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Game-based learning in schools - A teacher survey PhD, Cand. Psych. Simon Egenfeldt-Nielsen	Assistant  Professor IT-University Copenhagen CEO Serious Games Interactive16. maj 2011 DPU sen@seriousgames.dk +45 40 10 79 69
My background ,[object Object]
 PhD Games & learning
 Jumping between industry & researchDeveloping Computer games ,[object Object]
 Playing History-Series
 +20 games for clientsResearch projects ,[object Object]
 SIREN – Conflict resolution EU project
 Educational potential of video games: GC: Palestine
 Research project: Serious Games on a Global Market place
PlayMancer – Serious Games for Rehabilitation
 EU Network of Excellence on Serious Games ,[object Object]
 20 employees located in Copenhagen
 Clients: Danida, Amnesty, Lego, Nykredit, Novo Nordisk & UNICEF
 Won several awards for our productions,[object Object]
 Methods & Participants
 Results,[object Object]
Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.
Teaching by making computer games: Use game authoring tool to make a computer games about a given subject or with relevant contents to learn about IT, games, design, story-telling and the game’s topic.,[object Object]
 Methods & Participants
 Results,[object Object]
 Phone call
 Follow-up email
 PosterRepresentative schools identified in other countries: ,[object Object]

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Game-based learning in schools

  • 1. Game-based learning in schools - A teacher survey PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University Copenhagen CEO Serious Games Interactive16. maj 2011 DPU sen@seriousgames.dk +45 40 10 79 69
  • 2.
  • 3. PhD Games & learning
  • 4.
  • 6.
  • 7. SIREN – Conflict resolution EU project
  • 8. Educational potential of video games: GC: Palestine
  • 9. Research project: Serious Games on a Global Market place
  • 10. PlayMancer – Serious Games for Rehabilitation
  • 11.
  • 12. 20 employees located in Copenhagen
  • 13. Clients: Danida, Amnesty, Lego, Nykredit, Novo Nordisk & UNICEF
  • 14.
  • 15. Methods & Participants
  • 16.
  • 17. Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.
  • 18.
  • 19. Methods & Participants
  • 20.
  • 23.
  • 25.
  • 26. Participants Teaching Grade level Subjects taught Good representation of different subjects, teacher experience and grade level
  • 27.
  • 28. Methods & Participants
  • 29.
  • 30. Adaptation in teaching 2 DK Teacher use games for longer DK Teachers find optimal use requires more lessons 26% DK teachers use games more than 2 lessons. Worldwide only 8,1% does. Typical duration of teaching game session Optimal duration of a teaching game session
  • 31.
  • 32.
  • 33. Attitudes & Reasons Reasons for teaching with games DK Female teachers prefers games for variety Four times as many DK Teachers use games to get better learning More than 55% of teachers use games because of engagement and variety.
  • 34.
  • 35. More female teachers worried about barriers: equipment, setting and own knowledge.
  • 36.
  • 37. There is a quality challenge according to especially male teachers
  • 38.
  • 39.
  • 40. This tendency is more marked in DK.
  • 41.
  • 42. Why don’t use games - Continued Attitude towards teaching with games In general teachers are focused on lack of knowledge and having a difficult time connecting games and learning in a ‘hostile’ environment. Very few dismiss games out right, but have valid reservations. Are you considering using games in your teaching? Top 4 – selected barriers (top1) My own lack of knowledge Limited relevance to syllabus Inappropriate physical surroundings Problems with computer equipment
  • 43. Subject differences Adaptation of games Adaptation is higher among math teachers than language teachers even though language teacher find better learning outcomes Learning outcomes
  • 44. Contact info Company details Serious Games Interactive Griffenfeldsgade 7A, 4. floor DK - 2200 Copenhagen N www.seriousgames.dk My details: Simon Egenfeldt-Nielsen sen@seriousgames.dk | +45 40 10 79 69 www.egenfeldt.eu © Serious Games Interactive