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Strengthening learning contexts:
An introduction

Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL)
Ohrid • Wednesday June 9, 2010
What is context ?
What is context ?
•   In different environments, individuals having different
    background (competences) take different actions
    (step in a process) with different artifacts and people
    for different purposes using different devices
    Context = 
 {environment; competence; action;
    
    
 
 
 artifact; people; purpose; device; …}
    •   Real physical environments (classroom, home, library,
        museum, …) • Virtual environments (game, Second Life, …) •
        Web environments (LMS, facebook, …) • Computer software
        (email client, office suite, …)
    •   Actions (listening, speaking, interacting, editing, reflecting, …)
    •   Real artifacts (book, blacboard, …) • Virtual artifacts
        (documents, …)
    •   Purposes (fun, production, learning, communication, …)
    •   Devices (computers, mobile phones, furniture, walls, …)
Does context matter ?
• Understanding and taking into account context
 help in increasing
 • awareness, interest and motivation
 • cognition and meta-cognition
 • interaction, continuity and quality of interaction (QoI)
 • experience and quality of experience (QoE)
 • knowlege and knowledge management
 • appropriation
 •…
• Context can be caracterized by metadata
How to strengthen contexts ?
• By augmenting
  • people and communities
  • places and facilities
  • devices and networks
  • environments and tools
  •…
• Thanks to
  • personalization (user-driven)
  • adaptation (system-driven)
  • contextualization (situation-driven)
The STELLAR Vision
• Contextualizing virtual learning environments
 and instrumentalizing learning contexts
 (http://www.stellarnet.eu/programme/wp1/)
  •   How can new forms of contextualized learning enable
      novel experiences for learners and for development of
      human competences?

  •   How to support the mobility of the learner in
      distributed and multi environment learning settings,
      like the transition between real and virtual contexts?

  •   Which standards are needed to achieve interoperability
      and reusability of learning resources in this field? How
      to harmonize the existing learning standards?
3A Interaction Model
                                        Groups

                      Topics
                                                 Tasks
                                                                   3A ENTITIES
Rate,                           Activities
Tag and                                                           INDEFERENTLY
Annotate               Spaces
                                                                    CHOSEN AS
                                                                     CONTEXT
                                  Events
             People                                         Wiki pages
                                  Actions

  Services
                Actors                           Assets              Documents
                                 Protocols
      Agents
                                                         Discussion threads
                        Smart Devices
Contextual Agregator




Graaasp is a contextual aggregator
with recommendation of entities
(people, spaces, assets and tools)
dug in various online repositories
http://Graaasp.epfl.ch




Graaasp is a contextual aggregator
with recommendation of entities
(people, spaces, assets and tools)
dug in various online repositories

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Strengthening learning contexts: An introduction

  • 1. Strengthening learning contexts: An introduction Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL) Ohrid • Wednesday June 9, 2010
  • 3. What is context ? • In different environments, individuals having different background (competences) take different actions (step in a process) with different artifacts and people for different purposes using different devices Context = {environment; competence; action; artifact; people; purpose; device; …} • Real physical environments (classroom, home, library, museum, …) • Virtual environments (game, Second Life, …) • Web environments (LMS, facebook, …) • Computer software (email client, office suite, …) • Actions (listening, speaking, interacting, editing, reflecting, …) • Real artifacts (book, blacboard, …) • Virtual artifacts (documents, …) • Purposes (fun, production, learning, communication, …) • Devices (computers, mobile phones, furniture, walls, …)
  • 4. Does context matter ? • Understanding and taking into account context help in increasing • awareness, interest and motivation • cognition and meta-cognition • interaction, continuity and quality of interaction (QoI) • experience and quality of experience (QoE) • knowlege and knowledge management • appropriation •… • Context can be caracterized by metadata
  • 5. How to strengthen contexts ? • By augmenting • people and communities • places and facilities • devices and networks • environments and tools •… • Thanks to • personalization (user-driven) • adaptation (system-driven) • contextualization (situation-driven)
  • 6. The STELLAR Vision • Contextualizing virtual learning environments and instrumentalizing learning contexts (http://www.stellarnet.eu/programme/wp1/) • How can new forms of contextualized learning enable novel experiences for learners and for development of human competences? • How to support the mobility of the learner in distributed and multi environment learning settings, like the transition between real and virtual contexts? • Which standards are needed to achieve interoperability and reusability of learning resources in this field? How to harmonize the existing learning standards?
  • 7. 3A Interaction Model Groups Topics Tasks 3A ENTITIES Rate, Activities Tag and INDEFERENTLY Annotate Spaces CHOSEN AS CONTEXT Events People Wiki pages Actions Services Actors Assets Documents Protocols Agents Discussion threads Smart Devices
  • 8. Contextual Agregator Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) dug in various online repositories
  • 9. http://Graaasp.epfl.ch Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) dug in various online repositories

Notas do Editor

  1. people augmented with roles, places hotspots or instruments, devices with addons localization, networks with protocols, environments with dediciated interfaces
  2. On ne peut pas controler l’apprentissage (on ne sait même pas vraiement ce que c’est et comment il se réalise), nous pouvons par contre développer un terrain favorable pour qu’il ait lieu.