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New Media Manitoba and Mindset Global Trends in Serious Games David Wortley FRSA
Topics Introduction to Serious Games and Immersive Technologies Serious Games and Business Where are we Going with Technology ? Global Trends and Opportunities Summary and Conclusion
Introduction to Serious Games and Immersive Technologies
What is a Serious Game ? Games generate passion, excitement, commitment, loyalty, belonging, awareness, support and action
Serious Games are NOT New Games have always been a serious learning tool
Games and Learning ,[object Object]
Support exploration
Risk-free environment
Help our understanding
Engage our interest
Make inaccessible accessible
Build relationships
Bridge to Physical WorldExploration & Discovery
Encouraging Imagination Teachers, Coaches, Guides and Mentors using games to inspire, motivate and build passion
Support Exploration Freedom to discover new knowledge and experience
Risk Free Environment Simulations reduce both cost and risk
Help our Understanding Sensors & 3D visualisations help us understand and manage our environment
Engage our Interest Make Public Issues more relevant and interesting
Make the Inaccessible Accessible Creating new opportunities for the disadvantaged
Second Life – Second Chance Unleashing human potential
Building Relationships Games creating and supporting networks of interest
Building  Bridges “My SGI” Linking the physical and virtual environments
Serious Games and Business
Games around the World Many different approaches but massive interest
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies are commercially very significant because they engage our discretionary time, attention and money
Dislocating Communications Technologies
Dislocating Communications Technologies The internet is different in its scope and impact on businessand society to any previous dislocating technology
The Prosumer The prosumer effect is unique in our history
The Attention Economy Capturing and retaining attention and loyalty are critical in today’s digital media society
The Secrets of Success Attractiveness Accessibility Affordability Does it interest/excite me ? Is it easy to access ? Can I afford the time, attention and money ?
What are the Key Features ? Personalisation / relevance Interface and Ubiquity Cost in time and money Ability to control / shape Richness of experience Challenge / motivation Intrinsic and extrinsic rewards
Ticking all the Boxes Immersive Technologies have not only created huge market potential but have driven innovations across all sectors
Driving Innovation 3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence, pattern recognition are all driven by Immersive Technology features
Incubating Creativity Bringing Science and Art together
Solving Complex Problems Collaboration under Pressure
Harnessing Local Talent Empowering citizens and employees
Building Knowledge Networks Windows help – Get a friend to help you over the internetAsk experts and other Windows users !!
Building Relationships Using Artificial Intelligence, Geo-location, and Profiling to build new partnerships and knowledge networks
Building Community Intel’s Planet Blue is an internal social network
Connecting the Physical & Virtual Building new ways to learn and collaborate
Preparing for the unexpected Simulating emergency or combat scenarios
Hosting Virtual and Hybrid Events
Where are we Going with Technology  ?
Where are we Going ? Is technology replacing human beings in the knowledge economy ?
Who are you going to go to ? Is technology replacing human beings in the knowledge economy ?
Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexibility Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
Humanising Technology Human Needs Machine Features To love and be loved		vs devoid of emotion Treated as individual		vs one size fits all Easy to get on with		vs unnatural interfaces Be remembered			vs blank pages To discover new things		vs repeat existing things To be understood 		vs Memorisation of facts To be Connected 		vs Self sufficiency Motivated and challenged 	vs Repetition To create new things		vs standard responses
Immersive Applications are Humanising Technology Delivering more control over our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies
Embedding Relationships We are driving technological innovation to develop new, personalised relationships with machines
Global Trends and Opportunities
Global Trends Different regions have different focus points
Envisioned Areas of Development
Social Networks Massive consumer base and growing use of gamification
Mixed and Augmented Reality Creating richer experiences by connecting the physical and virtual
New Business Models Data / Functionality Sharing to create new franchise models
Intuitive and Innovative Interfaces Broadening user base and creating new experiences
Personalisation Building commercial and adaptive relationships
Internet of Things Embedded sensor devices bringing understanding and control
User Experience Immersion, Fidelity and User Creation builds engagement

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Global Trends in Serious Games