David W. Deeds' 2015 New Media Consortium Conference presentation: Full STEAM Ahead Via Change Management. We need teachers to change! What we need to do is start applying successful change management principles and techniques. David spent 15 years as a corporate trainer and says education folks could learn a lot from the business world when it comes to employee professional development and overall major transitions.
2. • Discuss failures/successes
re: 21st century transitions
• Introduce STEAM, Change
Management principles/techniques
• Apply CMP to STEAM programs
(21st century stuff in general)
• Get you involved in the process,
make this at least 75% interactive!
Objectives
3. • Corporate trainer for 15 years
• Business Improvement Consultant,
including CM Process
• Teacher/Trainer in Higher Ed and
K-12 for 14 years (8 and 6)
• Technology Integration Coach for
the American School of Guatemala
• NMC K-12 Ambassador and
Advisory Board Member
Introduction
5. What they need is a New Carrot!
Possible logo
for a packaged
version of my
Teacher
Certification
Program…?
6. STEAM Program
• Yes: Science, Technology,
Engineering, Mathematics, etc.
• Also: No lectures or tests,
projects and rubrics instead
• Most important: NO subjects!
• Completely different roles for
teachers and everybody
• Cannot forget that students
must be prepared for this too
8. Change Management Principles
• If change is going to work, it’s
the people who have to change
• Coaches can’t be all positive or
negative re: skills
• Leadership must come from:
the top, all levels (delegation)
• Resistance is inevitable and
must be part of the plan
• Use strengths to overcome
weaknesses
9. Changing Focus First
• WHO people are instead of
WHAT people do
• Not just a matter of training re:
using hardware/software
• We (they!) need to redefine what
it means to be a teacher
• Getting Teachers to Rethink
Their Roles – Horizon Report
challenge tweak
13. Change Management Process
• Leaders MUST identify the goal,
convey it’s mandatory
• Explain the reasons why clearly
and logically (remember CRM!)
• Define current/desired states
• Identify reasons for resistance
• Delegate/divide and conquer
• Then it’s just another set of
projects with cycles!
15. OK, you’re the leader!
What do you say/do to get started?
• ?
• ?
• ?
• ?
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16. OK, you’re the leader!
What do you say/do to get started?
• By 2018, this is where we will be,
this is where you will fit in
• The reasons: more effective
education, market competition,
BOD/parent choice, etc.
• Discussion is over, decision is
final: we’re not taking a vote!
• Must serve as model for all
17. Who do you want on your CMT?
• ?
• ?
• ?
• ?
• ?
18. Who do you want on your CMT?
• Leaders must be united front
• Ideally, a Director or Asst. with
only STEAM Program duties
• Technology Integration Coach
(geek-teacher/student liaison)
• Technical Support Folks
• Subject Team Leaders
• Student reps? Maybe SGA or
special Geek Squad (preferred)
19. Divide, Delegate, Define States
Teacher Certification Project
• Technology Integration Coach
• PBL/Other Trainers/Teachers
• Surveys/interviews for current
• Hardware/Software Skills
Checklist, prioritized
• ISTE Standards for higher level
• Carrots: Badges, recognition,
levels, etc.
22. Resistance Statements?
• I don’t have time/resources.
• If I change, my students won’t
need/respect/whatever me.
• I won’t know how to manage my
classroom (aka loss of control).
• Can I be a good teacher if I’m
not omniscient/omnipotent/etc.?
• I just don’t know any other way!
23. Change Management
• Consider the human factor, not
just budget, HW/SW, etc.
• Define new state, explain how
they’ll be helped getting there
• They have time, but no more
excuses: jobs are at stake
• Ultimately, this is about the
customers: parents/students
• Must have schedule/resources!
24. ISTE Standards Examples
For Teachers
• Promote digital citizenship
• Model digital-age working
• Design digital-age assessments
For Students
• Be good digital citizens
• Do digital-age working! ;)
• Participate in all the processes
26. Online and Onground Training
For Teachers and Students
• Onground depending on topic
• Best is 3D GameLab structure
for gamification: badges, levels
• MOOCs or at least LMSes for
overall topic organization,
teacher collaboration, etc.
• WizIQ: whoever can attend does,
others view recordings