Personal Information
Organização/Local de trabalho
London, United Kingdom, New York United Kingdom
Site
www.dazework.com
Sobre
MSc with Distinction, CyberPsychology
Digital Product Research and Strategy - with specific interest in how people incorporate digital media into their lives. Always curious about interactive media, mobile communication devices, and games as a platform for engagement and social change.
Specialties: User experience (UX) and usability research, interactive strategy, product development (Information Architecture), project management, marketing, and leveraging talent networks (I know many amazing and talented people in tech and digital media).
Marcadores
digital
lean
usability testing
research and analysis
users
agile
research
user experience
thematic analysis
v video game playing
gender
casual games
cyberpsychology
generated
user
managing
new
media
staff
staffing
business
managers
2006
workforce
web
social
2.0
Ver mais
Apresentações
(4)Documentos
(1)Gostaram
(4)Social Media Basics: (May I Have) Your @ttention ! (Please)
lab.davan.ac
•
Há 14 anos
Startup Metrics for Pirates: AARRR! (Startonomics SF 2008)
Dealmaker Media
•
Há 15 anos
Fire Your Boss
Jon Yongfook
•
Há 15 anos
8 Profound and Life-changing events that have happened because of my blog
Jon Yongfook
•
Há 15 anos
Personal Information
Organização/Local de trabalho
London, United Kingdom, New York United Kingdom
Site
www.dazework.com
Sobre
MSc with Distinction, CyberPsychology
Digital Product Research and Strategy - with specific interest in how people incorporate digital media into their lives. Always curious about interactive media, mobile communication devices, and games as a platform for engagement and social change.
Specialties: User experience (UX) and usability research, interactive strategy, product development (Information Architecture), project management, marketing, and leveraging talent networks (I know many amazing and talented people in tech and digital media).
Marcadores
digital
lean
usability testing
research and analysis
users
agile
research
user experience
thematic analysis
v video game playing
gender
casual games
cyberpsychology
generated
user
managing
new
media
staff
staffing
business
managers
2006
workforce
web
social
2.0
Ver mais