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Bucharest Tourism Conference Potential of Virtual Worlds for Tourism David Wortley FRSA
Topics Introduction  Tourism and Communications Technologies Virtual Worlds and Immersive Technologies in Tourism, Culture & Heritage Future Developments
Introduction
Serious Games Institute (SGI) “An international centre of excellence for the application of electronic games and virtual worlds to serious social and economic issues”
West Midlands Region
Coventry
Coventry
Stratford upon Avon
Communications Technology & Culture, Heritage & Tourism
The Thomas Cook Story “Harnessing the power of steam to open up opportunities to experience new worlds and cultures ”
The Thomas Cook Story Engaging Experiences which are :- ,[object Object]
Accessible
Affordable“Thomas Cook had a passion to make the world a better place through the use of a communications network”
Lessons from History “Every advance in communications technology has led to increased trade and travel”
Stratford Unplugged “Communications technology enriching the tourist experience through location based services”
Key Message New Communications Technologies can make travel and tourism more attractive, accessible and affordable
Virtual Worlds & Immersive Technologies in Tourism, Culture & Heritage
What are Virtual Worlds (Spaces) ? “Connecting people, ideas, emotions, dreams virtually”
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
Engaging Immersive Technologies Video Games Social Networks Virtual Worlds Digital Earth Mash-ups
Video Game Technologies “Introducing new cultures and heritage”
Social Networks
GPS Cameras and Photosynth “Collaborative 3D immersive environments”
Virtual Worlds Create opportunities to explore and meet
Virtual Bucharest
Make the Inaccessible Accessible Recreate long-lost places
Make the Inaccessible Accessible Where Science and Art come together
Digital Earth and Streetview Be there without being there
Mash-ups Blending Second Life with Google Earth & Maps
Tourism Serious Games Training Hotel Staff on Guest Relations
Generation Y Digital Native Digital Natives expect rich experiences
Key Message Video Games, Social Networks and Virtual Worlds create engagement, experience, emotions and desire
Future Developments
The Thomas Cook Lesson Engaging Experiences which are :- ,[object Object]
Accessible
AffordableThe Thomas Cook Strategy is still valid
Technology is Taking us There More Attractive experiences Faster broadband Richer graphics 3D environments More Accessible interfaces Microsoft Kinect Brainwave control Sensors and Personalisation More Affordable Mixed and augmented reality travel
Richer Experiences The Video Games Industry is driving rich immersion
New Interface Devices New Devices give easy access for all generations
Importance of Interfaces Interfaces to technology should not be barriers
Mobile Devices Mobile devices will be a gateway to future tourism
Connecting the Physical & Virtual We can already used mixed reality
Connecting the Physical & Virtual Augmented reality enriches the experience

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