Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Agile Virgin India - Funconf - Ercan Altug Yilmaz - Transformation with Gamification at uncertain times
1. 10+ years of Edu.Tech. & Published 3 book
Representing Gamfed Turkey
Lecturing Gamification at Bahçeşehir University
Organizing Gamification Meetup & Hackathon
C*
19. P E R S O N A
“Who is the target player and what is their emotions.”
20. PERSONA
When you last time have
a recognition and how?
Which reward you like
most at company
without money?
Do you like to charity
and which company?
24. Oyun/laştırma
"I think gamification is probably more like 75% psychology
and 25% technology.’’
Gabe Zichermann
www.gamification.co
www.gamification.co
34. * Amy Jo Kim - amyjokim.com
Checking at store
Try and take selfie
Share with hashtag
Offer a sales
Buy tshirt
Drink coffee
Make sales
Buy also hat ext
Make lunch streak allweek
Sale different product
Decide coffee of month and take trainin
Prepare sale reports and share wt others
36. HOOK IS THE CORE OF GAMIFICATION
Nir Eyal – nirandfar.com
37. An insuarance sold by you just
used by happy customer.
Lets share with others!
Your training help
someone to find job.
Give him a reference.
Your blood
just saved a life!
Wanna meet with him?
Your own panda
has cleanning time!
Why dont you join?