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Serious Game Design
for Playful Learning
Keimpe de Heer
Director Creative Learning Lab
                                 Carkit (HKU)
Waag Society                     StoryBOX (Waag)
CARKIT PILOT
                                Research cluster Games & Interaction
                                Applied Game Design




           AIMS


      Problem with physics education on paper:
      static representation of dynamic system


      Level: 4 HV

      Aim: ‘feel’ or ‘experience’ the formula


      Mass, Friction, Force and its interplay
CARKIT PILOT
                                                      Research cluster Games & Interaction
                                                      Applied Game Design




                                 CONCEPT


                            Classroom reality:

                            1. Practice at home: iterative learning

                            2. Bring best design to school

                            3. Race against others (multiviewer race)

                            4. Analyse success factors

                            5. Back to 1

                            6. Transfer (what did you learn)
Concept art 2nd iteration
CARKIT PILOT
                             Research cluster Games & Interaction
                             Applied Game Design




          FEATURES

  Configure your vehicle


                   RESULTS




                     RACE


  Plan a testrun
CARKIT PILOT
                                       Research cluster Games & Interaction
                                       Applied Game Design




LESSONS LEARNED
                  NECESSITY ITERATIVE DESIGN


                  BRIDGE THE CONCEPTUAL GAP
                  between subject matter experts and
                  designers

                  MARKET CONDITIONS FOR SCALABILITY
                  many roadblocks from prototype to
                  market
StoryBOX




Goals
   Playful
   Explorative
   Physical
Blocks
Stethoscope


  Phonemic Awareness


      V–I–S
Headphones
Radio
Touchpad
Wordbutton
Chimney
Observations
1.) Embedded research and users as designers methodologies provide valuable
insights in the process through which pupils engage with playful learning situations
       a.) Impact studies

2.) Applied research agents play a key role in transferring fundamental research to
meaningful innovations
       a.) Learn about each others contexts




Follow-up
1.) Master classes

2.) From tactile playful interaction to gesture based playful learning
Embodied Learning




Human cognition is embodied cognition.

Cognitive processes are deeply rooted and
come from the body’s interactions with its
physical environment
(Deirdre Wilson, 2002)

                                             Photo: ‘funky Forrest’, Theodore Watson

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Gate StoryBOX

  • 1. Serious Game Design for Playful Learning Keimpe de Heer Director Creative Learning Lab Carkit (HKU) Waag Society StoryBOX (Waag)
  • 2. CARKIT PILOT Research cluster Games & Interaction Applied Game Design AIMS Problem with physics education on paper: static representation of dynamic system Level: 4 HV Aim: ‘feel’ or ‘experience’ the formula Mass, Friction, Force and its interplay
  • 3. CARKIT PILOT Research cluster Games & Interaction Applied Game Design CONCEPT Classroom reality: 1. Practice at home: iterative learning 2. Bring best design to school 3. Race against others (multiviewer race) 4. Analyse success factors 5. Back to 1 6. Transfer (what did you learn) Concept art 2nd iteration
  • 4. CARKIT PILOT Research cluster Games & Interaction Applied Game Design FEATURES Configure your vehicle RESULTS RACE Plan a testrun
  • 5. CARKIT PILOT Research cluster Games & Interaction Applied Game Design LESSONS LEARNED NECESSITY ITERATIVE DESIGN BRIDGE THE CONCEPTUAL GAP between subject matter experts and designers MARKET CONDITIONS FOR SCALABILITY many roadblocks from prototype to market
  • 6.
  • 7. StoryBOX Goals Playful Explorative Physical
  • 8.
  • 10. Stethoscope Phonemic Awareness V–I–S
  • 12. Radio
  • 16. Observations 1.) Embedded research and users as designers methodologies provide valuable insights in the process through which pupils engage with playful learning situations a.) Impact studies 2.) Applied research agents play a key role in transferring fundamental research to meaningful innovations a.) Learn about each others contexts Follow-up 1.) Master classes 2.) From tactile playful interaction to gesture based playful learning
  • 17. Embodied Learning Human cognition is embodied cognition. Cognitive processes are deeply rooted and come from the body’s interactions with its physical environment (Deirdre Wilson, 2002) Photo: ‘funky Forrest’, Theodore Watson