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Increasing female ICT participation at Somerset College
Elke Schneider
DigitalTechnologiesTeacher
Somerset College
@elketeaches
LisaThomson
Dean of InformationTechnologies
Somerset College
ACER EPPC 2017 Presentation
https://elketeaches.wordpress.com/presentations/eppc
 ICT Professionals are listed on the 2016 Australian Skills
Shortage List.
 Recruitment difficulties
 Increasing the need for Australian businesses to offshore and
hire international ICT Professionals
 2/3 of new jobs relate to computing (not just ICT Professionals)
 70% of jobs will be impacted by automation (FYA, 2015)
 >50% Australians need Digital Literacy skills in their jobs
(use, configure or build digital systems) (FYA, 2015)
 Australian DigitalTechnologies Curriculum is focused to
prepare our youth for this future of work
 “Resistance to diversity and
inclusion is stifling
innovation and creativity,
and this inertia is debilitating
our leaders and their visions
of our technology futures.”
(Me Program, 2016)
 National economic growth
 Gender equality
 Improving future employment opportunities for
women
 There is a severe gender imbalance in female
ICT participation at school, University and in
the Industry
 Female participation in University Computer
Science has steadily decreased since the mid
80’s (Zagami, Boden, Keane, Moreton, & Schulz, 2015)
▪ 37% peak in the mid 80’s; 18.8% in 2014
 Female participation in Senior High School
Computing Subjects is also declining rapidly
 84% of purchasing decisions are made by women
(Chadwell, 2017)
 Women are 34% more likely to purchase within apps
(Shaul, 2016)
 47% of video game players are female (Brand &Todhunter,
2015)
 Only 19% of employees in the AustralianVideo
Game Development industry are female (IGEA, 2016)
 Tracy Chou’s public Google Spreadsheet included
data from 84 tech companies. (Chou, n.d.)
 Results: approx. 12% women software engineers
 Our young women often believe
the stereotypes
 ‘Computers are for boys, nerds
and geeks’
 It’s hard to argue that these
stereotypes are FALSE when the
IT Industry clearly has a gender
imbalance
▪ Dealing with sexism in the
workplace is a real threat,
especially in a male-dominated
environment. I have personally
experienced this in the IT
industry and as an ICT educator.
 Culturally prescribed
gender stereotypes are
deeply embedded
socially at a young age
 It is especially difficult to be
seen as socially different
during adolescence when
young girls typically just
want to ‘fit-in’
 Girls’ initial ICT beliefs
reduces their motivation
to pursue study in ICT
Daughter learns how to solder and program a
home-built drone. Men can actively help
change social stereotypes.
 Ethics of Care approach
 I view care and relationships as a fundamental
aspect of education.
 This takes time & energy but the result is always
positive!
 This approach tends to easily align with:
▪ A student-centred approach by understanding the
needs of students and empowering them to learn and
make decisions about their own learning
▪ A cyclical focus on feedback and improvement.
 I am a woman in
technology and I love
it!
 Fun, energetic, smart,
curious, sharing and
caring
 I promote this in the
classroom, at breaks,
on camp, to parents,
and to my professional
learning network (PLN)
 I network with women
in the IT industry and
connect them with my
students
 All girl ICT and Entrepreneurial competition
 Design & develop an app to help their community
 Collaborative; creative; teamwork; social; fun!
 Weekly access to female mentor role-models that
work in the IT industry (eg. Suncorp,TechnologyOne &Vodafone)
The girls realised that
ICT is a people-
oriented profession.
They learned that ICT
can be used to help
people and their
community.
This image is of a Skype meeting with oneTech
Girl group and their TechnologyOne mentor:
• The girls asked their mentor about why she
wanted to work in the ICT industry. They also
asked her about her family.
• Their mentor gave the teams excellent tips &
app examples
• She has also encouraged them all to use Slack
• All the teams think this mentor is “awesome”
& “cool” because she is funny, smart and also
won the recent AngelHack event in Brisbane
http://angelhack.com/angelhack-global-hackathon-series-brisbane/
 Tech Girls are excited when they
connect with a female ICT industry
mentor
 They can ask their mentor about
their work and friends.
 A great opportunity for girls to see
that working in the ICT field can be
fun and very rewarding.
 Each mentor brings a wealth of
expertise and insight into current
technology trends and business.
 Promote the benefits of ICT, especially girls’ participation
in ICT
 Tell students about what they will learning in the ICT
subject.Take the time to let them know that it’s fun,
creative and collaborative learning.
 Tell parents
 Make sure the whole-school is aware of what’s going on in
the ICT subjects
 Submit articles to the school’s newsletter and include
great photos
 Use social media (blog,Twitter, Instagram, LinkedIn,
Facebook) to promote and share what you are doing.This
is also a great way to network with ICT professionals and
other ICT educators; you’ll also gain helpful advise and
resources.
 Quantitative result: students may elect the 9IT two-year
subject at the end ofYear 8
 The total number of students electing 9IT almost doubled and
the percentage of girls participating increased
 Qualitative result: girls have reported that using, learning
and creating digital technologies is ‘fun’ and ‘interesting’.
 There was also an overwhelming interest from girls wanting to
participate in theTech Girls are Superheroes 2017 competition
Year Total Students # of girls % of girls
2016 22 2 9%
2017 41 16 39%
1. How & why students use
digital technologies
2. How & why businesses and
employees use digital
technologies
3. Current digital technology
tools and uses
4. The Australian ICT
Capability and Digital
Technologies curriculum
Do you really know what authentic ICT learning means?
ICTTeachers will find it difficult to develop authentic
learning experiences if they don’t know:
 Some schools still have “old” and
“boring” ICT subjects.Why?
 Not enough time, not enough PD, not
enough care!
 I have redeveloped theYears 9 & 10 IT
subjects & parts of Senior ITS
Great ICT teaching is not like
playing PokémonGO; you
can’t do it all on your own!
 Professional Development that improves
teachers’ digital pedagogy practice cannot be
a one-off event.
 Time & money must be invested.
 It has to be differentiated and specific to the needs
of the individual teacher
 Ideally, all teachers should have access to a skilled
Digital Pedagogy Coach/Mentor
▪ These types of roles are becoming more common
 Time needs to be allocated for teachers to work
on updating ICT subjects.
▪ We’re exhausted already! Don’t expect us to magically
update subjects to be fun, engaging, current, aligned to
the curriculum and authentic, without giving us some
extra time to do it right.
 We all have unconscious bias and we use
stereotypes all the time
 People’s views and unconscious bias are often formed early
in life through socially prescribed stereotypes
 Unconscious bias is reinforced by our experiences and our
environment
 GitHub study about women coders highlights bias
 The study suggests that women are more competent
coders overall, but ONLY when they hide their gender
(Terrell et al., 2017)
Schools should run unconscious bias
awareness training
 One-time training doesn’t work!
 Real success comes from training that
is run over a period of time and
requires that the individual starts to
identify their own bias and actively
learns to change their personal
viewpoints
 This training is common in large
organisations
1. Ensure collective
understanding of the moral
imperative
2. Understand what the research
says around girls and ICT
3. Understand via the research
whyTech Girls is a success
4. Whole school action both in
and beyond the classroom and
across all ages on how to
implement the lessons from
Tech Girls
5. Measure and track the success
of our initiatives
 What is the current
research saying.
 Girls socialise more
frequently via social
media whereas boys via
games.
 But girls game - not just
on mobiles but a range
of platforms.
 Girls game – but more
often alone, without
chat, offline.
 They game
 They often don’t know anyone
who works in IT
 Some in 2016Tech Girls did have
female role models in IT
 They want to succeed
 They enjoy working
collaboratively and with friends
 They use technology as
consumers more than boys
 They are articulate about what
they do
 They enjoy the multi-faceted
side ofTech Girls – everyone
contributes their strengths
 They enjoy the supportive
environment ofTech Girls and
find it fun
 IRIS study:A report prepared for
Australia’s Chief Scientist from first
year university STEM students.
 Outcomes –
 Only 1% had been involved in a “Girls
in STEM program”
 Over 80% of the females who had
been involved rated as having been
encouraging or very encouraging in
their decisions to take a STEM course.
 Girls reported lower self-efficacy in
STEM subjects but felt the above was
helpful in addressing.
 Recommendation from report –
sustainable programmes, industry
links, and in place beforeYear 11 and
12 subject selection.
 Students identified
strategies:
 encouragement in different
forms
 targeted programs for girls
 addressing cultural
stereotypes around doing
ICTs
 female role models at all
levels
 gender inclusive promotion
of subjects and their outlines
 information about future
careers
 UK study: 60 percent of 12-
year-old girls believe that ICT
and STEM subjects are too
difficult to learn
 Same study: girls perceive
ICT as a subject as boring
 Yet - recent UK survey shows
IT is new favourite subject for
6-12 year olds.
 How do we keep the subject
relevant for girls from 12-15
years of age?
 Critical juncture is the middle
years.
 We have had to acknowledge this
and that there is a moral
imperative to move forward with
sustainable change.
 There are many different factors.
 We need programmes and units
that involve active learning and
disrupt the traditional narrative.
 Girls want to be creative, social,
are natural “makers” and
passionate about social justice
issues.
 We need to encourage risk, and
“doing”, which doesn’t always
mean perfection.
Our Ration After Intervention
Our Ratio Before
Intervention
 Entrepreneurial
 Collaborative and social
 Creative
 Multi-faceted
 Focus on a real problem in
society/social justice
 Girls as powerful agents of
change
 Safe and girl only
environment for new
narrative
 Self-efficacy cycle
 Self concept of ability and
self-efficacy has direct
correlation to further studies
in ICT and consideration as
career choice.
 Need opportunities to
address.
 Performance in subject and
self-concept/self-efficacy can
be different – it is about
perception and confidence.
OurTech Girls from 2016 talked about
the increased confidence thatTech Girls
gave them in IT.
 Not enough for girls “to do” ICT in girls only
environment – need to mainstream within our
context.
 Future in a knowledge economy needs
computational thinking and 21st century skills
 Our programs must value producing with ICT
over consuming ICTs
 Our programs need to position learners to see
themselves as explorers and producers.
Key Questions -
 How do we ensure girls are positioned to see
themselves as producers of ICT?
 How do we ensure that our practice is
genuinely inclusive?
 Focus is on creating solutions and
ways of thinking.
 Provides impetus for widespread
changes across all year levels
 Has been important to take
lessons fromTech Girls and
research into mainstream classes.
 Review and rewrite of subject
from Pre-Prep toYear 12 needed
to consider girls proactively –
design for all genders.
 Important to reference practical,
relevant and exciting applications
that appeal to both girls and boys
 Inclusive pedagogy is
needed in mainstream,
not just inTech Girls
 Girls learn by “doing” in
a safe, low-risk
environment.
 Girls need to be
encouraged to not
always need to be
perfect.
 Girls need to be
encouraged to take risks
and share
 Ensuring it starts young
 Focus on pedagogy and soft
skills, not just discipline content
 In a revitalisation of subject area
across all year levels -
 Using Ozobots and Ozocodes (Year
2 unit involves colouring with
ozocode to code.)
 Create units that include “making”
(Year 3 Ozobot costume design
in game making unit.)
 Create units that focus on social
justice (e.g. new unit withYear 5
PYP Exhibition).
 Ensure opportunity for projects to
reflect personal interests (Year 6
Coding unit).
 Existing ICT Clubs
 Senior School Robotics Club –
all boys
 Year 4 Coding Clubs – 1:4 ratio
girls:boys
 2 newly offeredYear 6 Clubs
 Making with IT
 Coding Club
 Offer makerspace one off
sessions
 “Ada Lovelace Day
Breakfast” – multi-age girls in
STEM events with women
working in IT in College plus
guest speakers also.
 Year 8 becomes a critical juncture
with electives inYear 9.
 Research shows girls’ subject choices
influenced by
 their hierarchy of interests
 self-concept of ability
 self-efficacy beliefs relating to ICT
 the influence of parents
 friends also doing the subject
 We need to promote women in STEM
in as many ways as possible to all
stakeholders.
 We need to provide access to female
role models in IT.
 We need to provide quality
information on ICT careers
 Tech Girls has positive influence in all
areas and targetsYear 8 students.
Our students when surveyed on what
are the top influences in choosing a
subject.
 We need to promote
women in STEM in as
many ways as possible to
all stakeholders
 Seek to normalise women
in IT (50% of our ITTeam
are female, 57% of our IT
teachers are female)
 We need to provide access
to female role models in
IT.
 We need to provide
quality information on ICT
careers
 Academically high-performing
friends has a large impact
 Within same-sex friendships,
the narrative of girls in STEM
subjects changes
 Personal relationships where
there is proficiency in ICTs has
a strong effect on girls
selecting ICT
 OurTech Girls developed
friendships within and in 2017,
they “reached back” and
brought their friends in.
OurTech Girls identified that one of the
best thing aboutTech Girls was working
with your friends.
 Tendencies of female friendships -
more intimate, affectionate,
supportive, encouraging, and
concerned with identity
 Provide opportunities for girls to
develop their positive self-concept of
ability in a social setting
 Create a social context for girls to
“lean in” and “reach back” – industry
mentors vital part of the success
 Relationships matter – build them
 Make females in IT visible and
approachable (e.g. one of our female
ITTech Support Assistants referees
netball for school sport, I teachYear
2 ICT)
 Seek to normalise women in IT (50%
of our ITTeam are female, 57% of
our IT teachers are female)
 Give credibility and
status through
traditional and non-
traditional means.
 Email to students to
participate in surveys
 Newsletters and social
media
 Presentations at Assembly
 Promotional videos
 Host lunches and functions
 Others provide support in
different forms and visit
 Acknowledge roles of
female mentors
 We need to keep tracking
success of initiatives
 Initial survey conducted,
along with interviews
 We need to continue to
review our programs and
school culture
 The best time is now to
increase female
participation in ICT

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Leading Girls into ICT: Increasing female participation at Somerset College (v.2)

  • 1. Increasing female ICT participation at Somerset College Elke Schneider DigitalTechnologiesTeacher Somerset College @elketeaches LisaThomson Dean of InformationTechnologies Somerset College ACER EPPC 2017 Presentation https://elketeaches.wordpress.com/presentations/eppc
  • 2.  ICT Professionals are listed on the 2016 Australian Skills Shortage List.  Recruitment difficulties  Increasing the need for Australian businesses to offshore and hire international ICT Professionals  2/3 of new jobs relate to computing (not just ICT Professionals)  70% of jobs will be impacted by automation (FYA, 2015)  >50% Australians need Digital Literacy skills in their jobs (use, configure or build digital systems) (FYA, 2015)  Australian DigitalTechnologies Curriculum is focused to prepare our youth for this future of work
  • 3.  “Resistance to diversity and inclusion is stifling innovation and creativity, and this inertia is debilitating our leaders and their visions of our technology futures.” (Me Program, 2016)  National economic growth  Gender equality  Improving future employment opportunities for women
  • 4.  There is a severe gender imbalance in female ICT participation at school, University and in the Industry  Female participation in University Computer Science has steadily decreased since the mid 80’s (Zagami, Boden, Keane, Moreton, & Schulz, 2015) ▪ 37% peak in the mid 80’s; 18.8% in 2014  Female participation in Senior High School Computing Subjects is also declining rapidly
  • 5.  84% of purchasing decisions are made by women (Chadwell, 2017)  Women are 34% more likely to purchase within apps (Shaul, 2016)  47% of video game players are female (Brand &Todhunter, 2015)  Only 19% of employees in the AustralianVideo Game Development industry are female (IGEA, 2016)  Tracy Chou’s public Google Spreadsheet included data from 84 tech companies. (Chou, n.d.)  Results: approx. 12% women software engineers
  • 6.  Our young women often believe the stereotypes  ‘Computers are for boys, nerds and geeks’  It’s hard to argue that these stereotypes are FALSE when the IT Industry clearly has a gender imbalance ▪ Dealing with sexism in the workplace is a real threat, especially in a male-dominated environment. I have personally experienced this in the IT industry and as an ICT educator.
  • 7.
  • 8.  Culturally prescribed gender stereotypes are deeply embedded socially at a young age  It is especially difficult to be seen as socially different during adolescence when young girls typically just want to ‘fit-in’  Girls’ initial ICT beliefs reduces their motivation to pursue study in ICT Daughter learns how to solder and program a home-built drone. Men can actively help change social stereotypes.
  • 9.  Ethics of Care approach  I view care and relationships as a fundamental aspect of education.  This takes time & energy but the result is always positive!  This approach tends to easily align with: ▪ A student-centred approach by understanding the needs of students and empowering them to learn and make decisions about their own learning ▪ A cyclical focus on feedback and improvement.
  • 10.  I am a woman in technology and I love it!  Fun, energetic, smart, curious, sharing and caring  I promote this in the classroom, at breaks, on camp, to parents, and to my professional learning network (PLN)  I network with women in the IT industry and connect them with my students
  • 11.  All girl ICT and Entrepreneurial competition  Design & develop an app to help their community  Collaborative; creative; teamwork; social; fun!  Weekly access to female mentor role-models that work in the IT industry (eg. Suncorp,TechnologyOne &Vodafone) The girls realised that ICT is a people- oriented profession. They learned that ICT can be used to help people and their community.
  • 12. This image is of a Skype meeting with oneTech Girl group and their TechnologyOne mentor: • The girls asked their mentor about why she wanted to work in the ICT industry. They also asked her about her family. • Their mentor gave the teams excellent tips & app examples • She has also encouraged them all to use Slack • All the teams think this mentor is “awesome” & “cool” because she is funny, smart and also won the recent AngelHack event in Brisbane http://angelhack.com/angelhack-global-hackathon-series-brisbane/  Tech Girls are excited when they connect with a female ICT industry mentor  They can ask their mentor about their work and friends.  A great opportunity for girls to see that working in the ICT field can be fun and very rewarding.  Each mentor brings a wealth of expertise and insight into current technology trends and business.
  • 13.  Promote the benefits of ICT, especially girls’ participation in ICT  Tell students about what they will learning in the ICT subject.Take the time to let them know that it’s fun, creative and collaborative learning.  Tell parents  Make sure the whole-school is aware of what’s going on in the ICT subjects  Submit articles to the school’s newsletter and include great photos  Use social media (blog,Twitter, Instagram, LinkedIn, Facebook) to promote and share what you are doing.This is also a great way to network with ICT professionals and other ICT educators; you’ll also gain helpful advise and resources.
  • 14.  Quantitative result: students may elect the 9IT two-year subject at the end ofYear 8  The total number of students electing 9IT almost doubled and the percentage of girls participating increased  Qualitative result: girls have reported that using, learning and creating digital technologies is ‘fun’ and ‘interesting’.  There was also an overwhelming interest from girls wanting to participate in theTech Girls are Superheroes 2017 competition Year Total Students # of girls % of girls 2016 22 2 9% 2017 41 16 39%
  • 15. 1. How & why students use digital technologies 2. How & why businesses and employees use digital technologies 3. Current digital technology tools and uses 4. The Australian ICT Capability and Digital Technologies curriculum Do you really know what authentic ICT learning means? ICTTeachers will find it difficult to develop authentic learning experiences if they don’t know:
  • 16.  Some schools still have “old” and “boring” ICT subjects.Why?  Not enough time, not enough PD, not enough care!  I have redeveloped theYears 9 & 10 IT subjects & parts of Senior ITS
  • 17. Great ICT teaching is not like playing PokémonGO; you can’t do it all on your own!  Professional Development that improves teachers’ digital pedagogy practice cannot be a one-off event.  Time & money must be invested.  It has to be differentiated and specific to the needs of the individual teacher  Ideally, all teachers should have access to a skilled Digital Pedagogy Coach/Mentor ▪ These types of roles are becoming more common  Time needs to be allocated for teachers to work on updating ICT subjects. ▪ We’re exhausted already! Don’t expect us to magically update subjects to be fun, engaging, current, aligned to the curriculum and authentic, without giving us some extra time to do it right.
  • 18.  We all have unconscious bias and we use stereotypes all the time  People’s views and unconscious bias are often formed early in life through socially prescribed stereotypes  Unconscious bias is reinforced by our experiences and our environment  GitHub study about women coders highlights bias  The study suggests that women are more competent coders overall, but ONLY when they hide their gender (Terrell et al., 2017)
  • 19. Schools should run unconscious bias awareness training  One-time training doesn’t work!  Real success comes from training that is run over a period of time and requires that the individual starts to identify their own bias and actively learns to change their personal viewpoints  This training is common in large organisations
  • 20. 1. Ensure collective understanding of the moral imperative 2. Understand what the research says around girls and ICT 3. Understand via the research whyTech Girls is a success 4. Whole school action both in and beyond the classroom and across all ages on how to implement the lessons from Tech Girls 5. Measure and track the success of our initiatives
  • 21.
  • 22.  What is the current research saying.  Girls socialise more frequently via social media whereas boys via games.  But girls game - not just on mobiles but a range of platforms.  Girls game – but more often alone, without chat, offline.
  • 23.  They game  They often don’t know anyone who works in IT  Some in 2016Tech Girls did have female role models in IT  They want to succeed  They enjoy working collaboratively and with friends  They use technology as consumers more than boys  They are articulate about what they do  They enjoy the multi-faceted side ofTech Girls – everyone contributes their strengths  They enjoy the supportive environment ofTech Girls and find it fun
  • 24.  IRIS study:A report prepared for Australia’s Chief Scientist from first year university STEM students.  Outcomes –  Only 1% had been involved in a “Girls in STEM program”  Over 80% of the females who had been involved rated as having been encouraging or very encouraging in their decisions to take a STEM course.  Girls reported lower self-efficacy in STEM subjects but felt the above was helpful in addressing.  Recommendation from report – sustainable programmes, industry links, and in place beforeYear 11 and 12 subject selection.
  • 25.  Students identified strategies:  encouragement in different forms  targeted programs for girls  addressing cultural stereotypes around doing ICTs  female role models at all levels  gender inclusive promotion of subjects and their outlines  information about future careers
  • 26.  UK study: 60 percent of 12- year-old girls believe that ICT and STEM subjects are too difficult to learn  Same study: girls perceive ICT as a subject as boring  Yet - recent UK survey shows IT is new favourite subject for 6-12 year olds.  How do we keep the subject relevant for girls from 12-15 years of age?  Critical juncture is the middle years.
  • 27.  We have had to acknowledge this and that there is a moral imperative to move forward with sustainable change.  There are many different factors.  We need programmes and units that involve active learning and disrupt the traditional narrative.  Girls want to be creative, social, are natural “makers” and passionate about social justice issues.  We need to encourage risk, and “doing”, which doesn’t always mean perfection. Our Ration After Intervention Our Ratio Before Intervention
  • 28.  Entrepreneurial  Collaborative and social  Creative  Multi-faceted  Focus on a real problem in society/social justice  Girls as powerful agents of change  Safe and girl only environment for new narrative  Self-efficacy cycle
  • 29.  Self concept of ability and self-efficacy has direct correlation to further studies in ICT and consideration as career choice.  Need opportunities to address.  Performance in subject and self-concept/self-efficacy can be different – it is about perception and confidence. OurTech Girls from 2016 talked about the increased confidence thatTech Girls gave them in IT.
  • 30.  Not enough for girls “to do” ICT in girls only environment – need to mainstream within our context.  Future in a knowledge economy needs computational thinking and 21st century skills  Our programs must value producing with ICT over consuming ICTs  Our programs need to position learners to see themselves as explorers and producers. Key Questions -  How do we ensure girls are positioned to see themselves as producers of ICT?  How do we ensure that our practice is genuinely inclusive?
  • 31.  Focus is on creating solutions and ways of thinking.  Provides impetus for widespread changes across all year levels  Has been important to take lessons fromTech Girls and research into mainstream classes.  Review and rewrite of subject from Pre-Prep toYear 12 needed to consider girls proactively – design for all genders.  Important to reference practical, relevant and exciting applications that appeal to both girls and boys
  • 32.  Inclusive pedagogy is needed in mainstream, not just inTech Girls  Girls learn by “doing” in a safe, low-risk environment.  Girls need to be encouraged to not always need to be perfect.  Girls need to be encouraged to take risks and share
  • 33.  Ensuring it starts young  Focus on pedagogy and soft skills, not just discipline content  In a revitalisation of subject area across all year levels -  Using Ozobots and Ozocodes (Year 2 unit involves colouring with ozocode to code.)  Create units that include “making” (Year 3 Ozobot costume design in game making unit.)  Create units that focus on social justice (e.g. new unit withYear 5 PYP Exhibition).  Ensure opportunity for projects to reflect personal interests (Year 6 Coding unit).
  • 34.  Existing ICT Clubs  Senior School Robotics Club – all boys  Year 4 Coding Clubs – 1:4 ratio girls:boys  2 newly offeredYear 6 Clubs  Making with IT  Coding Club  Offer makerspace one off sessions  “Ada Lovelace Day Breakfast” – multi-age girls in STEM events with women working in IT in College plus guest speakers also.
  • 35.  Year 8 becomes a critical juncture with electives inYear 9.  Research shows girls’ subject choices influenced by  their hierarchy of interests  self-concept of ability  self-efficacy beliefs relating to ICT  the influence of parents  friends also doing the subject  We need to promote women in STEM in as many ways as possible to all stakeholders.  We need to provide access to female role models in IT.  We need to provide quality information on ICT careers  Tech Girls has positive influence in all areas and targetsYear 8 students. Our students when surveyed on what are the top influences in choosing a subject.
  • 36.  We need to promote women in STEM in as many ways as possible to all stakeholders  Seek to normalise women in IT (50% of our ITTeam are female, 57% of our IT teachers are female)  We need to provide access to female role models in IT.  We need to provide quality information on ICT careers
  • 37.  Academically high-performing friends has a large impact  Within same-sex friendships, the narrative of girls in STEM subjects changes  Personal relationships where there is proficiency in ICTs has a strong effect on girls selecting ICT  OurTech Girls developed friendships within and in 2017, they “reached back” and brought their friends in. OurTech Girls identified that one of the best thing aboutTech Girls was working with your friends.
  • 38.  Tendencies of female friendships - more intimate, affectionate, supportive, encouraging, and concerned with identity  Provide opportunities for girls to develop their positive self-concept of ability in a social setting  Create a social context for girls to “lean in” and “reach back” – industry mentors vital part of the success  Relationships matter – build them  Make females in IT visible and approachable (e.g. one of our female ITTech Support Assistants referees netball for school sport, I teachYear 2 ICT)  Seek to normalise women in IT (50% of our ITTeam are female, 57% of our IT teachers are female)
  • 39.  Give credibility and status through traditional and non- traditional means.  Email to students to participate in surveys  Newsletters and social media  Presentations at Assembly  Promotional videos  Host lunches and functions  Others provide support in different forms and visit  Acknowledge roles of female mentors
  • 40.  We need to keep tracking success of initiatives  Initial survey conducted, along with interviews  We need to continue to review our programs and school culture  The best time is now to increase female participation in ICT

Notas do Editor

  1. - A brief background on Somerset College – co-educational, 1500 students from PP to Year 12. - Intro about Elke - NOTE webpage -> please comment with your feedback and questions - Connect with me @elketeaches on Twitter, LinkedIn & Instagram - Join QSITE!
  2. Females, STEM and ICT are on our agenda! The push comes from Governments, Education Systems, Businesses, the Media and parents. New buzzwords: ‘Coding’, ‘Startups’, ‘Innovation’ & ‘Girls in IT’ Australian Government. (2017, March). Skills Shorage List - Australia. Retrieved from Department of Employment: https://docs.employment.gov.au/node/7770 FYA. (2015). The new work order: ensuring young Australians have skills and experience for the jobs of the future, not the past. Foundation for Young Australians. Retrieved September 10, 2015, from Foundation for Young Australians: http://www.fya.org.au/wp-content/uploads/2015/08/fya-future-of-work-report-final-lr.pdf
  3. Me Program. (2016). Dr Jenine Beekhuyzen. Retrieved from Regional Development Australia: http://www.meprogram.com.au/stem-conference/jenine-beekhuyzen/
  4. Zagami, J., Boden, M., Keane, T., Moreton, B., & Schulz, K. (2015). Female participation in school computing: reversing the trend. Australian Educational Computing. Retrieved from http://digitalcareers.edu.au/wp-content/uploads/2015/04/Female-Participation.pdf 37% peak in the mid 80’s; 18.8% in 2014
  5. The numbers don’t add up! What if technology, apps, games and artificial intelligence were developed by a diverse set of people that represent the whole of our society? Currently there are ethical concerns, especially in game development and artificial intelligence, directly linked to the overwhelmingly male software developers and engineers that are developing our future technology. Too many video games are perpetuating negative female representations that normalise sexualising women and stereotyping them as objects and less intelligent. The future of artificial intelligence may be ethically unfair due to the well-publicised ‘white guy problem’, where unconscious bias related to sexism, racism and other discriminations could be written into the machine-learning algorithms (Crawford, 2016). Brand, J. E. & Todhunter, S. (2015). Digital Australia 2016. Eveleigh, NSW: IGEA. Chadwell, T. (2017). [video] http://www.ibtimes.com/how-women-are-building-future-promoting-diversity-blockchain-2541492?es_sh=7171b2a9462f3da0dabf5108e2935ee5&es_ad=80274 Chou, T. (n.d.). Women in software engineering stats (public Google Spreadsheet). https://docs.google.com/spreadsheets/d/1BxbEifUr1z6HwY2_IcExQwUpKPRZY3FZ4x4ZFzZU-5E/edit#gid=0 Crawford, K. (2016, June 25). Artificial Intelligence's white guy problem. Retrieved from The New York Times: https://www.nytimes.com/2016/06/26/opinion/sunday/artificial-intelligences-white-guy-problem.html?_r=0 IGEA. (2016). Australian game development industry a significant export opportunity. http://www.igea.net/2016/12/australian-game-development-industry-a-significant-export-opportunity/ Shaul, B. (2016). Liftoff: Female App users 34% more likely to purchase than males. http://www.adweek.com/digital/liftoff-female-app-users-34-more-likely-to-purchase-than-males/
  6. Maybe briefly discuss the sexism I have experienced in and the IT profession (both in Industry & Education). The most common problem, related to unconscious bias, is the way male colleagues/leaders tend to put me in a position where I feel the need to justify and list my accomplishments, experience etc. to continually prove that I am worthy. Men in IT are generally taken at their word, they don’t need to prove that they are basing what their saying on years of experience, study, knowledge & skill. This is a common complaint from women in IT, women in leadership and women in Engineering; basically any environment that is male-dominated.
  7. A caring encounter, thus, has three elements according to Nel Noddings: 1. A cares for B – that is A’s consciousness is characterized by attention and motivational displacement – and 2. A performs some act in accordance with (1), and 3. B recognizes that A cares for B. Noddings, N. (2005). Caring in education. Retrieved from infed: http://www.infed.org/biblio/noddings_caring_in_education.htm
  8. Make the point that I also run other competitions that are not gender specific. This ensures that I also cater for boys. Advance Qld: Young Starters’ Competition STEM Video Game Challenge GC Mayor’s Telstra Technology Awards GROK Learning – Python programming QSITE DigiTech Challenge
  9. We now have more girls visibly participating in 9IT and ICT competitions. These girls act as role-models for their peers and younger girls within the school. It also helps change the gender stereotypes related to girls participating in IT at this school.
  10. Do ICT Teachers have this knowledge? Go one step further….shouldn’t ALL teachers have this knowledge? How will they get this? Teachers don’t just need digital tech tools and software PD, but they also need to learn about how students use technology etc. Why is authentic ICT learning important? We want to engage students and we need to work especially hard to continue to engage girls in ICT.
  11. LIMITATIONS - potential issues when implementing a process to increase girls’ participation in ICT study Education degrees include courses on identity, Indigenous Australians and diversity. Not many 1-year Postgrad Education courses cover unconscious bias in an in-depth manner. Terrell J, Kofink A, Middleton J, Rainear C, Murphy-Hill E, Parnin C, Stallings J. (2017) Gender differences and bias in open source: pull request acceptance of women versus men. PeerJ Computer Science 3:e111 https://doi.org/10.7717/peerj-cs.111
  12. I communicated with one of the co-founders of Diverse City Careers about this type of training. She told me that one-time only training does not work! Deep-investigation of individual viewpoints, identifying individual bias and understanding how they impact minorities takes time.
  13. Skills in the 21st century – to think critically, to express themselves clearly and persuasively, to solve complex problems, to be creative.
  14. Skills in the 21st century – to think critically, to express themselves clearly and persuasively, to solve complex problems, to be creative.
  15. Refer to interviews and survey results. Include audio snippet of interview.
  16. Tech Girls meet these goals
  17. In university, continues to be only 20% girls In our Year 4 Code Club, 20% girls. In our Senior School Robotics Club, 0% girls. In our Year 9 and 11 classes prior to this year, at best 20%, sometimes 0%. Now seeing 39% in Year 9 IT Girls have often been socialised to see ICTs as the domain of males, the domain of nerds and “a focal point for the undesirable elements of male culture”, in turn with a perception of male bias in software and games. Trailblzers versus normalised.
  18. Five Minds for the Future – disciplinary skills + problem solvers = computational thinking. Skills in the 21st century – to think critically, to express themselves clearly and persuasively, to solve complex problems, to be creative.
  19. The Tech girls as a programme that was targeted at Year 8+ girls to give them experiences in ICTs that might increase its place on their hierarchy of interests, be visible to parents and increase their knowledge and perceptions of ICTs and their uses and potential careers. The programme needed to be also social and include friendship groups and acknowledge the importance to girls of these support mechanisms and we hoped improve student’s self-concept of their ability and their self-efficacy in ICTs. By targeting in the first year, Year 8 students, we were targeting the year group that mid-way through the year would need to start preparing to select their elective subjects, including IT, for the first time. Not only did we see a correlation between participation in Tech Girls and the likelihood of selecting IT as an elective subject, but that there was a wider influence on girls that had not participated in Tech Girls selecting IT as an elective subject.
  20. The Tech girls as a programme that was targeted at Year 8+ girls to give them experiences in ICTs that might increase its place on their hierarchy of interests, be visible to parents and increase their knowledge and perceptions of ICTs and their uses and potential careers. The programme needed to be also social and include friendship groups and acknowledge the importance to girls of these support mechanisms and we hoped improve student’s self-concept of their ability and their self-efficacy in ICTs. By targeting in the first year, Year 8 students, we were targeting the year group that mid-way through the year would need to start preparing to select their elective subjects, including IT, for the first time. Not only did we see a correlation between participation in Tech Girls and the likelihood of selecting IT as an elective subject, but that there was a wider influence on girls that had not participated in Tech Girls selecting IT as an elective subject.
  21. Newsletters, promotional videos, present at Assembly and give highest status you can, put on lunches