USC's Game Deconstruction Group presents an in-depth analysis of "The Elder Scrolls IV: Oblivion." Took place at EA on August 2, 2006 in Los Angeles, CA.
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USC's Game Deconstruction Group - The Elder Scolls IV: Oblivion
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6. Formal Elements Player Choices Final Fantasy Game World Oblivion Game World Grand Theft Auto Game World Path Path Side Quest Multiple Paths Quest Quest Quest Quest Quest Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Mission Mission Mission Mission Mission
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8. Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard 1 2 3 4 5 6 7 8 9 10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Difficulty Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Player NPCs
9. Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard Challenge 1 2 3 4 5 6 7 8 9 10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Player NPCs Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission.
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13. Formal Elements Player Choices (Cont.) Long Term Short Term Indirect Impact on the Ability to Complete Quests Consequence of Decision Direct Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Critical Important Necessary Minor Inconsequential
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22. Entertainment Value Breakdown (EVB) The EVB answers the question “Where does the entertainment value (fun) of this game come from?” This assumes the game has sufficient entertainment value, as indicated by Metacritic score or Gamerankings.com percentage. Metacritic: 94 Gamerankings.com: 94% Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Entertainment Value Breakdown (out of 100) Dramatic Elements 45 Formal Elements 20 Production Values 35