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Advanced Broadcast
- videography &
sound
Don Goble
Ladue Horton Watkins High School
St. Louis, MO
dgoble@ladueschools.net
@dgoble2001
#JEAai
Goals for the SessionGoals for the Session
Build some common language
Teach you new methods or validate what you are
already doing
I’m not a “techie” - know enough to talk the talk
Presentation will be uploaded to my SlideShare
account for review
http://www.slideshare.net/dgoble
What is advanced broadcast?What is advanced broadcast?
Prefer the word video over broadcast
Mastery of basics & take on new
techniques
Confident troubleshooters
True storytellers
Mentors & leaders
Storytelling - Same subject
QuickTime™ and a
Motion JPEG A decompressor
are needed to see this picture.
BMX biking– basic video producer
Storytelling - different story
Inspired Bicycles –
Danny MacAskill April 2009
Ten FingerTen Finger
actionaction
reactionreaction
widewide
shotshotmediummedium
shotshot
closeclose
shotshot
eyeseyes
nosenose
soundsound
lightinglighting
backgroundbackground
CompositionComposition
• Rule of Thirds
• Eye Level
• High Angle
• Low Angle
• Oblique/Canted Angle
• Zoom In & Zoom Out
• Pan Left & Pan Right
• Hand Held Shots
• The Bird’s Eye View
FramingFraming• Rule of Thirds
• Eyes on Third
• No Head room
• Nose Room
• Shoot to edit protocol - give extra
time
• Always shoot in sequences
• Wide
• Medium
• Tight
Eye LevelEye Level
• A fairly neutral shot
• The camera is positioned as though
it is a human actually observing a
scene, so that actors' heads are on
a level with the focus.
• The camera will be placed
approximately five to six feet from
the ground.
High AngleHigh Angle
• Not so extreme as a bird's eye view.
The camera is elevated above the
action using a crane to give a
general overview.
• High angles make the object
photographed seem smaller, and
less significant (or scary).
• The object or character often gets
swallowed up by their setting - they
become part of a wider picture.
Low AngleLow Angle
• These increase height (useful for short actors
like Tom Cruise) and give a sense of speeded
motion.
• Low angles help give a sense of confusion to
a viewer, of powerlessness within the action
of a scene.
• The background of a low angle shot will tend
to be just sky or ceiling, the lack of detail
about the setting adding to the disorientation
of the viewer.
• The added height of the object may make it
inspire fear and insecurity in the viewer, who
is psychologically dominated by the figure on
the screen.
Oblique/Canted AngleOblique/Canted Angle
• Sometimes the camera is tilted (i.e. is not
placed horizontal to floor level), to
suggest imbalance, transition and
instability (any Michael Bay movie).
• This technique is used to suggest
POV=Point-of-View shots (i.e. when the
camera becomes the 'eyes' of one
particular character, seeing what they
see - a hand held camera is often used
for this).
Zoom In & Zoom OutZoom In & Zoom Out
• Slowly include a WS slow zoom to
CU and hold the shot.
• And then slowly begin a shot at a
CU and zoom to a WS and hold the
shot.
• Avoid if at all possible! Set your shot
& take your hands off the camera.
Pan Left & Pan RightPan Left & Pan Right
• Moving the camera to the left or right
side is called a Pan.
• Can help follow action or show the
landscape of your shot.
• Must be used sparingly and slowly.
• Avoid if at all possible! Set your shot &
take your hands off the camera.
Hand Held ShotsHand Held Shots
• The hand-held camera was invented in the
1950s to allow the camera operator to move in
and out of scenes with greater speed.
• It gives a jerky, ragged effect, totally at odds
with the organized smoothness of a dolly shot,
and is favored by filmmakers looking for a gritty
realism (i.e. Scorsese), which involves the
viewer very closely with a scene. Much favored
by the makers of NYPD Blue.
• If possible, ALWAYS use a Tripod when filming.
Shaky shots can be VERY distracting.
The Bird’s EyeViewThe Bird’s EyeView
• This shows a scene from directly overhead,
a very unnatural and strange angle.
• Familiar objects viewed from this angle
might seem totally unrecognizable at first
(umbrellas in a crowd, dancers' legs). This
shot does, however, put the audience in a
godlike position, looking down on the
action.
• People can be made to look insignificant,
ant-like, part of a wider scheme of things.
• Hitchcock (and his admirers, like Brian de
Palma) is fond of this style of shot.
LightLight
• White Balance - use a sheet of
white paper to help set
• Natural Light
• Florescent Lights
• Light kits
Camera PlacementCamera Placement
• 180 degree rule
Crossing the AxisCrossing the Axis
• 180 degree rule
Crossing the AxisCrossing the Axis
• 180 degree rule
Crossing the AxisCrossing the Axis
• 180 degree rule
Shooting Tips !Shooting Tips !
• Use a tripod
• Use Manual focus on the camera
• Be mindful of your light
• Shoot more footage than you need from as many
angles as possible
• Zoom your feet, not only the lens
Always:
Shooting Tips !Shooting Tips !
• Remove hats and glasses (eyes are windows to the
soul)
• Avoid bright backgrounds (windows, whiteboards,
etc.)
• Get a variety of angles (not just eye level)
• Avoid movement (pan & zoom while recording)
• Shoot for sound
Always:
More 7 cam angle examples
Example videosExample videos
6 shot video - PSA6 shot video - PSA
Told One Lie, Trust Was Broken
Example news packageExample news package
Former student Danny Spewak: Fishing story
Sound DesignSound Design
and Recording for Broadcast Journalism
courtesy of:
Michael Hernandez
Manhattan Beach, CA
Mira Costa High School
cinehead3@gmail.com
@cinehead
•Microphones & Recording
•Soundbites
•NATS
•VO
•Sound Editing
•Music
Heads UpHeads Up
•On camera mic
•Handheld mic
•Shotgun mic
•Lavalier
•Over-modulation
Basic Audio MistakesBasic Audio Mistakes
• Colorful
• Clear
• Concise
Soundbites andSoundbites and
InterviewsInterviews
the three C’s
• “tell me about...”
• subjective opinions
• expert opinions
• only this person could say it
• don’t use facts
• “...anything else you would like
to add?”
The three C’sThe three C’s
what you want
• rephrase soundbite
• “in a nutshell”
• “rephrase in one sentence...”
• “what are the two most important...”
The three C’sThe three C’s
how to get them
NATSNATS
Natural Sound
• show, don’t tell
• say it, show it
• what is it like to be there?
• what does it feel like?
• Doug Legore - all NAT sound storytelling
• punctuation
• split sentences into phrases
• good levels
• ducking and keyframing
• split edits
Editing SoundEditing Sound
WAVY 2012
Gun Law video example –
use of NAT sound for punctuation
• add emotion
• didn’t record NATS
• fix audio problems
• “It’s what the pros do.”
MusicMusic
Why ?
• manipulative
• subjective
• hyperbole
• violates copyright law
MusicMusic
Why Not?
• be a better sound editor
• use music from NATS
• creative commons license
MusicMusic
How to do it right
Microphones & RecordingMicrophones & Recording
Classifications
Power Source
Pickup Pattern
Mic Use
Microphones & RecordingMicrophones & Recording
Classifications
Power Source
Dynamic: does not need batteries.
Tends to be rugged.
Condenser: uses battery to amplify signal.
Higher quality signal.
Microphones & RecordingMicrophones & Recording
Classifications
Pickup Pattern
Omni-directional: sensitive to sounds
from all directions.
Picks up sound evenly from
all directions
(omni means "all" or "every")
Microphones & RecordingMicrophones & Recording
Classifications Pickup Pattern
Uni-directional: sensitive to sounds
from one direction.
“Cardioid” “Super-cardioid”
Picks up sound predominantly
from one direction.
“Super” very directional and eliminates most sound
from the sides and rear
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Hand-held
Lavalier
Shotgun
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Hand-held: usually dynamic, cardioid
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Hand-held: usually
dynamic, cardioid
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Hand-held: usually
dynamic, cardioid
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Lavalier: condenser, usually omni-directional
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Lavalier: condenser, usually
omni-directional
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Shotgun: condenser,
super-cardioid
Microphones & RecordingMicrophones & Recording
Classifications
Mic Use
Shotgun: dynamic, super-
cardioid
windsock
Uses of SoundUses of Sound
Noise: Unwanted or unintentional
sound elements
Noise vs. Sound
Examples: phone ringing, car
alarms, planes flying overhead, hum
from a bad cable, etc.
Uses of SoundUses of Sound
Sound: sound elements
intentionally recorded or
included in soundtrack
Noise vs. Sound
Examples:
VO, soundbites,
NATS, etc.
Sound RecordingSound Recording
Volume: Loudness.
What you hear through
speakers and headphones.
Adjustable.
Volume vs. Level
Level: Signal strength.
Permanent once recorded.
Sound RecordingSound Recording
VU Meter
Measures the level.
Peak levels should not go above 0dB
Shown in decibles (dB) or percentage of modulation (0-100%)
Sound RecordingSound Recording
Overmodulation
Level is too strong to be recorded accurately
Results in distortion of the signal
QuickTime™ and a
H.264 decompressor
are needed to see this picture.
News Feature from HEC-TV &
other Goble videos with professionals:
While on the site, also visit theVideo Production Tips page!
Q & A
Don Goble
Ladue Horton Watkins High School
St. Louis, MO
dgoble@ladueschools.net
@dgoble2001
#JEAai13

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Advanced broadcast journalism techniques videography & sound design

  • 1. Advanced Broadcast - videography & sound Don Goble Ladue Horton Watkins High School St. Louis, MO dgoble@ladueschools.net @dgoble2001 #JEAai
  • 2. Goals for the SessionGoals for the Session Build some common language Teach you new methods or validate what you are already doing I’m not a “techie” - know enough to talk the talk Presentation will be uploaded to my SlideShare account for review http://www.slideshare.net/dgoble
  • 3. What is advanced broadcast?What is advanced broadcast? Prefer the word video over broadcast Mastery of basics & take on new techniques Confident troubleshooters True storytellers Mentors & leaders
  • 4. Storytelling - Same subject QuickTime™ and a Motion JPEG A decompressor are needed to see this picture. BMX biking– basic video producer
  • 5. Storytelling - different story Inspired Bicycles – Danny MacAskill April 2009
  • 7. CompositionComposition • Rule of Thirds • Eye Level • High Angle • Low Angle • Oblique/Canted Angle • Zoom In & Zoom Out • Pan Left & Pan Right • Hand Held Shots • The Bird’s Eye View
  • 8. FramingFraming• Rule of Thirds • Eyes on Third • No Head room • Nose Room • Shoot to edit protocol - give extra time • Always shoot in sequences • Wide • Medium • Tight
  • 9. Eye LevelEye Level • A fairly neutral shot • The camera is positioned as though it is a human actually observing a scene, so that actors' heads are on a level with the focus. • The camera will be placed approximately five to six feet from the ground.
  • 10. High AngleHigh Angle • Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. • High angles make the object photographed seem smaller, and less significant (or scary). • The object or character often gets swallowed up by their setting - they become part of a wider picture.
  • 11. Low AngleLow Angle • These increase height (useful for short actors like Tom Cruise) and give a sense of speeded motion. • Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. • The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. • The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.
  • 12. Oblique/Canted AngleOblique/Canted Angle • Sometimes the camera is tilted (i.e. is not placed horizontal to floor level), to suggest imbalance, transition and instability (any Michael Bay movie). • This technique is used to suggest POV=Point-of-View shots (i.e. when the camera becomes the 'eyes' of one particular character, seeing what they see - a hand held camera is often used for this).
  • 13. Zoom In & Zoom OutZoom In & Zoom Out • Slowly include a WS slow zoom to CU and hold the shot. • And then slowly begin a shot at a CU and zoom to a WS and hold the shot. • Avoid if at all possible! Set your shot & take your hands off the camera.
  • 14. Pan Left & Pan RightPan Left & Pan Right • Moving the camera to the left or right side is called a Pan. • Can help follow action or show the landscape of your shot. • Must be used sparingly and slowly. • Avoid if at all possible! Set your shot & take your hands off the camera.
  • 15. Hand Held ShotsHand Held Shots • The hand-held camera was invented in the 1950s to allow the camera operator to move in and out of scenes with greater speed. • It gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot, and is favored by filmmakers looking for a gritty realism (i.e. Scorsese), which involves the viewer very closely with a scene. Much favored by the makers of NYPD Blue. • If possible, ALWAYS use a Tripod when filming. Shaky shots can be VERY distracting.
  • 16. The Bird’s EyeViewThe Bird’s EyeView • This shows a scene from directly overhead, a very unnatural and strange angle. • Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. • People can be made to look insignificant, ant-like, part of a wider scheme of things. • Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.
  • 17. LightLight • White Balance - use a sheet of white paper to help set • Natural Light • Florescent Lights • Light kits
  • 19. Crossing the AxisCrossing the Axis • 180 degree rule
  • 20. Crossing the AxisCrossing the Axis • 180 degree rule
  • 21. Crossing the AxisCrossing the Axis • 180 degree rule
  • 22. Shooting Tips !Shooting Tips ! • Use a tripod • Use Manual focus on the camera • Be mindful of your light • Shoot more footage than you need from as many angles as possible • Zoom your feet, not only the lens Always:
  • 23. Shooting Tips !Shooting Tips ! • Remove hats and glasses (eyes are windows to the soul) • Avoid bright backgrounds (windows, whiteboards, etc.) • Get a variety of angles (not just eye level) • Avoid movement (pan & zoom while recording) • Shoot for sound Always:
  • 24. More 7 cam angle examples Example videosExample videos
  • 25. 6 shot video - PSA6 shot video - PSA Told One Lie, Trust Was Broken
  • 26. Example news packageExample news package Former student Danny Spewak: Fishing story
  • 27. Sound DesignSound Design and Recording for Broadcast Journalism courtesy of: Michael Hernandez Manhattan Beach, CA Mira Costa High School cinehead3@gmail.com @cinehead
  • 29. •On camera mic •Handheld mic •Shotgun mic •Lavalier •Over-modulation Basic Audio MistakesBasic Audio Mistakes
  • 30. • Colorful • Clear • Concise Soundbites andSoundbites and InterviewsInterviews the three C’s
  • 31. • “tell me about...” • subjective opinions • expert opinions • only this person could say it • don’t use facts • “...anything else you would like to add?” The three C’sThe three C’s what you want
  • 32. • rephrase soundbite • “in a nutshell” • “rephrase in one sentence...” • “what are the two most important...” The three C’sThe three C’s how to get them
  • 33. NATSNATS Natural Sound • show, don’t tell • say it, show it • what is it like to be there? • what does it feel like? • Doug Legore - all NAT sound storytelling
  • 34. • punctuation • split sentences into phrases • good levels • ducking and keyframing • split edits Editing SoundEditing Sound
  • 35. WAVY 2012 Gun Law video example – use of NAT sound for punctuation
  • 36. • add emotion • didn’t record NATS • fix audio problems • “It’s what the pros do.” MusicMusic Why ?
  • 37. • manipulative • subjective • hyperbole • violates copyright law MusicMusic Why Not?
  • 38. • be a better sound editor • use music from NATS • creative commons license MusicMusic How to do it right
  • 39. Microphones & RecordingMicrophones & Recording Classifications Power Source Pickup Pattern Mic Use
  • 40. Microphones & RecordingMicrophones & Recording Classifications Power Source Dynamic: does not need batteries. Tends to be rugged. Condenser: uses battery to amplify signal. Higher quality signal.
  • 41. Microphones & RecordingMicrophones & Recording Classifications Pickup Pattern Omni-directional: sensitive to sounds from all directions. Picks up sound evenly from all directions (omni means "all" or "every")
  • 42. Microphones & RecordingMicrophones & Recording Classifications Pickup Pattern Uni-directional: sensitive to sounds from one direction. “Cardioid” “Super-cardioid” Picks up sound predominantly from one direction. “Super” very directional and eliminates most sound from the sides and rear
  • 43. Microphones & RecordingMicrophones & Recording Classifications Mic Use Hand-held Lavalier Shotgun
  • 44. Microphones & RecordingMicrophones & Recording Classifications Mic Use Hand-held: usually dynamic, cardioid
  • 45. Microphones & RecordingMicrophones & Recording Classifications Mic Use Hand-held: usually dynamic, cardioid
  • 46. Microphones & RecordingMicrophones & Recording Classifications Mic Use Hand-held: usually dynamic, cardioid
  • 47. Microphones & RecordingMicrophones & Recording Classifications Mic Use Lavalier: condenser, usually omni-directional
  • 48. Microphones & RecordingMicrophones & Recording Classifications Mic Use Lavalier: condenser, usually omni-directional
  • 49. Microphones & RecordingMicrophones & Recording Classifications Mic Use Shotgun: condenser, super-cardioid
  • 50. Microphones & RecordingMicrophones & Recording Classifications Mic Use Shotgun: dynamic, super- cardioid windsock
  • 51. Uses of SoundUses of Sound Noise: Unwanted or unintentional sound elements Noise vs. Sound Examples: phone ringing, car alarms, planes flying overhead, hum from a bad cable, etc.
  • 52. Uses of SoundUses of Sound Sound: sound elements intentionally recorded or included in soundtrack Noise vs. Sound Examples: VO, soundbites, NATS, etc.
  • 53. Sound RecordingSound Recording Volume: Loudness. What you hear through speakers and headphones. Adjustable. Volume vs. Level Level: Signal strength. Permanent once recorded.
  • 54. Sound RecordingSound Recording VU Meter Measures the level. Peak levels should not go above 0dB Shown in decibles (dB) or percentage of modulation (0-100%)
  • 55. Sound RecordingSound Recording Overmodulation Level is too strong to be recorded accurately Results in distortion of the signal
  • 56. QuickTime™ and a H.264 decompressor are needed to see this picture.
  • 57. News Feature from HEC-TV & other Goble videos with professionals: While on the site, also visit theVideo Production Tips page!
  • 58. Q & A Don Goble Ladue Horton Watkins High School St. Louis, MO dgoble@ladueschools.net @dgoble2001 #JEAai13