6. The Engagement Dilemma
I have high brand
awareness, HH …so how do we add
penetration, low value AND engage
involvement purchase brand advocates??
and limited
packaging…
13. Games are everywhere – Everyone is a
gamer
• 120M people are enrolled
in travel award programs
• Starbucks is awarding
points and badges for store
visits
• 200M+ people play social
games with only virtual
rewards
14. Who has figured out engagement &
loyalty?
Game Designers Social Networks Airlines & Hotels
500M People 750M+ People 120M People
playing games at least sharing & commenting choosing vendors to earn
1hr per day 4 hours every day 500B points per year
What’s their secret?
15. Addressing 3 Basic Human Motivators
Achievement Status Rewards
Levels in games Standings/leaderboards Access to exclusives
Miles & points Job titles at work Early boarding/upgrades
Progress bars Likes on Facebook Discounts & incentives
In other words, they’re using
game mechanics to drive engagement & loyalty.
17. We work
hard for this. Engage??
Attract Satisfy
Traffic Optimization Content
(SEM, PPC, Display, Email) Optimization
(A/B Testing, Copy, Creative)
And this.
18. ga∙mi∙fi∙ca∙tion [gay-muh-fi-kay-shuhn]
1. Applying the mechanics of gaming to
non-gaming activities to change
people’s behavior.
2. Integrating game dynamics and game
mechanics to drive participation and
engagement.
18
20. Pioneering Gamification since 2007
Founded in 2005
Created gamification in 2007
First customer: NBC’s The Office
Work with over 100 customers
Engage over 125M users
Power over 14B actions
21. Combining Experience & Technology
Gamification Expertise Nitro Motivation Platform
4+ years deploying gamification Powerful, scalable & proven engine
Experience in B2C & B2B Seamless integration across platforms
Focus on sustainable user value Cloud-based and constantly updated
26. The 7 Things To Take Away
1) Progress: Bars, Levels, Points, Badges, Customization –
we like to see our progress
2) Missions: Provide multiple long-and-short-term aims for
players to tackle
3) Credit: track & reward effort, not just achievement
4) Feedback: tangibly link actions to consequences
5) Surprise: add the Element of Uncertainty to drive and sustain
interest
6) People: we're most engaged by people – especially
collaborating in groups
7) Engagement: games are tuned to dole out rewards that
engage the brain and keep us wanting more
27. Steve Daly, CTO, Empower Media Marketing
@spdaly/@empowermm
Cassidy Hamilton, Marketing Brand Specialist, Chiquita Brands
@cassidyjoyh/@chiquita
Steve Patrizi, Chief Revenue Officer, Bunchball
@spatrizi / @bunchball