In-App Bidding
In game ads
------------------
SSP
UNDERSTANDING PROGRAMMATIC ADVERTISING
How do DSPs access mobile gaming inventory?
BRAND
ADVERTISER
AGENCY DSP SSP MEDIATION
APP
PUBLISHER
USER
■ Media Mix
■ Creative
planning
■ Campaign
execution
Demand Side
Platform
■ Used to
manage
the execution
of digital
advertising
campaigns
■ Enables
targeting,
inventory
access and
measurement
Supply Side
Platform
■ Connected
to multiple
supply sources
(publishers)
■ Provides DSPs
with scale and
reach through a
single integration
HOW TO UNLOCK MORE
BRAND REVENUES?
CONSENT MANAGEMENT
PLATFORMS
GDPR IAB EUROPE
WHAT ACTIONS CAN MOBILE DEVELOPERS
TAKE TO ENABLE BRAND DOLLARS?
CHOOSE PARTNERS THAT
CAN PROVIDE ACCESS TO
BRAND BUDGETS
OMSDK - OPEN
MEASUREMENT SDK
LEARN ABOUT
PROGRAMMATIC
ADVERTISING
IMPLEMENT A CONSENT
MANAGEMENT PLATFORM
CONSIDER THE BRAND
SAFETY OF YOUR
CONTENT
PLAN AHEAD
CONSIDER
USER JOURNEY
EQUAL LONGER
SESSIONS TO MORE
IMPRESSIONS
REWARD
IMPRESSIONS
SCALE UP
A/B TEST
CONSIDER DESIGN,
GAMEPLAY BEHAVIOUR
OPTIMIZE
PLACEMENTS
CONSIDER SUBGENRE RACING
CONSIDER SUBGENRE SPORTS
*Ad creatives are used for demonstrative purposes
CONSIDER
SUBGENRE
RUNNER
CONSIDER SUBGENRE
BOARD
* Ad creatives are used for demonstrative purposes
CONSIDER SUBGENRE STRATEGY
*Ad creatives are used for demonstrative purposes
INDUSTRY ENDORSEMENTS:
REVENUE INCREASE
“
Blended in-game ads helped
increase our ad revenue by 131%, with
them now making up between 5-10%
of our total monthly revenue.
“
“
Blended In-game ads have helped us
increase revenue and avoid user
experience interruption.
ORHUN MERT SIMSEK
CO-FOUNDER & CMO
“
MI NGUYEN
UA & MONETIZATION MANAGER
LEV KOMMISARCHIK
DIRECTOR OF MOBILE GAMES
lev@anzu.io
LET’S TALK GAMING!

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Why Game Publishers Should Care About Brand-Safe In-Game Ads

  • 1. WHY SHOULD GAME PUBLISHERS CARE ABOUT BRAND-SAFE IN-GAME AD EXPERIENCES LEV KOMMISARCHIK DIRECTOR OF MOBILE GAMES
  • 3. Source | NewZoo 2021 GLOBAL GAMES MARKET TOTAL REVENUES $175BN BREAKDOWN BY PLATFORMS $35.9BN -1.7% YoY $49.2BN -8.9% YoY $90.7BN +4.4% YoY 52% 28% 20%
  • 4. 3.1 BILLION GAMERS GLOBALLY COVID-19 IMPACT: MORE PEOPLE ARE PLAYING, MORE OFTEN AND FOR LONGER 8:27 HRS AV SPENT GAMING PER WEEK 38.27% AV DAU INCREASE 25M PCU ALL-TIME PEAK IN THE STORE’S HISTORY 32M AMA LOL FINAL ECLIPSED CBS’ SUPER BOWL XLVII LIVESTREAM 15M USERS CALL OF DUTY: WARZONE IN 3 DAYS (MARCH 2020) Source DFC Intelligence, Limelight, Unity
  • 5. GAMING IS BECOMING THE CENTRAL HUB FOR PEOPLE’S VIRTUAL LIVES, AND INCREASINGLY THEIR REAL LIVES MUSIC TV & VIDEO LIFESTYLE SPORTS & ESPORTS Source | Activate analysis, Company sites, The Daily Californian, Esports insider, iRacing, Slash Gear, South China Morning Post, The Verge, WHYY
  • 6. GLOBAL INTERNET USERS PLAY VIDEO GAMES ACROSS DEVICES ANY DEVICE 86.9% SMARTPHONE 74.9% PC 44.4% CONSOLE 26.1% TABLET 19.6% CROSS-PLATFORM TREND Source | GlobalWebIndex (Q3 2020)
  • 7. Source | Microsoft, SuperData, Statista FREE-TO-PLAY FUTURE F2P, OF TOTAL DIGITAL REVENUE IN 2020 OF THE F2P MARKET PC $22.7BN CONSOLE $1.8BN MOBILE $73.8BN $98.4BN 78% YOY INCREASE 9%
  • 8. FORTNITE GENSHIN IMPACT PUBG MOBILE ROBLOX HONOR OF KINGS APEX LEGENDS 350M REGISTERED PLAYERS $250M BY THE END OF THE 1ST MONTH $2BN IN CONSUMER SPENDING 100M DAILY ACTIVE USERS 100M UNIQUE PLAYERS 770M INSTALLS ON iOS AND ANDROID LEADING FREE-TO-PLAY GAME TITLES
  • 10. BLENDED IN-GAME ADS TRADITIONAL POP-UP ADS HARD-CODED ADS & CUSTOM INTEGRATIONS ■ Time-consuming integration ■ Not scalable ■ Static ■ Intrusive nature ■ Available only on mobile ■ Disliked by gamers ■ Respect user experience ■ Dynamically updated ■ Brand-safe & cost-effective ADVERTISING OPTIONS IN GAMES
  • 11. FORMAT SUITE NATIVE, CREATIVE, DYNAMICALLY UPDATED BLENDED DISPLAY BLENDED VIDEO ■ Standard IAB creatives ■ Internal / RTB ■ Static or dynamic ■ Rectangular shape ■ Interactivity options ■ Standard IAB creatives ■ Internal / VAST / RTB ■ 3D audio support ■ Rectangular shape ■ Interactivity options CUSTOM AD ■ Bespoke branding ■ Sponsorship packages ■ Complex shapes ■ Interactivity options ■ Blended display or video ■ Displayed in menus ■ Clickable IN-MENU ADS
  • 12. PEOPLE DON’T HATE ADS, THEY HATE BAD ADS
  • 13. Source | Comscore, The Drum/YouGov BLENDED IN-GAME ADVERTISING NOT ONLY DO MOST GAMERS NOT MIND PRODUCT PLACEMENTS, NEARLY 1 IN 3 STRONGLY AGREE IT ADDS TO THEIR EXPERIENCE Console Games PC Games Mobile Games Console Games PC Games Mobile Games GET RID OF PRODUCT PLACEMENT PRODUCT PLACEMENT MAKES GAMES MORE REAL 31% 30% 29% 20% 19% 21% +11% +9% +10% OF GAMERS AGREE ON THE FOLLOWING: "I DON'T MIND THE ADS, BUT I DON'T LIKE BEING DISRUPTED/SURPRISED BY AN AD DURING MY GAMEPLAY" 67%
  • 14.
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  • 18. THE COMPLIANCE PERSPECTIVE OF PROGRAMMATIC IN-GAME ADVERTISING PART 3
  • 19. BIG BRANDS ARE INTERESTED IN THE GAMING OPPORTUNITY BALENCIAGA SKINS IN FORTNITE CHIPOTLE RESTAURANT ON ROBLOX MASTERCARD INSIDE LEAGUE OF LEGENDS CUSTOM KFC BRANDED JOYSTICK Source: Riot Games, Epic Games, Sony Playstation, Roblox Corporation
  • 20. MIND THE GAP | GAMES ACCESS ONLY A FRACTION OF BRAND AD BUDGETS $634 BLN $317 BLN Total Global Ad Spend 2020 Total Digital Ad Spend 2020 $1.75 BLN Total Gaming Ad Spend 2020 Source | Dentsu Ad Spend Report (June 2021)
  • 21. 37% 21% 8% TV STREAMING GAMING $1.5 BILLION $15.7 BILLION $59.4 BILLION Percentage of media diet Brands spending in this channel MIND THE GAP | TIME SPENT VS. MARKETING DOLLARS SPENT Source | AdWeek
  • 22. PROGRAMMATIC HOW DO BRANDS PLAN THEIR ADVERTISING SPEND? REACH VIEWABILITY BRAND SAFETY
  • 23. UNDERSTANDING PROGRAMMATIC ADVERTISING How do DSPs access mobile gaming inventory? APP Mediation Ad Network 1 SSP 1 Ad Network 3 Ad Network 5 Ad Network 4 Ad Network 6 Waterfall In-App Bidding In game ads ------------------ SSP
  • 24. UNDERSTANDING PROGRAMMATIC ADVERTISING How do DSPs access mobile gaming inventory? BRAND ADVERTISER AGENCY DSP SSP MEDIATION APP PUBLISHER USER ■ Media Mix ■ Creative planning ■ Campaign execution Demand Side Platform ■ Used to manage the execution of digital advertising campaigns ■ Enables targeting, inventory access and measurement Supply Side Platform ■ Connected to multiple supply sources (publishers) ■ Provides DSPs with scale and reach through a single integration
  • 25. HOW TO UNLOCK MORE BRAND REVENUES?
  • 27. WHAT ACTIONS CAN MOBILE DEVELOPERS TAKE TO ENABLE BRAND DOLLARS? CHOOSE PARTNERS THAT CAN PROVIDE ACCESS TO BRAND BUDGETS OMSDK - OPEN MEASUREMENT SDK LEARN ABOUT PROGRAMMATIC ADVERTISING IMPLEMENT A CONSENT MANAGEMENT PLATFORM CONSIDER THE BRAND SAFETY OF YOUR CONTENT
  • 28. PLAN AHEAD CONSIDER USER JOURNEY EQUAL LONGER SESSIONS TO MORE IMPRESSIONS REWARD IMPRESSIONS
  • 29. SCALE UP A/B TEST CONSIDER DESIGN, GAMEPLAY BEHAVIOUR OPTIMIZE PLACEMENTS
  • 31. CONSIDER SUBGENRE SPORTS *Ad creatives are used for demonstrative purposes
  • 33. CONSIDER SUBGENRE BOARD * Ad creatives are used for demonstrative purposes
  • 34. CONSIDER SUBGENRE STRATEGY *Ad creatives are used for demonstrative purposes
  • 35. INDUSTRY ENDORSEMENTS: REVENUE INCREASE “ Blended in-game ads helped increase our ad revenue by 131%, with them now making up between 5-10% of our total monthly revenue. “ “ Blended In-game ads have helped us increase revenue and avoid user experience interruption. ORHUN MERT SIMSEK CO-FOUNDER & CMO “ MI NGUYEN UA & MONETIZATION MANAGER
  • 36. LEV KOMMISARCHIK DIRECTOR OF MOBILE GAMES lev@anzu.io LET’S TALK GAMING!