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Role of Serious Games and Immersive Technologies in Business Enterprise and Innovation Ludus Conference Politecnicodi Milano May 2011 David Wortley FRSA
Topics Introduction to Serious Games and Immersive Technologies Characteristics of Immersive Applications Business Enterprise Examples Innovation Examples Summary and Conclusion
Introduction to Serious Games and Immersive Technologies
What is a Serious Game ? Games generate passion, excitement, commitment, loyalty, belonging, awareness, support and action
Serious Games are NOT New Games have always been a serious learning tool
Games or Immersive Experiences ? Rules, Rewards, Virtual Worlds and Social Networks
Serious games have been defined as games whose primary purpose is not entertainment but has a potentially serious benefit or outcome.This definition is not always helpful because it does not reflect or embrace the full potential of technologies which create or use immersive experiences to deliver serious benefits
Immersive Applications Games Virtual Worlds Social Networks Immersive Application are commercially very significant because they engage our discretionary time, attention and money
Immersive Applications driven by Human Needs and Emotions Enhancing our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies
Why are Immersive Technologies Disruptive ?
Disruptive Communications Technologies The internet is different in its scope and impact on businessand society to any previous disruptive technology
The Prosumer The prosumer effect is unique in our history
The Attention Economy Capturing and retaining attention and loyalty are critical in today’s digital media society
The Secrets of Enterprise and Innovation Success Attractiveness Accessibility Affordability Does it interest/excite me ? Is it easy to access ? Can I afford the time, attention and money ?
Characteristics of Immersive Applications
Games / Immersive Applications ,[object Object]
Support exploration
Risk-free environment
Help our understanding
Engage our interest
Make inaccessible accessible
Build relationships
Bridge to Physical WorldExploration & Discovery
Encouraging Imagination (What if ?) Creating a new environment/experience can generate new approaches and innovative services
Supporting Exploration Applications which help us to explore and discover
Risk Free Environment Simulations reduce both cost and risk
Help our Understanding Immersive visualisations help us understand and manage our environment
Engage our Interest Make Boring Issues more relevant and interesting
Make the Inaccessible Accessible Creating new opportunities for the disadvantaged
Second Life – Second Chance Unleashing human potential
Building Relationships Creating and supporting networks of interest
Building  Bridges “My SGI” Linking the physical and virtual environments
Business Enterprise Examples
What are the Key Features ? Personalisation / relevance Interface and Ubiquity Cost in time and money Ability to control / shape Richness of experience Challenge / motivation Intrinsic and extrinsic rewards
Business Enterprise Games Practice the skills needed to run a business
Revenue / Client Generation Find ways to connect to and retain customers
Recruitment and Training Assess skills and develop training plans
Reduce Costs Improving productivity and time management
Innovation Examples
Ticking all the Boxes Immersive Technologies have not only created huge market potential but have driven innovations across all sectors
Driving Technological Innovation 3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence, pattern recognition are all driven by Immersive Technology features
Innovation in Learning Bringing Science and Art together
Innovation in Collaboration Visualise data in richer and easy to understand ways
Innovation in the Community Empowering citizens and employees
Innovation in Technical Support Windows help – Get a friend to help you over the internetAsk experts and other Windows users !!
Innovation in Knowledge Management Intel’s Planet Blue is an internal social network
Innovation in Maritime Training Simulating emergency or combat scenarios
Innovation in Retail Services Innovating new services to the customer

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Role of serious games and immersive technologies