Gamification is the use of game mechanics and methodologies in non-game contexts so that, in the health sector, these wearable devices and mobile applications will provide targets or goals as a mechanism to motivate users to develop the habits that will lead to better well-being.
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Wearable lifestyle technologies will also increasingly use artificial intelligence and “crowd-sourcing” of knowledge to provide a personalised program of lifestyle habits for exercise, sleep and eating based on what has been proven to work for other users with similar profiles. The consequence of all of this is that each individual will have a stored personal profile and DNA record backed up by a history of behaviours and activities that could be used in many different contexts to the benefit of the citizen e.g. health insurance, job applications and even dating.
This presentation was delivered at the London Futurists Event on June 20th at Birbeck College and was one of a number of presentations by contributing authors to the Future of Business Book due to be launched on June 23rr.
6. Technology has made us
the Same but Different
● Our brains are being re-wired for task
swapping capabilities
● Technology is removing or taking over many
cognitive and physical tasks
● Technology is being used to augment our
physical and mental capabilities
● Technology is making our lives “easier”
7. Impact of Technology on Health
Technology has helped to improve life spans,
eradicated diseases, provided cures and
treatments, aided our understanding of the
human physiology and helped us to anticipate
problems……….
11. Global Health Issues
Modern Lifestyle
consequences include
many negative effects
which place increasing
demands on available
healthcare resources and
threaten the sustainability
of healthcare services for
future generations
12. Global Challenge – Health
Obesity, Diabetes, Cancer & Cardiovascular Problems
Very High Profile in UK Press and Media
13. Global Challenge – Health
Obesity, Diabetes, Cancer & Cardiovascular Problems
● Sedentary lifestyle
● Convenience foods
● Comfort eating
● Inadequate exercise
● Couch potato syndrome
● Spectator society
14. Who is to Blame?
14
In a Spectator Society we come to expect other people to
resolve global challenges
15. Who is to Blame?
The truth is that we are all collectively responsible through our lifestyle choices…
and we are all collectively able to turn things around…
Television
16. What can be Done ?
The consequences of a failure to address these challenges are unthinkable…..
17. How do we Solve the Problem?
● Develop clinical solutions that prevent or
manage these conditions or
● Influence the food industry and citizens
through public policy interventions or
● Develop better personal health management
solutions and practices
17
22. Which is the Best Solution?
Who will Provide the Solution?
22
Medical Professionals or Politicians or Citizens?
23. The Transition from Cure to Prevention
It’s quite clear that the best chance we have for
increasing our life spans and overall improving
our health is to adjust our personal behaviours
and to do so at an early age.
23
24. The Same but Different !
My Body is not a Temple it is a Car
25. Navigating Life’s Journey
Life is like a journey from the cradle to the grave. We know the
starting point and the final destination and we are aware of the
places en route but we have little idea of how long the journey
will last and whether the route will be easy or difficult
26. Our Body is our Journey Vehicle
Our body is the vehicle that will take us to our final destination
and its condition determines where we are on that journey, the
nature of the journey and how long it will last. Most of us do not
know or monitor our body’s condition or properly maintain it
27. Cars before Data Technology
We used our human skills to get the best from our
vehicles supported by knowledge professionals
28. Breakdowns and Repair
The consequence of this lack of technology in older cars
was more breakdowns and a reliance on garages and
mechanics to diagnose problems, maintain and repair
29. Data Measurement and Visualisation
Modern cars tell us oil
pressure, temperature,
speed, range of petrol tank,
warn us of any impending
problems, tell us where we
are and how to get to our
destination and compute
new routes if we go off track
37. Lifestyle Technology Roadmap
● Wearable consumer devices like iWatch to
provide advanced health metrics
● Healthcare costs linked to lifestyle behaviours
● Revolution in the healthcare ecosystem
● Use of wearable lifestyle devices for identity
applications
● Growth in embedded devices that not only
monitor but also control
● The Singularity – Immortality ?
38. Serious Questions for Society
● Will Society and/or Citizens accept constant
monitoring of health parameters and lifestyle
behaviours in exchange for the potential benefits?
● What will be the impact on business and commerce
if each citizen has a unique and verifiable personal
identity?
● What would be the impact on society if embedded
health monitoring technology became compulsory?
39. The Impact of Health Technologies
Future Humans
All the Same?
All Different?
All the Same but Different?
40. Gamification and Wearable Lifestyle Technologies
A Revolution in Personal Health Management?
David Wortley GAETSS