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DISCLAIMER
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH
THE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANY
WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN
PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME
TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000.
The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we
can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone
can enjoy.

The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for use
in Games Workshop’s summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaign
weekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one or
two ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anything
appears here that has not been properly credited.




                                                                                                                       Dean Carter
information
- PLACEHOLDER FOR INFORMATION ABOUT EVENT -
IMPERIAL GUARD
The Imperial Guard is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of
Guardsmen under arms at any one time; the daily lists of new recruits and toll of casualties can run into the millions in a single day. It would be infeasible trying to put any
exact number on the strength of the Guard; however, it is believed that there must be many billions of Imperial Guardsmen, divided into millions of regiments. This absolute
numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-
zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost
forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds. The Guard forms the very backbone of the Imperium; without it, Mankind would surely
perish. Whilst Guardsmen are hardly the equals of Space Marines, fighting neither with the advantages of genetic enhancement or the most powerful personal weaponry, the
Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy.


                                                                            Contents
                                                     Disclaimer                                            1
                                                     Information                                           2
                                                     Contents                                              3
                                                     Lord General Kuryov                                   4
                                                     Lord Redav                                            5
                                                     Colour Sergeant Lozza                                 6
                                                     Commissar Prilla                                      7
                                                     Yarrick                                               8
                                                     Yarrick                                               9
                                                     Colonel Krone                                         10
                                                     Actin-Captain Haines                                  11
                                                     Sergeant Lincoln                                      12
                                                     Ox                                                    13
                                                     Major Pious Korren                                    14
                                                     Ork Hunters                                           15
                                                     13th Penal Legion                                     16
                                                     Steel Sorority                                        17
                                                     Rogue Traders                                         18
                                                     Mortar Boys                                           19
                                                     Teleforce Field Gun                                   20
                                                     Armageddon Pattern Orthrus                            21
LORD GENERAL KURYOV                                                                               H/Q UNIT                                   IMPERIAL GUARD ONLY                                               80Pts
Kuryov was destined to enter the Army from a young age. A veteran of many campaigns, he is known to be an expert strategist and planner. During the Third War for Armageddon, Kuryov helped turn the tide of the combat by setting
up a very tight military defence Armageddon. This, combined with the actions of Yarrick and an ingenious 'sneak attack' tactic that involved battleships approaching Ork space hulks powered down, cut the number of Ork
reinforcements significantly.

One Company Command Squad in your army may replace its Company Commander with Lord General Kuryov.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Lord General Kuryov                 4      4      3      3      2      3       3      10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                      Wargear:                                               Special Rules:
Infantry                        Carapace Armour                                        Bolster defences
(unique)                        Boltgun                                                Great Commander
                                Frag and krak grenades
                                Refractor Field
                                Vox-Caster




Bolster defences: Whatever terrain Kuryov is standing in it is treating as having +1 to its cover save, if he is slain the cover reverts back to normal.
Great Commander: Kuryov can issue up to three orders each turn. He has a command radius of 18”. Kuryov can use the Bring it down!, Fire on my Target! And Get Back in the Fight!
Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG Codex.
LORD REDAV                                                                              H/Q UNIT                                     IMPERIAL GUARD ONLY                                                          105Pts
Nikana Redav was a legendary psychic-sensitive human male who served the Imperial Guard as a Colonel and later served under the planetary governor Senator Aladima as a Lord. Born into poverty and a military career, he fought
the ranks and later in life he became the secret husband of Senator Aladima of the planet. Whilst fighting an uprising during the 2nd War of Armageddon he was left horribly maimed, he now resides in his life support system and was
undergoing treatment when he learned of the passing of his secret wife due to an Ork attack on governmental buildings, now the 3rd war has reared it’s ugly head he has vowed to lead his men against the Ork horde for vengeance
against his dead wife.

One Company Command Squad in your army may replace its Company Commander with Lord Redav.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Lord Redav                          5      0      5      5      3      2       3      10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:
Infantry                         Carapace Armour                                        Fearless
(unique)                         Power Blade (Ignores Armour)                           Feel no pain
                                 Frag and krak grenades                                 Sword flurry
                                 Refractor Field                                        Commander of the 501st Legion

Commander of the 501st Legion: Allows Stormtroopers as troop.

Sword Flurry: Gets an extra D3 attacks on the charge instead of the basic 1.
COLOUR SERGEANT Lozza                                                                              H/Q UNIT                                    IMPERIAL GUARD ONLY                                                55Pts
Kuryov's best friend is Sergeant Lozza, whom he met when both served in bootcamp. Lozza is silent and calculating, a trait not often found in other colour sergeants of the Imperial Guard. He is a trusted companion who recognised
early on that Kuryov was Armageddon's only chance to survive the dark days ahead as the Ork invasion prepared to break upon its shores. Lozza has made it his life's work to keep Kuryov's forces from being found wanting and has
the scars and wounds to show for this determination.

One Company Command Squad in your army may replace a Veteran with Colour Sergeant Lozza.No Veterans may be upgraded to carry a regimental standard in a Command squad that includes Colour Sergeant Lozza.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Colour Sergeant Lozza               4      4      3      3      2      3       2      10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:
Infantry                         Carapace Armour                                        Advannnce!
(unique)                         Regimental standard                                    Face me coward!
                                 Laspistol
                                 Close-combat weapon
                                 Frag grenades


Advannnce!: Colour Sergeant Lozza’s orders a quicker pace towards the enemy! Colour Sergeant Lozza’s unit gains the
            Fleet Special rule.

Face me coward!: Colour Sergeant Lozza may offer and accept challenges
COMMISSAR PRILLA                                                                         H/Q UNIT                                    IMPERIAL GUARD ONLY                                                           65Pts
Commissar Prilla, better known normally as 'Dog', was a senior Commissar in the Steel Legion 1st. A violent but dedicated man of great height and Patriotism, Prilla was seen as being far too serious by many in the regiment, but
redeemed this by being one of the finest Commissars in the regiment. Yarrick himself described Prilla as being the only man to surpass him in terms of shouting ability, and he was held in reverence by most who had seen him speak.

One Company Command Squad in your army may be upgraded with Commissar Prilla.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Commissar Prilla                    4      4      3      3      2      3       2      10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                                Special Rules:
Infantry                         Carapace Armour                                         Look out - Arghh!
(unique)                         Powerfist                                               Summary Execution
                                 Plasma pistol                                           Lead by example!
                                 Bolt pistol
                                 Frag grenades

Look out - Arghh!: Acts identical as the rule under the same name in the bodyguard section in the IG codex, however does not use up
                your bodyguard allowance.

Lead by example!: All orders use the leadership of the commander giving the order, rather than the squad receiving it.
COMMISSAR YARRICK - PRE WARBOSS UGULHARD                                                                             H/Q UNIT                        IMPERIAL GUARD ONLY                                   185Pts
Sebastian Yarrick is an Imperial Guard Commissar famous for his participation in the Second and Third Wars for Armageddon, in which he twice fought against the Ork forces of Warlord Ghazghkull Mag Uruk Thraka. His
leadership and bravery during these conflicts have made him one of the greatest heroes of the Imperium.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Commissar Yarrick                   5      5      3      3      3      3       4      10     4+
_____________________________________________________________________________________________________________________________________________________


Unit Type:                      Wargear:                                             Special Rules:
Infantry                        Carapace Armour                                      Independent Character
(unique)                        Power Sword                                          Aura of Discipline
                                Bolt pistol                                          Iron Will
                                Frag and krak grenades                               Supreme Commander
                                Force field                                          Eternal Warrior
                                Bale Eye                                             Daunting
                                Refractor Field



Aura of Discipline: See IG Codex Page 32.

Supreme Commander: Yarrick can issue up to four orders each turn. He has a command radius of 24”. Yarrick can use the Bring it down!, Fire on my Target! And Get Back in the
Fight! Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG
Codex. In addition, Yarrick can use the following unique order:

                     Death before dishonour! If the order is successfully issued, the ordered unit is treated as having the ‘Zealot’ universal special rule until the end of the turn.

Daunting: Yarrick and his unit are Fearless.

Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his side. At the start of the Imperial Guard’s next turn roll a D6. On a 3+ he staggers back to his
feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with an enemy place him so that he is no more than 1” from any enemy models. On a 1 or 2 even
Yarrick is removed as a casualty.

Bale Eye: Yarrick’s bale eye is a bionic implant that incorporates a powerful laser. It may be fires in the Shooting phase in addition to another weapon. The bale eye has the same profile
as a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his profile).
COMMISSAR YARRICK - POST WARBOSS UGULHARD                                                                                 H/Q UNIT                         IMPERIAL GUARD ONLY                                     185Pts
Yarrick himself was always on the front lines during the fighting. He received many battle wounds, the most grievous in single combat with Warboss Ugulhard, who severed Yarrick's right hand with a swipe from his Power Klaw. Such
a wound would have killed a lesser man, but Yarrick's iron will allowed him to not only survive, but to decapitate Ugulhard with his chainsword and then pull the Power Klaw from his corpse and hold it aloft for all to see. The sight
caused the Orks to flee in terror, while simultaneously causing the human defenders to charge forward with renewed vigour. Only after the Orks had been routed did Yarrick allow himself the luxury of passing out.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Commissar Yarrick                   5      5      3      4      4      4       3      10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:
Infantry                         Carapace Armour                                        Independent Character
(unique)                         Storm bolter                                           Eternal Warrior
                                 Battle Klaw (Counts as a power fist)                   Aura of Discipline
                                 Power Sword                                            Inspirational Hero
                                 Bolt pistol                                            Iron Will
                                 Frag and krak grenades
                                 Force field
                                 Bale Eye
                                 Refractor Field

Aura of Discipline: See IG Codex Page 32.

Inspiration Hero: Yarrick’s powerful oratory and legendary reputation can inspire his men to
feats of super-human bravery, Yarrick and his unit are Fearless, and all friendly models within
12” of Yarrick become Stubborn. In addition, on any turn in which Yarrick and his unit assault
into close combat, they re-roll any failed To Hit rolls.

Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his
side. At the start of the Imperial Guard’s next turn roll a D6. On a 3+ he staggers back to his
feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with
an enemy place him so that he is no more than 1” from any enemy models. On a 1 or 2 even
Yarrick is removed as a casualty.

Bale Eye: Yarrick’s bale eye is a bionic implant that incorporates a powerful laser. It may be
fires in the Shooting phase in addition to another weapon. The bale eye has the same profile as
a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his
profile).

Force Field: Yarrick is protected by a special force field that reduces the energy of enemy
attacks. Any wounds that are allocated to Yarrick must be re-rolled.
COLONEL KRONE                                                                          TROOP UNIT                                 IMPERIAL GUARD ONLY                                                          100Pts
Colonel Krone is one amongst many whose nerve and endurance have won the Steel Legion their reputation as a grim and dogged people who will fight and even die rather than give up territory to an enemy. Because of their
stubbornness, Imperial Guard generals often deploy Steel Legionnaires to bolster their lines of defence, knowing that they will hold out where other troops might crumble under the onslaught of a foe's charge.

One Platoon Command Squad in your army may replace its Platoon Commander with Colonel Krone.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Colonel Krone                       4      4      3      3      2      3       2      9      4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                      Wargear:                                               Special Rules:
Infantry                        Carapace Armour                                        Quantity has its own type of quality!
(unique)                        Close-combat weapon                                    I’ll find you wanting!
                                Plasma pistol                                          Commander
                                Bolt pistol
                                Frag grenades

Quantity has its own type of quality!: An army that has conscripts and Krone may use this special rule at the start of the player’s turn,
The conscripts are removed as casualties counting as destroyed - However any unit removed this way may reenter play at the beginning
of the controlling player’s next turn. The new unit moves onto the board from the player’s board edge. The unit arrives with as many models
and exactly the same armaments as its full strength predecessor - it is treated as a new, identical unit that has just arrived from reserve.

I’ll find you wanting!: If any unit fails a leadership within 12” of Krone, Krone may use this special rule to do a ‘Summary execution’ using
the rules found on page 32 of the IG Codex however it causes D3 models to be removed from play rather than the standard 1. Krone may only
do this if he still has enough orders left to use, and may even do this order if it’s not in the order phase - Incompetent command still prevents
this from being used.

Commander: Krone can issue up to two orders each turn. He has a command radius of 12”. Krone can use Get Back in the Fight! Found on
page 30 of the IG Codex, as well as the Move! Move! Move! Orders described on page 36 of the IG Codex.
ACTING-CAPTAIN HAINES                                                                   TROOP UNIT                                             IMPERIAL GUARD ONLY                                                50Pts
A soldier and grunt by nature, Haines possessed a great deal of courage and energy which saw him lead from the front with charisma. He had a joker's mentality, much like the heart-over-head officers. For the most part, Haines had a
caring soul which saw him be seen as a father figure for many of the Steel Legionnaires. On a few rare occasions he exhibited a more angry, disciplined side of his character, this was shown more when the former Captain of his unit
was brutally ripped apart by a Killa Kan.

One Platoon Command Squad in your army may replace its Platoon Commander with Acting-Captian Haines.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Acting-Captain Haines               4      4      3      3      2      3       2      9      5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:
Infantry                         Sword of Armageddon                                    Scouting Party
(unique)                         Bolt pistol                                            Homing Beacon
                                 Frag grenades                                          Commander
                                 Flak Armour

Sword of Armageddon: Causes instant death.

Scouting party: Haines and his attached Infantry Platoon gain the scout special rule however may not
outflank or stay in reserves.

Homing Beacon: Haines allows any friendly models that are deep striking within 6” of him to land
without rolling for scatter.

Commander: Haines can issue up to two orders each turn. He has a command radius of 12”. Haines
can use Bring it down! Found on page 30 of the IG Codex, as well as the Incoming! Orders described
on page 36 of the IG Codex.
SERGEANT LINCOLN                                                                           TROOP UNIT                                               IMPERIAL GUARD ONLY                                                  60Pts
Sergeant Lincoln, is the second officer of the Steel Legion 101st. He is the highest decorated Sergeant, and is famous in the regiment for his dark cynicism as well as his tactical nous and fighting skills. Not a great deal is known about
Lincoln's life on Armageddon. He was a from a rich family of merchants and politicians , and grew up near the Hades Hive, but due to being a third son had no prospect of real power as part of the business. Instead, he indulged in
what he has described as being a 'misspent youth', which involved a dubious familiarity with vehicle weaponry.


One Veteran Squad in your army may replace its Veteran Sergeant with Sergeant Lincoln.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Sergeant Lincoln             4      4      3      3      1      3      2       10     4+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                        Wargear:                                                 Special Rules:
Infantry                          Carapace Armour                                          Squad leader
(unique)                          Chainsword (Rending)                                     Tooled up
                                  Frag and krak grenades
                                  Hot-Shot Lasgun.

Squad Leader: Lincoln can issue one order each turn. He has a command radius of 6”. Haines can use Bring it down!
Found on page 30 of the IG Codex, as well as the Incoming! Orders described on page 36 of the IG Codex.

Tooled up: Sergeant Lincoln can illuminate a unit the same way a searchlight works on a vehicle, he may also let of
smoke rounds which grant the same 4+ cover save like on a vehicle, this foregoes Lincoln’s shooting however.
OX                                                                                      TROOP UNIT                                   IMPERIAL GUARD ONLY                                                           55Pts
Like most of the members of the 13th Penal Legion much of Ox's early history and even his real name is lost or classified. Whether his nickname comes from his huge size, or his low IQ is also unknown but both origins are likely.
Original an enlisted soldier in the Imperial Guard Ox's career came to an abrupt end when he murdered three officers with his bare hands in a drunken rage. A massive brute of a man, 'Ox' is one of the few people known to be able to
heft the weight of a support weapon such as a heavy bolter unaided. In addition to carrying such a massive crew served weapon by himself 'Ox' also does not need a loader, preferring to carry his own ammo.


One Penal Legion Squad in your army may replace its Penal Custodian with Ox - If a Penal Legion squad contains Ox it automatically gets a ‘Gunslingers’ result on the Desperadoes table.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Ox                                  4      4      4      3      1      3       2      8      5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:
Infantry                         Flak Armour                                            Relentless
(unique)                         Close-combat weapon                                    Feel No Pain
                                 Frag and krak grenades                                 13th Penal Legion Training
                                 Heavy bolter

Relentless, Feel No pain: Note that these special rules only apply to Ox, not other members of his squad.

13th Penal Legion Training                  : Ox and his squad have the Move Through Cover and Furious Charge special rules.
Major Pious Korren                                                                       Tank Upgrade                                           IMPERIAL GUARD ONLY                                                50Pts
Pious Korren is a Major of the Imperial Guard, stationed in the Armageddon Steel Legion. He is renown as one of the greatest tank aces in the Steel Legion's history, earning his title in the Third War for Armageddon. Pious signed up
for the nearest PDF militia unit and proved an exemplary officer cadet in the ground forces, quickly making 2nd Lieutenant and assigned command of a Leman Russ Battle Tank squadron. Towards the later stages of the war, Pious
was one of the highest-rated tank aces of the entire Steel Legion, having scored hundreds of Ork vehicle kills, including three Stompas.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Major Pious Korren                  3      5      3      3      1      3       1      10     5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                                Special Rules:
Upgrade                          Flak Armour                                             Bail out!
(unique)                         Laspistol
                                 Close-combat weapon

A single vehicle (Tank) model may take Korren as an upgrade, you may only include one Korren in your army.

Tank Ace: Korren is always bought as an upgrade and starts the game as a commander of a vehicle with the (Tank) type. Use a model to represent which vehicle he is commanding.

Korren’s vehicle may use his Ballistic Skill of 5

Bail out!: When the vehicle (Tank) that Korren was commanding is destroyed roll a D6 on the roll of a 2+ he gets out of the vehicle and acts as a squad of 1 man, on the roll of a 1 he is
removed as a casualty. If Korren gets slain when outside the vehicle he commanded he does not count as an additional kill point however, until he is slain the opponent does not receive
any kill points from the vehicle - NOTE: Korren may not command another vehicle however may embark as a passenger as normal.
ARMAGEDDON ORK HUNTERS                                                                  ELITES UNIT                                 IMPERIAL GUARD ONLY                                                          100Pts
Ork Hunter soldiers are savage warriors and in their short history have already earned themselves a fearsome reputation. In addition to his normal equipment every Ork Hunter also carries a 'scalper', a huge machete-like weapon
that can be used to decapitate an Ork with one blow. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Orks they hunt and earned them the enmity of many regiments
stationed on Armageddon.

                                    WS     BS     S      T      W      I       A      Ld     Sv
‘Warboss’                           4      3      3      3      1      3       2      8      6+
Ork Hunter                          4      3      3      3      1      3       1      7      6+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:                              Options:
Infantry                         Improvised Armour                                      Infiltrate                                  Any model may swap its shotgun for a Ork Shoota for free.
                                 Frag and krak grenades                                 Stealth                                     Up to three Ork Hunters may be armed with:
                                 Laspistol OR Shotgun                                   Move through Cover                          Demolition Charge                            10pts
                                 Close-combat weapon                                    Stubborn                                    Flamer                                       5pts
                                                                                        Preferred Enemy: Orks                       Meltagun                                     10pts
Unit Composition:                                                                                                                   Plasmagun                                    10pts
1 ‘Warboss’                                                                                                                         Two models not armed with a special weapon may form a weapons team armed
9 Ork Hunters                                                                                                                       with a heavy flamer for 15pts.
                                                                                                                                    The ‘Warboss’ may be exhange his Laspistol, Close-combat weapon OR
                                                                                                                                    shotgun for:
                                                                                                                                    Slugga                              2pts
                                                                                                                                    Power weapon                        10pts
                                                                                                                                    Plasma pistol                       10pts
                                                                                                                                    Power Klaw                          15pts
                                                                                                                                    The entire unit may enter via deep strike which represents them ambushing
                                                                                                                                    from the surroundings!) for 50pts.
13th PENAL LEGION                                                                           ELITES UNIT                                   IMPERIAL GUARD ONLY                                                              150Pts
The 13th Penal Legion, also known as the Last Chancers, is an official Penal Legion of the Imperial Guard. However, rather than being simply a general punishment unit aimed at achieving the redemption of all the souls unlucky
enough to enter it's ranks, the 13th Penal Legion is specifically used to create elite squads of soldiers for use in extremely hazardous top secret special operations missions. It is particularly notable for achieving the destruction of
Coritanorum, the assassination of the traitorous Overlord of Armageddon, Herman von Strab.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Colonel Schaeffer                   4      4      3      4      3      4       3      9      4+
Kage                                5      5      3      3      2      5       4      7      5+
13th Penal Legionnaire              3      4      3      3      1      3       1      7      5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                        (Schaeffer) Wargear:                                                  Special Rules:                                Options:
Infantry                          Carapace Armour                                                       (Schaeffer) Combat Master                     Up to 4 Legionnaires may take the following:
(unique)                          Frag and krak grenades                                                (Schaeffer) It will not die                   Sniper rifle                                5pts
                                  Plasma Pistol                                                         (Schaeffer) Harsh taskmaster                  Meltagun                                    10pts
Unit Composition:                 Laspistol                                                                                                           Power weapon                                10pts
1 Colonel Schaeffer               Power Sword                                                                                                         Demolition Charge                           10pts
1 Kage                                                                                                                                                up to 4 models not upgraded with a special weapon may form the
11 Legionnaires                   (Kage) Wargear:                                                                                                     following:
                                  Frag and krak grenades                                                                                              Heavy bolter                                10pts
                                  Flak Armour                                                                                                         Missile Launcher                            15pts
                                  Laspistol                                                                                                           Any Legionnaire may swap their Laspistol for a Bolt Pistol for 2pts
                                  Envenomed Blade (Poisoned 2+)

                                  Wargear:
                                  Flak Armour
                                  Laspistol OR Lasgun
                                  Close-combat weapon

Combat Master: Opponents attacking Colonel Schaeffer are at -1 attack to hit him to a minimum of 1.

Harsh Taskmaster: Providing Colonel Schaeffer is alive the unit is fearless and can roll 2 dice and
choose the highest when doing a Run action. In addition to this rule, when Colonel Schaeffer does die,
the unit must take an Ld.
Steel Soroity                                                                  fast attack UNIT                                                    IMPERIAL GUARD ONLY                                                  50Pts
All Steel Sorority members are female, making them perhaps the most strikingly different military unit out there. The Steel Sorority only accepts members from either the richest families out there or the girls which show the best talent
in the shooting range. Arrogant and heartless, the Steel Sorority have a reputation for cruelty, and are perhaps the most vicious force on Armageddon. Their units may be all female, but they are as tough and heavily armed as any all
male gang. They are fast and deadly, and tend to have a strong bias towards shooting than hand-to-hand combat.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Drill Officer                       2      2      2      3      1      3       1      8      5+
Conscript                           2      2      2      3      1      3       1      7      5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                        Wargear:                                                Special Rules:                                Options:
Infantry                          Flak Armour                                             Move through cover                            Up to 4 Conscripts may be upgraded to have:
                                  Lasgun                                                  Fleet                                         Shotguns - Free
Unit Composition:                 Close-combat weapon                                                                                   Boltgun, Slugga – For 2pts
1 Drill Officer                                                                                                                         Hot-shot Lasgun – For 3 pts
9 Conscripts                                                                                                                            Flamer, Grenade Launcher, Heavy Stubber – 5pts
                                                                                                                                        Plasma Gun, Big Shoota – 15Pts

                                                                                                                                        The Drill Officer may be replace her Lasgun with the following:
                                                                                                                                        Boltgun, Slugga – For 2pts
                                                                                                                                        Hot-Shot Laspistol – For 3pts
                                                                                                                                        Hand Flamer – For 5pts
                                                                                                                                        Melta Pistol – For 10pts

                                                                                                                                        The Drill Officer may be replace her close combat weapon with the following:
                                                                                                                                        Power weapon – 10pts
                                                                                                                                        Power fist – 15pts
RogUe TraDers                                                                           ELITE UNIT                                              IMPERIAL GUARD ONLY                                               100Pts
Rogue traders can be found on any world whose inhabitants were forced to live in either underground shelters due to the hazardous nature of the environment or in hives. There they can trade items that the inhabitants can’t get
themselves. Whilst normally a bunch of honest people, after the crack down on illegal trading, the traders went rogue. The traders specialise in commandeering weapon systems and armour plating from the other ships, as well as
stealing ships from Imperial ports as well.

                                    WS     BS     S      T      W      I       A      Ld     Sv
Squad leader                        3      5      3      3      2      3       1      8      -
Trader                              3      4      3      3      1      3       1      7      -
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                               Special Rules:                               Options:
Infantry                         Lasgun OR Laspistol                                                          Infiltrate             All may be upgraded to have:
                                 Frag grenade                                           Scout                                        Shotguns - Free
                                 Close-combat weapon                                                                                 Improvised Armour - 1pt
Unit Composition:                                                                                                                    Flak Armour - 5pts
1 Squad leader                                                                                                                       Carapace Armour - 20pts
9 Traders                                                                                                                            Power armour - 100pts
                                                                                                                                     Jetpacks (Allow deep strike) - 50pts

                                                                                                                                     Up to 2 Traders may be upgraded to have:
                                                                                                                                     Flamer, Grenade Launcher, Sniper rifle – 5pts
                                                                                                                                     Boltgun – For 2pts

                                                                                                                                     Up to 2 more Traders with no previous upgrades may be
                                                                                                                                     upgraded to have:
                                                                                                                                     Heavy Stubber – 5pts
                                                                                                                                     Plasma Gun - 10pts

                                                                                                                                     Squad Leader may be upgraded to have:
                                                                                                                                     Boltgun – 2 pts
                                                                                                                                     Combi-Melta – 10pts
                                                                                                                                     Plasma pistol – 10pts
                                                                                                                                     Power weapon – 10pts
MORTAR BOYS                                                                              HEAVY UNIT                                   IMPERIAL GUARD ONLY                                                           200Pts
Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic term for the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic term for any
member of the Imperial Guard, regardless of rank or gender. The mortar boys claim to fame came from when their unit was separated and later abandoned, yet the ever vigilant troopers held of against savage orks for over a week killing
over 500 orks. With no commander the boys used what little experience they had to overcome an ork attack which could have lost their regiment the system.

“Surrounded? Well that simplifies the problem!” - Spotter

                                    WS     BS     S      T      W      I       A      Ld     Sv
Guardsmen                           3      3      3      3      1      3       1      7      5+
Spotter                             3      5      3      3      1      3       1      7      5+
_____________________________________________________________________________________________________________________________________________________

Unit Type:                       Wargear:                                                           Special Rules:
Infantry                         Flak Armour                                                        “Let it rain!”
(unique)                         Lasguns                                                            “Creep it!”
                                 Heavy mortar: STR 4, AP 4, D6 shots                                “Send our lad to the Emperor!”
Unit Composition:                Vox-Caster
1 Spotter                        Binoculars
5 Guardsmen

Binoculars: Place the spotter within 6” of the motors, he counts as a separate unit, however is not worth a kill point.
Providing you have line of sight to the target, you may us the spotters BS, if he is slain, this ability stops.

“Let it rain!”: When the first hits, roll a scatter for every mortar after, and follow the multiple barrage special rule
in the main rule book.

“Creep it!”: After the first hits, roll a scatter and put a line of templates in that direction, a hit allows you to place
the barrage.

“Send our lad to the Emperor!”: Roll a Ld test, if passed, A friendly model with a vox-caster, Standard, Icon or
Banner may be targeted - Even in combat.
Teleforce fielD gun                                                                       elite UNIT*                                   IMPERIUM ONLY                                                                  50Pts
                                                                                          *Doesn’t use FOC

An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an
awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up.

                                                        WS          BS         S          T           W          I           A          Ld         Sv
Techpriest                                              3           3          3          3           1          3           1          8          3+
Guardsmen                                               3           5          3          3           1          3           1          7          5+

                                                        BS          Front      Side       Rear        HP
Teleforce Field Gun                                     3           11         11         10          2*

                                    *If mounted it is treated as a standard vehicle upgrade.
_____________________________________________________________________________________________________________________________________________________

Unit Type:                         (Techpriest) Wargear:                                              Special Rules:                               Options:
Artillery                          Techpriest) Power Armour                                           Unstable                                     Transportable: May swap all it’s crew and be mounted on a Chimera
                                   Power Weapon                                                                                                    for 55pts, the chimera Loses 7 Capacity and fire points. The Teleforce
                                   Bolt pistol                                                                                                     is now treated as a vehicle weapon upgrade.

Unit Composition:                  (Guardsmen) Wargear:
1 Techpriest                       Flak armour
4 Guardsmen                        Lasguns

Teleforce Field Gun: Template; To fire the field gun, place the template so that the narrow end is within 6” of the weapon and the large end is no closer to the weapon than the narrow end, the field gun is then treated like any
other template weapon.

Unstable: Due to the experimental nature of the weapon, it is very dangerous to fire repeatedly. Each time the weapon is successfully fired, it increases in its level. Roll a D6 to determine
what happens to the gun after it is fired, on the roll of a 1; consult the ‘Result’ table.


      Level        STR         AP         Result
      1            6           5          Okay to fire
      2            7           4          Reset to level one
      3            8           3          Weapon cannot fire next turn
      4            9           2          Weapon destroyed
      5            10          1          Vehicle and any occupants are removed from play
ARMAGEDDON Pattern OrtHrus                                                                DEDICATED TRANSPORT*                                                 IMPERIUM ONLY                                           100Pts
                                                        *Any squad which is able to take a chimera may take the Armageddon Pattern Orthrus

An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an
awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up.

                                    BS     Front Side    Rear   HP
Armageddon Pattern Orthrus          3      14     13     11     3
_____________________________________________________________________________________________________________________________________________________

Unit Type:                        Wargear:                                                Special Rules:                                Options:
Vehicle (Tank)                    Hull mounted Lascannon                                  People Carrier                                Hunter-killer missile - 10pts
                                  Heavy bolter sponsons                                                                                 Dozer blade - 10pts
                                                                                                                                        Extra armour - 15pts
Unit Composition:                                                                         Transport Capacity:                           Camo netting - 30pts
1 Armageddon Pattern Orthrus                                                              12 models                                     May exchange its Lascannon for a heavy bolter or heavy flamer for free
                                                                                                                                        May exchange its sponsons with a pair of heavy flamers for free

People Carrier: The design of the carrier allows the squad inside to shoot out of it as if was open-topped.

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Imperial Guard Armageddon Suppliment

  • 1.
  • 2. DISCLAIMER IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH THE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANY WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000. The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone can enjoy. The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for use in Games Workshop’s summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaign weekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one or two ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anything appears here that has not been properly credited. Dean Carter
  • 3. information - PLACEHOLDER FOR INFORMATION ABOUT EVENT -
  • 4. IMPERIAL GUARD The Imperial Guard is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of Guardsmen under arms at any one time; the daily lists of new recruits and toll of casualties can run into the millions in a single day. It would be infeasible trying to put any exact number on the strength of the Guard; however, it is believed that there must be many billions of Imperial Guardsmen, divided into millions of regiments. This absolute numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle- zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds. The Guard forms the very backbone of the Imperium; without it, Mankind would surely perish. Whilst Guardsmen are hardly the equals of Space Marines, fighting neither with the advantages of genetic enhancement or the most powerful personal weaponry, the Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy. Contents Disclaimer 1 Information 2 Contents 3 Lord General Kuryov 4 Lord Redav 5 Colour Sergeant Lozza 6 Commissar Prilla 7 Yarrick 8 Yarrick 9 Colonel Krone 10 Actin-Captain Haines 11 Sergeant Lincoln 12 Ox 13 Major Pious Korren 14 Ork Hunters 15 13th Penal Legion 16 Steel Sorority 17 Rogue Traders 18 Mortar Boys 19 Teleforce Field Gun 20 Armageddon Pattern Orthrus 21
  • 5. LORD GENERAL KURYOV H/Q UNIT IMPERIAL GUARD ONLY 80Pts Kuryov was destined to enter the Army from a young age. A veteran of many campaigns, he is known to be an expert strategist and planner. During the Third War for Armageddon, Kuryov helped turn the tide of the combat by setting up a very tight military defence Armageddon. This, combined with the actions of Yarrick and an ingenious 'sneak attack' tactic that involved battleships approaching Ork space hulks powered down, cut the number of Ork reinforcements significantly. One Company Command Squad in your army may replace its Company Commander with Lord General Kuryov. WS BS S T W I A Ld Sv Lord General Kuryov 4 4 3 3 2 3 3 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Bolster defences (unique) Boltgun Great Commander Frag and krak grenades Refractor Field Vox-Caster Bolster defences: Whatever terrain Kuryov is standing in it is treating as having +1 to its cover save, if he is slain the cover reverts back to normal. Great Commander: Kuryov can issue up to three orders each turn. He has a command radius of 18”. Kuryov can use the Bring it down!, Fire on my Target! And Get Back in the Fight! Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG Codex.
  • 6. LORD REDAV H/Q UNIT IMPERIAL GUARD ONLY 105Pts Nikana Redav was a legendary psychic-sensitive human male who served the Imperial Guard as a Colonel and later served under the planetary governor Senator Aladima as a Lord. Born into poverty and a military career, he fought the ranks and later in life he became the secret husband of Senator Aladima of the planet. Whilst fighting an uprising during the 2nd War of Armageddon he was left horribly maimed, he now resides in his life support system and was undergoing treatment when he learned of the passing of his secret wife due to an Ork attack on governmental buildings, now the 3rd war has reared it’s ugly head he has vowed to lead his men against the Ork horde for vengeance against his dead wife. One Company Command Squad in your army may replace its Company Commander with Lord Redav. WS BS S T W I A Ld Sv Lord Redav 5 0 5 5 3 2 3 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Fearless (unique) Power Blade (Ignores Armour) Feel no pain Frag and krak grenades Sword flurry Refractor Field Commander of the 501st Legion Commander of the 501st Legion: Allows Stormtroopers as troop. Sword Flurry: Gets an extra D3 attacks on the charge instead of the basic 1.
  • 7. COLOUR SERGEANT Lozza H/Q UNIT IMPERIAL GUARD ONLY 55Pts Kuryov's best friend is Sergeant Lozza, whom he met when both served in bootcamp. Lozza is silent and calculating, a trait not often found in other colour sergeants of the Imperial Guard. He is a trusted companion who recognised early on that Kuryov was Armageddon's only chance to survive the dark days ahead as the Ork invasion prepared to break upon its shores. Lozza has made it his life's work to keep Kuryov's forces from being found wanting and has the scars and wounds to show for this determination. One Company Command Squad in your army may replace a Veteran with Colour Sergeant Lozza.No Veterans may be upgraded to carry a regimental standard in a Command squad that includes Colour Sergeant Lozza. WS BS S T W I A Ld Sv Colour Sergeant Lozza 4 4 3 3 2 3 2 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Advannnce! (unique) Regimental standard Face me coward! Laspistol Close-combat weapon Frag grenades Advannnce!: Colour Sergeant Lozza’s orders a quicker pace towards the enemy! Colour Sergeant Lozza’s unit gains the Fleet Special rule. Face me coward!: Colour Sergeant Lozza may offer and accept challenges
  • 8. COMMISSAR PRILLA H/Q UNIT IMPERIAL GUARD ONLY 65Pts Commissar Prilla, better known normally as 'Dog', was a senior Commissar in the Steel Legion 1st. A violent but dedicated man of great height and Patriotism, Prilla was seen as being far too serious by many in the regiment, but redeemed this by being one of the finest Commissars in the regiment. Yarrick himself described Prilla as being the only man to surpass him in terms of shouting ability, and he was held in reverence by most who had seen him speak. One Company Command Squad in your army may be upgraded with Commissar Prilla. WS BS S T W I A Ld Sv Commissar Prilla 4 4 3 3 2 3 2 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Look out - Arghh! (unique) Powerfist Summary Execution Plasma pistol Lead by example! Bolt pistol Frag grenades Look out - Arghh!: Acts identical as the rule under the same name in the bodyguard section in the IG codex, however does not use up your bodyguard allowance. Lead by example!: All orders use the leadership of the commander giving the order, rather than the squad receiving it.
  • 9. COMMISSAR YARRICK - PRE WARBOSS UGULHARD H/Q UNIT IMPERIAL GUARD ONLY 185Pts Sebastian Yarrick is an Imperial Guard Commissar famous for his participation in the Second and Third Wars for Armageddon, in which he twice fought against the Ork forces of Warlord Ghazghkull Mag Uruk Thraka. His leadership and bravery during these conflicts have made him one of the greatest heroes of the Imperium. WS BS S T W I A Ld Sv Commissar Yarrick 5 5 3 3 3 3 4 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Independent Character (unique) Power Sword Aura of Discipline Bolt pistol Iron Will Frag and krak grenades Supreme Commander Force field Eternal Warrior Bale Eye Daunting Refractor Field Aura of Discipline: See IG Codex Page 32. Supreme Commander: Yarrick can issue up to four orders each turn. He has a command radius of 24”. Yarrick can use the Bring it down!, Fire on my Target! And Get Back in the Fight! Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG Codex. In addition, Yarrick can use the following unique order: Death before dishonour! If the order is successfully issued, the ordered unit is treated as having the ‘Zealot’ universal special rule until the end of the turn. Daunting: Yarrick and his unit are Fearless. Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his side. At the start of the Imperial Guard’s next turn roll a D6. On a 3+ he staggers back to his feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with an enemy place him so that he is no more than 1” from any enemy models. On a 1 or 2 even Yarrick is removed as a casualty. Bale Eye: Yarrick’s bale eye is a bionic implant that incorporates a powerful laser. It may be fires in the Shooting phase in addition to another weapon. The bale eye has the same profile as a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his profile).
  • 10. COMMISSAR YARRICK - POST WARBOSS UGULHARD H/Q UNIT IMPERIAL GUARD ONLY 185Pts Yarrick himself was always on the front lines during the fighting. He received many battle wounds, the most grievous in single combat with Warboss Ugulhard, who severed Yarrick's right hand with a swipe from his Power Klaw. Such a wound would have killed a lesser man, but Yarrick's iron will allowed him to not only survive, but to decapitate Ugulhard with his chainsword and then pull the Power Klaw from his corpse and hold it aloft for all to see. The sight caused the Orks to flee in terror, while simultaneously causing the human defenders to charge forward with renewed vigour. Only after the Orks had been routed did Yarrick allow himself the luxury of passing out. WS BS S T W I A Ld Sv Commissar Yarrick 5 5 3 4 4 4 3 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Independent Character (unique) Storm bolter Eternal Warrior Battle Klaw (Counts as a power fist) Aura of Discipline Power Sword Inspirational Hero Bolt pistol Iron Will Frag and krak grenades Force field Bale Eye Refractor Field Aura of Discipline: See IG Codex Page 32. Inspiration Hero: Yarrick’s powerful oratory and legendary reputation can inspire his men to feats of super-human bravery, Yarrick and his unit are Fearless, and all friendly models within 12” of Yarrick become Stubborn. In addition, on any turn in which Yarrick and his unit assault into close combat, they re-roll any failed To Hit rolls. Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his side. At the start of the Imperial Guard’s next turn roll a D6. On a 3+ he staggers back to his feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with an enemy place him so that he is no more than 1” from any enemy models. On a 1 or 2 even Yarrick is removed as a casualty. Bale Eye: Yarrick’s bale eye is a bionic implant that incorporates a powerful laser. It may be fires in the Shooting phase in addition to another weapon. The bale eye has the same profile as a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his profile). Force Field: Yarrick is protected by a special force field that reduces the energy of enemy attacks. Any wounds that are allocated to Yarrick must be re-rolled.
  • 11. COLONEL KRONE TROOP UNIT IMPERIAL GUARD ONLY 100Pts Colonel Krone is one amongst many whose nerve and endurance have won the Steel Legion their reputation as a grim and dogged people who will fight and even die rather than give up territory to an enemy. Because of their stubbornness, Imperial Guard generals often deploy Steel Legionnaires to bolster their lines of defence, knowing that they will hold out where other troops might crumble under the onslaught of a foe's charge. One Platoon Command Squad in your army may replace its Platoon Commander with Colonel Krone. WS BS S T W I A Ld Sv Colonel Krone 4 4 3 3 2 3 2 9 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Quantity has its own type of quality! (unique) Close-combat weapon I’ll find you wanting! Plasma pistol Commander Bolt pistol Frag grenades Quantity has its own type of quality!: An army that has conscripts and Krone may use this special rule at the start of the player’s turn, The conscripts are removed as casualties counting as destroyed - However any unit removed this way may reenter play at the beginning of the controlling player’s next turn. The new unit moves onto the board from the player’s board edge. The unit arrives with as many models and exactly the same armaments as its full strength predecessor - it is treated as a new, identical unit that has just arrived from reserve. I’ll find you wanting!: If any unit fails a leadership within 12” of Krone, Krone may use this special rule to do a ‘Summary execution’ using the rules found on page 32 of the IG Codex however it causes D3 models to be removed from play rather than the standard 1. Krone may only do this if he still has enough orders left to use, and may even do this order if it’s not in the order phase - Incompetent command still prevents this from being used. Commander: Krone can issue up to two orders each turn. He has a command radius of 12”. Krone can use Get Back in the Fight! Found on page 30 of the IG Codex, as well as the Move! Move! Move! Orders described on page 36 of the IG Codex.
  • 12. ACTING-CAPTAIN HAINES TROOP UNIT IMPERIAL GUARD ONLY 50Pts A soldier and grunt by nature, Haines possessed a great deal of courage and energy which saw him lead from the front with charisma. He had a joker's mentality, much like the heart-over-head officers. For the most part, Haines had a caring soul which saw him be seen as a father figure for many of the Steel Legionnaires. On a few rare occasions he exhibited a more angry, disciplined side of his character, this was shown more when the former Captain of his unit was brutally ripped apart by a Killa Kan. One Platoon Command Squad in your army may replace its Platoon Commander with Acting-Captian Haines. WS BS S T W I A Ld Sv Acting-Captain Haines 4 4 3 3 2 3 2 9 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Sword of Armageddon Scouting Party (unique) Bolt pistol Homing Beacon Frag grenades Commander Flak Armour Sword of Armageddon: Causes instant death. Scouting party: Haines and his attached Infantry Platoon gain the scout special rule however may not outflank or stay in reserves. Homing Beacon: Haines allows any friendly models that are deep striking within 6” of him to land without rolling for scatter. Commander: Haines can issue up to two orders each turn. He has a command radius of 12”. Haines can use Bring it down! Found on page 30 of the IG Codex, as well as the Incoming! Orders described on page 36 of the IG Codex.
  • 13. SERGEANT LINCOLN TROOP UNIT IMPERIAL GUARD ONLY 60Pts Sergeant Lincoln, is the second officer of the Steel Legion 101st. He is the highest decorated Sergeant, and is famous in the regiment for his dark cynicism as well as his tactical nous and fighting skills. Not a great deal is known about Lincoln's life on Armageddon. He was a from a rich family of merchants and politicians , and grew up near the Hades Hive, but due to being a third son had no prospect of real power as part of the business. Instead, he indulged in what he has described as being a 'misspent youth', which involved a dubious familiarity with vehicle weaponry. One Veteran Squad in your army may replace its Veteran Sergeant with Sergeant Lincoln. WS BS S T W I A Ld Sv Sergeant Lincoln 4 4 3 3 1 3 2 10 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Squad leader (unique) Chainsword (Rending) Tooled up Frag and krak grenades Hot-Shot Lasgun. Squad Leader: Lincoln can issue one order each turn. He has a command radius of 6”. Haines can use Bring it down! Found on page 30 of the IG Codex, as well as the Incoming! Orders described on page 36 of the IG Codex. Tooled up: Sergeant Lincoln can illuminate a unit the same way a searchlight works on a vehicle, he may also let of smoke rounds which grant the same 4+ cover save like on a vehicle, this foregoes Lincoln’s shooting however.
  • 14. OX TROOP UNIT IMPERIAL GUARD ONLY 55Pts Like most of the members of the 13th Penal Legion much of Ox's early history and even his real name is lost or classified. Whether his nickname comes from his huge size, or his low IQ is also unknown but both origins are likely. Original an enlisted soldier in the Imperial Guard Ox's career came to an abrupt end when he murdered three officers with his bare hands in a drunken rage. A massive brute of a man, 'Ox' is one of the few people known to be able to heft the weight of a support weapon such as a heavy bolter unaided. In addition to carrying such a massive crew served weapon by himself 'Ox' also does not need a loader, preferring to carry his own ammo. One Penal Legion Squad in your army may replace its Penal Custodian with Ox - If a Penal Legion squad contains Ox it automatically gets a ‘Gunslingers’ result on the Desperadoes table. WS BS S T W I A Ld Sv Ox 4 4 4 3 1 3 2 8 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Flak Armour Relentless (unique) Close-combat weapon Feel No Pain Frag and krak grenades 13th Penal Legion Training Heavy bolter Relentless, Feel No pain: Note that these special rules only apply to Ox, not other members of his squad. 13th Penal Legion Training : Ox and his squad have the Move Through Cover and Furious Charge special rules.
  • 15. Major Pious Korren Tank Upgrade IMPERIAL GUARD ONLY 50Pts Pious Korren is a Major of the Imperial Guard, stationed in the Armageddon Steel Legion. He is renown as one of the greatest tank aces in the Steel Legion's history, earning his title in the Third War for Armageddon. Pious signed up for the nearest PDF militia unit and proved an exemplary officer cadet in the ground forces, quickly making 2nd Lieutenant and assigned command of a Leman Russ Battle Tank squadron. Towards the later stages of the war, Pious was one of the highest-rated tank aces of the entire Steel Legion, having scored hundreds of Ork vehicle kills, including three Stompas. WS BS S T W I A Ld Sv Major Pious Korren 3 5 3 3 1 3 1 10 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Upgrade Flak Armour Bail out! (unique) Laspistol Close-combat weapon A single vehicle (Tank) model may take Korren as an upgrade, you may only include one Korren in your army. Tank Ace: Korren is always bought as an upgrade and starts the game as a commander of a vehicle with the (Tank) type. Use a model to represent which vehicle he is commanding. Korren’s vehicle may use his Ballistic Skill of 5 Bail out!: When the vehicle (Tank) that Korren was commanding is destroyed roll a D6 on the roll of a 2+ he gets out of the vehicle and acts as a squad of 1 man, on the roll of a 1 he is removed as a casualty. If Korren gets slain when outside the vehicle he commanded he does not count as an additional kill point however, until he is slain the opponent does not receive any kill points from the vehicle - NOTE: Korren may not command another vehicle however may embark as a passenger as normal.
  • 16. ARMAGEDDON ORK HUNTERS ELITES UNIT IMPERIAL GUARD ONLY 100Pts Ork Hunter soldiers are savage warriors and in their short history have already earned themselves a fearsome reputation. In addition to his normal equipment every Ork Hunter also carries a 'scalper', a huge machete-like weapon that can be used to decapitate an Ork with one blow. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Orks they hunt and earned them the enmity of many regiments stationed on Armageddon. WS BS S T W I A Ld Sv ‘Warboss’ 4 3 3 3 1 3 2 8 6+ Ork Hunter 4 3 3 3 1 3 1 7 6+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Infantry Improvised Armour Infiltrate Any model may swap its shotgun for a Ork Shoota for free. Frag and krak grenades Stealth Up to three Ork Hunters may be armed with: Laspistol OR Shotgun Move through Cover Demolition Charge 10pts Close-combat weapon Stubborn Flamer 5pts Preferred Enemy: Orks Meltagun 10pts Unit Composition: Plasmagun 10pts 1 ‘Warboss’ Two models not armed with a special weapon may form a weapons team armed 9 Ork Hunters with a heavy flamer for 15pts. The ‘Warboss’ may be exhange his Laspistol, Close-combat weapon OR shotgun for: Slugga 2pts Power weapon 10pts Plasma pistol 10pts Power Klaw 15pts The entire unit may enter via deep strike which represents them ambushing from the surroundings!) for 50pts.
  • 17. 13th PENAL LEGION ELITES UNIT IMPERIAL GUARD ONLY 150Pts The 13th Penal Legion, also known as the Last Chancers, is an official Penal Legion of the Imperial Guard. However, rather than being simply a general punishment unit aimed at achieving the redemption of all the souls unlucky enough to enter it's ranks, the 13th Penal Legion is specifically used to create elite squads of soldiers for use in extremely hazardous top secret special operations missions. It is particularly notable for achieving the destruction of Coritanorum, the assassination of the traitorous Overlord of Armageddon, Herman von Strab. WS BS S T W I A Ld Sv Colonel Schaeffer 4 4 3 4 3 4 3 9 4+ Kage 5 5 3 3 2 5 4 7 5+ 13th Penal Legionnaire 3 4 3 3 1 3 1 7 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: (Schaeffer) Wargear: Special Rules: Options: Infantry Carapace Armour (Schaeffer) Combat Master Up to 4 Legionnaires may take the following: (unique) Frag and krak grenades (Schaeffer) It will not die Sniper rifle 5pts Plasma Pistol (Schaeffer) Harsh taskmaster Meltagun 10pts Unit Composition: Laspistol Power weapon 10pts 1 Colonel Schaeffer Power Sword Demolition Charge 10pts 1 Kage up to 4 models not upgraded with a special weapon may form the 11 Legionnaires (Kage) Wargear: following: Frag and krak grenades Heavy bolter 10pts Flak Armour Missile Launcher 15pts Laspistol Any Legionnaire may swap their Laspistol for a Bolt Pistol for 2pts Envenomed Blade (Poisoned 2+) Wargear: Flak Armour Laspistol OR Lasgun Close-combat weapon Combat Master: Opponents attacking Colonel Schaeffer are at -1 attack to hit him to a minimum of 1. Harsh Taskmaster: Providing Colonel Schaeffer is alive the unit is fearless and can roll 2 dice and choose the highest when doing a Run action. In addition to this rule, when Colonel Schaeffer does die, the unit must take an Ld.
  • 18. Steel Soroity fast attack UNIT IMPERIAL GUARD ONLY 50Pts All Steel Sorority members are female, making them perhaps the most strikingly different military unit out there. The Steel Sorority only accepts members from either the richest families out there or the girls which show the best talent in the shooting range. Arrogant and heartless, the Steel Sorority have a reputation for cruelty, and are perhaps the most vicious force on Armageddon. Their units may be all female, but they are as tough and heavily armed as any all male gang. They are fast and deadly, and tend to have a strong bias towards shooting than hand-to-hand combat. WS BS S T W I A Ld Sv Drill Officer 2 2 2 3 1 3 1 8 5+ Conscript 2 2 2 3 1 3 1 7 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Infantry Flak Armour Move through cover Up to 4 Conscripts may be upgraded to have: Lasgun Fleet Shotguns - Free Unit Composition: Close-combat weapon Boltgun, Slugga – For 2pts 1 Drill Officer Hot-shot Lasgun – For 3 pts 9 Conscripts Flamer, Grenade Launcher, Heavy Stubber – 5pts Plasma Gun, Big Shoota – 15Pts The Drill Officer may be replace her Lasgun with the following: Boltgun, Slugga – For 2pts Hot-Shot Laspistol – For 3pts Hand Flamer – For 5pts Melta Pistol – For 10pts The Drill Officer may be replace her close combat weapon with the following: Power weapon – 10pts Power fist – 15pts
  • 19. RogUe TraDers ELITE UNIT IMPERIAL GUARD ONLY 100Pts Rogue traders can be found on any world whose inhabitants were forced to live in either underground shelters due to the hazardous nature of the environment or in hives. There they can trade items that the inhabitants can’t get themselves. Whilst normally a bunch of honest people, after the crack down on illegal trading, the traders went rogue. The traders specialise in commandeering weapon systems and armour plating from the other ships, as well as stealing ships from Imperial ports as well. WS BS S T W I A Ld Sv Squad leader 3 5 3 3 2 3 1 8 - Trader 3 4 3 3 1 3 1 7 - _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Infantry Lasgun OR Laspistol Infiltrate All may be upgraded to have: Frag grenade Scout Shotguns - Free Close-combat weapon Improvised Armour - 1pt Unit Composition: Flak Armour - 5pts 1 Squad leader Carapace Armour - 20pts 9 Traders Power armour - 100pts Jetpacks (Allow deep strike) - 50pts Up to 2 Traders may be upgraded to have: Flamer, Grenade Launcher, Sniper rifle – 5pts Boltgun – For 2pts Up to 2 more Traders with no previous upgrades may be upgraded to have: Heavy Stubber – 5pts Plasma Gun - 10pts Squad Leader may be upgraded to have: Boltgun – 2 pts Combi-Melta – 10pts Plasma pistol – 10pts Power weapon – 10pts
  • 20. MORTAR BOYS HEAVY UNIT IMPERIAL GUARD ONLY 200Pts Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic term for the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic term for any member of the Imperial Guard, regardless of rank or gender. The mortar boys claim to fame came from when their unit was separated and later abandoned, yet the ever vigilant troopers held of against savage orks for over a week killing over 500 orks. With no commander the boys used what little experience they had to overcome an ork attack which could have lost their regiment the system. “Surrounded? Well that simplifies the problem!” - Spotter WS BS S T W I A Ld Sv Guardsmen 3 3 3 3 1 3 1 7 5+ Spotter 3 5 3 3 1 3 1 7 5+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Flak Armour “Let it rain!” (unique) Lasguns “Creep it!” Heavy mortar: STR 4, AP 4, D6 shots “Send our lad to the Emperor!” Unit Composition: Vox-Caster 1 Spotter Binoculars 5 Guardsmen Binoculars: Place the spotter within 6” of the motors, he counts as a separate unit, however is not worth a kill point. Providing you have line of sight to the target, you may us the spotters BS, if he is slain, this ability stops. “Let it rain!”: When the first hits, roll a scatter for every mortar after, and follow the multiple barrage special rule in the main rule book. “Creep it!”: After the first hits, roll a scatter and put a line of templates in that direction, a hit allows you to place the barrage. “Send our lad to the Emperor!”: Roll a Ld test, if passed, A friendly model with a vox-caster, Standard, Icon or Banner may be targeted - Even in combat.
  • 21. Teleforce fielD gun elite UNIT* IMPERIUM ONLY 50Pts *Doesn’t use FOC An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up. WS BS S T W I A Ld Sv Techpriest 3 3 3 3 1 3 1 8 3+ Guardsmen 3 5 3 3 1 3 1 7 5+ BS Front Side Rear HP Teleforce Field Gun 3 11 11 10 2* *If mounted it is treated as a standard vehicle upgrade. _____________________________________________________________________________________________________________________________________________________ Unit Type: (Techpriest) Wargear: Special Rules: Options: Artillery Techpriest) Power Armour Unstable Transportable: May swap all it’s crew and be mounted on a Chimera Power Weapon for 55pts, the chimera Loses 7 Capacity and fire points. The Teleforce Bolt pistol is now treated as a vehicle weapon upgrade. Unit Composition: (Guardsmen) Wargear: 1 Techpriest Flak armour 4 Guardsmen Lasguns Teleforce Field Gun: Template; To fire the field gun, place the template so that the narrow end is within 6” of the weapon and the large end is no closer to the weapon than the narrow end, the field gun is then treated like any other template weapon. Unstable: Due to the experimental nature of the weapon, it is very dangerous to fire repeatedly. Each time the weapon is successfully fired, it increases in its level. Roll a D6 to determine what happens to the gun after it is fired, on the roll of a 1; consult the ‘Result’ table. Level STR AP Result 1 6 5 Okay to fire 2 7 4 Reset to level one 3 8 3 Weapon cannot fire next turn 4 9 2 Weapon destroyed 5 10 1 Vehicle and any occupants are removed from play
  • 22. ARMAGEDDON Pattern OrtHrus DEDICATED TRANSPORT* IMPERIUM ONLY 100Pts *Any squad which is able to take a chimera may take the Armageddon Pattern Orthrus An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up. BS Front Side Rear HP Armageddon Pattern Orthrus 3 14 13 11 3 _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Vehicle (Tank) Hull mounted Lascannon People Carrier Hunter-killer missile - 10pts Heavy bolter sponsons Dozer blade - 10pts Extra armour - 15pts Unit Composition: Transport Capacity: Camo netting - 30pts 1 Armageddon Pattern Orthrus 12 models May exchange its Lascannon for a heavy bolter or heavy flamer for free May exchange its sponsons with a pair of heavy flamers for free People Carrier: The design of the carrier allows the squad inside to shoot out of it as if was open-topped.