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Facilitate, Aggregate, Curate, Create




      The ePub Generation and the
   Elaborative Learning Environment
My First Printer
       Crank Technology
My First Research Paper




   Mainframe Technology
My First Computer




          Apple II
My First Video on Web 2.0




   What I did not understand then.
 Facilitate
 Collaborate
 Aggregate
 Curate
 Create




    What I Understand Now
Activity   One: Facilitated Learning Spaces
Activity   Two: Co-Creating with Lego's
Activity   Three: Aggregation with Twitter
Activity   Four: Digital Curation with li.Paper
Activity   Five: Bookmarklet with dotePub
Activity   Six: Creating and iBook with iAuthor
PART ONE:
         LEARNING SPACES
Facilitation of Learning Spaces
“In an elaborative learning environment “classroom
spaces,” are created in ways that students are at the
center of knowledge obtainment. These learning spaces are
linked to the process of engaged activities as students are
asked to perform authentic task.”
Facilitated Learning Spaces
   Each of you will be given a number 1 to 4.
   Number One = The Campfire
   Number Two = The Watering Hole
   Number Three = The Cave
   Number Four = Life & Application

   Read the article that corresponds with your
    number.
   Using the back Channel you have 3 minutes
    to respond to your reading assignment
    question.
 Learning Spaces
 Campfires         Go   To
 Project Based
Campfire   The Campfire is
           characterized by
           communication flowing
           from one to many,
           requiring a space that
           can accommodate a
           certain number of
           people in a group
           situation, where
           everybody can focus on
           the person talking or
Sharing    presenting.
The watering hole is a place
Watering Hole   where people come and go.

                A learning environment
                where you can gather in
                groups of different sizes.

                It is a place of exchanging
                communication, flowing
                back and forth.

                Areas are typically placed
                where you naturally would
                go, and where you maybe
                bump into somebody or
Remembering     something.
The cave is a place of
  Caves      reflection. A place to
             go after learning
             occurs, a place a
             student can call their
             own.

             It gives the student a
             time to eternalize
             knowledge that
             learners need on
             occasion, to isolate
             themselves from
Reflection   others in order to gain
             special insights.
Laboratories are places
 Applying      where the students can
               acquire hands-on
               experiences, working
               physically and practically
               with projects in a societal
               and experimental
               context.

               Laboratories inspire
               students & teachers alike,
               enlarging the learning
  Real Life    experience and inspiring
Laboratories   teachers to use different
               tactile approaches.
Campfires in Cyberspace
                Primordial Metaphors
  Applying
                             Sharing




   Reflecting             Remembering
Reflecting
  Applying
   Sharing
Remembering



  Learning     Elaborative
   Spaces       Learning




                             Elaborative Learning
                                    Model
PART TWO:
THE LEARNINGPROCESS
         Co-Creative Learning
Collaborate,
        Aggregate,
                Curate
                     Create
A Video Message on Co-Creating
The term collaboration has
                changed from working well
Collaboration   with others to the mixing of
                ideas for the recreation of
                deeper meanings of a
                discipline.

                New workforces are now
                being recognized for their
                co-creating ideas, workers
                that generate the remixing
                of multiple concepts on a
Co- Creating    large collaborative scale,
                creating new mashup
   Ideas        products.
Lego Activity

   Mashing it Up

       Will Content Look
           the Same?


     Or will it take on a
         new form?
Collaboration Spaces
               Ning
               Wiki
               Face   Book
               Blog

 The Knowledge Reservoir
  Using Networking Tools
Reflecting
  Applying
   Sharing
Remembering



  Learning     Elaborative
   Spaces       Learning




 Knowledge
 Reservoirs
   Blogs
                 Co-
   Wikis
   Nings
               Creative
                             Elaborative Learning
                                    Model
Web Found Knowledge
             Every hour thousands of
              new videos are uploaded
              online.
             Blog posts are written and
              published.
             Millions of tweets and other
              short messages are shared.
             By some estimates in just
              a few years we will reach a
              point where all the
              information on the Internet
              will double every 72 hours.
Aggregate            Aggregation is the process
                     of collecting content from
                     multiple social network
                     services.

                     Pulling together information
                     into a single location,

                     Consolidate multiple social
                     networking profiles into one
                     profile.

                     Aggregation networking
                     tools allowing users to
                     consolidate messages,
                     combine bookmarks,
                     search across multiple
Collecting Content   social networking sites.
Aggregation Tools

                    RSS Feeds

Google Reader




                    Delicious
Digital Curation
                         Digital curation is the
                          process of establishing
                          and developing long
                          term repositories of
                          digital assets for current
                          and future reference by
                          researchers, scientists,
                          historians, and scholars.

                         Enterprises are starting
                          to utilize digital curation
                          to improve the quality of
                          information and data
                          within their operational
                          and strategic processes.

Quality Information
New Role of the Curator
           The future of the social web
           will be driven by these
           Content Curators, who take it
           upon themselves to collect
           and share the best content
           online for others to consume
           and take on the role of
           student editors, publishing
           highly valuable compilations
           of content created by others.
           These curators will bring more
           utility and order to the web
           found knowledge.
Digital                     Tools
              CURATION
                           Twitted




Paper.li                 Twitted Times




LiveBinders                 Scoop.it
Web
  Reflecting     Found
  Applying     Knowledge      Aggregate
   Sharing                     Curate
Remembering                    Create



   Learning    Elaborative
    Spaces      Learning




Knowledge
Reservoirs
  Blogs           Co-
  Wikis         Creative
  Nings
                             Elaborative Learning
                                    Model
PART THREE:
                                CREATION
                                  ePub Generation
“If students are to make knowledge their own, they must struggle
with the details, wrestle with the facts, and rework raw information
& dimly understood concepts into language they can communicate
to someone else. In short, if students are to learn, they must
write.”
                        Steve Graham & Michael Hebert Vanderbilt University
Creative thinking is a process
of coming up with a new idea
by merging additional ideas
together.

Creative thinking usually
occurs through a co-
collaborative process either
as a group or through the
curation of ideas.

To be considered as creative
thinking it must be ongoing,
questioning has to occur and
it must be practiced.
The New Alexandrian
                 Today a new kind of
                  Alexandrian library
                  is being formed.
                 This is the library of
                  the future.
                 A future generation
                  of social publishers
                  who will have their
                  content merged,
                  remixed into a new
                  conceptual
                  awareness.
The ePub Generation
  "The New Alexandrian Libraries

                   " We are moving
                   away from a world in
                   which some produce
                   and many consume
                   media, toward one
                   in which everyone
                   has a more active
                   stake in the culture
                   that is produced."
eBook Applications
iPad Applications



                               Converters




                    Resource       On Line
                                 Applications
    Pages             Links
Number One Conversion
                 Tool dotEPUB is
                       software in
                       the cloud
                       that allows
                       you to
                       convert
                       any
                       webpage
                       into an e-
                       book.
Copy and paste this code into a
new bookmark ↓
Creating an iBook

                   My NEW iBook




My iBook Library
What You Will Need?
                  To complete
                  the task we
                     will need
                 some tools &
                 applications.
Tools = (1 Mac Book) (1 iPad)
To create an eBook
we will need some content
Introducing iAuthor
Storage & Content Sharing




   Digital Content Shared Across Networks
Video Demonstrating Synchronization




The downloadable open source software application allows users to
store and share files and folders with others across the Internet
using file synchronization.
Box.net Perfect for Audio Casting




         Box.net features online storage services,
  Stop   including remote access through a web
         interface, access to files on mobile devices
         and file sharing capabilities. Box.net is ideal
         for sharing audio files of lessons or podcast.
PART FOUR: DESIGN
        Elaborative Learning Model
                              Web        Aggregate
                             Found
                           Knowledge
                                         Curate
   Reflecting
    Applying
     Sharing
Remembering     Learning   Elaborative    Project
                 Spaces     Learning      Based




                             Co-
                           Creative
Associations between Knowledge &
Application
The facilitator of
content must
provided a truer
form of elaborative
rehearsal within the
learning
environment




                             To better assist
                              learning,
                              associations
                              must be made
                              between
                              knowledge and
                              application
Elaborative Learning Model
Elaborative Learning Model
                     Through
                     elaboration the
                     learner can
                     express ideas
                     more openly using
                     multiple skill sets
                     to compare new
                     concepts with
                     known concepts
                     that hooks the
                     unfamiliar with
                     something
                     familiar.
Decide Standards
Decide Assessments
Decide Content
Decide Method
Decide Process
Decide Tools
Establish Project Timeline
Elaborative Learning
                                     Model
                  Web
  Reflecting     Found
  Applying     Knowledge
   Sharing                      Aggregate
Remembering                      Curate




   Learning    Elaborative       Project
    Spaces      Learning         Based



Knowledge                    Standards
Reservoirs                   Assessments
  Blogs                      Content
                  Co-
  Wikis         Creative     Method
  Nings                      Process
                             Tools
                             Project Timeline
Learning in the Conceptual Age

   This is the conceptual age, an age where
    the New Alexandrians will create, publish
    and formulate new meanings and
    understandings of the worlds in which
    they live, virtually or semantically.
   This was also the focus of this workshop.
   A focus on ideas that will provide new
    meanings to future web found learning
    and how to access, create and publish
    information at the gateway of the
    conceptual age.
Sharing & Creating Digital Content with Web 2.0 Tools
Resources to Creating and Sharing Digital Media

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New alexandrians e pub generation

  • 1.
  • 2. Facilitate, Aggregate, Curate, Create The ePub Generation and the Elaborative Learning Environment
  • 3. My First Printer  Crank Technology
  • 4. My First Research Paper  Mainframe Technology
  • 5. My First Computer  Apple II
  • 6. My First Video on Web 2.0  What I did not understand then.
  • 7.  Facilitate  Collaborate  Aggregate  Curate  Create What I Understand Now
  • 8. Activity One: Facilitated Learning Spaces Activity Two: Co-Creating with Lego's Activity Three: Aggregation with Twitter Activity Four: Digital Curation with li.Paper Activity Five: Bookmarklet with dotePub Activity Six: Creating and iBook with iAuthor
  • 9. PART ONE: LEARNING SPACES Facilitation of Learning Spaces “In an elaborative learning environment “classroom spaces,” are created in ways that students are at the center of knowledge obtainment. These learning spaces are linked to the process of engaged activities as students are asked to perform authentic task.”
  • 10. Facilitated Learning Spaces  Each of you will be given a number 1 to 4.  Number One = The Campfire  Number Two = The Watering Hole  Number Three = The Cave  Number Four = Life & Application  Read the article that corresponds with your number.  Using the back Channel you have 3 minutes to respond to your reading assignment question.
  • 11.  Learning Spaces  Campfires Go To  Project Based
  • 12. Campfire The Campfire is characterized by communication flowing from one to many, requiring a space that can accommodate a certain number of people in a group situation, where everybody can focus on the person talking or Sharing presenting.
  • 13. The watering hole is a place Watering Hole where people come and go. A learning environment where you can gather in groups of different sizes. It is a place of exchanging communication, flowing back and forth. Areas are typically placed where you naturally would go, and where you maybe bump into somebody or Remembering something.
  • 14. The cave is a place of Caves reflection. A place to go after learning occurs, a place a student can call their own. It gives the student a time to eternalize knowledge that learners need on occasion, to isolate themselves from Reflection others in order to gain special insights.
  • 15. Laboratories are places Applying where the students can acquire hands-on experiences, working physically and practically with projects in a societal and experimental context. Laboratories inspire students & teachers alike, enlarging the learning Real Life experience and inspiring Laboratories teachers to use different tactile approaches.
  • 16. Campfires in Cyberspace Primordial Metaphors Applying Sharing Reflecting Remembering
  • 17. Reflecting Applying Sharing Remembering Learning Elaborative Spaces Learning Elaborative Learning Model
  • 18. PART TWO: THE LEARNINGPROCESS Co-Creative Learning Collaborate, Aggregate, Curate Create
  • 19. A Video Message on Co-Creating
  • 20. The term collaboration has changed from working well Collaboration with others to the mixing of ideas for the recreation of deeper meanings of a discipline. New workforces are now being recognized for their co-creating ideas, workers that generate the remixing of multiple concepts on a Co- Creating large collaborative scale, creating new mashup Ideas products.
  • 21. Lego Activity Mashing it Up Will Content Look the Same? Or will it take on a new form?
  • 22. Collaboration Spaces  Ning  Wiki  Face Book  Blog The Knowledge Reservoir Using Networking Tools
  • 23. Reflecting Applying Sharing Remembering Learning Elaborative Spaces Learning Knowledge Reservoirs Blogs Co- Wikis Nings Creative Elaborative Learning Model
  • 24. Web Found Knowledge  Every hour thousands of new videos are uploaded online.  Blog posts are written and published.  Millions of tweets and other short messages are shared.  By some estimates in just a few years we will reach a point where all the information on the Internet will double every 72 hours.
  • 25. Aggregate Aggregation is the process of collecting content from multiple social network services. Pulling together information into a single location, Consolidate multiple social networking profiles into one profile. Aggregation networking tools allowing users to consolidate messages, combine bookmarks, search across multiple Collecting Content social networking sites.
  • 26. Aggregation Tools RSS Feeds Google Reader Delicious
  • 27. Digital Curation  Digital curation is the process of establishing and developing long term repositories of digital assets for current and future reference by researchers, scientists, historians, and scholars.  Enterprises are starting to utilize digital curation to improve the quality of information and data within their operational and strategic processes. Quality Information
  • 28. New Role of the Curator The future of the social web will be driven by these Content Curators, who take it upon themselves to collect and share the best content online for others to consume and take on the role of student editors, publishing highly valuable compilations of content created by others. These curators will bring more utility and order to the web found knowledge.
  • 29. Digital Tools CURATION Twitted Paper.li Twitted Times LiveBinders Scoop.it
  • 30. Web Reflecting Found Applying Knowledge Aggregate Sharing Curate Remembering Create Learning Elaborative Spaces Learning Knowledge Reservoirs Blogs Co- Wikis Creative Nings Elaborative Learning Model
  • 31. PART THREE: CREATION ePub Generation “If students are to make knowledge their own, they must struggle with the details, wrestle with the facts, and rework raw information & dimly understood concepts into language they can communicate to someone else. In short, if students are to learn, they must write.” Steve Graham & Michael Hebert Vanderbilt University
  • 32. Creative thinking is a process of coming up with a new idea by merging additional ideas together. Creative thinking usually occurs through a co- collaborative process either as a group or through the curation of ideas. To be considered as creative thinking it must be ongoing, questioning has to occur and it must be practiced.
  • 33. The New Alexandrian  Today a new kind of Alexandrian library is being formed.  This is the library of the future.  A future generation of social publishers who will have their content merged, remixed into a new conceptual awareness.
  • 34. The ePub Generation "The New Alexandrian Libraries " We are moving away from a world in which some produce and many consume media, toward one in which everyone has a more active stake in the culture that is produced."
  • 35. eBook Applications iPad Applications Converters Resource On Line Applications Pages Links
  • 36. Number One Conversion Tool dotEPUB is software in the cloud that allows you to convert any webpage into an e- book.
  • 37. Copy and paste this code into a new bookmark ↓
  • 38. Creating an iBook My NEW iBook My iBook Library
  • 39. What You Will Need? To complete the task we will need some tools & applications.
  • 40. Tools = (1 Mac Book) (1 iPad)
  • 41. To create an eBook we will need some content
  • 43. Storage & Content Sharing Digital Content Shared Across Networks
  • 44. Video Demonstrating Synchronization The downloadable open source software application allows users to store and share files and folders with others across the Internet using file synchronization.
  • 45. Box.net Perfect for Audio Casting Box.net features online storage services, Stop including remote access through a web interface, access to files on mobile devices and file sharing capabilities. Box.net is ideal for sharing audio files of lessons or podcast.
  • 46. PART FOUR: DESIGN Elaborative Learning Model Web Aggregate Found Knowledge Curate Reflecting Applying Sharing Remembering Learning Elaborative Project Spaces Learning Based Co- Creative
  • 47. Associations between Knowledge & Application The facilitator of content must provided a truer form of elaborative rehearsal within the learning environment  To better assist learning, associations must be made between knowledge and application
  • 49. Elaborative Learning Model Through elaboration the learner can express ideas more openly using multiple skill sets to compare new concepts with known concepts that hooks the unfamiliar with something familiar.
  • 50. Decide Standards Decide Assessments Decide Content Decide Method Decide Process Decide Tools Establish Project Timeline
  • 51. Elaborative Learning Model Web Reflecting Found Applying Knowledge Sharing Aggregate Remembering Curate Learning Elaborative Project Spaces Learning Based Knowledge Standards Reservoirs Assessments Blogs Content Co- Wikis Creative Method Nings Process Tools Project Timeline
  • 52. Learning in the Conceptual Age  This is the conceptual age, an age where the New Alexandrians will create, publish and formulate new meanings and understandings of the worlds in which they live, virtually or semantically.  This was also the focus of this workshop.  A focus on ideas that will provide new meanings to future web found learning and how to access, create and publish information at the gateway of the conceptual age.
  • 53. Sharing & Creating Digital Content with Web 2.0 Tools
  • 54. Resources to Creating and Sharing Digital Media

Notas do Editor

  1. If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all  necessary components for your learning, get connected became a curator.
  2. This presentation is about the realization of the importance of the promotion of creating digital content as it applies to both the creative and formative writing process. In the workshop I will hopefully define the process of "facilitating, collaborating, aggregating, curating and creating" as the bases to which digital media is used as a tool to publish eBooks within the classroom. In this workshop an emphasis will be placed on the creative techniques of how digital mashups of computer-based images, text, recorded audio narration, video clips and/or music is used to develop digital content. The creation of content can range from personal tales recounting historical events, to exploring life in one's own community or the search for life in other corners of the universe, and literally, everything in between. In short, digital content is a reference to the conceptual age and the creation of stories that have no exact definition for it is in one's own expressed creative imagination. This potential to release creative expressions through digital tools will be the focus of what I see is important to the development of 21st Century learners.
  3. Web 2.0 is an expansion of the original applications of Web 1.0 which is most commonly referred to as read only web. Read only Web 1.0 allows users to explore the network for information seeking. Web 2.0 is a new set of tools that allows users to collaborate ideas through new mediums of expression. These mediums of Web 2.0 expressions technology allow non-web designers to create, remix, and mash together their own content online. Web 2.0 content creation tools occurs through the design of multi-user interfaces such as wiki’s, podcasting, vodcasting, and blogs. 
  4. For students to gain an edge on employability, schools will need to model, design and simulate co-creative learning environments. These are the learning environments that promote web found knowledge that use information as a source to skill development. These are the future networks in "Creating the Classrooms without Walls," where students participate in a universal learning experience, utilizing mobile tools to continually access and create multidimensional patterns of explanations of the world around them.
  5. https://epubgeneration.pbworks.com/w/file/51294400/MACE%20Activity%20Guide.pdf
  6. “In an elaborative learning environment “classroom spaces,” are created in ways that students are at the center of knowledge obtainment. These learning spaces are linked to the process of engaged activities as students are asked to perform authentic task.” 
  7. Co-Creating may become one of the most powerful engines of change and innovations that the education world will experience. Co-Creating with other educators across the nation is like tapping a knowledge pool of similar interest, a reservoir of creativity that may emerge through an enthusiastic wealth of talent producing warehouses of digital curriculum. It will not be an easy change and many tough challenges lie ahead to offset the standardized models of the existing rigors of traditional education. There is nothing wrong with mass co-creating, yet some see it as moving away from traditional practices of “drill and be drilled” forms of learning. 
  8. Is it possible that the real world is moving everyday closer to global collaboration and the self contained classrooms of today are shifting in another direction? A direction of isolation, building the Great Wall of China and containing all knowledge, rigorous curriculum to specified outcomes, measured and assessed to a world where these measurements may no longer be important in determining success in the workforce. Has the term collaboration changed from working well with others to the mixing of ideas for the recreation of deeper meanings of the disciplines?  
  9. In this new of world of the net generation who will monitor exactness? Who will control the truest forms of knowledge for others to repeat the same paths of learning? Who will be the valedictorians of their class as individuals climb the latter to earn their rights to prestigious degrees of higher learning?
  10. All of these questions will be pondered as the world becomes flat. In fact the gap between the development and use of technology is like crossing the grate digital divide of leaving all children behind. Are we now standing on the other side of the great digital divide looking for ways to bridge the gap? And is it to late to cross over?
  11. A wiki is a great place for students to collaborate on projects and is the foundation for creating and sharing digital content. The wiki serves as a reservoir for projects, assignments, links, resources and collaboration between the instructional facilitator and learner. Teachers can also create a page where students post their writing and responses or provide teacher notes on topics currently being discussed in the classroom. Another idea is to create a class picture book showing students actively engaged in creating and learning on their collaborative projects.
  12. As first light shines on the 21st Century, Americans are once again experiencing a profound and rapid shift–from the Industrial Age to the Information Age and into the Conceptual Age. " We are moving away from a world in which some produce and many consume media, toward one in which everyone has a more active stake in the culture that is produced."  From the Internet’s inception its creators envisioned a universal substrate linking all mankind and its artifacts in a seamless, interconnected web of knowledge. This is the World Wide Web’s great promise: an Alexandrian library of all past and present information and a platform for collaboration to unite communities of all cultures in any conceivable act of creative enterprise. It is with these thoughts that education will experience what historians will call the Third Revolution, a transition to a knowledge-base of conceptual linking of the internet to co-collaborative read and write websites of the creation of the Alexandrian libraries of the future.