2. • Who popularized or even invented the
term Concept art in reference to
preproduction design is ambiguous at
best, but it may have come about as part
of automotive design for concept cars or
as part of the animation industry.
3. • Certainly, both industries had need for
people who did this job even if the term
had not come into use. References to the
term Concept Art can be found being used
by Disney Animation as early as the
1930's.
4. • A concept artist is an individual who
generates a visual design for an item,
character, or area that does not yet exist.
5. • This includes, but is not limited to, film
production, animation production and
more recently video game production.
6. • A concept artist may be required for
nothing more than preliminary artwork, or
may be required to be part of a creative
team until a project reaches fruition.
7. • While it is necessary to have the skills of a
fine artist, a concept artist must also be
able to work to strict deadlines in the
capacity of a graphic designer.
8. • Some concept artists may start as fine
artists, industrial designers, animators, or
even special effects artists.
9. • Interpretation of ideas and how they are
realized is where the concept artist's
individual creativity is most evident, as
subject matter is often beyond their
control.
10. • In recent years concept art has embraced
the use of digital technology.
11. • Software, such as Photoshop and
Corel Painter, has become more easily
available, as well as hardware such as
Graphics tablets, enabling more efficient
working methods.
12. • Prior to this (and still to this day), any
number of traditional mediums such as
oil paints, acrylic paints, markers, pencils,
etc. were used.
13. • Owing to this, many modern paint
packages are programmed to simulate the
blending of color in the same way paint
would blend on a canvas; proficiency with
traditional media is often paramount to a
concept artist's ability to use painting
software.