Overview of initial considerations when beginning to use Second Life in a teacher education class. Includes recommendations for other faculty interested in considering Second Life or virtual, immersive platforms.
1. E-Learn – Las Vegas, Nevada November 2008 Dr. Eileen O’Connor, [email_address] (see companion paper for more info) Updated for fall 2008 class – presented to Graduate Center through Tuesday Morning Live! on 11/4/08
18. It proved useful to have some less pressured times for community building
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21. Students learned about each other’s science and K12 project ideas. They shared an understanding and a caring unlikely to be duplicated in the text-based online analog of this experience.
22. Students had really moved beyond a focus on the SL technology to a focus on the ideas being shared
23. When instructor’s headset failed during a meeting without tech support, students continued with their own discussion. Good lesson for the instructor.
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29. - Invest time learning SL takes time - Learn social as well as basic skills go to Orientation Island; attend meetings – you can learn communication skills without interactions - Document your work take snapshots; make a log Don’t expect perfection in your first SL classes
30. - Determine type of SL experience: community building, virtual / simulations, or sociological deciding what works best for your need - Align SL with instructional & affective objectives integrate into course & assignment - Start small Limit expectations; choose right class; don’t do whole class in SL A extensive virtual experience requires more development time and expertise (preferably w/ institutional support)
31. - Prepare students in advance call if possible; integrate into syllabus; have handouts - Require time spent in SL before the course require time spent on Orientation Island as part of an assignment - Expect that students can get access to technology but have written alternative assignments on hand - Respect students time, if an online class have students set the meeting time - Alert students to unsavory avatars have escape routes planned too; talk to legal department w/ minors
32. - Get real estate from your institution however, if necessary, have meetings in another island after asking permission - Get good computer consider the times you will be in SL; if evening, get good home machine - Get tech support, if possible but have tech-savvy students help you if necessary Remember, you are modeling experiential learning – expect the unexpected
33. - Have expectations for your meetings allow time for introductions and ice-breaker field trips - Document the meetings both you and your students should take snapshots & keep logs - Adapt as needed if you have designed sufficient open-endedness this will be easier - Find easy ways to have students present get inexpensive slide-presentation objects, for instance Enjoy the process . . . this is a new and exciting territory
34. - Establish if SL helped you meet your objectives remember though you can have broad networking objectives too - Listen to student perspectives assess learning logs & commentaries but students may have different objectives than yours - Evaluate assignments & outcomes determine if assignments are meeting your expectations & rubrics - Locate models of student engagement assessment new models for immersive environments are under development Develop your own assessment tool – how do you determine if a face-to-face class is working anyway?
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Notas do Editor
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The last bullet, the immersive environment, was not really a serious outcome from this initial study – it is planned for the next steps<number>
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It is important to introduce Second Life in a way that does not upset student and program expectations <number>