SlideShare uma empresa Scribd logo
1 de 21
About
Collaborative
 Learning
    Hans Konstapel
Constable Research BV
http://hans.wyrdweb.eu/
Content
•   Collaboration
•   Collaborative processes
•   Learning
•   Communication
•   The Current Approach in Learning
•   Learning Communities
•   The Collaboration Cycle
Collaboration
               The model
• Collaboration is a combination of Agency
  and Communion
• Agency emphasizes the self as a distinct
  unit; it focuses on the person’s own
  individual influence
• Communion:Communion is a motive for a
  connection with an other; it is a motive to
  participate in a larger union.
Collaboration
                   The basic roles
• Master
   – Focus on rules and control. Emotions are not involved.
• Protector
   – Focus on care and understanding. Intuition/Imagination plays
     important role.
• Expert
   – Focus on senses and gaining experience. Highly committed to
     acting, production and work.
• Human
   – Wants to love, trust and cooperate. Is highly dependent on others
Collaboration
     Disconnect
                    Rules                                         Experience

                                          Instruc
                              Master        tor
                                                 Craftsman   Expert
                              Architect                      Adviser
Communion
                              Servant Entrepeneur
                                                       Slave Client
                                           Mode-
                             Protector     rator
                                                 Protege     Human

      Connect
                    Imagination                                        Emotions
                                                                           Submit
                  Dominate
                                            Agency
Collaboration
                           Six Patterns
•   Master/Slave
     – Human has to obey rules. Example: Factory.
•   Instructor/Expert
     – Experts are controlled by models. Example: Project-Management.
•   Master/Servant
     – Servant uses creativity to serve the master. Examples: Ministers, Architects,
       Artists.
•   Protector/Human
     – Protector understands and takes care of humans. Example: Moderators, Coaches.
•   Expert/Client
     – Expert uses his experience to advise a client to do something (e.g. Buy).
•   Entrepeneur/Expert
     – Creator uses his imagination and intuition to make experts work. Example: Cordys
Collaborative Processes
Disconnect
             Rules                                     Experience


                         Master    Instruct       Expert
                             Automate

                         Design     Explore     Advice Use

                                      Reflect
                        Protector     Care       Human

 Connect     Imagination                                Emotions
             Dominate                                        Submit
Collaborative Processes
• The master wants to dominate and control
• Processes related to the master are not cooperative
• Cooperation = the Innovation Cycle
   – Explore (Entrepeneur/Expert)
   – Advice/Use (Expert/Client)
   – Care/Reflect (Client/Entrepeneur)
• Master-patterns are neccesary to freeze the
  innovation and create a stabilized production
  proces
Learning
• Learning is an invisible internal process
• We imagine these processes
• In practise we learn by acting
  (collaborating) in the outside world
• Learning occurs when we act differently
  when we have made a mistake
Learning
• We learn by rehearsing the same pattern
• If a our pattern failes we start an internal dialogue (reflection) and ask
  questions
• If we find the right questions we know the answer (Socratic Learning)
• Reflection generates ideas, ideas can be tried out and we can learn
  from our failures (trial and error)
• If we are afraid to make mistakes we create new rules (problem
  solving) to control the patterns
• If the rules fail we can learn from our mistakes, adjust the rules
  (gaining experience), explain why the rules fail and get new ideas
• If we do not act on these ideas we get feelings (wishes, needs)
• New rules have to be learned by rehearsing, the circle is closed
Learning
 Code                       Adjust Rule                        Practice
            Rules                              Senses                     Expectation
Memory                       Concrete
          Knowlegde         Experience        Experience                    Failure
                       Automate                                  Event
          Abstract
                       Internalize
           Con- Explain
          ceptua-                           Impulse Evaluate
           liza-
            tion       Active
                       Experimentation
                                Reflective
         Imagination Observation (Intuition) Emotion
         Understanding        Feeling        Motivation


           Visual                             Action
           Memory                             Memory
Learning
• The internal learning processes are internal collaborative
  processes aimed at producing an external act
• The collaborative processes are connecting the basic actors
  in the body
   – The Emotions are the Human: They look for Balance, Love and
     Harmony
   – The Imagination is the Protector of the Body: It creates the
     Identity. The protector has faith in the future
   – The Expectation is the Master: It wants to control (is afraid for) the
     Future. It needs the protector to get hope.
   – The Sensory/Motor-system is the Expert: it Acts outside and
     aquires experience
Communication
• Direct Communication is related to the emotions (Body Language,
  Word-Streams)
• If we take time we get into dialogue and are connected with all our
  senses, trying to understand the other and generate ideas. This is the
  area of STORY-TELLING.
• Stories are compressed into documents, books, content, procedures.
  They contain the rules but the emotion and inspiration is gone.
• We exchange content in the transmission mode. We are disconnect and
  suppose that we share the same concepts and vision. In practise we do
  not see the same and have not compressed our vision in the same
  words and concepts. We imagine we understand each other
Communication
                                                 Disconnected
                      Disconnect
                                   Sender                              Receiver
                                                  Transmission
                                    Content                               Senses

                                                     Shared
                                                 Concepts & Senses
Conceptual              Abstract     Explain                           Sense Impulse     Impulsive
    Content,                                            Shared                           Body Language
 Books, Letters, ..                               Ideas & Motivation                        Words



                                   Ideas            Dialogue           Emotion
                                 Understanding                           Motivation
                        Connect
                                                  Story-Telling
                               Dominate                                         Submit

                                                  Connected
                                                  See, Hear & Feel
The Current Approach
• Students are seen as objects (machines) that have to be programmed
  according to certain rules
• The ultimate goal is to replace the student by a perfect robot and to
  produce perfect robots
• The Instruction is made by an designer who imagines that he
  understands what the student has to learn
• The emotions and the imagination of the student are disturbing the
  designer
• Instruction aims at standardizing the student (getting rid of his own
  experience)
• To find out if the student is standardized tests are used
The Current Approach

Disconnect   Knowledge = Rules                    Experience is not needed

                        Instruction       Test                          Produce
                        Management     Standardize    Expert            Perfect
                                                                        Copies
                          System

                    Content/Software     Manage         Replace
                     Development

                        Programmer
                                       Take care of
                         Designer


  Connect
             Everything is programmable         Emotions are not involved
             Dominate                                                Submit
Community
• A community is a place to commune (become one)
• A community is a collection of humans that have
   –   the same goal
   –   share the same vision
   –   act according to shared emotional rules (culture)
   –   share a practice
• In a community people play a role and collaborate
• A community looks like and acts like a human body
• A community learns if the participants play the internal
  learning processes of a human
A Learning Community
                        Community of
                          Affinity

                               User
                    Broker            Moderator
                    Match              Reflect
Community of                                              Community of
               Expert    Network
                          Monitor             Innovator
  Practice                                                  Interest
                 Instructor               Architect
                   Teach                   Design
                              Scientist


                        Knowledge
                         Centre
A Learning Community
• There are four types of communities
   – Community of Affinity (People have something in common)
       • Selfhelp groups, Families, Clans,
   – Community of Interest (People share the same interest).
       • Hobby, Books, Research Topics,
   – Community of Practice (People share a practice, experience).
   – Knowledge centre (People know something, rules, models)
• There are five types of roles that connect communities
   – Architect, Instructor, Moderator, Broker (Matchmaker)
   – Monitor.
       • This roles coordinates the cycle
The Collaboration Cycle
   Scientists                     Experts

                                Community
  Knowlegde
                 Train             of
   Centre
                                 Practice

     Extract     Explore           Advice
  Rules/Models
                   Innovation
                     Cycle
  Community                     Community
     Of           Reflect          of
   Interest                      Affinity

  Innovators                    User-groups
The cycle
• The innovation cycle combines Practice,
  Affinity and Interest.
• Out of the cycle Experience can be
  transformed in to Knowlegde
  (Rules,Models)
• The expert can be trained in the new models
  and the cycle starts again

Mais conteúdo relacionado

Mais procurados

Expoiting Cognitive Biais - Creating UX for the Irrational Human Mind
Expoiting Cognitive Biais - Creating UX for the Irrational Human MindExpoiting Cognitive Biais - Creating UX for the Irrational Human Mind
Expoiting Cognitive Biais - Creating UX for the Irrational Human MindYu Centrik
 
AAAI08 tutorial: visual object recognition
AAAI08 tutorial: visual object recognitionAAAI08 tutorial: visual object recognition
AAAI08 tutorial: visual object recognitionzukun
 
Whole Task Approach to Holistic Learning of Vocational Competences
Whole Task Approach to Holistic Learning of Vocational CompetencesWhole Task Approach to Holistic Learning of Vocational Competences
Whole Task Approach to Holistic Learning of Vocational CompetencesTang Buay Choo
 
PGCAP learning and learning theories week 4
PGCAP learning and learning theories week 4PGCAP learning and learning theories week 4
PGCAP learning and learning theories week 4Academic Development
 
Foundations of Educational Theory for Online Learning
Foundations of Educational Theory for Online LearningFoundations of Educational Theory for Online Learning
Foundations of Educational Theory for Online LearningHafidzah Aziz
 
Meshed 3 conference presentation
Meshed 3 conference presentationMeshed 3 conference presentation
Meshed 3 conference presentationSuma M
 
Thinking, Creativity, Decision Making and Opportunity
Thinking, Creativity, Decision Making and OpportunityThinking, Creativity, Decision Making and Opportunity
Thinking, Creativity, Decision Making and OpportunityMurray Hunter
 
Designing for Sustainable Materialism
Designing for Sustainable MaterialismDesigning for Sustainable Materialism
Designing for Sustainable MaterialismAaron Mullane
 
Learning Org Disciplines
Learning Org DisciplinesLearning Org Disciplines
Learning Org DisciplinesKaren Bennett
 
TAD1101 Task 1 Guide
TAD1101 Task 1 GuideTAD1101 Task 1 Guide
TAD1101 Task 1 Guidedrljcooper
 
LTHE: learning and learning theories
LTHE: learning and learning theoriesLTHE: learning and learning theories
LTHE: learning and learning theoriesAcademic Development
 
Comprehensive Guide to Taxonomy of Future Knowledge
Comprehensive Guide to Taxonomy of Future KnowledgeComprehensive Guide to Taxonomy of Future Knowledge
Comprehensive Guide to Taxonomy of Future KnowledgeMd Santo
 
Gifts of Technology in a Gifted Learning Environment
Gifts of Technology in a Gifted Learning EnvironmentGifts of Technology in a Gifted Learning Environment
Gifts of Technology in a Gifted Learning EnvironmentTracie Hightower
 
Development and research
Development and researchDevelopment and research
Development and researchilaeadigital
 

Mais procurados (18)

Lean Innovation
Lean InnovationLean Innovation
Lean Innovation
 
Expoiting Cognitive Biais - Creating UX for the Irrational Human Mind
Expoiting Cognitive Biais - Creating UX for the Irrational Human MindExpoiting Cognitive Biais - Creating UX for the Irrational Human Mind
Expoiting Cognitive Biais - Creating UX for the Irrational Human Mind
 
The SysTelios model
The SysTelios modelThe SysTelios model
The SysTelios model
 
AAAI08 tutorial: visual object recognition
AAAI08 tutorial: visual object recognitionAAAI08 tutorial: visual object recognition
AAAI08 tutorial: visual object recognition
 
Whole Task Approach to Holistic Learning of Vocational Competences
Whole Task Approach to Holistic Learning of Vocational CompetencesWhole Task Approach to Holistic Learning of Vocational Competences
Whole Task Approach to Holistic Learning of Vocational Competences
 
Lean Innovation INCOSE
Lean Innovation INCOSELean Innovation INCOSE
Lean Innovation INCOSE
 
PGCAP learning and learning theories week 4
PGCAP learning and learning theories week 4PGCAP learning and learning theories week 4
PGCAP learning and learning theories week 4
 
Foundations of Educational Theory for Online Learning
Foundations of Educational Theory for Online LearningFoundations of Educational Theory for Online Learning
Foundations of Educational Theory for Online Learning
 
Meshed 3 conference presentation
Meshed 3 conference presentationMeshed 3 conference presentation
Meshed 3 conference presentation
 
Thinking, Creativity, Decision Making and Opportunity
Thinking, Creativity, Decision Making and OpportunityThinking, Creativity, Decision Making and Opportunity
Thinking, Creativity, Decision Making and Opportunity
 
Designing for Sustainable Materialism
Designing for Sustainable MaterialismDesigning for Sustainable Materialism
Designing for Sustainable Materialism
 
Learning Org Disciplines
Learning Org DisciplinesLearning Org Disciplines
Learning Org Disciplines
 
TAD1101 Task 1 Guide
TAD1101 Task 1 GuideTAD1101 Task 1 Guide
TAD1101 Task 1 Guide
 
LTHE: learning and learning theories
LTHE: learning and learning theoriesLTHE: learning and learning theories
LTHE: learning and learning theories
 
A+ student strategies final
A+ student strategies   finalA+ student strategies   final
A+ student strategies final
 
Comprehensive Guide to Taxonomy of Future Knowledge
Comprehensive Guide to Taxonomy of Future KnowledgeComprehensive Guide to Taxonomy of Future Knowledge
Comprehensive Guide to Taxonomy of Future Knowledge
 
Gifts of Technology in a Gifted Learning Environment
Gifts of Technology in a Gifted Learning EnvironmentGifts of Technology in a Gifted Learning Environment
Gifts of Technology in a Gifted Learning Environment
 
Development and research
Development and researchDevelopment and research
Development and research
 

Destaque

Special Education
Special Education Special Education
Special Education guestcae42e
 
Technology in the SpEd Classroom
Technology in the SpEd ClassroomTechnology in the SpEd Classroom
Technology in the SpEd ClassroomWinnifred Cabrera
 
Pillar of 21st century education-- language
Pillar of 21st century education-- languagePillar of 21st century education-- language
Pillar of 21st century education-- languageCassy Underwood
 
Collaborative learning presentation
Collaborative learning presentationCollaborative learning presentation
Collaborative learning presentationShiKia Carter
 
Creating joyful learning within a democratic classroom
Creating joyful learning within a democratic  classroomCreating joyful learning within a democratic  classroom
Creating joyful learning within a democratic classroomrohadimpd
 
Student Discipline
Student DisciplineStudent Discipline
Student DisciplinePatrick Reed
 
Corporal punishment in schools (how to avoid)
Corporal punishment in schools (how to avoid)Corporal punishment in schools (how to avoid)
Corporal punishment in schools (how to avoid)Irtsam Ali
 
Corporal punishment an unfortunate reality
Corporal  punishment an unfortunate realityCorporal  punishment an unfortunate reality
Corporal punishment an unfortunate realitybbpstc
 
Reconstructionism and Education
Reconstructionism and EducationReconstructionism and Education
Reconstructionism and EducationTanakorn Panjampa
 
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOM
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOMBEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOM
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOMRechelle Longcop
 
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...Rhea Ruto Legaspi- Crispolon
 
Reconstuctionism
Reconstuctionism Reconstuctionism
Reconstuctionism Umme Habiba
 
Classroom management
Classroom managementClassroom management
Classroom managementBoyet Aluan
 
Reconstructionism
ReconstructionismReconstructionism
ReconstructionismCarloLatriz
 
Deped child protection policy
Deped child protection policyDeped child protection policy
Deped child protection policySherwin Cayetano
 
Collaborative Learning
Collaborative LearningCollaborative Learning
Collaborative Learningcplp
 
John Dewey’s Educational Progressivism
John Dewey’s Educational ProgressivismJohn Dewey’s Educational Progressivism
John Dewey’s Educational ProgressivismChristopher Pappas
 

Destaque (20)

Special Education
Special Education Special Education
Special Education
 
Technology in the SpEd Classroom
Technology in the SpEd ClassroomTechnology in the SpEd Classroom
Technology in the SpEd Classroom
 
Pillar of 21st century education-- language
Pillar of 21st century education-- languagePillar of 21st century education-- language
Pillar of 21st century education-- language
 
Collaborative learning presentation
Collaborative learning presentationCollaborative learning presentation
Collaborative learning presentation
 
Creating joyful learning within a democratic classroom
Creating joyful learning within a democratic  classroomCreating joyful learning within a democratic  classroom
Creating joyful learning within a democratic classroom
 
Bullying (English AP)
Bullying (English AP)Bullying (English AP)
Bullying (English AP)
 
Student Discipline
Student DisciplineStudent Discipline
Student Discipline
 
Corporal punishment in schools (how to avoid)
Corporal punishment in schools (how to avoid)Corporal punishment in schools (how to avoid)
Corporal punishment in schools (how to avoid)
 
Corporal punishment an unfortunate reality
Corporal  punishment an unfortunate realityCorporal  punishment an unfortunate reality
Corporal punishment an unfortunate reality
 
Reconstructionism and Education
Reconstructionism and EducationReconstructionism and Education
Reconstructionism and Education
 
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOM
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOMBEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOM
BEST PRACTICES IN IMPLEMENTING CURRICULUM IN THE CLASSROOM
 
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...
Student Disciplinary Procedures in Private Schools/ Institutions (Philippine ...
 
Reconstuctionism
Reconstuctionism Reconstuctionism
Reconstuctionism
 
Classroom management
Classroom managementClassroom management
Classroom management
 
Reconstructionism
ReconstructionismReconstructionism
Reconstructionism
 
COLLABORATIVE LEARNING ACTIVITIES
COLLABORATIVE LEARNING ACTIVITIESCOLLABORATIVE LEARNING ACTIVITIES
COLLABORATIVE LEARNING ACTIVITIES
 
Deped child protection policy
Deped child protection policyDeped child protection policy
Deped child protection policy
 
EDCOM Report of 1991
EDCOM Report of 1991EDCOM Report of 1991
EDCOM Report of 1991
 
Collaborative Learning
Collaborative LearningCollaborative Learning
Collaborative Learning
 
John Dewey’s Educational Progressivism
John Dewey’s Educational ProgressivismJohn Dewey’s Educational Progressivism
John Dewey’s Educational Progressivism
 

Semelhante a About Collaborative Learning

EA Effectiveness: It’s not about how much you know but how you use it
EA Effectiveness: It’s not about how much you know but how you use it EA Effectiveness: It’s not about how much you know but how you use it
EA Effectiveness: It’s not about how much you know but how you use it Mike Walker
 
Agile Architecture Retrospective
Agile Architecture RetrospectiveAgile Architecture Retrospective
Agile Architecture RetrospectiveAjay Danait
 
BLUG 2012: Get social but not THAT social
BLUG 2012: Get social but not THAT socialBLUG 2012: Get social but not THAT social
BLUG 2012: Get social but not THAT socialFemke Goedhart
 
Advisoryboard2
Advisoryboard2Advisoryboard2
Advisoryboard2garagenoda
 
Augmented Reality: Beyond Usability
Augmented Reality: Beyond UsabilityAugmented Reality: Beyond Usability
Augmented Reality: Beyond UsabilityPamela Rutledge
 
IB Cognitive Perspective Review
IB Cognitive Perspective ReviewIB Cognitive Perspective Review
IB Cognitive Perspective ReviewKristopherRod
 
Designing for Immersive Worlds: Enhancing Experience to Accelerate Learning
Designing for Immersive Worlds: Enhancing Experience to Accelerate LearningDesigning for Immersive Worlds: Enhancing Experience to Accelerate Learning
Designing for Immersive Worlds: Enhancing Experience to Accelerate LearningNiki Lambropoulos PhD
 
MVP Open Day 2014 - Hacking Human Behaviour
MVP Open Day 2014 - Hacking Human BehaviourMVP Open Day 2014 - Hacking Human Behaviour
MVP Open Day 2014 - Hacking Human BehaviourEdin Kapic
 
Beyond leadership v4 mp
Beyond leadership v4 mpBeyond leadership v4 mp
Beyond leadership v4 mpMatthew Payne
 
Sam concepts and tools 2012
Sam concepts and tools 2012Sam concepts and tools 2012
Sam concepts and tools 2012MARiAMADA1906
 
Learning people to be qualitative researchers
Learning people to be qualitative researchersLearning people to be qualitative researchers
Learning people to be qualitative researchersJoanna Chrzanowska
 
ASTD NY - Tailoring e-learning using Neuroscience and Work Styles
ASTD NY - Tailoring e-learning using Neuroscience and Work StylesASTD NY - Tailoring e-learning using Neuroscience and Work Styles
ASTD NY - Tailoring e-learning using Neuroscience and Work StylesMarkEMiller
 
Behavioral eq overview for synopsys
Behavioral eq overview for synopsysBehavioral eq overview for synopsys
Behavioral eq overview for synopsysjackkeenan
 
Instructional reference sheet
Instructional reference sheetInstructional reference sheet
Instructional reference sheetgnonewleaders
 
Welcome To Your E Learning Course
Welcome To Your E Learning CourseWelcome To Your E Learning Course
Welcome To Your E Learning Coursemiamia1989
 
Learningmatrix learning theories
Learningmatrix learning theoriesLearningmatrix learning theories
Learningmatrix learning theorieshafidzwaseda
 

Semelhante a About Collaborative Learning (20)

EA Effectiveness: It’s not about how much you know but how you use it
EA Effectiveness: It’s not about how much you know but how you use it EA Effectiveness: It’s not about how much you know but how you use it
EA Effectiveness: It’s not about how much you know but how you use it
 
Safetyattitudes
SafetyattitudesSafetyattitudes
Safetyattitudes
 
Agile Architecture Retrospective
Agile Architecture RetrospectiveAgile Architecture Retrospective
Agile Architecture Retrospective
 
BLUG 2012: Get social but not THAT social
BLUG 2012: Get social but not THAT socialBLUG 2012: Get social but not THAT social
BLUG 2012: Get social but not THAT social
 
Advisoryboard2
Advisoryboard2Advisoryboard2
Advisoryboard2
 
Training methodology
Training methodologyTraining methodology
Training methodology
 
Augmented Reality: Beyond Usability
Augmented Reality: Beyond UsabilityAugmented Reality: Beyond Usability
Augmented Reality: Beyond Usability
 
IB Cognitive Perspective Review
IB Cognitive Perspective ReviewIB Cognitive Perspective Review
IB Cognitive Perspective Review
 
Designing for Immersive Worlds: Enhancing Experience to Accelerate Learning
Designing for Immersive Worlds: Enhancing Experience to Accelerate LearningDesigning for Immersive Worlds: Enhancing Experience to Accelerate Learning
Designing for Immersive Worlds: Enhancing Experience to Accelerate Learning
 
Lighthouse company profile
Lighthouse company profileLighthouse company profile
Lighthouse company profile
 
Iima notes
Iima notesIima notes
Iima notes
 
MVP Open Day 2014 - Hacking Human Behaviour
MVP Open Day 2014 - Hacking Human BehaviourMVP Open Day 2014 - Hacking Human Behaviour
MVP Open Day 2014 - Hacking Human Behaviour
 
Beyond leadership v4 mp
Beyond leadership v4 mpBeyond leadership v4 mp
Beyond leadership v4 mp
 
Sam concepts and tools 2012
Sam concepts and tools 2012Sam concepts and tools 2012
Sam concepts and tools 2012
 
Learning people to be qualitative researchers
Learning people to be qualitative researchersLearning people to be qualitative researchers
Learning people to be qualitative researchers
 
ASTD NY - Tailoring e-learning using Neuroscience and Work Styles
ASTD NY - Tailoring e-learning using Neuroscience and Work StylesASTD NY - Tailoring e-learning using Neuroscience and Work Styles
ASTD NY - Tailoring e-learning using Neuroscience and Work Styles
 
Behavioral eq overview for synopsys
Behavioral eq overview for synopsysBehavioral eq overview for synopsys
Behavioral eq overview for synopsys
 
Instructional reference sheet
Instructional reference sheetInstructional reference sheet
Instructional reference sheet
 
Welcome To Your E Learning Course
Welcome To Your E Learning CourseWelcome To Your E Learning Course
Welcome To Your E Learning Course
 
Learningmatrix learning theories
Learningmatrix learning theoriesLearningmatrix learning theories
Learningmatrix learning theories
 

Mais de Hans Konstapel

Healing environment ppt
Healing environment pptHealing environment ppt
Healing environment pptHans Konstapel
 
Presentatie cordys1 niuew
Presentatie cordys1 niuewPresentatie cordys1 niuew
Presentatie cordys1 niuewHans Konstapel
 
Presentatie anti-fragililty-7-9-2016-definitief
Presentatie anti-fragililty-7-9-2016-definitiefPresentatie anti-fragililty-7-9-2016-definitief
Presentatie anti-fragililty-7-9-2016-definitiefHans Konstapel
 
Over Sociale Netwerken
Over Sociale NetwerkenOver Sociale Netwerken
Over Sociale NetwerkenHans Konstapel
 

Mais de Hans Konstapel (7)

Healing environment ppt
Healing environment pptHealing environment ppt
Healing environment ppt
 
Presentatie cordys1 niuew
Presentatie cordys1 niuewPresentatie cordys1 niuew
Presentatie cordys1 niuew
 
Presentatie anti-fragililty-7-9-2016-definitief
Presentatie anti-fragililty-7-9-2016-definitiefPresentatie anti-fragililty-7-9-2016-definitief
Presentatie anti-fragililty-7-9-2016-definitief
 
Dialoqueshousepres
DialoqueshousepresDialoqueshousepres
Dialoqueshousepres
 
Over Analytics
Over AnalyticsOver Analytics
Over Analytics
 
Over Sociale Netwerken
Over Sociale NetwerkenOver Sociale Netwerken
Over Sociale Netwerken
 
Spirals Of Time
Spirals Of TimeSpirals Of Time
Spirals Of Time
 

Último

Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterMateoGardella
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...KokoStevan
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 

Último (20)

Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 

About Collaborative Learning

  • 1. About Collaborative Learning Hans Konstapel Constable Research BV http://hans.wyrdweb.eu/
  • 2. Content • Collaboration • Collaborative processes • Learning • Communication • The Current Approach in Learning • Learning Communities • The Collaboration Cycle
  • 3. Collaboration The model • Collaboration is a combination of Agency and Communion • Agency emphasizes the self as a distinct unit; it focuses on the person’s own individual influence • Communion:Communion is a motive for a connection with an other; it is a motive to participate in a larger union.
  • 4. Collaboration The basic roles • Master – Focus on rules and control. Emotions are not involved. • Protector – Focus on care and understanding. Intuition/Imagination plays important role. • Expert – Focus on senses and gaining experience. Highly committed to acting, production and work. • Human – Wants to love, trust and cooperate. Is highly dependent on others
  • 5. Collaboration Disconnect Rules Experience Instruc Master tor Craftsman Expert Architect Adviser Communion Servant Entrepeneur Slave Client Mode- Protector rator Protege Human Connect Imagination Emotions Submit Dominate Agency
  • 6. Collaboration Six Patterns • Master/Slave – Human has to obey rules. Example: Factory. • Instructor/Expert – Experts are controlled by models. Example: Project-Management. • Master/Servant – Servant uses creativity to serve the master. Examples: Ministers, Architects, Artists. • Protector/Human – Protector understands and takes care of humans. Example: Moderators, Coaches. • Expert/Client – Expert uses his experience to advise a client to do something (e.g. Buy). • Entrepeneur/Expert – Creator uses his imagination and intuition to make experts work. Example: Cordys
  • 7. Collaborative Processes Disconnect Rules Experience Master Instruct Expert Automate Design Explore Advice Use Reflect Protector Care Human Connect Imagination Emotions Dominate Submit
  • 8. Collaborative Processes • The master wants to dominate and control • Processes related to the master are not cooperative • Cooperation = the Innovation Cycle – Explore (Entrepeneur/Expert) – Advice/Use (Expert/Client) – Care/Reflect (Client/Entrepeneur) • Master-patterns are neccesary to freeze the innovation and create a stabilized production proces
  • 9. Learning • Learning is an invisible internal process • We imagine these processes • In practise we learn by acting (collaborating) in the outside world • Learning occurs when we act differently when we have made a mistake
  • 10. Learning • We learn by rehearsing the same pattern • If a our pattern failes we start an internal dialogue (reflection) and ask questions • If we find the right questions we know the answer (Socratic Learning) • Reflection generates ideas, ideas can be tried out and we can learn from our failures (trial and error) • If we are afraid to make mistakes we create new rules (problem solving) to control the patterns • If the rules fail we can learn from our mistakes, adjust the rules (gaining experience), explain why the rules fail and get new ideas • If we do not act on these ideas we get feelings (wishes, needs) • New rules have to be learned by rehearsing, the circle is closed
  • 11. Learning Code Adjust Rule Practice Rules Senses Expectation Memory Concrete Knowlegde Experience Experience Failure Automate Event Abstract Internalize Con- Explain ceptua- Impulse Evaluate liza- tion Active Experimentation Reflective Imagination Observation (Intuition) Emotion Understanding Feeling Motivation Visual Action Memory Memory
  • 12. Learning • The internal learning processes are internal collaborative processes aimed at producing an external act • The collaborative processes are connecting the basic actors in the body – The Emotions are the Human: They look for Balance, Love and Harmony – The Imagination is the Protector of the Body: It creates the Identity. The protector has faith in the future – The Expectation is the Master: It wants to control (is afraid for) the Future. It needs the protector to get hope. – The Sensory/Motor-system is the Expert: it Acts outside and aquires experience
  • 13. Communication • Direct Communication is related to the emotions (Body Language, Word-Streams) • If we take time we get into dialogue and are connected with all our senses, trying to understand the other and generate ideas. This is the area of STORY-TELLING. • Stories are compressed into documents, books, content, procedures. They contain the rules but the emotion and inspiration is gone. • We exchange content in the transmission mode. We are disconnect and suppose that we share the same concepts and vision. In practise we do not see the same and have not compressed our vision in the same words and concepts. We imagine we understand each other
  • 14. Communication Disconnected Disconnect Sender Receiver Transmission Content Senses Shared Concepts & Senses Conceptual Abstract Explain Sense Impulse Impulsive Content, Shared Body Language Books, Letters, .. Ideas & Motivation Words Ideas Dialogue Emotion Understanding Motivation Connect Story-Telling Dominate Submit Connected See, Hear & Feel
  • 15. The Current Approach • Students are seen as objects (machines) that have to be programmed according to certain rules • The ultimate goal is to replace the student by a perfect robot and to produce perfect robots • The Instruction is made by an designer who imagines that he understands what the student has to learn • The emotions and the imagination of the student are disturbing the designer • Instruction aims at standardizing the student (getting rid of his own experience) • To find out if the student is standardized tests are used
  • 16. The Current Approach Disconnect Knowledge = Rules Experience is not needed Instruction Test Produce Management Standardize Expert Perfect Copies System Content/Software Manage Replace Development Programmer Take care of Designer Connect Everything is programmable Emotions are not involved Dominate Submit
  • 17. Community • A community is a place to commune (become one) • A community is a collection of humans that have – the same goal – share the same vision – act according to shared emotional rules (culture) – share a practice • In a community people play a role and collaborate • A community looks like and acts like a human body • A community learns if the participants play the internal learning processes of a human
  • 18. A Learning Community Community of Affinity User Broker Moderator Match Reflect Community of Community of Expert Network Monitor Innovator Practice Interest Instructor Architect Teach Design Scientist Knowledge Centre
  • 19. A Learning Community • There are four types of communities – Community of Affinity (People have something in common) • Selfhelp groups, Families, Clans, – Community of Interest (People share the same interest). • Hobby, Books, Research Topics, – Community of Practice (People share a practice, experience). – Knowledge centre (People know something, rules, models) • There are five types of roles that connect communities – Architect, Instructor, Moderator, Broker (Matchmaker) – Monitor. • This roles coordinates the cycle
  • 20. The Collaboration Cycle Scientists Experts Community Knowlegde Train of Centre Practice Extract Explore Advice Rules/Models Innovation Cycle Community Community Of Reflect of Interest Affinity Innovators User-groups
  • 21. The cycle • The innovation cycle combines Practice, Affinity and Interest. • Out of the cycle Experience can be transformed in to Knowlegde (Rules,Models) • The expert can be trained in the new models and the cycle starts again