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LEVELING UP
DESIGN LEADERSHIP
CHRIS AVORE
@EROVA
CHRIS.AVORE@MODUSCREATE.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: EROVA.COM/LBD-SOURCES.HTML
Illustration by LINCOLN AGNEW
LEVELING UP
DESIGN LEADERSHIP
C H R I S AV O R E · @ E R O VA
FLORIDA RULES APPLY
*
C H R I S AV O R E · @ E R O VA
C H R I S AV O R E · @ E R O VA
2016
227 PAGES!!!
2015
C H R I S AV O R E · @ E R O VA
C H R I S AV O R E · @ E R O VA
C H R I S AV O R E · @ E R O VA
C H R I S AV O R E · @ E R O VA
C H R I S AV O R E · @ E R O VA
THE 4TH INDUSTRIAL REVOLUTION
MOBILE INTERNET
ROBOT AUTOMATION
ARTIFICIAL INTELLIGENCE
Klaus Schwab

Founder of the World Economic Forum, 2016
THE 4TH INDUSTRIAL REVOLUTION
Illustration by LINCOLN AGNEW
Mobile internet
Source: IDC
Global smartphone shipments
Source: International Federation of Robotics
automation
Shipment of robots
Source: Dimensions
Artificial intelligence
Mentions of ML in academic papers
Every company across every industry is
now compelled to reconsider their
traditional ways of doing business to keep
pace with rapidly changing technology
and consumer expectations.
The convergence of digital technologies
with breakthroughs in materials science
and even biology means we’re seeing an
emergence of entirely new ways in which
to live and what it means to be human.
We’re either witnessing the end of work as we
know it or “merely” a profound
transformation of what jobs humans do.
CHRIS MIMS, WALL STREET JOURNAL
?What does a profound transformation of
what jobs [design leaders] do look like?
1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE
DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY
EXPAND
1
EVOLVEEVOLVE
DESIGN LEADERSHIP
Most managers have been either explicitly
or implicitly trained to think in terms of
accomplishing fixed goals, tasks, and
deliverables in a predictable world…
AMY EDMONSON
HARVARD BUSINESS SCHOOL
…We all know we’re not in that kind of
world — and yet the fundamental mindset
and skills of management work best for
fixed, understandable, reasonably
predictable deliverables.
AMY EDMONSON
HARVARD BUSINESS SCHOOL
FIXED GOALS
•Risk averse
•Designing the planned thing
•Research only confirms decisions or suggests cosmetic changes
FIXED TASKS
FIXED DELIVERABLES
PREDICTABLE
• Specs must be heavily documented so management approves and
development teams begin work
• Linear approach: Step by step design process, often in separate silos
• Only focused on delivering something on time and to spec
•Deliverables don’t change based on what teams learn
• Rote methods prioritizing consistency in approach and execution
• Did the boss like it?
• Does it meet all the requirements?
• Did we hand it off on time?
• Did dev have to make changes?
DETERMINE SUCCESS BY:
Business
Product
Dev
When will this ship?
How many designers
do you need?
How many releases will
this take?
Me
The complex, transformative, and distributed nature
of the 4th Industrial Revolution demands a new type
of leadership Schwab calls Systems Leadership.
Systems leadership prepares us for leading smaller,
temporal groups arranged in squads, or small,
balanced teams of designers working alongside
product managers, working alongside devs.
Leading teams without authority is
now the only way to get things done
INTERCONNECTEDNESS VS DISCONNECTION
CIRCULAR VS LINEAR
EMERGENCE VS SILOS
• Emphasize a clear vision and north star
• Show how design work drives business value
• Diverse teams involved sooner
• Monitor behaviors that change over time via multiple feedback loops
• Review research with cross-functional teams to make sure findings
reflect reality
• Promote—not just tolerate—new or unexpected outcomes when co-
designing with colleagues, partners, customers
• Map experiences beyond just the perceived
beginning and end of use
WHOLES VS PARTS
SYNTHESIS OVER ANALYSIS
RELATIONSHIPS INSTEAD OF ISOLATION
• Interview more than just direct users—include 2nd & 3rd roles
• Map multiple touchpoints of the larger ecosystem
• Monitor organizational alignment goals, priorities, and milestones
• Self-aware of their own position relative to others
• Cognitive humility: asking questions is ok
• Foster psychological safety
• Embrace individual ideas to be evaluated by the group
• Promote double-loop learning
• Did it create positive business value?
• Does it create an impact?
• To whom are these results important?
• Did we learn anything unexpected we must address now?
• Where else can we drive change?
DETERMINE SUCCESS BY:
Include diverse teams
sooner in kickoffs,
research, vision
exercises, journeys
Share research across
projects, teams and
timelines
Monitor ethical inflection
points through multiple
methods throughout
product development, not
just at the start or end
Map goals that
stakeholders want,
that they’re measured
by, and tailored to
your culture
(engineering, sales,
product, etc)
3 421
STARTING MONDAYSTARTING MONDAY
2
EXPAND
THE DESIGN PRACTICE
EXPAND
32%
C H R I S AV O R E · @ E R O VA
Scaling the design practice means establishing,
governing, and evangelizing the practices, norms, and
methods for how design should be done at your
organization, as it grows beyond your original remit
across lines of business and products, even if it’s not
you directly managing the output or outcomes
When we talk about scaling a business,
we’re not just talking about growing it.
We’re talking about improving its ability
to handle growth.
REID HOFFMAN
BLITZSCALING
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
CONNECT
GOVERN
DELIVER
TRUST
PROMOTE
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish measures for design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales, retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio level, not product level
Continue identifying new leaders
Research and advise on innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales, retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio
level, not product level
Continue identifying new leaders
Research and advise on innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
PROMOTE
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales,
retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio
level, not product level
Continue identifying new leaders
Research and advise on
innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
PROMOTE
DELIVER
Your design team ____________________
then prioritize
CONNECTGOVERNDELIVERTRUST PROMOTE
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
Your design team
Other business units with
no design presence
then prioritize
CONNECTGOVERNDELIVERTRUST PROMOTE
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
Your design team
Other designers in
other teams
CONNECTGOVERNDELIVERTRUST PROMOTE
then prioritize
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
It may not be enough to just scale the design practice
to better handle more work with higher expectations.
We have to develop the careers of our designers so
they grow with our organizations, not out.
• Individual interests:

Where an individual wants to grow and improve
• Team/Group interests:

Where the entire team or group of individuals want to develop
• Just-in-time development:

Where you may be weakest and who is interested in getting
better to meet a near-term need
• Long term practice development:

Where your team can begin addressing needs for skills or
specialization you expect to materialize later
MAP WHERE YOUR INDIVIDUALS AND TEAM SHOULD GROW
COACH
KNOW YOUR ROLE TO DEVELOP YOUR TEAM
MENTOR SPONSOR
Let’s develop a three-
month plan to improve
how you’re prioritizing
projects.
What led you to choose
that path? Would you do it
differently knowing what
you know now?
What do you think
success will look like in
six months? How will you
know you’ve achieved it?
I want to share how I
encountered a similar
situation.
When I was in your
position, I was too risk-
averse. This is how I
started to change that
behavior.
When I had a difficult
boss, this is how I
approached it every day.
I suggested you present
the team’s work at the
annual Sales Kick Off.
I reached out to the
conference organizer to
ask you about speaking at
their event.
I nominated you to
participate in the
company’s Leadership
Development program.
“ “ “
• Enable Autonomy
• Expand the Scope of Responsibility
• Show Their Work Matters
• Delegate Strategically
DEVELOP YOUR TEAM WITH INTENTION
Explore how design
systems can reduce
rework across teams
and businesses to free
you up to work on the
hard problems—but
don’t just talk to
fellow designers
Evaluate how design
operations may
standardize how design
work gets done for your
designers and others—
but don’t just talk to
fellow designers
Complete a Design
Team Charter so your
team maintains an
identity articulating
who you are, what you
do and don’t do
Be prepared to coach
peers and partners
who are less familiar
with design, instead
of your own teams
and directs.
3 421
STARTING MONDAYSTARTING MONDAY
3
ELEVATEELEVATE
DESIGN MATURITY
Companies with high design maturity…are more
likely to see cost savings, revenue gains,
productivity gains, speed to market, and brand
and market position improvements through their
design efforts.
“
What [the McKinsey] survey unambiguously shows,
however, is that the companies with the best
financial returns have combined design and
business leadership through a bold, design-centric
vision clearly embedded in the deliberations of
their top teams.
“
But more importantly than just being a better asset
for business to improve shareholder returns,
elevating design maturity means we as design
leaders are more influential to the business.
We can shape things for the better.
Design is
decoration
Design is what
happens in a workshop
Design is a
standardized
scalable process
Design is a
hypothesis followed
by experiments
Design is
business strategy
3 4 521
40% 21% 21% 12% 5%
Incorporate more
user research and
collaboration into
digital product
design.
3 4 521
Streamline
repeatable processes
and scale the
practice of design via
design operations
and design systems
Strengthen
experimentation
practices by
committing to
developing hypothesis,
running tests, and
measuring results.
Apply design
methods to new
challenges in the
business, bringing
design thinking into
the boardroom and
employing design
exploration to
discover the next
business opportunity.
• De-risk development by continually listening,
testing, and iterating with end-users.
• Measure and drive design performance with
the same rigor as revenues and costs.
• Break down internal walls between physical,
digital, and service design.
• Make user-centric design everyone’s
responsibility.
• Strengthen experimentation practices by
committing to developing hypothesis,
running tests, and measuring results.
• Incorporate more user research and
collaboration into digital product design.
• Streamline repeatable processes and
operationalize design.
• Apply design methods to business
problems such as customer journeys &
discovery research to evaluate new
business segments or acquisitions
1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE
DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY
EXPAND
?What does a profound transformation of
what jobs [design leaders] do look like?
The design industry is in great position to lead
organizations into this fourth industrial revolution to
deliver better, more useful, sustainable products
while generating improved benefits for the business
and our communities because of the methods we
use to innovate and our proximity to the customer
Design thinking—particularly employing
the techniques and philosophy of human-
centered design—as well as systems
thinking approaches…
“
…can help us understand the structures
that guide the world and appreciate how
new technologies may shift systems into
new configurations
“
Being a design leader at this
time of huge technological
c h a n g e c o m e s w i t h a
responsibility to act.
In previous industrial revolutions, too little
effort was made to protect the vulnerable
whether due to unintended consequences,
second or third order impacts, or deliberate
misuse of these new technologies.
1. Systems, not technologies
2. Empower, not determine
3. By design, not default
4. Values as a feature, not a bug
SCHWAB’S FRAMEWORK TO GUIDE SYSTEMS LEADERS
LEVELING UP
DESIGN LEADERSHIP
CHRIS AVORE
@EROVA
CHRIS.AVORE@MODUSCREATE.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: EROVA.COM/LBD-SOURCES.HTML
Illustration by LINCOLN AGNEW
LEVELING UP
DESIGN LEADERSHIP
THANK YOUTHANK YOU
CHRIS AVORE
@EROVA
CHRIS.AVORE@MODUSCREATE.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: EROVA.COM/LBD-SOURCES.HTML

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Leveling Up Design Leadership

  • 1. LEVELING UP DESIGN LEADERSHIP CHRIS AVORE @EROVA CHRIS.AVORE@MODUSCREATE.COM LINKEDIN.COM/IN/CHRISAVORE SOURCES: EROVA.COM/LBD-SOURCES.HTML Illustration by LINCOLN AGNEW LEVELING UP DESIGN LEADERSHIP
  • 2. C H R I S AV O R E · @ E R O VA FLORIDA RULES APPLY *
  • 3. C H R I S AV O R E · @ E R O VA
  • 4. C H R I S AV O R E · @ E R O VA 2016 227 PAGES!!! 2015
  • 5. C H R I S AV O R E · @ E R O VA
  • 6. C H R I S AV O R E · @ E R O VA
  • 7. C H R I S AV O R E · @ E R O VA
  • 8. C H R I S AV O R E · @ E R O VA
  • 9. C H R I S AV O R E · @ E R O VA
  • 10.
  • 11.
  • 12. THE 4TH INDUSTRIAL REVOLUTION MOBILE INTERNET ROBOT AUTOMATION ARTIFICIAL INTELLIGENCE Klaus Schwab
 Founder of the World Economic Forum, 2016 THE 4TH INDUSTRIAL REVOLUTION
  • 14. Mobile internet Source: IDC Global smartphone shipments Source: International Federation of Robotics automation Shipment of robots Source: Dimensions Artificial intelligence Mentions of ML in academic papers
  • 15. Every company across every industry is now compelled to reconsider their traditional ways of doing business to keep pace with rapidly changing technology and consumer expectations.
  • 16. The convergence of digital technologies with breakthroughs in materials science and even biology means we’re seeing an emergence of entirely new ways in which to live and what it means to be human.
  • 17. We’re either witnessing the end of work as we know it or “merely” a profound transformation of what jobs humans do. CHRIS MIMS, WALL STREET JOURNAL
  • 18. ?What does a profound transformation of what jobs [design leaders] do look like?
  • 19. 1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY EXPAND
  • 21.
  • 22. Most managers have been either explicitly or implicitly trained to think in terms of accomplishing fixed goals, tasks, and deliverables in a predictable world… AMY EDMONSON HARVARD BUSINESS SCHOOL
  • 23. …We all know we’re not in that kind of world — and yet the fundamental mindset and skills of management work best for fixed, understandable, reasonably predictable deliverables. AMY EDMONSON HARVARD BUSINESS SCHOOL
  • 24.
  • 25. FIXED GOALS •Risk averse •Designing the planned thing •Research only confirms decisions or suggests cosmetic changes FIXED TASKS FIXED DELIVERABLES PREDICTABLE • Specs must be heavily documented so management approves and development teams begin work • Linear approach: Step by step design process, often in separate silos • Only focused on delivering something on time and to spec •Deliverables don’t change based on what teams learn • Rote methods prioritizing consistency in approach and execution
  • 26. • Did the boss like it? • Does it meet all the requirements? • Did we hand it off on time? • Did dev have to make changes? DETERMINE SUCCESS BY:
  • 27. Business Product Dev When will this ship? How many designers do you need? How many releases will this take? Me
  • 28. The complex, transformative, and distributed nature of the 4th Industrial Revolution demands a new type of leadership Schwab calls Systems Leadership.
  • 29. Systems leadership prepares us for leading smaller, temporal groups arranged in squads, or small, balanced teams of designers working alongside product managers, working alongside devs.
  • 30. Leading teams without authority is now the only way to get things done
  • 31.
  • 32.
  • 33.
  • 34. INTERCONNECTEDNESS VS DISCONNECTION CIRCULAR VS LINEAR EMERGENCE VS SILOS • Emphasize a clear vision and north star • Show how design work drives business value • Diverse teams involved sooner • Monitor behaviors that change over time via multiple feedback loops • Review research with cross-functional teams to make sure findings reflect reality • Promote—not just tolerate—new or unexpected outcomes when co- designing with colleagues, partners, customers • Map experiences beyond just the perceived beginning and end of use
  • 35. WHOLES VS PARTS SYNTHESIS OVER ANALYSIS RELATIONSHIPS INSTEAD OF ISOLATION • Interview more than just direct users—include 2nd & 3rd roles • Map multiple touchpoints of the larger ecosystem • Monitor organizational alignment goals, priorities, and milestones • Self-aware of their own position relative to others • Cognitive humility: asking questions is ok • Foster psychological safety • Embrace individual ideas to be evaluated by the group • Promote double-loop learning
  • 36. • Did it create positive business value? • Does it create an impact? • To whom are these results important? • Did we learn anything unexpected we must address now? • Where else can we drive change? DETERMINE SUCCESS BY:
  • 37. Include diverse teams sooner in kickoffs, research, vision exercises, journeys Share research across projects, teams and timelines Monitor ethical inflection points through multiple methods throughout product development, not just at the start or end Map goals that stakeholders want, that they’re measured by, and tailored to your culture (engineering, sales, product, etc) 3 421 STARTING MONDAYSTARTING MONDAY
  • 39. 32%
  • 40. C H R I S AV O R E · @ E R O VA
  • 41. Scaling the design practice means establishing, governing, and evangelizing the practices, norms, and methods for how design should be done at your organization, as it grows beyond your original remit across lines of business and products, even if it’s not you directly managing the output or outcomes
  • 42. When we talk about scaling a business, we’re not just talking about growing it. We’re talking about improving its ability to handle growth. REID HOFFMAN BLITZSCALING
  • 43. LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS CONNECT GOVERN DELIVER TRUST PROMOTE
  • 44. Observe & Listen Assess Skill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish measures for design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
  • 45. Observe & Listen Assess Skill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS PROMOTE
  • 46. Observe & Listen Assess Skill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS PROMOTE DELIVER
  • 47. Your design team ____________________ then prioritize CONNECTGOVERNDELIVERTRUST PROMOTE • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 48. Your design team Other business units with no design presence then prioritize CONNECTGOVERNDELIVERTRUST PROMOTE • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 49. Your design team Other designers in other teams CONNECTGOVERNDELIVERTRUST PROMOTE then prioritize • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 50. It may not be enough to just scale the design practice to better handle more work with higher expectations. We have to develop the careers of our designers so they grow with our organizations, not out.
  • 51. • Individual interests:
 Where an individual wants to grow and improve • Team/Group interests:
 Where the entire team or group of individuals want to develop • Just-in-time development:
 Where you may be weakest and who is interested in getting better to meet a near-term need • Long term practice development:
 Where your team can begin addressing needs for skills or specialization you expect to materialize later MAP WHERE YOUR INDIVIDUALS AND TEAM SHOULD GROW
  • 52. COACH KNOW YOUR ROLE TO DEVELOP YOUR TEAM MENTOR SPONSOR Let’s develop a three- month plan to improve how you’re prioritizing projects. What led you to choose that path? Would you do it differently knowing what you know now? What do you think success will look like in six months? How will you know you’ve achieved it? I want to share how I encountered a similar situation. When I was in your position, I was too risk- averse. This is how I started to change that behavior. When I had a difficult boss, this is how I approached it every day. I suggested you present the team’s work at the annual Sales Kick Off. I reached out to the conference organizer to ask you about speaking at their event. I nominated you to participate in the company’s Leadership Development program. “ “ “
  • 53. • Enable Autonomy • Expand the Scope of Responsibility • Show Their Work Matters • Delegate Strategically DEVELOP YOUR TEAM WITH INTENTION
  • 54. Explore how design systems can reduce rework across teams and businesses to free you up to work on the hard problems—but don’t just talk to fellow designers Evaluate how design operations may standardize how design work gets done for your designers and others— but don’t just talk to fellow designers Complete a Design Team Charter so your team maintains an identity articulating who you are, what you do and don’t do Be prepared to coach peers and partners who are less familiar with design, instead of your own teams and directs. 3 421 STARTING MONDAYSTARTING MONDAY
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  • 59. Companies with high design maturity…are more likely to see cost savings, revenue gains, productivity gains, speed to market, and brand and market position improvements through their design efforts. “
  • 60. What [the McKinsey] survey unambiguously shows, however, is that the companies with the best financial returns have combined design and business leadership through a bold, design-centric vision clearly embedded in the deliberations of their top teams. “
  • 61. But more importantly than just being a better asset for business to improve shareholder returns, elevating design maturity means we as design leaders are more influential to the business. We can shape things for the better.
  • 62. Design is decoration Design is what happens in a workshop Design is a standardized scalable process Design is a hypothesis followed by experiments Design is business strategy 3 4 521 40% 21% 21% 12% 5%
  • 63. Incorporate more user research and collaboration into digital product design. 3 4 521 Streamline repeatable processes and scale the practice of design via design operations and design systems Strengthen experimentation practices by committing to developing hypothesis, running tests, and measuring results. Apply design methods to new challenges in the business, bringing design thinking into the boardroom and employing design exploration to discover the next business opportunity.
  • 64. • De-risk development by continually listening, testing, and iterating with end-users. • Measure and drive design performance with the same rigor as revenues and costs. • Break down internal walls between physical, digital, and service design. • Make user-centric design everyone’s responsibility. • Strengthen experimentation practices by committing to developing hypothesis, running tests, and measuring results. • Incorporate more user research and collaboration into digital product design. • Streamline repeatable processes and operationalize design. • Apply design methods to business problems such as customer journeys & discovery research to evaluate new business segments or acquisitions
  • 65. 1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY EXPAND
  • 66. ?What does a profound transformation of what jobs [design leaders] do look like?
  • 67. The design industry is in great position to lead organizations into this fourth industrial revolution to deliver better, more useful, sustainable products while generating improved benefits for the business and our communities because of the methods we use to innovate and our proximity to the customer
  • 68. Design thinking—particularly employing the techniques and philosophy of human- centered design—as well as systems thinking approaches… “
  • 69. …can help us understand the structures that guide the world and appreciate how new technologies may shift systems into new configurations “
  • 70. Being a design leader at this time of huge technological c h a n g e c o m e s w i t h a responsibility to act.
  • 71. In previous industrial revolutions, too little effort was made to protect the vulnerable whether due to unintended consequences, second or third order impacts, or deliberate misuse of these new technologies.
  • 72. 1. Systems, not technologies 2. Empower, not determine 3. By design, not default 4. Values as a feature, not a bug SCHWAB’S FRAMEWORK TO GUIDE SYSTEMS LEADERS
  • 73. LEVELING UP DESIGN LEADERSHIP CHRIS AVORE @EROVA CHRIS.AVORE@MODUSCREATE.COM LINKEDIN.COM/IN/CHRISAVORE SOURCES: EROVA.COM/LBD-SOURCES.HTML Illustration by LINCOLN AGNEW LEVELING UP DESIGN LEADERSHIP
  • 74. THANK YOUTHANK YOU CHRIS AVORE @EROVA CHRIS.AVORE@MODUSCREATE.COM LINKEDIN.COM/IN/CHRISAVORE SOURCES: EROVA.COM/LBD-SOURCES.HTML