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Mickey Thurman – Creative Commons Attribution License – http://www.flickr.com/photos/hokyumgrl/3249057879/
Michael Tarnowski
Boom, Belgium, 13. June 2014
Drama Babe!
Open Up your Customer’s Drama Stage
The Drama Game – Playing Instructions
Presented at #WisP14
www.plays-in-business.com
Narrative Structure
Patrice Ouellet – Creative Commons Attribution License – https://www.flickr.com/photos/patrice-photographiste/14162884595
George teaches Joe the Dramatic Arc of a Hero Quest
Resolution
Journey
Mentor & New
Companions
Challenges &
Adventures
The Hero is suddenly forced to
leave his acquainted Setting he
lived in (“Old World”) – Something he
is missing
To find the missing link The Hero
goes on a Journey – The Quest
He stands Challenges, Adventures,
meets his Mentor and new Friends
He gains Honour, Wealth and the
Virgin
The Hero Changes the “old world”
with his new Experiences and
Values
Hero
Setting
www.plays-in-business.com
Narrative Structure
Patrice Ouellet – Creative Commons Attribution License – https://www.flickr.com/photos/patrice-photographiste/14162884595 | Jens Otto Lange, Thomas
… and George teaches Joe the Similarity to Service Design
Resolution
Journey
Mentor & New
Companions
Challenges &
Adventures
Find it
Get it
Use it
Feel it
Hero
Setting
www.plays-in-business.com
Hero’s Quest
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
The Hero. For his Journey the Hero leaves his acquainted World. He survives
Adventures, fights with Dragons, finds new Friends, and rescues the Virgin.
The Mentor. The Mentor teaches, facilitates, and guides the Hero during
the Quest.
Companions & Enemies. During the Quest the Hero differentiates between
New Companions and Enemies.
The Dragon. The Hero has to stand several challenges and Fights – the
next more dangerous than the previous. The Dragon is the metaphor for the
Final Fight, a life-or-death Struggle – All or Nothing.
The Virgin. The Virgin, or The Princess, is the Happiness and Luck the Hero
could achieve.
The Treasure. The Treasure is the metaphor for all Experiences, Learnings,
Values and Norms the Hero meets at his Quest.
Joe casts all Personas for his Story
www.plays-in-business.com
Hero’s Quest
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
The Hero’s Parents. The Hero’s Parents are a metaphor for all what the
“Old World” represents: old Values, and old Norms. The Old World holds the
Hero back, and shows Resistance to the New – the Change.
The Virgin’s Parents. The Virgin’s Parents are a metaphor for all what the
“New World” represents: new Values, and new Norms. And the New World
has Resistance as well – they want to keep and hide their Values.
Virgin’s Governance. The Governance is the “Internal Guard” of The
Virgin. She keeps the Values and Norms of The New World up and holds The
Virgin back to love The Hero too early.
The Jester / Hero’s Buddy. The Hero’s oldest pal, they know each other
since the flask. The Jester takes nothing serious, he replies everything with a
joke, he is open minded, and he pushes The Hero to go for the New again
and again.
Joe casts all Personas for his Story
www.plays-in-business.com
Hero’s Quest
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – http://bit.ly/TheDramaGame
Play The Drama Game with your
whole Team, all people and
stakeholders involved: Product
Designers, Architects, Developers, and most
important Customer representatives
Play it at different times/milestones
in your Product Development Life
Cycle, e.g. in Retrospectives
Create a shared understanding
of major events and incidents in
your project
Publish the Stories, e.g.
serialised novel in newsletters; you
can even perform a Theatre Play for
marketing events
www.plays-in-business.com
Drama Game – Playing Material
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – http://bit.ly/TheDramaGame
Objectives
• Players – customers, dev team, architects, and QA, etc. – identify crucial
events and incidents during product development.
• Players reflect their behaviour (personal feelings, thoughts, consequences,
actions, and sayings) in these events and incidents (Personal Stories).
Players reflect in the team switching of roles and value changes during the
project.
• Unveiling hidden impediments.
• Players create and communicate a common, sharable story, representing the
interpretations of all participants.
The goal of the game is to create a shared understandings of crucial situations
("incidents") happened in the product development life cycle.
Play the game in retrospectives during your project or as post-mortem analysis
after the project.
You can play it with unlimited many participants.
As large-group game build teams by their responsibility: group of developers,
group of customers, etc.
Duration 2h to 1 work day depending on # players and granularity of details
www.plays-in-business.com
Drama Game – Playing Material
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – http://bit.ly/TheDramaGame
Playing Instructions
Templates for Quest Events Labels
Templates for Character Stickers
Templates to Write Stories (Story
Cards)
Templates for Game Board
www.plays-in-business.com
Drama Game – Playing Material
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – Playing Instructions
http://bit.ly/TheDramaGame
You can play the game in two ways:
1. For a realistic correspondence to
your real-world project pin a
thick cord (2-3m) with pins /
needles windingly on the wall /
floor.
Make the distances between
pins corresponding to real-life
time intervals of your project.
Stick quest name tags to each.
2. If you do not want to play with
needles and pins, use the Game
board.
www.plays-in-business.com
Playing Instructions
1. Sketch the Story: ...through a short retrospective select crucial real-life situations ("incidents")
happened in your actual product development:
• discuss with players the proper mapping of each incident to the symbolic quest marks (you can
map multiple incidents to marks #6-#7);
• write the incident as headline (summary) on the associated name tag;
• each player or team of players chooses a coloured twine.
2. Write the Drama Stories: ...for each mark of quest:
• describe from your point of view only for each incident, what you personally had observed, felt,
thought, said, and heard in this situation; use the empathy map on the story card for collecting
and clustering information;
• in case you play with teams, each team member writes her own story; create then a joined
story;
3. Cast your Drama Stories: ...for all stories at a certain quest mark:
• discuss in the team which role character (including the "Treasure”) fits the story description best;
• pin/paste the associated role stickers to the story card and beneath the quest mark in question;
• each author team connects her role stickers of the current quest mark with one of the previous
quest mark by her coloured twine;
Note: role assignments may switch since players switch their perspectives and motivations;
• update a record which characters enters the first time the “scene” incessantly.
4. Write the Common Story: ...combine all individual stories to a common, sharable Story.
5. Debrief: ...reflect in the team switching of roles and values changes during the project.
6. Publish: ...with the material collected write the Common Story. The Common Story should reflect
all personas and their interpretation. Share the Common Story.
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – Playing Instructions
http://bit.ly/TheDramaGame
www.plays-in-business.com
Drama Game – Playing Material
Alice Popkorn – Creative Commons Attribution License – https://www.flickr.com/photos/alicepopkorn/3633986606
Play the Drama Game – Playing Material
http://bit.ly/TheDramaGame
Material
1 Game board
1 Rope (2-3 m)
12 Needles or pins
12 Name tags for the Quest
26 Character / Role stickers
13 Coloured twines
www.plays-in-business.com
Quest Labels
Play the Drama Game – Names of Quest Marks
Print on pasteboard and cut out
1) Stay in the Familiar World
Incident: ……………………………
2) See The New World / Adventures are Calling
Incident: ……………………………
3) Denying the Call
Incident: ……………………………
4) Encountering the Mentor
Incident: ……………………………
5) Crossing the Border
Incident: ……………………………
6) Proves, Allies, and Enemies
Incident: ……………………………
8) Fight the Dragon
Incident: ……………………………
9) The Reward / Seizing the Sword
Incident: ……………………………
10) The Return
Incident: ……………………………
11) Renewal / Metamorphosis
Incident: ……………………………
7) Encroachment to Deepest Hell
Incident: ……………………………
12) Return with The Elixir
Incident: ……………………………
www.plays-in-business.com
Character / Role Stickers
Play the Drama Game – Character / Role Stickers
Print 2 copies on pasteboard and cut out
www.plays-in-business.com
FrommypointofviewthesituationatQuestmark#……………wasasfollows:
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
....……………………………………………………………………………….……………………………………………
StoryCard
RoleLabel
www.plays-in-business.com
NameofPlayer/Team…………………………………
www.plays-in-business.com
1) Stay in The Old World
2) See The New World /
Adventures Call
3) Denying the Call
4) Encountering
the Mentor
5) Crossing the Border
8) Fight the
Dragon
9) The Reward /
Seizing the Sword
10) The Return
11) Renewal / Metamorphosis
12) Return with The Elixir
7) Encroachment
to Deepest Hell
6) Tests,
Allies, and
Enemies
PatriceOuellethttps://www.flickr.com/photos/patrice-photographiste/14162884595
Plays-In-Business.com
Fritz-Kalle-Str. 4 • D-65187 Wiesbaden
Fon: +49-172-6915261 • Fax: + +49-3212-1312401
info@plays-in-business.com • www.plays-in-business.com
Improvement is like playing – be enthusiastic and have fun
Software Process Improvement Consulting: ISO 15504, (SPiCe, AutomotiveSPiCE,
CMMI (DEV, ACQ, SVR), ITIL, CobIT, Prince2
Agile Coaching / Scrum CSM, Innovation & Product Management
www.plays-in-business.com
Hugh MacLeod, GapingvoidArt
www.plays-in-business.com
Questions? – Comments? – Interested in
consultancy?
Drop me a note:
info@plays-in-business.com
Or call me: +49-172-
6915261 (mobil)
Twitter: @M_Tarnowski, @PlaysInBusiness
Facebook: http://bit.ly/PiB-FB
LinkedIn: http://bit.ly/MT-LinkdIn
Xing: http://bit.ly/MT-Xing
SlideShare: http://bit.ly/MT-SShare
www.plays-in-business.com
 Trained Innovation Games Facilitator
 Trained LEGO Serious Play Facilitator
 Management 3.0 certified Facilitator
 Certifed Scrum Master, Agile Coaching
 ISO 15504/Automotive SPiCE Assessor
 Requirements Engineering & Management
consultancy
 Quality Assurance & Management consultancy
 Project Management & Configuration Management
consultancy
ISO 15504 Assessor
Industrial Sectors:
Automotive, Finance, Logistics & Public Transport,
Defence & Aerospace, Aviation & Air Traffic,
Management
Plays-In-Business.com
Plays-In-Business.com • Fritz-Kalle-Str. 4 • D-65187 Wiesbaden • Fon: +49-172-6915261 • Fax: + +49-3212-1312401
info@plays-in-business.com • www.plays-in-business.com

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