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Scrum
 Agile


Introduzione




Ing. Felice Pescatore
www.felicepescatore.it




  04 Febbraio
  2013
AGENDA



Why Scrum?
Agile
How to use Scrum




SCRUM -            2
Introduzione
SCRUM IN 10 PAROLE
… but not only




          An Empirical Methodology for
            Maximizing ROI of Software
                 Development Projects




SCRUM -                                  3
Introduzione
SCRUM IN 10 PAROLE
… but not only


Scrum is an agile process that allows us to focus on delivering the highest business
value in the shortest time.


It allows us to rapidly and repeatedly inspect actual working software (every two weeks
to one month).


The business sets the priorities. Teams self-organize to determine the best way to
deliver the highest priority features.


Every two weeks to a month anyone can see real working software and decide to release
it as is or continue to enhance it for another sprint.




SCRUM -                                                                                4
Introduzione
LE ORIGINI
Not only one


               Jeff Sutherland
                    • Initial scrums at Easel Corp in 1993
                    • IDX and 500+ people doing Scrum
               Ken Schwaber
                    • ADM
                    • Scrum presented at OOPSLA 96 with
                      Sutherland
                    • Author of three books on Scrum
               Mike Beedle
                    • Scrum patterns in PLOPD4
               Ken Schwaber and Mike Cohn
                    • Co-founded Scrum Alliance in 2002,
                      initially within the Agile Alliance




SCRUM -                                                     5
Introduzione
LE ORIGINI
Timeline


1995:
     •     analysis of common software development processes  not suitable for empirical,
           unpredictable and non-repeatable processes
     •     Design of a new method: Scrum by Jeff Sutherland & Ken Schwaber
     •     Enhancement of Scrum by Mike Beedle & combination of Scrum with Extreme Programming
1996:
     •     introduction of Scrum at OOPSLA conference
2001:
     •     publication “Agile Software Development with Scrum” by Ken Schwaber & Mike Beedle


Successful appliance of Scrum in over 50 companies
Founders are members in the Agile Alliance




SCRUM -                                                                                        6
Introduzione
CHI LO USA?
Many More




Microsoft           Intuit
Yahoo               Nielsen Media
Google              First American Real Estate
Electronic Arts     BMC Software
High Moon Studios   Ipswitch
Lockheed Martin     John Deere
Philips             Lexis Nexis
Siemens             Sabre
Nokia               Salesforce.com
Capital One         Time Warner
BBC                 Turner Broadcasting
Intuit              Oce




SCRUM -                                          7
Introduzione
PERCHE’ LO SI USA?
Many More




Commercial software                             FDA-approved, life-critical systems
In-house development                            Satellite-control software
Contract development                            Websites
Fixed-price projects                            Handheld software
Financial applications                          Mobile phones
ISO 9001-certified applications                 Network switching applications
Embedded systems                                ISV applications
24x7 systems with 99.999% uptime requirements   Some of the largest applications in use
the Joint Strike Fighter
Video game development




SCRUM -                                                                                   8
Introduzione
AGILE
4 VALORI




           Individuals and interactions
            Individuals and interactions   over        Process and tools
                                                       Process and tools


               Working software
               Working software            over   Comprehensive documentation
                                                  Comprehensive documentation


            Customer collaboration
            Customer collaboration         over       Contract negotiation
                                                      Contract negotiation


             Responding to change
             Responding to change          over         Following a plan
                                                        Following a plan




                                                             Source: www.agilemanifesto.org



SCRUM -                                                                                   9
Introduzione
PROJECT NOISE LEVEL
Never Anarchy




                                         Far from
                                       Agreement
                                                                                                    Anarchy


                                                                              Complex




                                               Requirements
                                                                          Co
                                                                             m
                                                                              pl
                                                                                ica
                                                                                      te
                                                                                        d

                                                               Simple
                                          Close to
                                       Agreement
                                                                                       Technology
                                                               Close to
                                                              Certainty




                                                                                                       Far from
                                                                                                       Certainty
  Source:
  Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle.



SCRUM -                                                                                                                                    10
Introduzione
CARATTERISTICHE
An Example




Self-organizing teams                             No specific engineering practices prescribed
Product progresses in a series of month-long      Uses generative rules to create an agile environment
“sprints”                                         for delivering projects
Requirements are captured as items in a list of   One of the “agile processes”
“product backlog”




SCRUM -                                                                                           11
Introduzione
SCRUM IN ONE PICTURE
Is all there!




SCRUM -                12
Introduzione
SPRINT
Optimizing the whole




•   Scrum projects make progress in a series of “sprints”
•   Analogous to Extreme Programming iterations
•   Typical duration is 2–4 weeks or a calendar month at most
•   A constant duration leads to a better rhythm
•   Product is designed, coded, and tested during the sprint




SCRUM -                                                         13
Introduzione
SEQUENTIAL VS. OVERLAPPING DEVELOPMENT
 Never more waterfall




           Requirements                        Design                         Code                           Test




                     Rather than doing all of one
                          thing at a time...

                                                                          ...Scrum teams do a little of
                                                                              everything all the time




     Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986.



 SCRUM -                                                                                                             14
 Introduzione
FREEZED SPRINT
 No more change after day “zero”




 Change                            Plan sprint durations around
                                   how long you can commit to
                                   keeping change out of the
                                   sprint




 SCRUM -                                                        15
 Introduzione
SCRUM FRAMEWORK
Three elements




           Roles


           •Product owner
           •ScrumMaster     Ceremonies
           •Team Members
           •User            •Sprint planning
           •Stakeholder     •Sprint review
                            •Sprint retrospective
                            •Daily scrum meeting Artifacts
                                                  •Product backlog
                                                  •Sprint backlog
                                                  •Burndown charts




SCRUM -                                                              16
Introduzione
SCRUM FRAMEWORK
Three elements




                         Sprint planning meeting
        Team capacity
         Team capacity
                              Sprint prioritization

        Product           •      Analyze and evaluate product backlog         Sprint
                                                                              Sprint
         Product
                          •      Select sprint goal                            goal
        backlog
         backlog                                                               goal

        Business
         Business
        conditions            Sprint planning
         conditions
                          •      Decide how to achieve sprint goal (design)
                          •      Create sprint backlog (tasks) from product
        Current
         Current                 backlog items (user stories / features)       Sprint
                                                                               Sprint
        product
         product          •      Estimate sprint backlog in hours             backlog
                                                                              backlog

        Technology
         Technology




SCRUM -                                                                                 17
Introduzione
SCRUM FRAMEWORK
Roles




  Roles


  •Product owner
  •ScrumMaster
  •Team Members
  •User
  •Stakeholder




SCRUM -            18
Introduzione
ROLES: PRODUCT OWNER
 First




 •   Define the features of the product
 •   Decide on release date and content
 •   Be responsible for the profitability of the product (ROI)
 •   Prioritize features according to market value
 •   Adjust features and priority every iteration, as needed
 •   Accept or reject work results




 SCRUM -                                                         19
 Introduzione
ROLES: SCRUM MASTER
 Second




 •   Represents management to the project
 •   Responsible for enacting Scrum values and practices
 •   Removes impediments
 •   Ensure that the team is fully functional and productive
 •   Enable close cooperation across all roles and functions
 •   Shield the team from external interferences




 SCRUM -                                                       20
 Introduzione
ROLES: THE TEAM
 Third




 •   Typically 5-9 people
 •   Cross-functional:
      •   Programmers, testers, user experience designers, etc.
 •   Members should be full-time
      •   May be exceptions (e.g., database administrator)
 •   Teams are self-organizing
      •   Ideally, no titles but rarely a possibility
 •   Membership should change only between sprints




 SCRUM -                                                          21
 Introduzione
SCRUM FRAMEWORK
Ceremonies




               Ceremonies
               •Sprint planning
               •Sprint review
               •Sprint retrospective
               •Daily scrum meeting




SCRUM -                                22
Introduzione
CEREMONIES: SPRINT PLANNIG
 First




 •   Team selects items from the product backlog they can commit to
     completing
         •   Sprint backlog is created
         •   Tasks are identified and each is estimated (1-16 hours)
 •   Collaboratively, not done alone by the ScrumMaster
 •   High-level design is considered

                                                 Code the middle tier (8 hours)
                 As aavacation planner, II
                 As vacation planner,            Code the user interface (4)
                  want to see photos of
                   want to see photos of         Write test fixtures (4)
                       the hotels.
                        the hotels.              Code the foo class (6)
                                                 Update performance tests (4)




 SCRUM -                                                                          23
 Introduzione
CEREMONIES: THE DAILY SCRUM
 Second




 •   Parameters
      •   Daily
      •   15-minutes
      •   Stand-up
 •   Not for problem solving
      •   Whole world is invited
      •   Only team members, ScrumMaster, product owner, can talk
 •   Helps avoid other unnecessary meetings




 SCRUM -                                                            24
 Introduzione
CEREMONIES: THE DAILY SCRUM
 Everyone answers 3 questions




                                      1   •   These are not
         What did you do yesterday?
         What did you do yesterday?
                                              status for the
                                              ScrumMaster
                                      2   •   They are
         What will you do today?
         What will you do today?
                                              commitments
                                              in front of
                                      3       peers
         Is anything in your way?
          Is anything in your way?




 SCRUM -                                                       25
 Introduzione
CEREMONIES: THE SPRINT REVIEW
 Third




 •   Team presents what it accomplished during the sprint
 •   Typically takes the form of a demo of new features or underlying
     architecture
 •   Informal
      •   2-hour prep time rule
      •   No slides
 •   Whole team participates
 •   Invite the world




 SCRUM -                                                                26
 Introduzione
CEREMONIES: SPRINT RETROSPECTIVE
 Fourth




 •   Periodically take a look at what is and is not working
 •   Typically 15–30 minutes
 •   Done after every sprint
 •   Whole team participates
      •   ScrumMaster
      •   Product owner
      •   Team
      •   Possibly customers and others




 SCRUM -                                                      27
 Introduzione
CEREMONIES: START/STOP/CONTINUE
 Fifth




 Whole team gathers and discusses what they’d like to




                                          Start doing
                                          Start doing
                          e
                      t on o
                  j us s t
           i s i s w ay
         Th any
                                                Stop doing
                                                Stop doing
                         t
         of m a sp r in e .                       Continue doing
              do pectiv                           Continue doing
           re  tros


 SCRUM -                                                           28
 Introduzione
SCRUM FRAMEWORK
Artifacts




               Artifacts

               •Product backlog
               •Sprint backlog
               •Burndown charts




SCRUM -                           29
Introduzione
CEREMONIES: PRODUCT BACKLOG
 First




 •   The requirements
 •   A list of all desired work on the project
 •   Ideally expressed such that each item has value to the users or
     customers of the product
 •   Prioritized by the product owner
 •   Reprioritized at the start of each sprint




            This is the
            This is the
         product backlog
         product backlog


 SCRUM -                                                               30
 Introduzione
CEREMONIES: PRODUCT BACKLOG
 A sample product backlog




 SCRUM -                      31
 Introduzione
CEREMONIES: THE SPRINT GOAL
 Second




                                       Life Sciences

      Database Application             Support features necessary for
                                       population genetics studies.
      Make the application run on SQL
      Server in addition to Oracle.
                                    Financial services
                                     Support more technical indicators
                                     than company ABC with real-
                                     time, streaming data.




 SCRUM -                                                                 32
 Introduzione
CEREMONIES: MANAGING THE SPRINT BACKLOG
 Third




 •   Individuals sign up for work of their own choosing
         •   Work is never assigned
 •   Estimated work remaining is updated daily
 •   Any team member can add, delete or change the sprint backlog
 •   Work for the sprint emerges
 •   If work is unclear, define a sprint backlog item with a larger amount of
     time and break it down later
 •   Update work remaining as more becomes known




 SCRUM -                                                                        33
 Introduzione
CEREMONIES: MANAGING THE SPRINT BACKLOG
   Third




                 Tasks
                 Tasks    Mon
                          Mon   Tues
                                Tues   Wed
                                       Wed   Thur
                                             Thur   Fri
                                                    Fri
Code the user interface     8      4     8
Code the middle tier       16     12    10      4
Test the middle tier        8     16    16     11     8
Write online help          12
Write the foo class         8      8     8      8     8
Add error logging                        8      4




   SCRUM -                                          34
   Introduzione
CEREMONIES: MANAGING THE SPRINT BACKLOG
 Third




 SCRUM -                                  35
 Introduzione
CEREMONIES: MANAGING THE SPRINT BACKLOG
  Third




           Tasks
           Tasks          Mon Tues Wed Thur Fri
                          Mon Tues Wed Thur Fri
Code the user interface     8   4    8
Code the middle tier       16   12   10   7
Test the middle tier        8   16   16   11    8
Write online help          12




  SCRUM -                                      36
  Introduzione
CEREMONIES: MANAGING THE SPRINT BACKLOG
 Third




             50
             40
             30
     Hours




             20
             10
              0
                  Mon   Tue   Wed   Thu   Fri




 SCRUM -                                        37
 Introduzione
CEREMONIES: SCALABILITY
 Fourth




 •   Typical individual team is 7 ± 2 people
      •   Scalability comes from teams of teams
 •   Factors in scaling
      •   Type of application
      •   Team size
      •   Team dispersion
      •   Project duration
 •   Scrum has been used on multiple 500+ person projects




 SCRUM -                                                    38
 Introduzione
SCALING THROUGH THE SCRUM OF SCRUMS
 @Scale




 SCRUM -                              39
 Introduzione
Riferimenti
 Book and Web Resources




                                    Mike Cohn
                                     Mike Cohn
                          mike@mountaingoatsoftware.com
                          mike@mountaingoatsoftware.com
                          www.mountaingoatsoftware.com
                           www.mountaingoatsoftware.com
                              (720) 890-6110 (office)
                               (720) 890-6110 (office)




                                                             ) but you must credit the
                           You can remove this (or any slide
                                                                                    and
                           source somewhere   in your presentation. Use the logo
                                                             for exam ple) or include a
                           company name (as at bottom left,
                                                                 ons (or all) of your
                              slide somewhere saying that porti
                                   presentation are from this source. Thanks.




 SCRUM -                                                                                  40
 Introduzione
Riferimenti
 Book and Web Resources




 Agile and Iterative Development: A Manager’s Guide   Agile Software Development with Scrum by Ken
 by Craig Larman                                      Schwaber and
 Agile Estimating and Planning by Mike Cohn           Mike Beedle
 Agile Project Management with Scrum by Ken           Scrum and The Enterprise by Ken Schwaber
 Schwaber                                             Succeeding with Agile by Mike Cohn
 Agile Retrospectives by Esther Derby and Diana       User Stories Applied for Agile Software Development
 Larsen                                               by Mike Cohn
 Agile Software Development Ecosystems by Jim
 Highsmith                                            www.mountaingoatsoftware.com/scrum
                                                      www.scrumalliance.org
                                                      www.controlchaos.com
                                                      scrumdevelopment@yahoogroups.com




 SCRUM -                                                                                             41
 Introduzione
ABOUT ME
get in touch




           Felice Pescatore, Agile Software Architect
                                                        www.felicepescatore.it
           Email: felice.pescatore@gmail.com
                                                        @SCRUM - Introduzione
           Cell. 392/7157684


                                                        Disciplined Agile Delivery Italy
                                                        Group




SCRUM -                                                                                    42
Introduzione
THANKS FOR WATCHING




SCRUM -                        43
Introduzione

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Introduzione a Scrum

  • 1. Scrum Agile Introduzione Ing. Felice Pescatore www.felicepescatore.it 04 Febbraio 2013
  • 2. AGENDA Why Scrum? Agile How to use Scrum SCRUM - 2 Introduzione
  • 3. SCRUM IN 10 PAROLE … but not only An Empirical Methodology for Maximizing ROI of Software Development Projects SCRUM - 3 Introduzione
  • 4. SCRUM IN 10 PAROLE … but not only Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint. SCRUM - 4 Introduzione
  • 5. LE ORIGINI Not only one Jeff Sutherland • Initial scrums at Easel Corp in 1993 • IDX and 500+ people doing Scrum Ken Schwaber • ADM • Scrum presented at OOPSLA 96 with Sutherland • Author of three books on Scrum Mike Beedle • Scrum patterns in PLOPD4 Ken Schwaber and Mike Cohn • Co-founded Scrum Alliance in 2002, initially within the Agile Alliance SCRUM - 5 Introduzione
  • 6. LE ORIGINI Timeline 1995: • analysis of common software development processes  not suitable for empirical, unpredictable and non-repeatable processes • Design of a new method: Scrum by Jeff Sutherland & Ken Schwaber • Enhancement of Scrum by Mike Beedle & combination of Scrum with Extreme Programming 1996: • introduction of Scrum at OOPSLA conference 2001: • publication “Agile Software Development with Scrum” by Ken Schwaber & Mike Beedle Successful appliance of Scrum in over 50 companies Founders are members in the Agile Alliance SCRUM - 6 Introduzione
  • 7. CHI LO USA? Many More Microsoft Intuit Yahoo Nielsen Media Google First American Real Estate Electronic Arts BMC Software High Moon Studios Ipswitch Lockheed Martin John Deere Philips Lexis Nexis Siemens Sabre Nokia Salesforce.com Capital One Time Warner BBC Turner Broadcasting Intuit Oce SCRUM - 7 Introduzione
  • 8. PERCHE’ LO SI USA? Many More Commercial software FDA-approved, life-critical systems In-house development Satellite-control software Contract development Websites Fixed-price projects Handheld software Financial applications Mobile phones ISO 9001-certified applications Network switching applications Embedded systems ISV applications 24x7 systems with 99.999% uptime requirements Some of the largest applications in use the Joint Strike Fighter Video game development SCRUM - 8 Introduzione
  • 9. AGILE 4 VALORI Individuals and interactions Individuals and interactions over Process and tools Process and tools Working software Working software over Comprehensive documentation Comprehensive documentation Customer collaboration Customer collaboration over Contract negotiation Contract negotiation Responding to change Responding to change over Following a plan Following a plan Source: www.agilemanifesto.org SCRUM - 9 Introduzione
  • 10. PROJECT NOISE LEVEL Never Anarchy Far from Agreement Anarchy Complex Requirements Co m pl ica te d Simple Close to Agreement Technology Close to Certainty Far from Certainty Source: Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle. SCRUM - 10 Introduzione
  • 11. CARATTERISTICHE An Example Self-organizing teams No specific engineering practices prescribed Product progresses in a series of month-long Uses generative rules to create an agile environment “sprints” for delivering projects Requirements are captured as items in a list of One of the “agile processes” “product backlog” SCRUM - 11 Introduzione
  • 12. SCRUM IN ONE PICTURE Is all there! SCRUM - 12 Introduzione
  • 13. SPRINT Optimizing the whole • Scrum projects make progress in a series of “sprints” • Analogous to Extreme Programming iterations • Typical duration is 2–4 weeks or a calendar month at most • A constant duration leads to a better rhythm • Product is designed, coded, and tested during the sprint SCRUM - 13 Introduzione
  • 14. SEQUENTIAL VS. OVERLAPPING DEVELOPMENT Never more waterfall Requirements Design Code Test Rather than doing all of one thing at a time... ...Scrum teams do a little of everything all the time Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986. SCRUM - 14 Introduzione
  • 15. FREEZED SPRINT No more change after day “zero” Change Plan sprint durations around how long you can commit to keeping change out of the sprint SCRUM - 15 Introduzione
  • 16. SCRUM FRAMEWORK Three elements Roles •Product owner •ScrumMaster Ceremonies •Team Members •User •Sprint planning •Stakeholder •Sprint review •Sprint retrospective •Daily scrum meeting Artifacts •Product backlog •Sprint backlog •Burndown charts SCRUM - 16 Introduzione
  • 17. SCRUM FRAMEWORK Three elements Sprint planning meeting Team capacity Team capacity Sprint prioritization Product • Analyze and evaluate product backlog Sprint Sprint Product • Select sprint goal goal backlog backlog goal Business Business conditions Sprint planning conditions • Decide how to achieve sprint goal (design) • Create sprint backlog (tasks) from product Current Current backlog items (user stories / features) Sprint Sprint product product • Estimate sprint backlog in hours backlog backlog Technology Technology SCRUM - 17 Introduzione
  • 18. SCRUM FRAMEWORK Roles Roles •Product owner •ScrumMaster •Team Members •User •Stakeholder SCRUM - 18 Introduzione
  • 19. ROLES: PRODUCT OWNER First • Define the features of the product • Decide on release date and content • Be responsible for the profitability of the product (ROI) • Prioritize features according to market value • Adjust features and priority every iteration, as needed • Accept or reject work results SCRUM - 19 Introduzione
  • 20. ROLES: SCRUM MASTER Second • Represents management to the project • Responsible for enacting Scrum values and practices • Removes impediments • Ensure that the team is fully functional and productive • Enable close cooperation across all roles and functions • Shield the team from external interferences SCRUM - 20 Introduzione
  • 21. ROLES: THE TEAM Third • Typically 5-9 people • Cross-functional: • Programmers, testers, user experience designers, etc. • Members should be full-time • May be exceptions (e.g., database administrator) • Teams are self-organizing • Ideally, no titles but rarely a possibility • Membership should change only between sprints SCRUM - 21 Introduzione
  • 22. SCRUM FRAMEWORK Ceremonies Ceremonies •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting SCRUM - 22 Introduzione
  • 23. CEREMONIES: SPRINT PLANNIG First • Team selects items from the product backlog they can commit to completing • Sprint backlog is created • Tasks are identified and each is estimated (1-16 hours) • Collaboratively, not done alone by the ScrumMaster • High-level design is considered Code the middle tier (8 hours) As aavacation planner, II As vacation planner, Code the user interface (4) want to see photos of want to see photos of Write test fixtures (4) the hotels. the hotels. Code the foo class (6) Update performance tests (4) SCRUM - 23 Introduzione
  • 24. CEREMONIES: THE DAILY SCRUM Second • Parameters • Daily • 15-minutes • Stand-up • Not for problem solving • Whole world is invited • Only team members, ScrumMaster, product owner, can talk • Helps avoid other unnecessary meetings SCRUM - 24 Introduzione
  • 25. CEREMONIES: THE DAILY SCRUM Everyone answers 3 questions 1 • These are not What did you do yesterday? What did you do yesterday? status for the ScrumMaster 2 • They are What will you do today? What will you do today? commitments in front of 3 peers Is anything in your way? Is anything in your way? SCRUM - 25 Introduzione
  • 26. CEREMONIES: THE SPRINT REVIEW Third • Team presents what it accomplished during the sprint • Typically takes the form of a demo of new features or underlying architecture • Informal • 2-hour prep time rule • No slides • Whole team participates • Invite the world SCRUM - 26 Introduzione
  • 27. CEREMONIES: SPRINT RETROSPECTIVE Fourth • Periodically take a look at what is and is not working • Typically 15–30 minutes • Done after every sprint • Whole team participates • ScrumMaster • Product owner • Team • Possibly customers and others SCRUM - 27 Introduzione
  • 28. CEREMONIES: START/STOP/CONTINUE Fifth Whole team gathers and discusses what they’d like to Start doing Start doing e t on o j us s t i s i s w ay Th any Stop doing Stop doing t of m a sp r in e . Continue doing do pectiv Continue doing re tros SCRUM - 28 Introduzione
  • 29. SCRUM FRAMEWORK Artifacts Artifacts •Product backlog •Sprint backlog •Burndown charts SCRUM - 29 Introduzione
  • 30. CEREMONIES: PRODUCT BACKLOG First • The requirements • A list of all desired work on the project • Ideally expressed such that each item has value to the users or customers of the product • Prioritized by the product owner • Reprioritized at the start of each sprint This is the This is the product backlog product backlog SCRUM - 30 Introduzione
  • 31. CEREMONIES: PRODUCT BACKLOG A sample product backlog SCRUM - 31 Introduzione
  • 32. CEREMONIES: THE SPRINT GOAL Second Life Sciences Database Application Support features necessary for population genetics studies. Make the application run on SQL Server in addition to Oracle. Financial services Support more technical indicators than company ABC with real- time, streaming data. SCRUM - 32 Introduzione
  • 33. CEREMONIES: MANAGING THE SPRINT BACKLOG Third • Individuals sign up for work of their own choosing • Work is never assigned • Estimated work remaining is updated daily • Any team member can add, delete or change the sprint backlog • Work for the sprint emerges • If work is unclear, define a sprint backlog item with a larger amount of time and break it down later • Update work remaining as more becomes known SCRUM - 33 Introduzione
  • 34. CEREMONIES: MANAGING THE SPRINT BACKLOG Third Tasks Tasks Mon Mon Tues Tues Wed Wed Thur Thur Fri Fri Code the user interface 8 4 8 Code the middle tier 16 12 10 4 Test the middle tier 8 16 16 11 8 Write online help 12 Write the foo class 8 8 8 8 8 Add error logging 8 4 SCRUM - 34 Introduzione
  • 35. CEREMONIES: MANAGING THE SPRINT BACKLOG Third SCRUM - 35 Introduzione
  • 36. CEREMONIES: MANAGING THE SPRINT BACKLOG Third Tasks Tasks Mon Tues Wed Thur Fri Mon Tues Wed Thur Fri Code the user interface 8 4 8 Code the middle tier 16 12 10 7 Test the middle tier 8 16 16 11 8 Write online help 12 SCRUM - 36 Introduzione
  • 37. CEREMONIES: MANAGING THE SPRINT BACKLOG Third 50 40 30 Hours 20 10 0 Mon Tue Wed Thu Fri SCRUM - 37 Introduzione
  • 38. CEREMONIES: SCALABILITY Fourth • Typical individual team is 7 ± 2 people • Scalability comes from teams of teams • Factors in scaling • Type of application • Team size • Team dispersion • Project duration • Scrum has been used on multiple 500+ person projects SCRUM - 38 Introduzione
  • 39. SCALING THROUGH THE SCRUM OF SCRUMS @Scale SCRUM - 39 Introduzione
  • 40. Riferimenti Book and Web Resources Mike Cohn Mike Cohn mike@mountaingoatsoftware.com mike@mountaingoatsoftware.com www.mountaingoatsoftware.com www.mountaingoatsoftware.com (720) 890-6110 (office) (720) 890-6110 (office) ) but you must credit the You can remove this (or any slide and source somewhere in your presentation. Use the logo for exam ple) or include a company name (as at bottom left, ons (or all) of your slide somewhere saying that porti presentation are from this source. Thanks. SCRUM - 40 Introduzione
  • 41. Riferimenti Book and Web Resources Agile and Iterative Development: A Manager’s Guide Agile Software Development with Scrum by Ken by Craig Larman Schwaber and Agile Estimating and Planning by Mike Cohn Mike Beedle Agile Project Management with Scrum by Ken Scrum and The Enterprise by Ken Schwaber Schwaber Succeeding with Agile by Mike Cohn Agile Retrospectives by Esther Derby and Diana User Stories Applied for Agile Software Development Larsen by Mike Cohn Agile Software Development Ecosystems by Jim Highsmith www.mountaingoatsoftware.com/scrum www.scrumalliance.org www.controlchaos.com scrumdevelopment@yahoogroups.com SCRUM - 41 Introduzione
  • 42. ABOUT ME get in touch Felice Pescatore, Agile Software Architect www.felicepescatore.it Email: felice.pescatore@gmail.com @SCRUM - Introduzione Cell. 392/7157684 Disciplined Agile Delivery Italy Group SCRUM - 42 Introduzione
  • 43. THANKS FOR WATCHING SCRUM - 43 Introduzione