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LEARNING IN THE CLOUD: WHAT 
DO LEARNING PLATFORMS LOOK 
LIKE IN THE FUTURE?
Darren Nerland 
Manager, Learning Innovation and Technology 
darren.nerland@gatesfoundation.org 
Bill & Melinda Gates Foundation 
www.gatesfoundation.org
WHAT DID YOU LEARN LAST WEEK?
Generation X is reshaping global politics 
Internet use reaches 5 billion worldwide 
The 5G standard is released 
Texting by thinking 
A cure for malaria 
Progress with longevity extension 
Ultra High Definition Television (4320p) is common in homes 
Holographic TV is going mainstream 
The first self-sufficient, car-free city in mainland China 
30,000 drones are patrolling the skies of America 
Mars 2020 rover mission 
Video games with photo-realistic graphics 
http://www.futuretimeline.net
http://www.envisioning.io/horizons
Flexibility 
Universal access 
Reduction of costs 
Up to date software 
Choice of applications 
Potential to be greener and more economical
WHAT CAN I DO NOW? 
Exploring Existing Solutions
TIE THEM ALL TOGETHER? 
• The purpose of the xAPI is to store 
and provide access to learning 
experiences. 
• The xAPI enables tracking of 
learning experiences, including 
traditional records, such as scores 
or completion. 
• Stores records of learners’ actions, 
like reading an article or watching a 
training video.
LEARNING PLATFORMS OF THE 
FUTURE WILL BE 
• Immersive 
• Asynchronous and Synchronous 
• Wearable 
• Be about experiences, not traditional learning
POINTS TO FOCUS ON 
• Self Directed Learning 
• Learning Communities 
• Learning Paths / Certifications 
• Multiple Modalities / Mobility 
• Gamification / Badges 
• Reporting / Metrics 
• Registration 
• Content Management
READING MATERIALS
“HELL, THERE ARE NO RULES HERE -- 
WE'RE TRYING TO ACCOMPLISH 
SOMETHING.” 
~ THOMAS A. EDISON
Darren Nerland 
Manager, Learning Innovation and Technology 
darren.nerland@gatesfoundation.org 
Bill & Melinda Gates Foundation 
www.gatesfoundation.org

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Learning in the cloud

  • 1. LEARNING IN THE CLOUD: WHAT DO LEARNING PLATFORMS LOOK LIKE IN THE FUTURE?
  • 2. Darren Nerland Manager, Learning Innovation and Technology darren.nerland@gatesfoundation.org Bill & Melinda Gates Foundation www.gatesfoundation.org
  • 3. WHAT DID YOU LEARN LAST WEEK?
  • 4. Generation X is reshaping global politics Internet use reaches 5 billion worldwide The 5G standard is released Texting by thinking A cure for malaria Progress with longevity extension Ultra High Definition Television (4320p) is common in homes Holographic TV is going mainstream The first self-sufficient, car-free city in mainland China 30,000 drones are patrolling the skies of America Mars 2020 rover mission Video games with photo-realistic graphics http://www.futuretimeline.net
  • 6.
  • 7.
  • 8. Flexibility Universal access Reduction of costs Up to date software Choice of applications Potential to be greener and more economical
  • 9. WHAT CAN I DO NOW? Exploring Existing Solutions
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. TIE THEM ALL TOGETHER? • The purpose of the xAPI is to store and provide access to learning experiences. • The xAPI enables tracking of learning experiences, including traditional records, such as scores or completion. • Stores records of learners’ actions, like reading an article or watching a training video.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. LEARNING PLATFORMS OF THE FUTURE WILL BE • Immersive • Asynchronous and Synchronous • Wearable • Be about experiences, not traditional learning
  • 28. POINTS TO FOCUS ON • Self Directed Learning • Learning Communities • Learning Paths / Certifications • Multiple Modalities / Mobility • Gamification / Badges • Reporting / Metrics • Registration • Content Management
  • 30. “HELL, THERE ARE NO RULES HERE -- WE'RE TRYING TO ACCOMPLISH SOMETHING.” ~ THOMAS A. EDISON
  • 31. Darren Nerland Manager, Learning Innovation and Technology darren.nerland@gatesfoundation.org Bill & Melinda Gates Foundation www.gatesfoundation.org

Notas do Editor

  1. Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution—and that starts with getting the most out of today’s technology. In this session you will explore how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.
  2. You may not care about all of these—but you have to be involved in some of them as a business You’ve got to be listening to these various mediums It’s a changing audience, so we have to change how we listen So who is the audience, and what are their preferences?
  3. http://www.nextbank.org/future/what-is-a-secure-data-vault-and-should-a-bank-be-one/ There are 2.2 billion email users worldwide sending 144 billion emails every day of which 61% are considered non-essential and 68.8% is spam; There are now almost 1 billion websites with 87.8 million on Tumblr alone, and the average web page became 35% bigger during 2012 (thanks to photos, videos, etc); There are over a billion monthly active users on Facebook (posting monthly) with Brazil the most dynamic country on Facebook, where 85,962 items are posted every month; Facebook adds 7 petabytes of data every month for photo content alone; There are over 200 million monthly active users on Twitter, posting 175 million tweets sent every day throughout 2012; There are 6.7 billion mobile subscriptions and around 5 billion mobile phone users generating 13% of global Internet traffic or around 1.3 exabytes of data each month (59% of it is video).
  4. http://www.gartner.com/newsroom/id/1826214
  5. Gartner - On Premise v. Cloud - 80 percent of organizations said that they intend to use cloud services in some form within 12 months, including 55 percent of the organizations not doing so today.  Achieve economies of scale – increase volume output or productivity with fewer people. Your cost per unit, project or product plummets. Reduce spending on technology infrastructure. Maintain easy access to your information with minimal upfront spending. Pay as you go (weekly, quarterly or yearly), based on demand. Globalize your workforce on the cheap. People worldwide can access the cloud, provided they have an Internet connection. Streamline processes. Get more work done in less time with less people. Reduce capital costs. There’s no need to spend big money on hardware, software or licensing fees. Improve accessibility. You have access anytime, anywhere, making your life so much easier! Monitor projects more effectively. Stay within budget and ahead of completion cycle times. Less personnel training is needed. It takes fewer people to do more work on a cloud, with a minimal learning curve on hardware and software issues. Minimize licensing new software. Stretch and grow without the need to buy expensive software licenses or programs. Improve flexibility. You can change direction without serious “people” or “financial” issues at stake. About the Author: Global business expert Laurel Delaney is the founder of GlobeTrade.com (a Global TradeSource, Ltd. company). She also is the creator of “Borderbuster,” an e-newsletter, and The Global Small Business Blog, all highly regarded for their global small business coverage. You can reach Delaney at ldelaney@globetrade.com or follow her on Twitter @LaurelDelaney. From Amazon to Windows Azure, IaaS clouds differ widely in features, complexity, and speed
  6. What would you like to talk about first? https://www.polleverywhere.com/multiple_choice_polls/3F4rfkWJRnvYzer
  7. Yammer Skype Lync Email OneDrive for business
  8. It lets users create all-in-one online start page that will display latest updates from their favorite websites, freeing them from visiting these sites individually. Personalized Workspaces – to gather all essential company updates to support specific divisions (e.g. sales, marketing, HR) and localizations Founded in 2005, Netvibes pioneered the first personalized dashboard publishing platform for the Web. For consumers,Netvibes.com is the most awarded startpage where millions of people around the world personalize and publish all aspects of their daily digital lives. For agencies and publishers, Netvibes’ universal widget technology (UWA), widget distribution services and Premium Dashboards help rapidly deliver brand observation rooms and user-personalized marketing campaigns. For companies, Netvibes Enterprise delivers secure, scalable personalized workspaces, portals and industry dashboards.
  9. Coursera is an education platform that partners with top universities and organizations worldwide, to offer courses online for anyone to take, for free. We envision a future where everyone has access to a world-class education.
  10. The TEDx Program is designed to help communities, organizations and individuals to spark conversation and connection through local TED-like experiences.
  11. YouTube is a safe and stable platform to host business videos that you only want your employees, customers or vendors to see. The website enables you to build a YouTube channel that you can customize with your company's logo and colors, and also create private videos. If a regular YouTube user visits your company's YouTube channel, he will not be able to see any private videos.
  12. EdX is a massive open online course (MOOC) provider and online learning platform. It hosts online university-level courses in a wide range of disciplines to a worldwide audience, some at no charge. It also conducts research into learning based on how people use its platform.
  13. A great way to ensure employees are fully utilizing the collaboration tool is to make sure it is available on their mobile devices. It shouldn’t be restricted to just their computer, they need the ability to share information or ask questions anywhere, anytime. These three ‘buzzwords’ boil down to enabling a workforce to share knowledge, collaborate, and seek information while on-the-go. 
  14. "Smartphones contain a rich record of people’s activities, including who they know (contact lists, social networking apps), who they talk to (call logs, text logs, e-mails), where they go (GPS, Wi-Fi, and geo-tagged photos) and what they do (apps we use, accelerometer data). "Using this data, and specialized machine-learning algorithms, detailed and predictive models about people and their behaviors can be built to help with urban planning, personalized medicine, sustainability and medical diagnosis." Read more: http://www.businessinsider.com/top-10-emerging-technologies-2014-2?op=1#ixzz3GhZ1p0bE http://www.gartner.com/newsroom/id/1826214
  15. http://www.gadgetreview.com/2013/12/vuzix-m2000ar-hmd-smart-glasses
  16. It provides teachers with 3 dimensional visual aids that they can use in their classroom particulalry in illustrating a hard to grasp concept 3D printers make it easy for teachers to seize the interest of their students compared to just showing the pictorial representations of objects. It enhances hands-on learning and learning by doing. Using this prototyping  technology, students will be able to produce realistic 3 dimensional mini-models . ( great for engineering, architecture, and multi-media arts students ). It provides more room for interactive class activities. In biology, for instance, teachers can create a 3D model of the human heart, head. skeleten...etc to teach students about the human body.
  17. Registration Registration is a barrier to registering for lectures, classes, webinars. (i.e.. - GH foundation lecture registrations) Integrated with calendaring, scheduling, enrollment, tracking, notifications, assessment, development plans and possibly roles/functions Content Management allows publishing, editing and modifying content, organizing, deleting as well as maintenance from a central interface. LMS is heavy lift for administration. Does not work well with non SCORM files. Content management that will be able to host elearning files (AICC, SOCRM, xAPI, etc.), videos, webinars, html 5, and other learning content. Learning Communities A learning community is a group of people who are actively engaged in learning together from each other. Such communities have become the template for a cohort-based, interdisciplinary approach to learning. None exists Employees should have increasing opportunities to connect online and interact with peers and experts. Community based learning repositories’ can store valuable interactions and create opportunities for experts and “newbies” to be bound together, especially when an expert offers to mentor/coach and provide guidance. Learning Paths / Certifications Learning Path as the ideal sequence of learning activities that drives employees to reach proficiency in their job in the shortest possible time. None exists This is a function where a Learner (perhaps in consultation with their Manager), can create a learning plan, based on a number of activities and learning experiences. Additionally, this could be a path for certifications in certain compentcies and/or skills. Self Directed Learning Individuals take the initiative, with our without the assistance of others, in diagnosing their learning needs and identify material resources for learning, None exists Allowing learners to select one or more courses from a curriculum, or, in cases of structured on-the-job training, allowing employees to choose what pre-designed modules (e.g., a video tape, workbook, special reading, etc.) to complete. (can be linked to learning paths) Multiple Modalities / Mobility None exists Employees should be able to learn on the road (even being disconnected). This means they can plan and schedule learning at optimal times and locations. Gamification Gamification in education can be an effective motivational tool for engagement. None exists instituted visible rewards for behaviors, As employees participate online and learn or assist, recognition can be provided socially and organically. Those that have “expertise” in a given area can be recognized. Reporting / Metrics Manual Process Configurable to support tracking of key online activities (Communities/Forums, other online sites), so accrue to individuals learning records. Be able to collect data about the wide range of experiences a person has (online and offline) such as; mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning.
  18. Social media enables people to become more informed, gain a wider perspective and make better decisions by engaging with others. Technology allows us to stay connected to everyone we know We are able to manage a greater number of friends and interactions with others Technology, such as texting, allows people to explore more topics Another way developments in technology have shaped interpersonal communication is expanding upon the social penetration theory, and allowing people to explore the onion model in new ways. face-to-face communication is nice, as we can see emotions and we trust, maybe more so than online, that the discussions are genuine and sincere. Technology, such as texting, allows people in a relationship to explore more topics, and once communicating face-to-face, they’re able to bring up the same topics and discuss in further detail and drill down to more core values of the topic. There is a problem that may be caused by the use of texting and Facebook chat, and that is the speed of which questions are asked and topics are changed. Being able to fire off question after question is great for trying to learn a lot of different things about a person, but there may never be deep conversations about most of the topics because there are limitations to technology, such as an SMS message only allowing 160 characters. Problems occurring when using various methods of technology to communicate with the same person is the ways one uses a particular method over the other. Face-to-face communication may be the only time serious topics are discussed, or when trying to fix relational problems. Because of advancements in communication technology, humans communicating through electronic devices has become one of the main ways that people speak to each other. The expansion of social networking sites makes it possible for people all over the world to connect at the touch of a button. Text messages and instant messaging allow friends to communicate within seconds and the invention of video calling through programs such as Skype allow people thousands of miles away to communicate easily.