Presentation shared by author at the 2016 EDEN Annual Conference "Re-Imagining Learning Environments" held on 14-17 June 2016, in Budapest, Hungary.
Find out more on #eden16 here: http://www.eden-online.org/2016_budapest/
3. Measureable EngagingCustomized Authentic
IDEAL LEARNING EXPERIENCE
Allows instructor to
continuously assess
learner response to
measure effective learning
Designed in a way that
motivates learners to
engage in the learning
process
Accommodates for:
Experience
Age
Ability
Learning
style/preference
Lifestyle
Available equipment
Provides
instruction that is:
Interdisciplinary
Applicable
Both knowledge-
based and
problem-based
5. VIRTUAL REALITY
Makes it possible for students to
Safely apply and
practice new knowledge
Work individually
or collaboratively
6. VIRTUAL REALITY
Well-designed virtual reality learning environments
Incorporate immediate feedback or reward systems
Can be customized around individual abilities and learning preferences
Support a variety of educational games and simulations in just about any discipline
7.
8.
9.
10.
11. AURASMA
A free digital tool that works on mobile devices,
such as tablets and smartphones
Allows teachers to select anything in the
environment and turn it into a “trigger”
This can then be overlaid with additional 3D content
12. HOLOGRAPHY
A hologram is a three-dimensional, free-standing
image, created with photographic projection and
viewed through special devices.
13.
14. HOLOGRAMS FOR GAMING
Holograms can take game-based learning tools like Minecraft
to a new heights by combining virtual with augmented reality.