2. Phase I: Discovery
• Why do people want to try your
service?
• What are ways to get users to be
MOTIVATED to signup for your
service?
3. 1. Learn aboutYu-kai and interact with his material
• Read the blog
• Read the book
• Attend workshop
• Watch online talk (TEDx, Google, etc.)
2. Go to Octalysis Prime homepage
3. Watch an intro video
4. Sign up
Desired Actions - Discovery
4. A) Become part of the leading movement to
transform the world
B) “Be part of the ultimate Gamification
revolution”
C)“The world needs motivation heroes… are
you one?”
D)Common enemy: bad gamification
E) You have a special right (after workhsop)
A) One unsolved mystery lies in this island. No
one has solved it yet
B) Social networks buzz
C)Cool and background changing welcome
video
A) “Accomplish your life goals”
B) Finished the book. Now complete the
journey
C)Drag and drop Octalysis test
D)Win a 7 Day Free Trial
A) Solve the OP puzzle to win the 7 Day Free
Trial
A) Exclusive discount for workshop attendees
(or workshop Day #3 attendees)
B) Only open as cohorts 2 times a month
A) Publish “success cases”
B) Being part of a (forefront) community
C) Challenge to convince a friend to join OP
D)10 Friends for Life Design
A) Success in career and income from
Octalysis Prime
B) Complete Game Technique collection!
A) Collect coins in the blog that can only be
spent in OP (Rightful Heritage)
B) Random 24h expiring discount coupons
(Evanescence Opportunity)
I. Discovery
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
5. Phase II: Onboarding
How people currently learn how to use
Your service and WHY?
How you can make that more interactive
utilizing the 8 Core Drives
6. Desired Actions - Onboarding
1. Watch welcome video to get excited about Octalysis Prime
2. Go to the Octalysis Building in the center of the island
3. Learn about Octalysis (Udemy orYouTube videos)
4. Do a small drag and drop game to test their knowledge in
Octalysis
5. Select what they want to work with Octalysis (Healthcare,
Learning, Productivity, etc.) - Go with a default option if the
user is not sure
6. Access one or two learning sessions
7. Choose to stay in the building to learn how to apply
Octalysis to real life or leave it and explore the island
8. Go to the fireplace area (community section)
9. Read the most popular post
10. Introduce yourself to the community
• Mention what they are trying to achieve with OP and
some background info
7. II. Onboarding
A) Epic video to show the user he is part of
something special and unique (YK in a
place with fog finishing with a ‘come inside’)
B) Narrative of how YK started in gamification
(Diablo 2 epiphany)
C)You were chosen to prove that Octalysis
can be used in many aspects of life
D)Beginners luck: 1 out of each 1k users will
get a free signed copy of YK book
A) Easter eggs - find unexpected items in the
island
B) In one of the intro videos, tell the user that a
secret lies in the island. When he is ready,
the secret will be revealed. The secret could
be something related to the futuristic view
with old items (YK will figure this one out)
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
A) Drag and drop game to test initial knowledge
of each CD (High Five!)
B) Show XP used for levelling up
C)Progress bars on the intro videos to show how
much of the content the user saw
D)Glowing choice to show that the Octalysis
building is the first place to go
E) Boss fight: Position all the CDs in the Octagon
based on Left/Right Brain and White/Black Hat
descriptions. (CLICK FOR MORE)
A) Choose your path: what do you want to use
OP for? The map zoom outs and shows the
fog disappearing from one part of the island
B) Show that the Octagon shape changes
accordingly to knowledge gained in each CD
C)Make items in the inventory (see CD4)
meaningful (click here)
D)Allow to order posts by popularity, likes, date
E) Bandwagon streak
F) Put the 8 LFs in order of relevance
A) Fog in the island to limit the places the user
can go
B) Show in the inventory some items the user
still doesn`t have
C)Open the daily chest to collect coins and
start a countdown timer
D)Limit movement in the island. Initially you
can only move thru adjacent CDs
A) Newsfeed to highlight news
B) The fire in the fire camp lit when the first
message is posted to the community
C)Show the user all his (Facebook) friends
that are already in the island in the form of
a registration book. If he doesn`t have
friends, give him a message in the bottle.
D)Mentorship: Every new user can make a
pledge in the wall for a guide in the island.
Veterans have the right to accept them.
E) Change happiness and family photo (also
CD3)
A) Give the user X initial coins to buy items
B) Build your inventory: You have to explore
an island. What are you going to take with
you? Flashlight, hammock, book, knife…
C)Collection set: give the user the first piece
of a map or other thing that once completed
will unlock one of the “P” rewards
D)Alfred Effect: initial test for personalization
(player type, for example)
A) FOMO punch message that a lot is going to
be happening in the island so it is better to
be around
B) Evanescent opportunity: When a new
workshop is available, show it with a
countdown timer with the discount for
members
8. Phase III: Scaffolding
Why would people continue to use your
service.
How can you make that more interactive
utilizing the 8 Core Drives?
9. Desired Actions - Scaffolding
1. Log in two times a week
2. See the new content (especially the area they are
already interested in)
3. Collect coins (once a day?)
4. Interacting with learning content (anywhere in the
island)
5. Check growing Octalysis dashboard and how far away
from the next power
6. Talk with your accountability partner/community
7. Go to the community area for discussion (fire camp)
8. Take on a challenge and apply it to real life
9. Participe in the weekly office hours
10. Leave the island and face the real world
10. A) Show how many users contributed to each
campaign
B) Elitism: Present the challenges scores by
country or any other group
A) Where in the world is YK? New picture from
tourist attraction every time YK travels
B) MiniQuest: X items are lost in the island!
Find and keep them
C)Oracle room/shrine in Applied Psychology
section: once a month it predicts the
outcome of a relevant world event based
on Octalysis (for entertainment purposes
and to show that predictions fail)
D)A Mystery Box appears in the island with a
Quest. Those that complete it, will receive
the mystery prize
A) Progress bar to show advancements in each
“real life” subject (Fitness, Productivity, etc.)
B) Levels: every time the Octagon is filled the
user levels up and starts building a higher
level octagon
C)Badges: Really hard to achieve
D)Leaderboard: Based on XP, compare users
by goals and geographic region
E) Fixed actions on how to get basic items
A) Hidden references in the island: discover
them all and unlocks the puzzle section
B) Train your brain: fixed section with famous
puzzles and brain teasers (Google hiring)
A) User can pick only one “Jaw-dropping”
status per day or week
B) If you invite 10 friends, you get a stuff reward
C)Appointment dynamic: if the user opens the
chest at exactly midnight, he triples his coins
D)Make one item more probable to be found in
each day of the week
E) Climate changes affect the island: when it is
raining, cannot move; when it is a blizzard,
cannot leave the Octalysis building; etc.
F) Magnetic cap: Only one challenge per day
A) Forum to work as a Water Cooler place
B) Create special interactions for posts (like
new Facebook): Inspiring, Jaw-dropping,
Funny, Courageous, etc. (TED filters)
C)Show how many users are “online” and
where they are in the island
D)Group quests with limited time to
complete - Do it in the next 4 hours!
E) Find the intruder game: Once in a while,
the community will receive a message
that there are X intruders in the island.
They should identify and expel them.
A) Every time the user finishes a lesson
(question set) there is a treasure box or
spinning wheel to get a little more coins,
items or collectibles
B) Suggest the most relevant content for each
user based on their preferences
C)Protector Quest: Pirates are attacking the
island and the “lighthouse” or “watchtower”
must be permanently guarded to avoid it
D)Exchange economy: Use coins to buying
items and trades between users
A) Create destroyed and abandoned visuals for
each CD in the island to use when they fail
to achieve certain win-states
B) Sunk cost game: create a labyrinth game
inside Battleground that can only be finished
by 20-30 minutes of consecutive play, no
saves allowed
C)Streak sequence for coin gains. If broken,
the bonus disappears
III. Scaffolding
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
11. Phase IV: Endgame
Why power users continue to use it.
How can you make that more interactive
utilizing the 8 Core Drives?
12. Desired Actions - Endgame
1. Moderate the community
2. Vote for stuff (new themes for posts, new projects, etc.)
3. Make referral to friends to elevate status
4. Create OP content
5. Share their own work
6. Participate in Octalysis Group projects
7. Solve problems for other members as mentors
13. A) Humanity Hero: Choose what is going to be
the next TOG nonprofit project
B) Co-creation: Let the user create texts,
challenges or videos to other OP users
A) Easter Eggs popping up continuously
B) Mystery Box
C)How well they did on last challenge
A) High level users gain more status
B) Exclusive badges that only 1% of the group
could earn
C)Become elder in community
D)Become Octalysis Group Consultant
A) Ability to create own content
B) Ability to create own challenges
C)Use advanced Octalysis Tools to design
D)Resolve new creative challenges by other
companies
E) Work on Octalysis Group projects
A) Big Burn: spend gazillion coins and maybe
one or more special items to leave the
island. The map zooms out and reveals the
world is full of other islands
A) Wall of testimonials: small video
recordings of how OP changed user
life
B) Trophy shelf in the form of an
abandoned cave with ancient writings.
The veteran user can leave his mark
there for eternity
C)Ranking on Island
A) Capture all the Gnomon
B) Accumulate more Chou Coins
C)Complete Collection Set
A) Don’t want to lose Feedback Stats
B) Don’t want to leave Chou Coins behind
C)Don’t want to look back in front of
teammates
IV. Endgame
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
14. The PE Feature List
1. Feature/Game Technique
II. Phase Introduced
III. Power
IV. Ease
V. Score
VI. Launch?
20. Facebook connect - have friends!
Connect
Skip
Johnny Sarah Mike
MikeSarahJohnny
Johnny Sarah Mike
Woot! You have 11 friends on OP! Would
you like to connect with some of them?
21. Octalysis Prime Logged in Home
Skip
Johnny Sarah Mike
MikeSarahJohnny
Johnny Sarah Mike
Woot! You have 11 friends on OP! Would
you like to connect with some of them?
Connect
22. User has no friend on Facebook
Earned:
Pioneer Status
Great!
You’re a Pioneer!
(All your Core Drives will level up 10% Faster)
23. Reminder of First Friend Rule + Guided
Ready to Explore and Learn!
Autoplay
24. Reminder of First Friend Rule + Guided
Ready to Explore and Learn!
Next
29. Education
Career
Productivity
Introducing to the Octalysis Core
Beginning Octalysis
TEDx Talk
(17 min)
Google Speech
(1.5 hr)
Select one of the content on the right to
learn about the Octalysis Framework
I now understand the
Octalysis Framework
Read Blogpost
(10 min)
37. Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
EmpowermentMeaning
Unpredictability
AccomplishmentScarcity
Social
Influence
38. Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
EmpowermentMeaning
Accomplishment
Scarcity
Social
Influence
Unpredictability
39. Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
46. Education
Career
Productivity
Thank you for freeing me! In return, I will help
you navigate the island like a personal
companion.
I can keep track of your skill growth, store
coins for you, and help you unlock new
powers on this island.
Octalysis Companion
Awesome!
ProfileStats Market SocialNews
51. Education
Career
Productivity
So nice to meet you Sheldon! I love
your super power!
Now, go to Stats to see how you can
level up and unlock new powers on
the Island!
Octalysis Companion
ProfileStats Market SocialNews
Only if they have put in a super power. Else if, it is above 1 “there are 3 people in the
same industry on the Island!” Else leave blank.
52. Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews Stats
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Status: Blue
(0 Unlocked Powers)
Meaning: Level I
(2/10 EXP)
Accomplishment: Level I
(2/10 EXP)
Empowerment: Level I
(2/10 EXP)
Ownership: Level I
(2/10 EXP)
Social Influence: Level I
(2/10 EXP)
Scarcity: Level I
(2/10 EXP)
Unpredictability: Level I
(2/10 EXP)
Avoidance: Level I
(2/10 EXP)
EXP Log
53. Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for.
(Unlocked when Meaning reaches LVL 10)
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.
(Unlocked when Accomplishment reaches LVL 10)
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.
(Unlocked when Empowerment reaches LVL 10)
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.
(Unlocked when Ownership reaches LVL 10)
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.
(Unlocked when Social Influence reaches LVL 10)
Every Core Drive level requires 30% less to Level Up.
(Unlocked when Scarcity reaches LVL 10)
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.
(Unlocked when Unpredictability reaches LVL 10)
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.
(Unlocked when Ownership reaches LVL 10)
Geomon Catcher
World Saving Pointer Buddy Connector
Stats
54. Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for.
(Unlocked when Meaning reaches LVL 10)
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.
(Unlocked when Accomplishment reaches LVL 10)
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.
(Unlocked when Empowerment reaches LVL 10)
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.
(Unlocked when Ownership reaches LVL 10)
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.
(Unlocked when Social Influence reaches LVL 10)
Every Core Drive level requires 30% less to Level Up.
(Unlocked when Scarcity reaches LVL 10)
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.
(Unlocked when Unpredictability reaches LVL 10)
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.
(Unlocked when Ownership reaches LVL 10)
Geomon Catcher
World Saving Pointer Buddy Connector
Stats
Got It!
Orange Status is
obtained when all 8 Blue
Powers are unlocked.
55. Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews Stats
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Status: Blue
(0 Unlocked Powers)
Meaning: Level I
(2/10 EXP)
Accomplishment: Level I
(2/10 EXP)
Empowerment: Level I
(2/10 EXP)
Ownership: Level I
(2/10 EXP)
Social Influence: Level I
(2/10 EXP)
Scarcity: Level I
(2/10 EXP)
Unpredictability: Level I
(2/10 EXP)
Avoidance: Level I
(2/10 EXP)
EXP Log
Done for now!
People can click on “EXP Log” if they want, even though arrow is on top
64. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Topics
Career Tips
0/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
65. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Lesson
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Back
66. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
67. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I
(2/10 EXP)
Accomplishment: Level I
(2/10 EXP)
Empowerment: Level I
(2/10 EXP)
Ownership: Level I
(2/10 EXP)
Social Influence: Level I
(2/10 EXP)
Scarcity: Level I
(2/10 EXP)
Unpredictability: Level I
(2/10 EXP)
Avoidance: Level I
(2/10 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Done for now!
68. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I
(2/10 EXP)
Accomplishment: Level 2
(1/10 EXP)
Empowerment: Level 2
(1/10 EXP)
Ownership: Level I
(2/10 EXP)
Social Influence: Level I
(2/10 EXP)
Scarcity: Level I
(2/10 EXP)
Unpredictability: Level I
(2/10 EXP)
Avoidance: Level I
(2/10 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Done for now!
69. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Lesson
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Back
70. LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Topics
Career Tips
1/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
71. LF #7 - Career
Click!
Exit
Quest list
Inventory
Hey! Don’t you want
some fresh air? Lets go
outside!
73. The clouds that depart depends on the lesson they just finished
Quest list
Hey look! Based on the
lessons you took, parts
of the island have been
revealed!
74. The community at this point does not have fire yet.
Quest list
You can check out the
community or learn more
from other areas.
77. Leave
Quest list Introduction to Motivational Psychology
Career Tips
0/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
78. Leave
Quest list Introduction to Motivational Psychology
Choose Lesson
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
Back
79. The community camp at this point does not have fire yet.
Quest list
Hey look! Another area
on the Island is revealed!
82. Discussion TopicsMembers
Member
Updates
Community
Check out the
Discussion Topics and
introduce yourself
Forums
UpdatessDiscussions Members
Trading Strategies
Questions and answers by forex beginners
Fundamentals Discussion
The 8 Major Currencies
Discuss EURUSD, USDJPY. USDGBP, and many more!
Share your Trading Strategy and get feedback!
Long term outlook for commodities, rates & economy
Risk Management & Trading Plans
Limit your losses and maximize your gains!
Technical Issues & Feature Request Trade Journals
Track your personal progress or follow other traders
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Track your personal progress or follow other traders
Yu-kai Chou
Gamification Designer
Yu-kai Chou
Software Engineer
Yu-kai Chou
Fireman
Yu-kai Chou
President
Yu-kai Chou
Gym Teacher
Yu-kai Chou
Police
Yu-kai Chou
Power Coach
Yu-kai Chou
Firework
NOTE: The Octagon Colors would change based on Status color
83. Discussion TopicsMembers
Member
Updates
Community
Check out the
Discussion Topics and
introduce yourself
Forums
UpdatesDiscussions Members
Say hi to the community!
Gamification Examples
OP Content Discussion
Be inspired by gasification examples
Tell us a little about yourself,,,
I Need Help
Content Request
Request what content Yu-kai should make!
Talk about OP Content
Request help from members
Member Support
If you have issues with your Membership!
Announcements The Tavern
Discuss fun stuff
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Track your personal progress or follow other traders
84. If user clicks on Community
• Allow user to look at the hottest conversations, and
the communities.
• Promote user to leave their first comment as
introduction
• Once user leaves first introduction, the fire place
fire starts to burn. Also, the social section of the
Octalysis Companion is unlocked.
86. The community camp at this point does not have fire yet.
Quest list
+115 Coins!
87. If click on chest
• It opens the chest, money comes out.
• Popup shows the user got random between 80-130
coins. Then a countdown timer above shows 20
hours countdown
• The Market Section is unlocked within Octalysis
Companion
• Companion highlights user to click on companion
88. After clicking companion
• The market shows
• It shows one time that can be afforded: Newbie
Learning Potion
• Newbie Learning Potion gives 25% more exp
bonus in the next 24 hours
92. Whoa! Is that a…
GEOMON?
Amazing! Geomons are mystical creatures that are
closely connected to our emotions. They are said
to hold magical scrolls that teach you Gamification
Design Techniques if you can defeat them with the
skills you learned from this Island.
Take advantage of this - they scarcely appear!
Octalysis Companion
ProfileStats Market SocialNews
Exciting!
94. Whoa! Is that a…
GEOMON?
Name: Durathror
Tier: II
Appears: Randomly in Summer
Game Technique Secret: #24
Challenge
Meaning +2
Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2
Scarcity +3
Unpredictability +3
Avoidance +3
95. Whoa! Is that a…
GEOMON?
Company X wants to empower their
existing customers to bring their
friends in to participate in the
experience. What game technique
should they use?
1. Group Quest
2. Torture Break
3. Magnetic Cap
4. Obvious Wonder
Submit
98. If click on Game Technique
Section
• Show many blocks of text (5x5 per page?) in a
background
• Each block has a Game Technique #
• If obtained, the Game Technique Name is shown, as
well as the description
• A video is associated with each game technique (by
Yu-kai)
• Can turn pages left and right
99. End of Onboarding Chronology…still
adding more
(below are the later phase screens)
100. Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I
(325/600 EXP)
Accomplishment: Level I
(325/600 EXP)
Empowerment: Level I
(325/600 EXP)
Ownership: Level I
(325/600 EXP)
Social Influence: Level I
(325/600 EXP)
Scarcity: Level I
(325/600 EXP)
Unpredictability: Level I
(325/600 EXP)
Avoidance: Level I
(325/600 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Meaning: Level I
(325/600 EXP)
Accomplishment: Level I
(325/600 EXP)
Empowerment: Level I
(325/600 EXP)
Ownership: Level I
(325/600 EXP)
Social Influence: Level I
(325/600 EXP)
Scarcity: Level I
(325/600 EXP)
Unpredictability: Level I
(325/600 EXP)
Avoidance: Level I
(325/600 EXP)
EXP Log
101. Octalysis Companion
Stats Market SocialNews Profile
Back
EXP Log
Completed “To the Limits” Challenge:
11/23/16 15:32 PST
Meaning +3
Accomplishment +4
Social Influence +5
Scarcity +4
Completed “To the Limits” Challenge:
11/23/16 15:32 PST
Meaning +3
Accomplishment +4
Empowerment + 5
Social Influence +5
Scarcity +4
Unpredictability +3
Avoidance +2
Completed “Core Statue” Challenge:
11/23/16 15:32 PST
Meaning +2
Accomplishment +2
Empowerment +2
Ownership +2
Social Influence +2
Scarcity +2
Unpredictability +2
Avoidance +2
Completed “To the Limits” Challenge:
11/23/16 15:32 PST
Meaning +3
Accomplishment +4
Social Influence +5
Scarcity +4
102. Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I
(325/600 EXP)
Accomplishment: Level I
(325/600 EXP)
Empowerment: Level I
(325/600 EXP)
Ownership: Level I
(325/600 EXP)
Social Influence: Level I
(325/600 EXP)
Scarcity: Level I
(325/600 EXP)
Unpredictability: Level I
(325/600 EXP)
Avoidance: Level I
(325/600 EXP)
Status: Orange
(8 Unlocked Powers)
EXP Log
Meaning: Level I
(325/600 EXP)
Accomplishment: Level I
(325/600 EXP)
Empowerment: Level I
(325/600 EXP)
Ownership: Level I
(325/600 EXP)
Social Influence: Level I
(325/600 EXP)
Scarcity: Level I
(325/600 EXP)
Unpredictability: Level I
(325/600 EXP)
Avoidance: Level I
(325/600 EXP)
EXP Log
These colors reflect the next Status Tier Color (so on the Orange Status, these are Purple Bars)
103. Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for.
Unlocked!
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.
Unlocked!
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.
Unlocked!
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.
Unlocked!
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.
Unlocked!
Every Core Drive level requires 30% less to Level Up.
Unlocked!
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.
Unlocked!
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.
Unlocked!
Geomon Catcher
World Saving Pointer Buddy Connector
Stats